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#ifndef SRC_INSPECTOR_SOCKET_SERVER_H_
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#define SRC_INSPECTOR_SOCKET_SERVER_H_
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#include "inspector_agent.h"
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#include "inspector_socket.h"
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#include "uv.h"
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#include <map>
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#include <string>
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#include <vector>
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#if !HAVE_INSPECTOR
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#error("This header can only be used when inspector is enabled")
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#endif
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namespace node {
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namespace inspector {
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class Closer;
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class SocketSession;
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class SocketServerDelegate {
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public:
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virtual bool StartSession(int session_id, const std::string& target_id) = 0;
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virtual void EndSession(int session_id) = 0;
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virtual void MessageReceived(int session_id, const std::string& message) = 0;
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virtual std::vector<std::string> GetTargetIds() = 0;
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virtual std::string GetTargetTitle(const std::string& id) = 0;
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virtual std::string GetTargetUrl(const std::string& id) = 0;
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};
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class InspectorSocketServer {
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public:
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using ServerCallback = void (*)(InspectorSocketServer*);
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InspectorSocketServer(SocketServerDelegate* delegate,
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int port,
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FILE* out = stderr);
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bool Start(uv_loop_t* loop);
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void Stop(ServerCallback callback);
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void Send(int session_id, const std::string& message);
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void TerminateConnections(ServerCallback callback);
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private:
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static bool HandshakeCallback(InspectorSocket* socket,
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enum inspector_handshake_event state,
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const std::string& path);
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static void SocketConnectedCallback(uv_stream_t* server, int status);
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static void ServerClosedCallback(uv_handle_t* server);
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template<typename SomeUvStruct>
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static InspectorSocketServer* From(SomeUvStruct* server) {
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return node::ContainerOf(&InspectorSocketServer::server_,
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reinterpret_cast<uv_tcp_t*>(server));
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}
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bool RespondToGet(InspectorSocket* socket, const std::string& path);
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void SendListResponse(InspectorSocket* socket);
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void ReadCallback(InspectorSocket* socket, ssize_t read, const uv_buf_t* buf);
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bool SessionStarted(SocketSession* session, const std::string& id);
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void SessionTerminated(int id);
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bool TargetExists(const std::string& id);
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static void SocketSessionDeleter(SocketSession*);
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SocketServerDelegate* Delegate() { return delegate_; }
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uv_loop_t* loop_;
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SocketServerDelegate* const delegate_;
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const int port_;
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std::string path_;
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uv_tcp_t server_;
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Closer* closer_;
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std::map<int, SocketSession*> connected_sessions_;
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int next_session_id_;
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FILE* out_;
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friend class SocketSession;
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friend class Closer;
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};
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} // namespace inspector
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} // namespace node
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#endif // SRC_INSPECTOR_SOCKET_SERVER_H_
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