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# Timers
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Stability: 5 - Locked
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All of the timer functions are globals. You do not need to `require()`
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this module in order to use them.
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## setTimeout(callback, delay, [arg], [...])
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To schedule execution of a one-time `callback` after `delay` milliseconds. Returns a
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`timeoutId` for possible use with `clearTimeout()`. Optionally you can
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also pass arguments to the callback.
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It is important to note that your callback will probably not be called in exactly
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`delay` milliseconds - Node.js makes no guarantees about the exact timing of when
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the callback will fire, nor of the ordering things will fire in. The callback will
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be called as close as possible to the time specified.
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## clearTimeout(timeoutId)
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Prevents a timeout from triggering.
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## setInterval(callback, delay, [arg], [...])
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To schedule the repeated execution of `callback` every `delay` milliseconds.
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Returns a `intervalId` for possible use with `clearInterval()`. Optionally
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you can also pass arguments to the callback.
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## clearInterval(intervalId)
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Stops a interval from triggering.
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## unref()
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The opaque value returned by `setTimeout` and `setInterval` also has the method
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`timer.unref()` which will allow you to create a timer that is active but if
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it is the only item left in the event loop won't keep the program running.
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If the timer is already `unref`d calling `unref` again will have no effect.
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In the case of `setTimeout` when you `unref` you create a separate timer that
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will wakeup the event loop, creating too many of these may adversely effect
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event loop performance -- use wisely.
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## ref()
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If you had previously `unref()`d a timer you can call `ref()` to explicitly
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request the timer hold the program open. If the timer is already `ref`d calling
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`ref` again will have no effect.
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## setImmediate(callback, [arg], [...])
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To schedule the "immediate" execution of `callback` after I/O events
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callbacks and before `setTimeout` and `setInterval` . Returns an
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`immediateId` for possible use with `clearImmediate()`. Optionally you
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can also pass arguments to the callback.
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Immediates are queued in the order created, and are popped off the queue once
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per loop iteration. This is different from `process.nextTick` which will
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execute `process.maxTickDepth` queued callbacks per iteration. `setImmediate`
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will yield to the event loop after firing a queued callback to make sure I/O is
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not being starved. While order is preserved for execution, other I/O events may
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fire between any two scheduled immediate callbacks.
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## clearImmediate(immediateId)
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Stops an immediate from triggering.
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