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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Flags: --expose-debug-as debug
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// Get the Debug object exposed from the debug context global object.
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Debug = debug.Debug
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var exception = null;
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var state = 0;
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var expected_function_name = null;
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var expected_source_line_text = null;
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var expected_caller_source_line = null;
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var step_in_count = 2;
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// Simple debug event handler which first time will cause 'step in' action
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// to get into g.call and than check that execution is pauesed inside
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// function 'g'.
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function listener(event, exec_state, event_data, data) {
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try {
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if (event == Debug.DebugEvent.Break) {
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if (state == 0) {
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// Step into f().
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exec_state.prepareStep(Debug.StepAction.StepIn, step_in_count);
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state = 2;
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} else if (state == 2) {
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assertEquals(expected_source_line_text,
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event_data.sourceLineText());
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assertEquals(expected_function_name, event_data.func().name());
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state = 3;
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}
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}
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} catch(e) {
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exception = e;
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}
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};
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// Add the debug event listener.
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Debug.setListener(listener);
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function g() {
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return "s"; // expected line
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}
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function testFunction() {
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var f = g;
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var s = 1 +f(10);
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}
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function g2() {
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return "s2"; // expected line
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}
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function testFunction2() {
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var f = g2;
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var s = 1 +f(10, 20);
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}
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// Run three times. First time the function will be compiled lazily,
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// second time cached version will be used.
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for (var i = 0; i < 3; i++) {
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state = 0;
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expected_function_name = 'g';
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expected_source_line_text = ' return "s"; // expected line';
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step_in_count = 2;
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// Set a break point and call to invoke the debug event listener.
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Debug.setBreakPoint(testFunction, 1, 0);
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testFunction();
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assertNull(exception);
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assertEquals(3, state);
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}
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// Test stepping into function call when a breakpoint is set at the place
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// of call. Use different pair of functions so that g2 is compiled lazily.
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// Run twice: first time function will be compiled lazily, second time
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// cached version will be used.
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for (var i = 0; i < 3; i++) {
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state = 0;
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expected_function_name = 'g2';
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expected_source_line_text = ' return "s2"; // expected line';
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step_in_count = 1;
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// Set a break point and call to invoke the debug event listener.
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Debug.setBreakPoint(testFunction2, 2, 0);
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testFunction2();
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assertNull(exception);
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assertEquals(3, state);
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}
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// Get rid of the debug event listener.
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Debug.setListener(null);
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