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## dgram
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Datagram sockets are available through `require('dgram')`. Datagrams are most commonly
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handled as IP/UDP messages, but they can also be used over Unix domain sockets.
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### Event: 'message'
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`function (msg, rinfo) { }`
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Emitted when a new datagram is available on a socket. `msg` is a `Buffer` and `rinfo` is
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an object with the sender's address information and the number of bytes in the datagram.
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### Event: 'listening'
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`function () { }`
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Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets
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are created. Unix domain sockets do not start listening until calling `bind()` on them.
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### Event: 'close'
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`function () { }`
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Emitted when a socket is closed with `close()`. No new `message` events will be emitted
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on this socket.
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### dgram.createSocket(type, [callback])
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Creates a datagram socket of the specified types. Valid types are:
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`udp4`, `udp6`, and `unix_dgram`.
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Takes an optional callback which is added as a listener for `message` events.
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### dgram.send(buf, offset, length, path, [callback])
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For Unix domain datagram sockets, the destination address is a pathname in the filesystem.
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An optional callback may be supplied that is invoked after the `sendto` call is completed
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by the OS. It is not safe to re-use `buf` until the callback is invoked. Note that
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unless the socket is bound to a pathname with `bind()` there is no way to receive messages
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on this socket.
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Example of sending a message to syslogd on OSX via Unix domain socket `/var/run/syslog`:
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var dgram = require('dgram');
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var message = new Buffer("A message to log.");
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var client = dgram.createSocket("unix_dgram");
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client.send(message, 0, message.length, "/var/run/syslog",
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function (err, bytes) {
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if (err) {
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throw err;
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}
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console.log("Wrote " + bytes + " bytes to socket.");
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});
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### dgram.send(buf, offset, length, port, address, [callback])
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For UDP sockets, the destination port and IP address must be specified. A string
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may be supplied for the `address` parameter, and it will be resolved with DNS. An
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optional callback may be specified to detect any DNS errors and when `buf` may be
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re-used. Note that DNS lookups will delay the time that a send takes place, at
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least until the next tick. The only way to know for sure that a send has taken place
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is to use the callback.
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Example of sending a UDP packet to a random port on `localhost`;
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var dgram = require('dgram');
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var message = new Buffer("Some bytes");
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var client = dgram.createSocket("udp4");
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client.send(message, 0, message.length, 41234, "localhost");
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client.close();
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### dgram.bind(path)
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For Unix domain datagram sockets, start listening for incoming datagrams on a
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socket specified by `path`. Note that clients may `send()` without `bind()`,
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but no datagrams will be received without a `bind()`.
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Example of a Unix domain datagram server that echoes back all messages it receives:
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var dgram = require("dgram");
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var serverPath = "/tmp/dgram_server_sock";
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var server = dgram.createSocket("unix_dgram");
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server.on("message", function (msg, rinfo) {
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console.log("got: " + msg + " from " + rinfo.address);
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server.send(msg, 0, msg.length, rinfo.address);
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});
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server.on("listening", function () {
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console.log("server listening " + server.address().address);
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})
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server.bind(serverPath);
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Example of a Unix domain datagram client that talks to this server:
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var dgram = require("dgram");
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var serverPath = "/tmp/dgram_server_sock";
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var clientPath = "/tmp/dgram_client_sock";
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var message = new Buffer("A message at " + (new Date()));
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var client = dgram.createSocket("unix_dgram");
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client.on("message", function (msg, rinfo) {
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console.log("got: " + msg + " from " + rinfo.address);
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});
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client.on("listening", function () {
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console.log("client listening " + client.address().address);
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client.send(message, 0, message.length, serverPath);
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});
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client.bind(clientPath);
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### dgram.bind(port, [address])
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For UDP sockets, listen for datagrams on a named `port` and optional `address`. If
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`address` is not specified, the OS will try to listen on all addresses.
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Example of a UDP server listening on port 41234:
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var dgram = require("dgram");
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var server = dgram.createSocket("udp4");
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var messageToSend = new Buffer("A message to send");
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server.on("message", function (msg, rinfo) {
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console.log("server got: " + msg + " from " +
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rinfo.address + ":" + rinfo.port);
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});
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server.on("listening", function () {
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var address = server.address();
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console.log("server listening " +
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address.address + ":" + address.port);
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});
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server.bind(41234);
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// server listening 0.0.0.0:41234
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### dgram.close()
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Close the underlying socket and stop listening for data on it. UDP sockets
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automatically listen for messages, even if they did not call `bind()`.
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### dgram.address()
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Returns an object containing the address information for a socket. For UDP sockets,
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this object will contain `address` and `port`. For Unix domain sockets, it will contain
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only `address`.
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### dgram.setBroadcast(flag)
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Sets or clears the `SO_BROADCAST` socket option. When this option is set, UDP packets
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may be sent to a local interface's broadcast address.
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### dgram.setTTL(ttl)
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Sets the `IP_TTL` socket option. TTL stands for "Time to Live," but in this context it
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specifies the number of IP hops that a packet is allowed to go through. Each router or
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gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
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router, it will not be forwarded. Changing TTL values is typically done for network
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probes or when multicasting.
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The argument to `setTTL()` is a number of hops between 1 and 255. The default on most
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systems is 64.
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