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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include <stdlib.h>
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#include "v8.h"
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#include "hashmap.h"
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#include "cctest.h"
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using namespace v8::internal;
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static bool DefaultMatchFun(void* a, void* b) {
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return a == b;
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}
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typedef uint32_t (*IntKeyHash)(uint32_t key);
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class IntSet {
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public:
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explicit IntSet(IntKeyHash hash) : hash_(hash), map_(DefaultMatchFun) {}
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void Insert(int x) {
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CHECK_NE(0, x); // 0 corresponds to (void*)NULL - illegal key value
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HashMap::Entry* p = map_.Lookup(reinterpret_cast<void*>(x), hash_(x), true);
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CHECK(p != NULL); // insert is set!
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CHECK_EQ(reinterpret_cast<void*>(x), p->key);
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// we don't care about p->value
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}
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void Remove(int x) {
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CHECK_NE(0, x); // 0 corresponds to (void*)NULL - illegal key value
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map_.Remove(reinterpret_cast<void*>(x), hash_(x));
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}
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bool Present(int x) {
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HashMap::Entry* p =
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map_.Lookup(reinterpret_cast<void*>(x), hash_(x), false);
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if (p != NULL) {
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CHECK_EQ(reinterpret_cast<void*>(x), p->key);
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}
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return p != NULL;
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}
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void Clear() {
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map_.Clear();
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}
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uint32_t occupancy() const {
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uint32_t count = 0;
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for (HashMap::Entry* p = map_.Start(); p != NULL; p = map_.Next(p)) {
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count++;
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}
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CHECK_EQ(map_.occupancy(), static_cast<double>(count));
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return count;
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}
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private:
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IntKeyHash hash_;
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HashMap map_;
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};
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static uint32_t Hash(uint32_t key) { return 23; }
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static uint32_t CollisionHash(uint32_t key) { return key & 0x3; }
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void TestSet(IntKeyHash hash, int size) {
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IntSet set(hash);
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CHECK_EQ(0, set.occupancy());
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set.Insert(1);
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set.Insert(2);
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set.Insert(3);
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CHECK_EQ(3, set.occupancy());
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set.Insert(2);
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set.Insert(3);
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CHECK_EQ(3, set.occupancy());
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CHECK(set.Present(1));
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CHECK(set.Present(2));
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CHECK(set.Present(3));
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CHECK(!set.Present(4));
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CHECK_EQ(3, set.occupancy());
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set.Remove(1);
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CHECK(!set.Present(1));
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CHECK(set.Present(2));
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CHECK(set.Present(3));
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CHECK_EQ(2, set.occupancy());
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set.Remove(3);
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CHECK(!set.Present(1));
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CHECK(set.Present(2));
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CHECK(!set.Present(3));
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CHECK_EQ(1, set.occupancy());
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set.Clear();
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CHECK_EQ(0, set.occupancy());
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// Insert a long series of values.
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const int start = 453;
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const int factor = 13;
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const int offset = 7;
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const uint32_t n = size;
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int x = start;
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for (uint32_t i = 0; i < n; i++) {
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CHECK_EQ(i, static_cast<double>(set.occupancy()));
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set.Insert(x);
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x = x * factor + offset;
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}
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CHECK_EQ(n, static_cast<double>(set.occupancy()));
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// Verify the same sequence of values.
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x = start;
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for (uint32_t i = 0; i < n; i++) {
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CHECK(set.Present(x));
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x = x * factor + offset;
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}
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CHECK_EQ(n, static_cast<double>(set.occupancy()));
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// Remove all these values.
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x = start;
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for (uint32_t i = 0; i < n; i++) {
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CHECK_EQ(n - i, static_cast<double>(set.occupancy()));
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CHECK(set.Present(x));
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set.Remove(x);
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CHECK(!set.Present(x));
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x = x * factor + offset;
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// Verify the the expected values are still there.
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int y = start;
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for (uint32_t j = 0; j < n; j++) {
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if (j <= i) {
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CHECK(!set.Present(y));
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} else {
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CHECK(set.Present(y));
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}
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y = y * factor + offset;
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}
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}
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CHECK_EQ(0, set.occupancy());
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}
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TEST(Set) {
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TestSet(Hash, 100);
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TestSet(CollisionHash, 50);
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}
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