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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "accessors.h"
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#include "execution.h"
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#include "factory.h"
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#include "scopeinfo.h"
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#include "top.h"
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#include "zone-inl.h"
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namespace v8 {
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namespace internal {
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template <class C>
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static C* FindInPrototypeChain(Object* obj, bool* found_it) {
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ASSERT(!*found_it);
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while (!Is<C>(obj)) {
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if (obj == Heap::null_value()) return NULL;
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obj = obj->GetPrototype();
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}
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*found_it = true;
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return C::cast(obj);
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}
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// Entry point that never should be called.
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Object* Accessors::IllegalSetter(JSObject*, Object*, void*) {
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UNREACHABLE();
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return NULL;
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}
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Object* Accessors::IllegalGetAccessor(Object* object, void*) {
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UNREACHABLE();
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return object;
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}
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Object* Accessors::ReadOnlySetAccessor(JSObject*, Object* value, void*) {
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// According to ECMA-262, section 8.6.2.2, page 28, setting
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// read-only properties must be silently ignored.
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return value;
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}
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//
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// Accessors::ArrayLength
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//
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Object* Accessors::ArrayGetLength(Object* object, void*) {
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// Traverse the prototype chain until we reach an array.
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bool found_it = false;
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JSArray* holder = FindInPrototypeChain<JSArray>(object, &found_it);
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if (!found_it) return Smi::FromInt(0);
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return holder->length();
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}
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// The helper function will 'flatten' Number objects.
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Object* Accessors::FlattenNumber(Object* value) {
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if (value->IsNumber() || !value->IsJSValue()) return value;
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JSValue* wrapper = JSValue::cast(value);
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ASSERT(
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Top::context()->global_context()->number_function()->has_initial_map());
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Map* number_map =
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Top::context()->global_context()->number_function()->initial_map();
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if (wrapper->map() == number_map) return wrapper->value();
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return value;
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}
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Object* Accessors::ArraySetLength(JSObject* object, Object* value, void*) {
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value = FlattenNumber(value);
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// Need to call methods that may trigger GC.
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HandleScope scope;
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// Protect raw pointers.
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Handle<JSObject> object_handle(object);
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Handle<Object> value_handle(value);
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bool has_exception;
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Handle<Object> uint32_v = Execution::ToUint32(value_handle, &has_exception);
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if (has_exception) return Failure::Exception();
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Handle<Object> number_v = Execution::ToNumber(value_handle, &has_exception);
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if (has_exception) return Failure::Exception();
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// Restore raw pointers,
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object = *object_handle;
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value = *value_handle;
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if (uint32_v->Number() == number_v->Number()) {
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if (object->IsJSArray()) {
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return JSArray::cast(object)->SetElementsLength(*uint32_v);
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} else {
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// This means one of the object's prototypes is a JSArray and
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// the object does not have a 'length' property.
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// Calling SetProperty causes an infinite loop.
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return object->IgnoreAttributesAndSetLocalProperty(Heap::length_symbol(),
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value, NONE);
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}
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}
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return Top::Throw(*Factory::NewRangeError("invalid_array_length",
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HandleVector<Object>(NULL, 0)));
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}
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const AccessorDescriptor Accessors::ArrayLength = {
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ArrayGetLength,
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ArraySetLength,
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0
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};
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//
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// Accessors::StringLength
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//
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Object* Accessors::StringGetLength(Object* object, void*) {
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Object* value = object;
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if (object->IsJSValue()) value = JSValue::cast(object)->value();
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if (value->IsString()) return Smi::FromInt(String::cast(value)->length());
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// If object is not a string we return 0 to be compatible with WebKit.
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// Note: Firefox returns the length of ToString(object).
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return Smi::FromInt(0);
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}
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const AccessorDescriptor Accessors::StringLength = {
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StringGetLength,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptSource
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//
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Object* Accessors::ScriptGetSource(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->source();
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}
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const AccessorDescriptor Accessors::ScriptSource = {
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ScriptGetSource,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptName
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//
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Object* Accessors::ScriptGetName(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->name();
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}
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const AccessorDescriptor Accessors::ScriptName = {
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ScriptGetName,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptId
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//
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Object* Accessors::ScriptGetId(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->id();
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}
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const AccessorDescriptor Accessors::ScriptId = {
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ScriptGetId,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptLineOffset
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//
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Object* Accessors::ScriptGetLineOffset(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->line_offset();
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}
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const AccessorDescriptor Accessors::ScriptLineOffset = {
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ScriptGetLineOffset,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptColumnOffset
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//
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Object* Accessors::ScriptGetColumnOffset(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->column_offset();
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}
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const AccessorDescriptor Accessors::ScriptColumnOffset = {
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ScriptGetColumnOffset,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptData
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//
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Object* Accessors::ScriptGetData(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->data();
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}
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const AccessorDescriptor Accessors::ScriptData = {
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ScriptGetData,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptType
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//
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Object* Accessors::ScriptGetType(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->type();
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}
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const AccessorDescriptor Accessors::ScriptType = {
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ScriptGetType,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptCompilationType
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//
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Object* Accessors::ScriptGetCompilationType(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->compilation_type();
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}
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const AccessorDescriptor Accessors::ScriptCompilationType = {
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ScriptGetCompilationType,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptGetLineEnds
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//
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Object* Accessors::ScriptGetLineEnds(Object* object, void*) {
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HandleScope scope;
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Handle<Script> script(Script::cast(JSValue::cast(object)->value()));
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InitScriptLineEnds(script);
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if (script->line_ends_js_array()->IsUndefined()) {
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Handle<FixedArray> line_ends_fixed_array(
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FixedArray::cast(script->line_ends_fixed_array()));
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Handle<FixedArray> copy = Factory::CopyFixedArray(line_ends_fixed_array);
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Handle<JSArray> js_array = Factory::NewJSArrayWithElements(copy);
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script->set_line_ends_js_array(*js_array);
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}
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return script->line_ends_js_array();
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}
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const AccessorDescriptor Accessors::ScriptLineEnds = {
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ScriptGetLineEnds,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptGetContextData
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//
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Object* Accessors::ScriptGetContextData(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->context_data();
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}
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const AccessorDescriptor Accessors::ScriptContextData = {
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ScriptGetContextData,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptGetEvalFromFunction
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//
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Object* Accessors::ScriptGetEvalFromFunction(Object* object, void*) {
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Object* script = JSValue::cast(object)->value();
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return Script::cast(script)->eval_from_function();
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}
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const AccessorDescriptor Accessors::ScriptEvalFromFunction = {
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ScriptGetEvalFromFunction,
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IllegalSetter,
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0
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};
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//
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// Accessors::ScriptGetEvalFromPosition
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//
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Object* Accessors::ScriptGetEvalFromPosition(Object* object, void*) {
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HandleScope scope;
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Handle<Script> script(Script::cast(JSValue::cast(object)->value()));
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// If this is not a script compiled through eval there is no eval position.
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int compilation_type = Smi::cast(script->compilation_type())->value();
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if (compilation_type != Script::COMPILATION_TYPE_EVAL) {
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return Heap::undefined_value();
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}
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// Get the function from where eval was called and find the source position
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// from the instruction offset.
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Handle<Code> code(JSFunction::cast(script->eval_from_function())->code());
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return Smi::FromInt(code->SourcePosition(code->instruction_start() +
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script->eval_from_instructions_offset()->value()));
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}
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const AccessorDescriptor Accessors::ScriptEvalFromPosition = {
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ScriptGetEvalFromPosition,
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IllegalSetter,
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0
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};
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//
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// Accessors::FunctionPrototype
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//
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Object* Accessors::FunctionGetPrototype(Object* object, void*) {
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bool found_it = false;
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JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it);
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if (!found_it) return Heap::undefined_value();
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if (!function->has_prototype()) {
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Object* prototype = Heap::AllocateFunctionPrototype(function);
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if (prototype->IsFailure()) return prototype;
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Object* result = function->SetPrototype(prototype);
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if (result->IsFailure()) return result;
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}
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return function->prototype();
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}
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Object* Accessors::FunctionSetPrototype(JSObject* object,
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Object* value,
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|
|
|
void*) {
|
|
|
|
bool found_it = false;
|
|
|
|
JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it);
|
|
|
|
if (!found_it) return Heap::undefined_value();
|
|
|
|
if (function->has_initial_map()) {
|
|
|
|
// If the function has allocated the initial map
|
|
|
|
// replace it with a copy containing the new prototype.
|
|
|
|
Object* new_map = function->initial_map()->CopyDropTransitions();
|
|
|
|
if (new_map->IsFailure()) return new_map;
|
|
|
|
function->set_initial_map(Map::cast(new_map));
|
|
|
|
}
|
|
|
|
Object* prototype = function->SetPrototype(value);
|
|
|
|
if (prototype->IsFailure()) return prototype;
|
|
|
|
ASSERT(function->prototype() == value);
|
|
|
|
return function;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AccessorDescriptor Accessors::FunctionPrototype = {
|
|
|
|
FunctionGetPrototype,
|
|
|
|
FunctionSetPrototype,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Accessors::FunctionLength
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
Object* Accessors::FunctionGetLength(Object* object, void*) {
|
|
|
|
bool found_it = false;
|
|
|
|
JSFunction* function = FindInPrototypeChain<JSFunction>(object, &found_it);
|
|
|
|
if (!found_it) return Smi::FromInt(0);
|
|
|
|
// Check if already compiled.
|
|
|
|
if (!function->is_compiled()) {
|
|
|
|
// If the function isn't compiled yet, the length is not computed
|
|
|
|
// correctly yet. Compile it now and return the right length.
|
|
|
|
HandleScope scope;
|
|
|
|
Handle<JSFunction> function_handle(function);
|
|
|
|
if (!CompileLazy(function_handle, KEEP_EXCEPTION)) {
|
|
|
|
return Failure::Exception();
|
|
|
|
}
|
|
|
|
return Smi::FromInt(function_handle->shared()->length());
|
|
|
|
} else {
|
|
|
|
return Smi::FromInt(function->shared()->length());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AccessorDescriptor Accessors::FunctionLength = {
|
|
|
|
FunctionGetLength,
|
|
|
|
ReadOnlySetAccessor,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Accessors::FunctionName
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
Object* Accessors::FunctionGetName(Object* object, void*) {
|
|
|
|
bool found_it = false;
|
|
|
|
JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it);
|
|
|
|
if (!found_it) return Heap::undefined_value();
|
|
|
|
return holder->shared()->name();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AccessorDescriptor Accessors::FunctionName = {
|
|
|
|
FunctionGetName,
|
|
|
|
ReadOnlySetAccessor,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Accessors::FunctionArguments
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
Object* Accessors::FunctionGetArguments(Object* object, void*) {
|
|
|
|
HandleScope scope;
|
|
|
|
bool found_it = false;
|
|
|
|
JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it);
|
|
|
|
if (!found_it) return Heap::undefined_value();
|
|
|
|
Handle<JSFunction> function(holder);
|
|
|
|
|
|
|
|
// Find the top invocation of the function by traversing frames.
|
|
|
|
for (JavaScriptFrameIterator it; !it.done(); it.Advance()) {
|
|
|
|
// Skip all frames that aren't invocations of the given function.
|
|
|
|
JavaScriptFrame* frame = it.frame();
|
|
|
|
if (frame->function() != *function) continue;
|
|
|
|
|
|
|
|
// If there is an arguments variable in the stack, we return that.
|
|
|
|
int index = ScopeInfo<>::StackSlotIndex(frame->code(),
|
|
|
|
Heap::arguments_symbol());
|
|
|
|
if (index >= 0) {
|
|
|
|
Handle<Object> arguments = Handle<Object>(frame->GetExpression(index));
|
|
|
|
if (!arguments->IsTheHole()) return *arguments;
|
|
|
|
}
|
|
|
|
|
|
|
|
// If there isn't an arguments variable in the stack, we need to
|
|
|
|
// find the frame that holds the actual arguments passed to the
|
|
|
|
// function on the stack.
|
|
|
|
it.AdvanceToArgumentsFrame();
|
|
|
|
frame = it.frame();
|
|
|
|
|
|
|
|
// Get the number of arguments and construct an arguments object
|
|
|
|
// mirror for the right frame.
|
|
|
|
const int length = frame->GetProvidedParametersCount();
|
|
|
|
Handle<JSObject> arguments = Factory::NewArgumentsObject(function, length);
|
|
|
|
Handle<FixedArray> array = Factory::NewFixedArray(length);
|
|
|
|
|
|
|
|
// Copy the parameters to the arguments object.
|
|
|
|
ASSERT(array->length() == length);
|
|
|
|
for (int i = 0; i < length; i++) array->set(i, frame->GetParameter(i));
|
|
|
|
arguments->set_elements(*array);
|
|
|
|
|
|
|
|
// Return the freshly allocated arguments object.
|
|
|
|
return *arguments;
|
|
|
|
}
|
|
|
|
|
|
|
|
// No frame corresponding to the given function found. Return null.
|
|
|
|
return Heap::null_value();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AccessorDescriptor Accessors::FunctionArguments = {
|
|
|
|
FunctionGetArguments,
|
|
|
|
ReadOnlySetAccessor,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Accessors::FunctionCaller
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
Object* Accessors::FunctionGetCaller(Object* object, void*) {
|
|
|
|
HandleScope scope;
|
|
|
|
bool found_it = false;
|
|
|
|
JSFunction* holder = FindInPrototypeChain<JSFunction>(object, &found_it);
|
|
|
|
if (!found_it) return Heap::undefined_value();
|
|
|
|
Handle<JSFunction> function(holder);
|
|
|
|
|
|
|
|
// Find the top invocation of the function by traversing frames.
|
|
|
|
for (JavaScriptFrameIterator it; !it.done(); it.Advance()) {
|
|
|
|
// Skip all frames that aren't invocations of the given function.
|
|
|
|
if (it.frame()->function() != *function) continue;
|
|
|
|
// Once we have found the frame, we need to go to the caller
|
|
|
|
// frame. This may require skipping through a number of top-level
|
|
|
|
// frames, e.g. frames for scripts not functions.
|
|
|
|
while (true) {
|
|
|
|
it.Advance();
|
|
|
|
if (it.done()) return Heap::null_value();
|
|
|
|
JSFunction* caller = JSFunction::cast(it.frame()->function());
|
|
|
|
if (!caller->shared()->is_toplevel()) return caller;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// No frame corresponding to the given function found. Return null.
|
|
|
|
return Heap::null_value();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AccessorDescriptor Accessors::FunctionCaller = {
|
|
|
|
FunctionGetCaller,
|
|
|
|
ReadOnlySetAccessor,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// Accessors::ObjectPrototype
|
|
|
|
//
|
|
|
|
|
|
|
|
|
|
|
|
Object* Accessors::ObjectGetPrototype(Object* receiver, void*) {
|
|
|
|
Object* current = receiver->GetPrototype();
|
|
|
|
while (current->IsJSObject() &&
|
|
|
|
JSObject::cast(current)->map()->is_hidden_prototype()) {
|
|
|
|
current = current->GetPrototype();
|
|
|
|
}
|
|
|
|
return current;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Object* Accessors::ObjectSetPrototype(JSObject* receiver,
|
|
|
|
Object* value,
|
|
|
|
void*) {
|
|
|
|
// Before we can set the prototype we need to be sure
|
|
|
|
// prototype cycles are prevented.
|
|
|
|
// It is sufficient to validate that the receiver is not in the new prototype
|
|
|
|
// chain.
|
|
|
|
|
|
|
|
// Silently ignore the change if value is not a JSObject or null.
|
|
|
|
// SpiderMonkey behaves this way.
|
|
|
|
if (!value->IsJSObject() && !value->IsNull()) return value;
|
|
|
|
|
|
|
|
for (Object* pt = value; pt != Heap::null_value(); pt = pt->GetPrototype()) {
|
|
|
|
if (JSObject::cast(pt) == receiver) {
|
|
|
|
// Cycle detected.
|
|
|
|
HandleScope scope;
|
|
|
|
return Top::Throw(*Factory::NewError("cyclic_proto",
|
|
|
|
HandleVector<Object>(NULL, 0)));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Find the first object in the chain whose prototype object is not
|
|
|
|
// hidden and set the new prototype on that object.
|
|
|
|
JSObject* current = receiver;
|
|
|
|
Object* current_proto = receiver->GetPrototype();
|
|
|
|
while (current_proto->IsJSObject() &&
|
|
|
|
JSObject::cast(current_proto)->map()->is_hidden_prototype()) {
|
|
|
|
current = JSObject::cast(current_proto);
|
|
|
|
current_proto = current_proto->GetPrototype();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Set the new prototype of the object.
|
|
|
|
Object* new_map = current->map()->CopyDropTransitions();
|
|
|
|
if (new_map->IsFailure()) return new_map;
|
|
|
|
Map::cast(new_map)->set_prototype(value);
|
|
|
|
current->set_map(Map::cast(new_map));
|
|
|
|
|
|
|
|
// To be consistent with other Set functions, return the value.
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const AccessorDescriptor Accessors::ObjectPrototype = {
|
|
|
|
ObjectGetPrototype,
|
|
|
|
ObjectSetPrototype,
|
|
|
|
0
|
|
|
|
};
|
|
|
|
|
|
|
|
} } // namespace v8::internal
|