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# HTTP
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Stability: 3 - Stable
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To use the HTTP server and client one must `require('http')`.
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The HTTP interfaces in Node are designed to support many features
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of the protocol which have been traditionally difficult to use.
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In particular, large, possibly chunk-encoded, messages. The interface is
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careful to never buffer entire requests or responses--the
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user is able to stream data.
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HTTP message headers are represented by an object like this:
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{ 'content-length': '123',
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'content-type': 'text/plain',
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'connection': 'keep-alive',
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'accept': '*/*' }
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Keys are lowercased. Values are not modified.
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In order to support the full spectrum of possible HTTP applications, Node's
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HTTP API is very low-level. It deals with stream handling and message
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parsing only. It parses a message into headers and body but it does not
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parse the actual headers or the body.
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## http.STATUS_CODES
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* {Object}
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A collection of all the standard HTTP response status codes, and the
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short description of each. For example, `http.STATUS_CODES[404] === 'Not
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Found'`.
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## http.createServer([requestListener])
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Returns a new web server object.
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The `requestListener` is a function which is automatically
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added to the `'request'` event.
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## http.createClient([port], [host])
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This function is **deprecated**; please use [http.request()][] instead.
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Constructs a new HTTP client. `port` and `host` refer to the server to be
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connected to.
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## Class: http.Server
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This is an [EventEmitter][] with the following events:
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### Event: 'request'
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`function (request, response) { }`
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Emitted each time there is a request. Note that there may be multiple requests
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per connection (in the case of keep-alive connections).
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`request` is an instance of `http.IncomingMessage` and `response` is
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an instance of `http.ServerResponse`
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### Event: 'connection'
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`function (socket) { }`
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When a new TCP stream is established. `socket` is an object of type
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`net.Socket`. Usually users will not want to access this event. The
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`socket` can also be accessed at `request.connection`.
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### Event: 'close'
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`function () { }`
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Emitted when the server closes.
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### Event: 'checkContinue'
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`function (request, response) { }`
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Emitted each time a request with an http Expect: 100-continue is received.
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If this event isn't listened for, the server will automatically respond
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with a 100 Continue as appropriate.
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Handling this event involves calling `response.writeContinue` if the client
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should continue to send the request body, or generating an appropriate HTTP
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response (e.g., 400 Bad Request) if the client should not continue to send the
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request body.
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Note that when this event is emitted and handled, the `request` event will
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not be emitted.
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### Event: 'connect'
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`function (request, socket, head) { }`
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Emitted each time a client requests a http CONNECT method. If this event isn't
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listened for, then clients requesting a CONNECT method will have their
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connections closed.
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* `request` is the arguments for the http request, as it is in the request
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event.
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* `socket` is the network socket between the server and client.
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* `head` is an instance of Buffer, the first packet of the tunneling stream,
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this may be empty.
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After this event is emitted, the request's socket will not have a `data`
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event listener, meaning you will need to bind to it in order to handle data
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sent to the server on that socket.
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### Event: 'upgrade'
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`function (request, socket, head) { }`
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Emitted each time a client requests a http upgrade. If this event isn't
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listened for, then clients requesting an upgrade will have their connections
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closed.
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* `request` is the arguments for the http request, as it is in the request
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event.
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* `socket` is the network socket between the server and client.
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* `head` is an instance of Buffer, the first packet of the upgraded stream,
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this may be empty.
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After this event is emitted, the request's socket will not have a `data`
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event listener, meaning you will need to bind to it in order to handle data
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sent to the server on that socket.
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### Event: 'clientError'
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`function (exception, socket) { }`
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If a client connection emits an 'error' event - it will forwarded here.
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`socket` is the `net.Socket` object that the error originated from.
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### server.listen(port, [hostname], [backlog], [callback])
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Begin accepting connections on the specified port and hostname. If the
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hostname is omitted, the server will accept connections directed to any
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IPv4 address (`INADDR_ANY`).
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To listen to a unix socket, supply a filename instead of port and hostname.
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Backlog is the maximum length of the queue of pending connections.
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The actual length will be determined by your OS through sysctl settings such as
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`tcp_max_syn_backlog` and `somaxconn` on linux. The default value of this
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parameter is 511 (not 512).
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This function is asynchronous. The last parameter `callback` will be added as
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a listener for the ['listening'][] event. See also [net.Server.listen(port)][].
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### server.listen(path, [callback])
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Start a UNIX socket server listening for connections on the given `path`.
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This function is asynchronous. The last parameter `callback` will be added as
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a listener for the ['listening'][] event. See also [net.Server.listen(path)][].
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### server.listen(handle, [callback])
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* `handle` {Object}
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* `callback` {Function}
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The `handle` object can be set to either a server or socket (anything
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with an underlying `_handle` member), or a `{fd: <n>}` object.
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This will cause the server to accept connections on the specified
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handle, but it is presumed that the file descriptor or handle has
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already been bound to a port or domain socket.
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Listening on a file descriptor is not supported on Windows.
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This function is asynchronous. The last parameter `callback` will be added as
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a listener for the ['listening'](net.html#event_listening_) event.
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See also [net.Server.listen()](net.html#net_server_listen_handle_callback).
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### server.close([callback])
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Stops the server from accepting new connections. See [net.Server.close()][].
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### server.maxHeadersCount
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Limits maximum incoming headers count, equal to 1000 by default. If set to 0 -
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no limit will be applied.
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## Class: http.ServerResponse
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This object is created internally by a HTTP server--not by the user. It is
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passed as the second parameter to the `'request'` event.
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The response implements the [Writable Stream][] interface. This is an
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[EventEmitter][] with the following events:
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### Event: 'close'
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`function () { }`
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Indicates that the underlaying connection was terminated before
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`response.end()` was called or able to flush.
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### response.writeContinue()
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Sends a HTTP/1.1 100 Continue message to the client, indicating that
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the request body should be sent. See the ['checkContinue'][] event on `Server`.
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### response.writeHead(statusCode, [reasonPhrase], [headers])
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Sends a response header to the request. The status code is a 3-digit HTTP
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status code, like `404`. The last argument, `headers`, are the response headers.
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Optionally one can give a human-readable `reasonPhrase` as the second
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argument.
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Example:
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var body = 'hello world';
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response.writeHead(200, {
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'Content-Length': body.length,
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'Content-Type': 'text/plain' });
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This method must only be called once on a message and it must
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be called before `response.end()` is called.
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If you call `response.write()` or `response.end()` before calling this, the
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implicit/mutable headers will be calculated and call this function for you.
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Note: that Content-Length is given in bytes not characters. The above example
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works because the string `'hello world'` contains only single byte characters.
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If the body contains higher coded characters then `Buffer.byteLength()`
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should be used to determine the number of bytes in a given encoding.
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And Node does not check whether Content-Length and the length of the body
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which has been transmitted are equal or not.
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### response.statusCode
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When using implicit headers (not calling `response.writeHead()` explicitly), this property
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controls the status code that will be sent to the client when the headers get
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flushed.
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Example:
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response.statusCode = 404;
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After response header was sent to the client, this property indicates the
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status code which was sent out.
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### response.setHeader(name, value)
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Sets a single header value for implicit headers. If this header already exists
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in the to-be-sent headers, its value will be replaced. Use an array of strings
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here if you need to send multiple headers with the same name.
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Example:
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response.setHeader("Content-Type", "text/html");
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or
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response.setHeader("Set-Cookie", ["type=ninja", "language=javascript"]);
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### response.headersSent
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Boolean (read-only). True if headers were sent, false otherwise.
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### response.sendDate
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When true, the Date header will be automatically generated and sent in
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the response if it is not already present in the headers. Defaults to true.
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This should only be disabled for testing; HTTP requires the Date header
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in responses.
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### response.getHeader(name)
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Reads out a header that's already been queued but not sent to the client. Note
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that the name is case insensitive. This can only be called before headers get
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implicitly flushed.
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Example:
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var contentType = response.getHeader('content-type');
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### response.removeHeader(name)
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Removes a header that's queued for implicit sending.
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Example:
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response.removeHeader("Content-Encoding");
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### response.write(chunk, [encoding])
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If this method is called and `response.writeHead()` has not been called, it will
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switch to implicit header mode and flush the implicit headers.
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This sends a chunk of the response body. This method may
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be called multiple times to provide successive parts of the body.
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`chunk` can be a string or a buffer. If `chunk` is a string,
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the second parameter specifies how to encode it into a byte stream.
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By default the `encoding` is `'utf8'`.
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**Note**: This is the raw HTTP body and has nothing to do with
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higher-level multi-part body encodings that may be used.
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The first time `response.write()` is called, it will send the buffered
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header information and the first body to the client. The second time
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`response.write()` is called, Node assumes you're going to be streaming
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data, and sends that separately. That is, the response is buffered up to the
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first chunk of body.
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Returns `true` if the entire data was flushed successfully to the kernel
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buffer. Returns `false` if all or part of the data was queued in user memory.
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`'drain'` will be emitted when the buffer is again free.
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### response.addTrailers(headers)
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This method adds HTTP trailing headers (a header but at the end of the
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message) to the response.
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Trailers will **only** be emitted if chunked encoding is used for the
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response; if it is not (e.g., if the request was HTTP/1.0), they will
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be silently discarded.
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Note that HTTP requires the `Trailer` header to be sent if you intend to
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emit trailers, with a list of the header fields in its value. E.g.,
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response.writeHead(200, { 'Content-Type': 'text/plain',
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'Trailer': 'Content-MD5' });
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response.write(fileData);
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response.addTrailers({'Content-MD5': "7895bf4b8828b55ceaf47747b4bca667"});
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response.end();
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### response.end([data], [encoding])
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This method signals to the server that all of the response headers and body
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have been sent; that server should consider this message complete.
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The method, `response.end()`, MUST be called on each
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response.
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If `data` is specified, it is equivalent to calling `response.write(data, encoding)`
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followed by `response.end()`.
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## http.request(options, callback)
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Node maintains several connections per server to make HTTP requests.
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This function allows one to transparently issue requests.
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`options` can be an object or a string. If `options` is a string, it is
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automatically parsed with [url.parse()][].
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Options:
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- `host`: A domain name or IP address of the server to issue the request to.
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Defaults to `'localhost'`.
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- `hostname`: To support `url.parse()` `hostname` is preferred over `host`
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- `port`: Port of remote server. Defaults to 80.
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- `localAddress`: Local interface to bind for network connections.
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- `socketPath`: Unix Domain Socket (use one of host:port or socketPath)
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- `method`: A string specifying the HTTP request method. Defaults to `'GET'`.
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- `path`: Request path. Defaults to `'/'`. Should include query string if any.
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E.G. `'/index.html?page=12'`
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- `headers`: An object containing request headers.
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- `auth`: Basic authentication i.e. `'user:password'` to compute an
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Authorization header.
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- `agent`: Controls [Agent][] behavior. When an Agent is used request will
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default to `Connection: keep-alive`. Possible values:
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- `undefined` (default): use [global Agent][] for this host and port.
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- `Agent` object: explicitly use the passed in `Agent`.
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- `false`: opts out of connection pooling with an Agent, defaults request to
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`Connection: close`.
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`http.request()` returns an instance of the `http.ClientRequest`
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class. The `ClientRequest` instance is a writable stream. If one needs to
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upload a file with a POST request, then write to the `ClientRequest` object.
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Example:
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|
|
|
|
|
var options = {
|
|
|
|
hostname: 'www.google.com',
|
|
|
|
port: 80,
|
|
|
|
path: '/upload',
|
|
|
|
method: 'POST'
|
|
|
|
};
|
|
|
|
|
|
|
|
var req = http.request(options, function(res) {
|
|
|
|
console.log('STATUS: ' + res.statusCode);
|
|
|
|
console.log('HEADERS: ' + JSON.stringify(res.headers));
|
|
|
|
res.setEncoding('utf8');
|
|
|
|
res.on('data', function (chunk) {
|
|
|
|
console.log('BODY: ' + chunk);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
req.on('error', function(e) {
|
|
|
|
console.log('problem with request: ' + e.message);
|
|
|
|
});
|
|
|
|
|
|
|
|
// write data to request body
|
|
|
|
req.write('data\n');
|
|
|
|
req.write('data\n');
|
|
|
|
req.end();
|
|
|
|
|
|
|
|
Note that in the example `req.end()` was called. With `http.request()` one
|
|
|
|
must always call `req.end()` to signify that you're done with the request -
|
|
|
|
even if there is no data being written to the request body.
|
|
|
|
|
|
|
|
If any error is encountered during the request (be that with DNS resolution,
|
|
|
|
TCP level errors, or actual HTTP parse errors) an `'error'` event is emitted
|
|
|
|
on the returned request object.
|
|
|
|
|
|
|
|
There are a few special headers that should be noted.
|
|
|
|
|
|
|
|
* Sending a 'Connection: keep-alive' will notify Node that the connection to
|
|
|
|
the server should be persisted until the next request.
|
|
|
|
|
|
|
|
* Sending a 'Content-length' header will disable the default chunked encoding.
|
|
|
|
|
|
|
|
* Sending an 'Expect' header will immediately send the request headers.
|
|
|
|
Usually, when sending 'Expect: 100-continue', you should both set a timeout
|
|
|
|
and listen for the `continue` event. See RFC2616 Section 8.2.3 for more
|
|
|
|
information.
|
|
|
|
|
|
|
|
* Sending an Authorization header will override using the `auth` option
|
|
|
|
to compute basic authentication.
|
|
|
|
|
|
|
|
## http.get(options, callback)
|
|
|
|
|
|
|
|
Since most requests are GET requests without bodies, Node provides this
|
|
|
|
convenience method. The only difference between this method and `http.request()`
|
|
|
|
is that it sets the method to GET and calls `req.end()` automatically.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
http.get("http://www.google.com/index.html", function(res) {
|
|
|
|
console.log("Got response: " + res.statusCode);
|
|
|
|
}).on('error', function(e) {
|
|
|
|
console.log("Got error: " + e.message);
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
|
|
## Class: http.Agent
|
|
|
|
|
|
|
|
In node 0.5.3+ there is a new implementation of the HTTP Agent which is used
|
|
|
|
for pooling sockets used in HTTP client requests.
|
|
|
|
|
|
|
|
Previously, a single agent instance helped pool for a single host+port. The
|
|
|
|
current implementation now holds sockets for any number of hosts.
|
|
|
|
|
|
|
|
The current HTTP Agent also defaults client requests to using
|
|
|
|
Connection:keep-alive. If no pending HTTP requests are waiting on a socket
|
|
|
|
to become free the socket is closed. This means that node's pool has the
|
|
|
|
benefit of keep-alive when under load but still does not require developers
|
|
|
|
to manually close the HTTP clients using keep-alive.
|
|
|
|
|
|
|
|
Sockets are removed from the agent's pool when the socket emits either a
|
|
|
|
"close" event or a special "agentRemove" event. This means that if you intend
|
|
|
|
to keep one HTTP request open for a long time and don't want it to stay in the
|
|
|
|
pool you can do something along the lines of:
|
|
|
|
|
|
|
|
http.get(options, function(res) {
|
|
|
|
// Do stuff
|
|
|
|
}).on("socket", function (socket) {
|
|
|
|
socket.emit("agentRemove");
|
|
|
|
});
|
|
|
|
|
|
|
|
Alternatively, you could just opt out of pooling entirely using `agent:false`:
|
|
|
|
|
|
|
|
http.get({hostname:'localhost', port:80, path:'/', agent:false}, function (res) {
|
|
|
|
// Do stuff
|
|
|
|
})
|
|
|
|
|
|
|
|
### agent.maxSockets
|
|
|
|
|
|
|
|
By default set to 5. Determines how many concurrent sockets the agent can have
|
|
|
|
open per host.
|
|
|
|
|
|
|
|
### agent.sockets
|
|
|
|
|
|
|
|
An object which contains arrays of sockets currently in use by the Agent. Do not
|
|
|
|
modify.
|
|
|
|
|
|
|
|
### agent.requests
|
|
|
|
|
|
|
|
An object which contains queues of requests that have not yet been assigned to
|
|
|
|
sockets. Do not modify.
|
|
|
|
|
|
|
|
## http.globalAgent
|
|
|
|
|
|
|
|
Global instance of Agent which is used as the default for all http client
|
|
|
|
requests.
|
|
|
|
|
|
|
|
|
|
|
|
## Class: http.ClientRequest
|
|
|
|
|
|
|
|
This object is created internally and returned from `http.request()`. It
|
|
|
|
represents an _in-progress_ request whose header has already been queued. The
|
|
|
|
header is still mutable using the `setHeader(name, value)`, `getHeader(name)`,
|
|
|
|
`removeHeader(name)` API. The actual header will be sent along with the first
|
|
|
|
data chunk or when closing the connection.
|
|
|
|
|
|
|
|
To get the response, add a listener for `'response'` to the request object.
|
|
|
|
`'response'` will be emitted from the request object when the response
|
|
|
|
headers have been received. The `'response'` event is executed with one
|
|
|
|
argument which is an instance of `http.IncomingMessage`.
|
|
|
|
|
|
|
|
During the `'response'` event, one can add listeners to the
|
|
|
|
response object; particularly to listen for the `'data'` event. Note that
|
|
|
|
the `'response'` event is called before any part of the response body is received,
|
|
|
|
so there is no need to worry about racing to catch the first part of the
|
|
|
|
body. As long as a listener for `'data'` is added during the `'response'`
|
|
|
|
event, the entire body will be caught.
|
|
|
|
|
|
|
|
|
|
|
|
// Good
|
|
|
|
request.on('response', function (response) {
|
|
|
|
response.on('data', function (chunk) {
|
|
|
|
console.log('BODY: ' + chunk);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
// Bad - misses all or part of the body
|
|
|
|
request.on('response', function (response) {
|
|
|
|
setTimeout(function () {
|
|
|
|
response.on('data', function (chunk) {
|
|
|
|
console.log('BODY: ' + chunk);
|
|
|
|
});
|
|
|
|
}, 10);
|
|
|
|
});
|
|
|
|
|
|
|
|
Note: Node does not check whether Content-Length and the length of the body
|
|
|
|
which has been transmitted are equal or not.
|
|
|
|
|
|
|
|
The request implements the [Writable Stream][] interface. This is an
|
|
|
|
[EventEmitter][] with the following events:
|
|
|
|
|
|
|
|
### Event 'response'
|
|
|
|
|
|
|
|
`function (response) { }`
|
|
|
|
|
|
|
|
Emitted when a response is received to this request. This event is emitted only
|
|
|
|
once. The `response` argument will be an instance of `http.IncomingMessage`.
|
|
|
|
|
|
|
|
Options:
|
|
|
|
|
|
|
|
- `host`: A domain name or IP address of the server to issue the request to.
|
|
|
|
- `port`: Port of remote server.
|
|
|
|
- `socketPath`: Unix Domain Socket (use one of host:port or socketPath)
|
|
|
|
|
|
|
|
### Event: 'socket'
|
|
|
|
|
|
|
|
`function (socket) { }`
|
|
|
|
|
|
|
|
Emitted after a socket is assigned to this request.
|
|
|
|
|
|
|
|
### Event: 'connect'
|
|
|
|
|
|
|
|
`function (response, socket, head) { }`
|
|
|
|
|
|
|
|
Emitted each time a server responds to a request with a CONNECT method. If this
|
|
|
|
event isn't being listened for, clients receiving a CONNECT method will have
|
|
|
|
their connections closed.
|
|
|
|
|
|
|
|
A client server pair that show you how to listen for the `connect` event.
|
|
|
|
|
|
|
|
var http = require('http');
|
|
|
|
var net = require('net');
|
|
|
|
var url = require('url');
|
|
|
|
|
|
|
|
// Create an HTTP tunneling proxy
|
|
|
|
var proxy = http.createServer(function (req, res) {
|
|
|
|
res.writeHead(200, {'Content-Type': 'text/plain'});
|
|
|
|
res.end('okay');
|
|
|
|
});
|
|
|
|
proxy.on('connect', function(req, cltSocket, head) {
|
|
|
|
// connect to an origin server
|
|
|
|
var srvUrl = url.parse('http://' + req.url);
|
|
|
|
var srvSocket = net.connect(srvUrl.port, srvUrl.hostname, function() {
|
|
|
|
cltSocket.write('HTTP/1.1 200 Connection Established\r\n' +
|
|
|
|
'Proxy-agent: Node-Proxy\r\n' +
|
|
|
|
'\r\n');
|
|
|
|
srvSocket.write(head);
|
|
|
|
srvSocket.pipe(cltSocket);
|
|
|
|
cltSocket.pipe(srvSocket);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
// now that proxy is running
|
|
|
|
proxy.listen(1337, '127.0.0.1', function() {
|
|
|
|
|
|
|
|
// make a request to a tunneling proxy
|
|
|
|
var options = {
|
|
|
|
port: 1337,
|
|
|
|
hostname: '127.0.0.1',
|
|
|
|
method: 'CONNECT',
|
|
|
|
path: 'www.google.com:80'
|
|
|
|
};
|
|
|
|
|
|
|
|
var req = http.request(options);
|
|
|
|
req.end();
|
|
|
|
|
|
|
|
req.on('connect', function(res, socket, head) {
|
|
|
|
console.log('got connected!');
|
|
|
|
|
|
|
|
// make a request over an HTTP tunnel
|
|
|
|
socket.write('GET / HTTP/1.1\r\n' +
|
|
|
|
'Host: www.google.com:80\r\n' +
|
|
|
|
'Connection: close\r\n' +
|
|
|
|
'\r\n');
|
|
|
|
socket.on('data', function(chunk) {
|
|
|
|
console.log(chunk.toString());
|
|
|
|
});
|
|
|
|
socket.on('end', function() {
|
|
|
|
proxy.close();
|
|
|
|
});
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
### Event: 'upgrade'
|
|
|
|
|
|
|
|
`function (response, socket, head) { }`
|
|
|
|
|
|
|
|
Emitted each time a server responds to a request with an upgrade. If this
|
|
|
|
event isn't being listened for, clients receiving an upgrade header will have
|
|
|
|
their connections closed.
|
|
|
|
|
|
|
|
A client server pair that show you how to listen for the `upgrade` event.
|
|
|
|
|
|
|
|
var http = require('http');
|
|
|
|
|
|
|
|
// Create an HTTP server
|
|
|
|
var srv = http.createServer(function (req, res) {
|
|
|
|
res.writeHead(200, {'Content-Type': 'text/plain'});
|
|
|
|
res.end('okay');
|
|
|
|
});
|
|
|
|
srv.on('upgrade', function(req, socket, head) {
|
|
|
|
socket.write('HTTP/1.1 101 Web Socket Protocol Handshake\r\n' +
|
|
|
|
'Upgrade: WebSocket\r\n' +
|
|
|
|
'Connection: Upgrade\r\n' +
|
|
|
|
'\r\n');
|
|
|
|
|
|
|
|
socket.pipe(socket); // echo back
|
|
|
|
});
|
|
|
|
|
|
|
|
// now that server is running
|
|
|
|
srv.listen(1337, '127.0.0.1', function() {
|
|
|
|
|
|
|
|
// make a request
|
|
|
|
var options = {
|
|
|
|
port: 1337,
|
|
|
|
hostname: '127.0.0.1',
|
|
|
|
headers: {
|
|
|
|
'Connection': 'Upgrade',
|
|
|
|
'Upgrade': 'websocket'
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
var req = http.request(options);
|
|
|
|
req.end();
|
|
|
|
|
|
|
|
req.on('upgrade', function(res, socket, upgradeHead) {
|
|
|
|
console.log('got upgraded!');
|
|
|
|
socket.end();
|
|
|
|
process.exit(0);
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
### Event: 'continue'
|
|
|
|
|
|
|
|
`function () { }`
|
|
|
|
|
|
|
|
Emitted when the server sends a '100 Continue' HTTP response, usually because
|
|
|
|
the request contained 'Expect: 100-continue'. This is an instruction that
|
|
|
|
the client should send the request body.
|
|
|
|
|
|
|
|
### request.write(chunk, [encoding])
|
|
|
|
|
|
|
|
Sends a chunk of the body. By calling this method
|
|
|
|
many times, the user can stream a request body to a
|
|
|
|
server--in that case it is suggested to use the
|
|
|
|
`['Transfer-Encoding', 'chunked']` header line when
|
|
|
|
creating the request.
|
|
|
|
|
|
|
|
The `chunk` argument should be a [Buffer][] or a string.
|
|
|
|
|
|
|
|
The `encoding` argument is optional and only applies when `chunk` is a string.
|
|
|
|
Defaults to `'utf8'`.
|
|
|
|
|
|
|
|
|
|
|
|
### request.end([data], [encoding])
|
|
|
|
|
|
|
|
Finishes sending the request. If any parts of the body are
|
|
|
|
unsent, it will flush them to the stream. If the request is
|
|
|
|
chunked, this will send the terminating `'0\r\n\r\n'`.
|
|
|
|
|
|
|
|
If `data` is specified, it is equivalent to calling
|
|
|
|
`request.write(data, encoding)` followed by `request.end()`.
|
|
|
|
|
|
|
|
### request.abort()
|
|
|
|
|
|
|
|
Aborts a request. (New since v0.3.8.)
|
|
|
|
|
|
|
|
### request.setTimeout(timeout, [callback])
|
|
|
|
|
|
|
|
Once a socket is assigned to this request and is connected
|
|
|
|
[socket.setTimeout()][] will be called.
|
|
|
|
|
|
|
|
### request.setNoDelay([noDelay])
|
|
|
|
|
|
|
|
Once a socket is assigned to this request and is connected
|
|
|
|
[socket.setNoDelay()][] will be called.
|
|
|
|
|
|
|
|
### request.setSocketKeepAlive([enable], [initialDelay])
|
|
|
|
|
|
|
|
Once a socket is assigned to this request and is connected
|
|
|
|
[socket.setKeepAlive()][] will be called.
|
|
|
|
|
|
|
|
|
|
|
|
## http.IncomingMessage
|
|
|
|
|
|
|
|
An `IncomingMessage` object is created by `http.Server` or `http.ClientRequest`
|
|
|
|
and passed as the first argument to the `'request'` and `'response'` event
|
|
|
|
respectively. It may be used to access response status, headers and data.
|
|
|
|
|
|
|
|
It implements the [Readable Stream][] interface. `http.IncomingMessage` is an
|
|
|
|
[EventEmitter][] with the following events:
|
|
|
|
|
|
|
|
### Event: 'data'
|
|
|
|
|
|
|
|
`function (chunk) { }`
|
|
|
|
|
|
|
|
Emitted when a piece of the message body is received. The chunk is a string if
|
|
|
|
an encoding has been set with `message.setEncoding()`, otherwise it's
|
|
|
|
a [Buffer][].
|
|
|
|
|
|
|
|
Note that the __data will be lost__ if there is no listener when a
|
|
|
|
`IncomingMessage` emits a `'data'` event.
|
|
|
|
|
|
|
|
### Event: 'end'
|
|
|
|
|
|
|
|
`function () { }`
|
|
|
|
|
|
|
|
Emitted exactly once for each response. After that, no more `'data'` events
|
|
|
|
will be emitted on the response.
|
|
|
|
|
|
|
|
### Event: 'close'
|
|
|
|
|
|
|
|
`function () { }`
|
|
|
|
|
|
|
|
Indicates that the underlaying connection was terminated before
|
|
|
|
`response.end()` was called or able to flush.
|
|
|
|
|
|
|
|
Just like `'end'`, this event occurs only once per response, and no more
|
|
|
|
`'data'` events will fire afterwards. See [http.ServerResponse][]'s `'close'`
|
|
|
|
event for more information.
|
|
|
|
|
|
|
|
Note: `'close'` can fire after `'end'`, but not vice versa.
|
|
|
|
|
|
|
|
### message.httpVersion
|
|
|
|
|
|
|
|
In case of server request, the HTTP version sent by the client. In the case of
|
|
|
|
client response, the HTTP version of the connected-to server.
|
|
|
|
Probably either `'1.1'` or `'1.0'`.
|
|
|
|
|
|
|
|
Also `response.httpVersionMajor` is the first integer and
|
|
|
|
`response.httpVersionMinor` is the second.
|
|
|
|
|
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### message.headers
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The request/response headers object.
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Read only map of header names and values. Header names are lower-cased.
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Example:
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// Prints something like:
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//
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// { 'user-agent': 'curl/7.22.0',
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// host: '127.0.0.1:8000',
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// accept: '*/*' }
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console.log(request.headers);
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### message.trailers
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The request/response trailers object. Only populated after the 'end' event.
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### message.setEncoding([encoding])
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Set the encoding for data emitted by the `'data'` event. See [stream.setEncoding()][] for more
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information.
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Should be set before any `'data'` events have been emitted.
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### message.pause()
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Pauses request/response from emitting events. Useful to throttle back a download.
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### message.resume()
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Resumes a paused request/response.
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### message.method
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**Only valid for request obtained from `http.Server`.**
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The request method as a string. Read only. Example:
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`'GET'`, `'DELETE'`.
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### message.url
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**Only valid for request obtained from `http.Server`.**
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Request URL string. This contains only the URL that is
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present in the actual HTTP request. If the request is:
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GET /status?name=ryan HTTP/1.1\r\n
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Accept: text/plain\r\n
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\r\n
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Then `request.url` will be:
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'/status?name=ryan'
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If you would like to parse the URL into its parts, you can use
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`require('url').parse(request.url)`. Example:
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node> require('url').parse('/status?name=ryan')
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{ href: '/status?name=ryan',
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search: '?name=ryan',
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query: 'name=ryan',
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pathname: '/status' }
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If you would like to extract the params from the query string,
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you can use the `require('querystring').parse` function, or pass
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`true` as the second argument to `require('url').parse`. Example:
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node> require('url').parse('/status?name=ryan', true)
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{ href: '/status?name=ryan',
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search: '?name=ryan',
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query: { name: 'ryan' },
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pathname: '/status' }
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### message.statusCode
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**Only valid for response obtained from `http.ClientRequest`.**
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The 3-digit HTTP response status code. E.G. `404`.
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### message.socket
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The `net.Socket` object associated with the connection.
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With HTTPS support, use request.connection.verifyPeer() and
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request.connection.getPeerCertificate() to obtain the client's
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authentication details.
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[Agent]: #http_class_http_agent
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['checkContinue']: #http_event_checkcontinue
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[Buffer]: buffer.html#buffer_buffer
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[EventEmitter]: events.html#events_class_events_eventemitter
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[global Agent]: #http_http_globalagent
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[http.request()]: #http_http_request_options_callback
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[http.IncomingMessage]: #http_class_http_incomingmessage
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['listening']: net.html#net_event_listening
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[net.Server.close()]: net.html#net_server_close_callback
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[net.Server.listen(path)]: net.html#net_server_listen_path_callback
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[net.Server.listen(port)]: net.html#net_server_listen_port_host_backlog_callback
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[Readable Stream]: stream.html#stream_readable_stream
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[socket.setKeepAlive()]: net.html#net_socket_setkeepalive_enable_initialdelay
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[socket.setNoDelay()]: net.html#net_socket_setnodelay_nodelay
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[socket.setTimeout()]: net.html#net_socket_settimeout_timeout_callback
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[stream.setEncoding()]: stream.html#stream_stream_setencoding_encoding
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[url.parse()]: url.html#url_url_parse_urlstr_parsequerystring_slashesdenotehost
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[Writable Stream]: stream.html#stream_writable_stream
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