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'use strict';
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const util = require('util');
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const Stream = require('stream');
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function readStart(socket) {
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if (socket && !socket._paused && socket.readable)
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socket.resume();
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}
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exports.readStart = readStart;
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function readStop(socket) {
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if (socket)
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socket.pause();
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}
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exports.readStop = readStop;
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/* Abstract base class for ServerRequest and ClientResponse. */
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function IncomingMessage(socket) {
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Stream.Readable.call(this);
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// Set this to `true` so that stream.Readable won't attempt to read more
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// data on `IncomingMessage#push` (see `maybeReadMore` in
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// `_stream_readable.js`). This is important for proper tracking of
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// `IncomingMessage#_consuming` which is used to dump requests that users
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// haven't attempted to read.
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this._readableState.readingMore = true;
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this.socket = socket;
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this.connection = socket;
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this.httpVersionMajor = null;
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this.httpVersionMinor = null;
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this.httpVersion = null;
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this.complete = false;
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this.headers = {};
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this.rawHeaders = [];
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this.trailers = {};
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this.rawTrailers = [];
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this.readable = true;
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this.upgrade = null;
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// request (server) only
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this.url = '';
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this.method = null;
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// response (client) only
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this.statusCode = null;
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this.statusMessage = null;
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this.client = socket;
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// flag for backwards compatibility grossness.
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this._consuming = false;
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// flag for when we decide that this message cannot possibly be
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// read by the user, so there's no point continuing to handle it.
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this._dumped = false;
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}
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util.inherits(IncomingMessage, Stream.Readable);
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exports.IncomingMessage = IncomingMessage;
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IncomingMessage.prototype.setTimeout = function(msecs, callback) {
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if (callback)
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this.on('timeout', callback);
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this.socket.setTimeout(msecs);
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return this;
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};
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IncomingMessage.prototype.read = function(n) {
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if (!this._consuming)
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this._readableState.readingMore = false;
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this._consuming = true;
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this.read = Stream.Readable.prototype.read;
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return this.read(n);
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};
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IncomingMessage.prototype._read = function(n) {
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// We actually do almost nothing here, because the parserOnBody
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// function fills up our internal buffer directly. However, we
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// do need to unpause the underlying socket so that it flows.
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if (this.socket.readable)
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readStart(this.socket);
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};
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// It's possible that the socket will be destroyed, and removed from
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// any messages, before ever calling this. In that case, just skip
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// it, since something else is destroying this connection anyway.
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IncomingMessage.prototype.destroy = function(error) {
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if (this.socket)
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this.socket.destroy(error);
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};
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IncomingMessage.prototype._addHeaderLines = function(headers, n) {
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if (headers && headers.length) {
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var raw, dest;
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if (this.complete) {
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raw = this.rawTrailers;
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dest = this.trailers;
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} else {
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raw = this.rawHeaders;
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dest = this.headers;
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}
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for (var i = 0; i < n; i += 2) {
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var k = headers[i];
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var v = headers[i + 1];
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raw.push(k);
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raw.push(v);
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this._addHeaderLine(k, v, dest);
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}
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}
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};
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// Add the given (field, value) pair to the message
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//
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// Per RFC2616, section 4.2 it is acceptable to join multiple instances of the
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// same header with a ', ' if the header in question supports specification of
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// multiple values this way. If not, we declare the first instance the winner
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// and drop the second. Extended header fields (those beginning with 'x-') are
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// always joined.
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IncomingMessage.prototype._addHeaderLine = function(field, value, dest) {
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field = field.toLowerCase();
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switch (field) {
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// Array headers:
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case 'set-cookie':
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if (dest[field] !== undefined) {
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dest[field].push(value);
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} else {
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dest[field] = [value];
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}
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break;
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/* eslint-disable max-len */
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// list is taken from:
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// https://mxr.mozilla.org/mozilla/source/netwerk/protocol/http/src/nsHttpHeaderArray.cpp
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/* eslint-enable max-len */
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case 'content-type':
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case 'content-length':
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case 'user-agent':
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case 'referer':
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case 'host':
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case 'authorization':
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case 'proxy-authorization':
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case 'if-modified-since':
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case 'if-unmodified-since':
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case 'from':
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case 'location':
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case 'max-forwards':
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// drop duplicates
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if (dest[field] === undefined)
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dest[field] = value;
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break;
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default:
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// make comma-separated list
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if (typeof dest[field] === 'string') {
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dest[field] += ', ' + value;
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} else {
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dest[field] = value;
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}
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}
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};
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// Call this instead of resume() if we want to just
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// dump all the data to /dev/null
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IncomingMessage.prototype._dump = function() {
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if (!this._dumped) {
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this._dumped = true;
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this.resume();
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}
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};
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