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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "bootstrapper.h"
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#include "codegen-inl.h"
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#include "debug.h"
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#include "oprofile-agent.h"
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#include "prettyprinter.h"
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#include "register-allocator-inl.h"
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#include "rewriter.h"
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#include "runtime.h"
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#include "scopeinfo.h"
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#include "stub-cache.h"
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namespace v8 {
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namespace internal {
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CodeGenerator* CodeGeneratorScope::top_ = NULL;
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DeferredCode::DeferredCode()
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: masm_(CodeGeneratorScope::Current()->masm()),
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statement_position_(masm_->current_statement_position()),
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position_(masm_->current_position()) {
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ASSERT(statement_position_ != RelocInfo::kNoPosition);
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ASSERT(position_ != RelocInfo::kNoPosition);
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CodeGeneratorScope::Current()->AddDeferred(this);
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#ifdef DEBUG
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comment_ = "";
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#endif
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// Copy the register locations from the code generator's frame.
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// These are the registers that will be spilled on entry to the
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// deferred code and restored on exit.
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VirtualFrame* frame = CodeGeneratorScope::Current()->frame();
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int sp_offset = frame->fp_relative(frame->stack_pointer_);
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for (int i = 0; i < RegisterAllocator::kNumRegisters; i++) {
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int loc = frame->register_location(i);
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if (loc == VirtualFrame::kIllegalIndex) {
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registers_[i] = kIgnore;
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} else if (frame->elements_[loc].is_synced()) {
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// Needs to be restored on exit but not saved on entry.
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registers_[i] = frame->fp_relative(loc) | kSyncedFlag;
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} else {
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int offset = frame->fp_relative(loc);
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registers_[i] = (offset < sp_offset) ? kPush : offset;
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}
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}
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}
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void CodeGenerator::ProcessDeferred() {
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while (!deferred_.is_empty()) {
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DeferredCode* code = deferred_.RemoveLast();
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ASSERT(masm_ == code->masm());
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// Record position of deferred code stub.
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masm_->RecordStatementPosition(code->statement_position());
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if (code->position() != RelocInfo::kNoPosition) {
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masm_->RecordPosition(code->position());
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}
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// Generate the code.
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Comment cmnt(masm_, code->comment());
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masm_->bind(code->entry_label());
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code->SaveRegisters();
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code->Generate();
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code->RestoreRegisters();
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masm_->jmp(code->exit_label());
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}
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}
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void CodeGenerator::SetFrame(VirtualFrame* new_frame,
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RegisterFile* non_frame_registers) {
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RegisterFile saved_counts;
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if (has_valid_frame()) {
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frame_->DetachFromCodeGenerator();
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// The remaining register reference counts are the non-frame ones.
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allocator_->SaveTo(&saved_counts);
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}
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if (new_frame != NULL) {
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// Restore the non-frame register references that go with the new frame.
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allocator_->RestoreFrom(non_frame_registers);
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new_frame->AttachToCodeGenerator();
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}
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frame_ = new_frame;
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saved_counts.CopyTo(non_frame_registers);
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}
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void CodeGenerator::DeleteFrame() {
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if (has_valid_frame()) {
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frame_->DetachFromCodeGenerator();
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frame_ = NULL;
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}
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}
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// Generate the code. Takes a function literal, generates code for it, assemble
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// all the pieces into a Code object. This function is only to be called by
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// the compiler.cc code.
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Handle<Code> CodeGenerator::MakeCode(FunctionLiteral* flit,
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Handle<Script> script,
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bool is_eval) {
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#ifdef ENABLE_DISASSEMBLER
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bool print_code = Bootstrapper::IsActive()
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? FLAG_print_builtin_code
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: FLAG_print_code;
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#endif
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#ifdef DEBUG
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bool print_source = false;
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bool print_ast = false;
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const char* ftype;
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if (Bootstrapper::IsActive()) {
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print_source = FLAG_print_builtin_source;
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print_ast = FLAG_print_builtin_ast;
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ftype = "builtin";
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} else {
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print_source = FLAG_print_source;
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print_ast = FLAG_print_ast;
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ftype = "user-defined";
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}
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if (FLAG_trace_codegen || print_source || print_ast) {
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PrintF("*** Generate code for %s function: ", ftype);
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flit->name()->ShortPrint();
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PrintF(" ***\n");
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}
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if (print_source) {
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PrintF("--- Source from AST ---\n%s\n", PrettyPrinter().PrintProgram(flit));
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}
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if (print_ast) {
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PrintF("--- AST ---\n%s\n", AstPrinter().PrintProgram(flit));
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}
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#endif // DEBUG
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// Generate code.
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const int initial_buffer_size = 4 * KB;
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CodeGenerator cgen(initial_buffer_size, script, is_eval);
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CodeGeneratorScope scope(&cgen);
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cgen.GenCode(flit);
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if (cgen.HasStackOverflow()) {
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ASSERT(!Top::has_pending_exception());
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return Handle<Code>::null();
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}
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// Allocate and install the code. Time the rest of this function as
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// code creation.
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HistogramTimerScope timer(&Counters::code_creation);
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CodeDesc desc;
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cgen.masm()->GetCode(&desc);
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ZoneScopeInfo sinfo(flit->scope());
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InLoopFlag in_loop = (cgen.loop_nesting() != 0) ? IN_LOOP : NOT_IN_LOOP;
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Code::Flags flags = Code::ComputeFlags(Code::FUNCTION, in_loop);
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Handle<Code> code = Factory::NewCode(desc,
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&sinfo,
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flags,
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cgen.masm()->CodeObject());
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// Add unresolved entries in the code to the fixup list.
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Bootstrapper::AddFixup(*code, cgen.masm());
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#ifdef ENABLE_DISASSEMBLER
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if (print_code) {
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// Print the source code if available.
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if (!script->IsUndefined() && !script->source()->IsUndefined()) {
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PrintF("--- Raw source ---\n");
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StringInputBuffer stream(String::cast(script->source()));
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stream.Seek(flit->start_position());
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// flit->end_position() points to the last character in the stream. We
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// need to compensate by adding one to calculate the length.
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int source_len = flit->end_position() - flit->start_position() + 1;
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for (int i = 0; i < source_len; i++) {
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if (stream.has_more()) PrintF("%c", stream.GetNext());
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}
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PrintF("\n\n");
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}
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PrintF("--- Code ---\n");
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code->Disassemble(*flit->name()->ToCString());
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}
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#endif // ENABLE_DISASSEMBLER
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if (!code.is_null()) {
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Counters::total_compiled_code_size.Increment(code->instruction_size());
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}
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return code;
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}
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#ifdef ENABLE_LOGGING_AND_PROFILING
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bool CodeGenerator::ShouldGenerateLog(Expression* type) {
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ASSERT(type != NULL);
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if (!Logger::is_logging()) return false;
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Handle<String> name = Handle<String>::cast(type->AsLiteral()->handle());
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if (FLAG_log_regexp) {
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static Vector<const char> kRegexp = CStrVector("regexp");
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if (name->IsEqualTo(kRegexp))
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return true;
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}
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return false;
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}
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#endif
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// Sets the function info on a function.
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// The start_position points to the first '(' character after the function name
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// in the full script source. When counting characters in the script source the
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// the first character is number 0 (not 1).
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void CodeGenerator::SetFunctionInfo(Handle<JSFunction> fun,
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int length,
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int function_token_position,
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int start_position,
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int end_position,
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bool is_expression,
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bool is_toplevel,
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Handle<Script> script,
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Handle<String> inferred_name) {
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fun->shared()->set_length(length);
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fun->shared()->set_formal_parameter_count(length);
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fun->shared()->set_script(*script);
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fun->shared()->set_function_token_position(function_token_position);
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fun->shared()->set_start_position(start_position);
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fun->shared()->set_end_position(end_position);
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fun->shared()->set_is_expression(is_expression);
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fun->shared()->set_is_toplevel(is_toplevel);
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fun->shared()->set_inferred_name(*inferred_name);
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}
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static Handle<Code> ComputeLazyCompile(int argc) {
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CALL_HEAP_FUNCTION(StubCache::ComputeLazyCompile(argc), Code);
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}
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Handle<JSFunction> CodeGenerator::BuildBoilerplate(FunctionLiteral* node) {
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#ifdef DEBUG
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// We should not try to compile the same function literal more than
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// once.
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node->mark_as_compiled();
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#endif
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// Determine if the function can be lazily compiled. This is
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// necessary to allow some of our builtin JS files to be lazily
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// compiled. These builtins cannot be handled lazily by the parser,
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// since we have to know if a function uses the special natives
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// syntax, which is something the parser records.
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bool allow_lazy = node->AllowsLazyCompilation();
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// Generate code
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Handle<Code> code;
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if (FLAG_lazy && allow_lazy) {
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code = ComputeLazyCompile(node->num_parameters());
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} else {
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// The bodies of function literals have not yet been visited by
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// the AST optimizer/analyzer.
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if (!Rewriter::Optimize(node)) {
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return Handle<JSFunction>::null();
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}
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code = MakeCode(node, script_, false);
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// Check for stack-overflow exception.
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if (code.is_null()) {
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SetStackOverflow();
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return Handle<JSFunction>::null();
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}
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// Function compilation complete.
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LOG(CodeCreateEvent(Logger::FUNCTION_TAG, *code, *node->name()));
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#ifdef ENABLE_OPROFILE_AGENT
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OProfileAgent::CreateNativeCodeRegion(*node->name(),
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code->instruction_start(),
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code->instruction_size());
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#endif
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}
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// Create a boilerplate function.
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Handle<JSFunction> function =
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Factory::NewFunctionBoilerplate(node->name(),
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node->materialized_literal_count(),
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node->contains_array_literal(),
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code);
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CodeGenerator::SetFunctionInfo(function, node->num_parameters(),
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node->function_token_position(),
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node->start_position(), node->end_position(),
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node->is_expression(), false, script_,
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node->inferred_name());
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#ifdef ENABLE_DEBUGGER_SUPPORT
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// Notify debugger that a new function has been added.
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Debugger::OnNewFunction(function);
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#endif
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// Set the expected number of properties for instances and return
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// the resulting function.
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SetExpectedNofPropertiesFromEstimate(function,
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node->expected_property_count());
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return function;
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}
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Handle<Code> CodeGenerator::ComputeCallInitialize(
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int argc,
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InLoopFlag in_loop) {
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if (in_loop == IN_LOOP) {
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// Force the creation of the corresponding stub outside loops,
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// because it may be used when clearing the ICs later - it is
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// possible for a series of IC transitions to lose the in-loop
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// information, and the IC clearing code can't generate a stub
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// that it needs so we need to ensure it is generated already.
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ComputeCallInitialize(argc, NOT_IN_LOOP);
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}
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CALL_HEAP_FUNCTION(StubCache::ComputeCallInitialize(argc, in_loop), Code);
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}
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void CodeGenerator::ProcessDeclarations(ZoneList<Declaration*>* declarations) {
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int length = declarations->length();
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int globals = 0;
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for (int i = 0; i < length; i++) {
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Declaration* node = declarations->at(i);
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Variable* var = node->proxy()->var();
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Slot* slot = var->slot();
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// If it was not possible to allocate the variable at compile
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// time, we need to "declare" it at runtime to make sure it
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// actually exists in the local context.
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if ((slot != NULL && slot->type() == Slot::LOOKUP) || !var->is_global()) {
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VisitDeclaration(node);
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} else {
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// Count global variables and functions for later processing
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globals++;
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}
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}
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// Return in case of no declared global functions or variables.
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if (globals == 0) return;
|
|
|
|
|
|
|
|
// Compute array of global variable and function declarations.
|
|
|
|
Handle<FixedArray> array = Factory::NewFixedArray(2 * globals, TENURED);
|
|
|
|
for (int j = 0, i = 0; i < length; i++) {
|
|
|
|
Declaration* node = declarations->at(i);
|
|
|
|
Variable* var = node->proxy()->var();
|
|
|
|
Slot* slot = var->slot();
|
|
|
|
|
|
|
|
if ((slot != NULL && slot->type() == Slot::LOOKUP) || !var->is_global()) {
|
|
|
|
// Skip - already processed.
|
|
|
|
} else {
|
|
|
|
array->set(j++, *(var->name()));
|
|
|
|
if (node->fun() == NULL) {
|
|
|
|
if (var->mode() == Variable::CONST) {
|
|
|
|
// In case this is const property use the hole.
|
|
|
|
array->set_the_hole(j++);
|
|
|
|
} else {
|
|
|
|
array->set_undefined(j++);
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
Handle<JSFunction> function = BuildBoilerplate(node->fun());
|
|
|
|
// Check for stack-overflow exception.
|
|
|
|
if (HasStackOverflow()) return;
|
|
|
|
array->set(j++, *function);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Invoke the platform-dependent code generator to do the actual
|
|
|
|
// declaration the global variables and functions.
|
|
|
|
DeclareGlobals(array);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Special cases: These 'runtime calls' manipulate the current
|
|
|
|
// frame and are only used 1 or two places, so we generate them
|
|
|
|
// inline instead of generating calls to them. They are used
|
|
|
|
// for implementing Function.prototype.call() and
|
|
|
|
// Function.prototype.apply().
|
|
|
|
CodeGenerator::InlineRuntimeLUT CodeGenerator::kInlineRuntimeLUT[] = {
|
|
|
|
{&CodeGenerator::GenerateIsSmi, "_IsSmi"},
|
|
|
|
{&CodeGenerator::GenerateIsNonNegativeSmi, "_IsNonNegativeSmi"},
|
|
|
|
{&CodeGenerator::GenerateIsArray, "_IsArray"},
|
|
|
|
{&CodeGenerator::GenerateIsConstructCall, "_IsConstructCall"},
|
|
|
|
{&CodeGenerator::GenerateArgumentsLength, "_ArgumentsLength"},
|
|
|
|
{&CodeGenerator::GenerateArgumentsAccess, "_Arguments"},
|
|
|
|
{&CodeGenerator::GenerateClassOf, "_ClassOf"},
|
|
|
|
{&CodeGenerator::GenerateValueOf, "_ValueOf"},
|
|
|
|
{&CodeGenerator::GenerateSetValueOf, "_SetValueOf"},
|
|
|
|
{&CodeGenerator::GenerateFastCharCodeAt, "_FastCharCodeAt"},
|
|
|
|
{&CodeGenerator::GenerateObjectEquals, "_ObjectEquals"},
|
|
|
|
{&CodeGenerator::GenerateLog, "_Log"},
|
|
|
|
{&CodeGenerator::GenerateRandomPositiveSmi, "_RandomPositiveSmi"},
|
|
|
|
{&CodeGenerator::GenerateMathSin, "_Math_sin"},
|
|
|
|
{&CodeGenerator::GenerateMathCos, "_Math_cos"}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
CodeGenerator::InlineRuntimeLUT* CodeGenerator::FindInlineRuntimeLUT(
|
|
|
|
Handle<String> name) {
|
|
|
|
const int entries_count =
|
|
|
|
sizeof(kInlineRuntimeLUT) / sizeof(InlineRuntimeLUT);
|
|
|
|
for (int i = 0; i < entries_count; i++) {
|
|
|
|
InlineRuntimeLUT* entry = &kInlineRuntimeLUT[i];
|
|
|
|
if (name->IsEqualTo(CStrVector(entry->name))) {
|
|
|
|
return entry;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool CodeGenerator::CheckForInlineRuntimeCall(CallRuntime* node) {
|
|
|
|
ZoneList<Expression*>* args = node->arguments();
|
|
|
|
Handle<String> name = node->name();
|
|
|
|
if (name->length() > 0 && name->Get(0) == '_') {
|
|
|
|
InlineRuntimeLUT* entry = FindInlineRuntimeLUT(name);
|
|
|
|
if (entry != NULL) {
|
|
|
|
((*this).*(entry->method))(args);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool CodeGenerator::PatchInlineRuntimeEntry(Handle<String> name,
|
|
|
|
const CodeGenerator::InlineRuntimeLUT& new_entry,
|
|
|
|
CodeGenerator::InlineRuntimeLUT* old_entry) {
|
|
|
|
InlineRuntimeLUT* entry = FindInlineRuntimeLUT(name);
|
|
|
|
if (entry == NULL) return false;
|
|
|
|
if (old_entry != NULL) {
|
|
|
|
old_entry->name = entry->name;
|
|
|
|
old_entry->method = entry->method;
|
|
|
|
}
|
|
|
|
entry->name = new_entry.name;
|
|
|
|
entry->method = new_entry.method;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CodeGenerator::CodeForFunctionPosition(FunctionLiteral* fun) {
|
|
|
|
if (FLAG_debug_info) {
|
|
|
|
int pos = fun->start_position();
|
|
|
|
if (pos != RelocInfo::kNoPosition) {
|
|
|
|
masm()->RecordStatementPosition(pos);
|
|
|
|
masm()->RecordPosition(pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CodeGenerator::CodeForReturnPosition(FunctionLiteral* fun) {
|
|
|
|
if (FLAG_debug_info) {
|
|
|
|
int pos = fun->end_position();
|
|
|
|
if (pos != RelocInfo::kNoPosition) {
|
|
|
|
masm()->RecordStatementPosition(pos);
|
|
|
|
masm()->RecordPosition(pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CodeGenerator::CodeForStatementPosition(Node* node) {
|
|
|
|
if (FLAG_debug_info) {
|
|
|
|
int pos = node->statement_pos();
|
|
|
|
if (pos != RelocInfo::kNoPosition) {
|
|
|
|
masm()->RecordStatementPosition(pos);
|
|
|
|
masm()->RecordPosition(pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void CodeGenerator::CodeForSourcePosition(int pos) {
|
|
|
|
if (FLAG_debug_info) {
|
|
|
|
if (pos != RelocInfo::kNoPosition) {
|
|
|
|
masm()->RecordPosition(pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
const char* RuntimeStub::GetName() {
|
|
|
|
return Runtime::FunctionForId(id_)->stub_name;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void RuntimeStub::Generate(MacroAssembler* masm) {
|
|
|
|
masm->TailCallRuntime(ExternalReference(id_), num_arguments_);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void ArgumentsAccessStub::Generate(MacroAssembler* masm) {
|
|
|
|
switch (type_) {
|
|
|
|
case READ_LENGTH: GenerateReadLength(masm); break;
|
|
|
|
case READ_ELEMENT: GenerateReadElement(masm); break;
|
|
|
|
case NEW_OBJECT: GenerateNewObject(masm); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} } // namespace v8::internal
|