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node-gyp
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=========
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### Node.js native addon build tool
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`node-gyp` is a cross-platform command-line tool written in Node.js for compiling
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native addon modules for Node.js, which takes away the pain of dealing with the
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various differences in build platforms. It is the replacement to the `node-waf`
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program which is removed for node `v0.8`. If you have a native addon for node that
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still has a `wscript` file, then you should definitely add a `binding.gyp` file
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to support the latest versions of node.
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Multiple target versions of node are supported (i.e. `0.6`, `0.7`,..., `1.0`,
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etc.), regardless of what version of node is actually installed on your system
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(`node-gyp` downloads the necessary development files for the target version).
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#### Features:
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* Easy to use, consistent interface
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* Same commands to build your module on every platform
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* Supports multiple target versions of Node
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Installation
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------------
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You can install with `npm`:
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``` bash
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$ npm install -g node-gyp
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```
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You will also need to install:
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* On Unix:
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* `python`
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* `make`
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* A proper C/C++ compiler toolchain, like GCC
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* On Windows:
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* [Python][windows-python] ([`v2.7.3`][windows-python-v2.7.3] recommended, `v3.x.x` is __*not*__ supported)
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* Windows XP/Vista/7:
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* Microsoft Visual Studio C++ 2010 ([Express][msvc2010] version works well)
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* For 64-bit builds of node and native modules you will _**also**_ need the [Windows 7 64-bit SDK][win7sdk]
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* If the install fails, try uninstalling any C++ 2010 x64&x86 Redistributable that you have installed first.
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* If you get errors that the 64-bit compilers are not installed you may also need the [compiler update for the Windows SDK 7.1]
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* Windows 8:
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* Microsoft Visual Studio C++ 2012 for Windows Desktop ([Express][msvc2012] version works well)
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Note that OS X is just a flavour of Unix and so needs `python`, `make`, and C/C++.
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An easy way to obtain these is to install XCode from Apple,
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and then use it to install the command line tools (under Preferences -> Downloads).
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How to Use
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----------
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To compile your native addon, first go to its root directory:
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``` bash
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$ cd my_node_addon
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```
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The next step is to generate the appropriate project build files for the current
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platform. Use `configure` for that:
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``` bash
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$ node-gyp configure
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```
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__Note__: The `configure` step looks for the `binding.gyp` file in the current
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directory to processs. See below for instructions on creating the `binding.gyp` file.
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Now you will have either a `Makefile` (on Unix platforms) or a `vcxproj` file
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(on Windows) in the `build/` directory. Next invoke the `build` command:
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``` bash
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$ node-gyp build
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```
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Now you have your compiled `.node` bindings file! The compiled bindings end up
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in `build/Debug/` or `build/Release/`, depending on the build mode. At this point
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you can require the `.node` file with Node and run your tests!
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__Note:__ To create a _Debug_ build of the bindings file, pass the `--debug` (or
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`-d`) switch when running the either `configure` or `build` command.
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The "binding.gyp" file
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----------------------
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Previously when node had `node-waf` you had to write a `wscript` file. The
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replacement for that is the `binding.gyp` file, which describes the configuration
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to build your module in a JSON-like format. This file gets placed in the root of
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your package, alongside the `package.json` file.
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A barebones `gyp` file appropriate for building a node addon looks like:
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``` json
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{
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"targets": [
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{
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"target_name": "binding",
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"sources": [ "src/binding.cc" ]
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}
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]
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}
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```
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Some additional resources for writing `gyp` files:
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* ["Hello World" node addon example](https://github.com/joyent/node/tree/master/test/addons/hello-world)
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* [gyp user documentation](http://code.google.com/p/gyp/wiki/GypUserDocumentation)
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* [gyp input format reference](http://code.google.com/p/gyp/wiki/InputFormatReference)
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* [*"binding.gyp" files out in the wild* wiki page](https://github.com/TooTallNate/node-gyp/wiki/%22binding.gyp%22-files-out-in-the-wild)
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Commands
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--------
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`node-gyp` responds to the following commands:
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| **Command** | **Description**
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|:--------------|:---------------------------------------------------------------
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| `build` | Invokes `make`/`msbuild.exe` and builds the native addon
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| `clean` | Removes any the `build` dir if it exists
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| `configure` | Generates project build files for the current platform
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| `rebuild` | Runs "clean", "configure" and "build" all in a row
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| `install` | Installs node development header files for the given version
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| `list` | Lists the currently installed node development file versions
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| `remove` | Removes the node development header files for the given version
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License
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-------
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(The MIT License)
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Copyright (c) 2012 Nathan Rajlich <nathan@tootallnate.net>
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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'Software'), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be
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included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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[windows-python]: http://www.python.org/getit/windows
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[windows-python-v2.7.3]: http://www.python.org/download/releases/2.7.3#download
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[msvc2010]: http://go.microsoft.com/?linkid=9709949
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[msvc2012]: http://go.microsoft.com/?linkid=9816758
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[win7sdk]: http://www.microsoft.com/en-us/download/details.aspx?id=8279
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[compiler update for the Windows SDK 7.1]: http://www.microsoft.com/en-us/download/details.aspx?id=4422
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