|
|
|
// Copyright 2006-2009 the V8 project authors. All rights reserved.
|
|
|
|
// Redistribution and use in source and binary forms, with or without
|
|
|
|
// modification, are permitted provided that the following conditions are
|
|
|
|
// met:
|
|
|
|
//
|
|
|
|
// * Redistributions of source code must retain the above copyright
|
|
|
|
// notice, this list of conditions and the following disclaimer.
|
|
|
|
// * Redistributions in binary form must reproduce the above
|
|
|
|
// copyright notice, this list of conditions and the following
|
|
|
|
// disclaimer in the documentation and/or other materials provided
|
|
|
|
// with the distribution.
|
|
|
|
// * Neither the name of Google Inc. nor the names of its
|
|
|
|
// contributors may be used to endorse or promote products derived
|
|
|
|
// from this software without specific prior written permission.
|
|
|
|
//
|
|
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
#include "v8.h"
|
|
|
|
|
|
|
|
#include "bootstrapper.h"
|
|
|
|
#include "debug.h"
|
|
|
|
#include "serialize.h"
|
|
|
|
#include "simulator.h"
|
|
|
|
#include "stub-cache.h"
|
|
|
|
#include "heap-profiler.h"
|
|
|
|
#include "oprofile-agent.h"
|
|
|
|
#include "log.h"
|
|
|
|
|
|
|
|
namespace v8 {
|
|
|
|
namespace internal {
|
|
|
|
|
|
|
|
bool V8::is_running_ = false;
|
|
|
|
bool V8::has_been_setup_ = false;
|
|
|
|
bool V8::has_been_disposed_ = false;
|
|
|
|
bool V8::has_fatal_error_ = false;
|
|
|
|
|
|
|
|
|
|
|
|
bool V8::Initialize(Deserializer* des) {
|
|
|
|
bool create_heap_objects = des == NULL;
|
|
|
|
if (has_been_disposed_ || has_fatal_error_) return false;
|
|
|
|
if (IsRunning()) return true;
|
|
|
|
|
|
|
|
is_running_ = true;
|
|
|
|
has_been_setup_ = true;
|
|
|
|
has_fatal_error_ = false;
|
|
|
|
has_been_disposed_ = false;
|
|
|
|
#ifdef DEBUG
|
|
|
|
// The initialization process does not handle memory exhaustion.
|
|
|
|
DisallowAllocationFailure disallow_allocation_failure;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Enable logging before setting up the heap
|
|
|
|
Logger::Setup();
|
|
|
|
|
|
|
|
CpuProfiler::Setup();
|
|
|
|
HeapProfiler::Setup();
|
|
|
|
|
|
|
|
// Setup the platform OS support.
|
|
|
|
OS::Setup();
|
|
|
|
|
|
|
|
// Initialize other runtime facilities
|
|
|
|
#if defined(USE_SIMULATOR)
|
|
|
|
#if defined(V8_TARGET_ARCH_ARM)
|
|
|
|
::assembler::arm::Simulator::Initialize();
|
|
|
|
#elif defined(V8_TARGET_ARCH_MIPS)
|
|
|
|
::assembler::mips::Simulator::Initialize();
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
{ // NOLINT
|
|
|
|
// Ensure that the thread has a valid stack guard. The v8::Locker object
|
|
|
|
// will ensure this too, but we don't have to use lockers if we are only
|
|
|
|
// using one thread.
|
|
|
|
ExecutionAccess lock;
|
|
|
|
StackGuard::InitThread(lock);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setup the object heap
|
|
|
|
ASSERT(!Heap::HasBeenSetup());
|
|
|
|
if (!Heap::Setup(create_heap_objects)) {
|
|
|
|
SetFatalError();
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
Bootstrapper::Initialize(create_heap_objects);
|
|
|
|
Builtins::Setup(create_heap_objects);
|
|
|
|
Top::Initialize();
|
|
|
|
|
|
|
|
if (FLAG_preemption) {
|
|
|
|
v8::Locker locker;
|
|
|
|
v8::Locker::StartPreemption(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef ENABLE_DEBUGGER_SUPPORT
|
|
|
|
Debug::Setup(create_heap_objects);
|
|
|
|
#endif
|
|
|
|
StubCache::Initialize(create_heap_objects);
|
|
|
|
|
|
|
|
// If we are deserializing, read the state into the now-empty heap.
|
|
|
|
if (des != NULL) {
|
|
|
|
des->Deserialize();
|
|
|
|
StubCache::Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Deserializing may put strange things in the root array's copy of the
|
|
|
|
// stack guard.
|
|
|
|
Heap::SetStackLimits();
|
|
|
|
|
|
|
|
// Setup the CPU support. Must be done after heap setup and after
|
|
|
|
// any deserialization because we have to have the initial heap
|
|
|
|
// objects in place for creating the code object used for probing.
|
|
|
|
CPU::Setup();
|
|
|
|
|
|
|
|
OProfileAgent::Initialize();
|
|
|
|
|
|
|
|
// If we are deserializing, log non-function code objects and compiled
|
|
|
|
// functions found in the snapshot.
|
|
|
|
if (des != NULL && FLAG_log_code) {
|
|
|
|
HandleScope scope;
|
|
|
|
LOG(LogCodeObjects());
|
|
|
|
LOG(LogCompiledFunctions());
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void V8::SetFatalError() {
|
|
|
|
is_running_ = false;
|
|
|
|
has_fatal_error_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void V8::TearDown() {
|
|
|
|
if (!has_been_setup_ || has_been_disposed_) return;
|
|
|
|
|
|
|
|
OProfileAgent::TearDown();
|
|
|
|
|
|
|
|
if (FLAG_preemption) {
|
|
|
|
v8::Locker locker;
|
|
|
|
v8::Locker::StopPreemption();
|
|
|
|
}
|
|
|
|
|
|
|
|
Builtins::TearDown();
|
|
|
|
Bootstrapper::TearDown();
|
|
|
|
|
|
|
|
Top::TearDown();
|
|
|
|
|
|
|
|
HeapProfiler::TearDown();
|
|
|
|
|
|
|
|
CpuProfiler::TearDown();
|
|
|
|
|
|
|
|
Heap::TearDown();
|
|
|
|
|
|
|
|
Logger::TearDown();
|
|
|
|
|
|
|
|
is_running_ = false;
|
|
|
|
has_been_disposed_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static uint32_t random_seed() {
|
|
|
|
if (FLAG_random_seed == 0) {
|
|
|
|
return random();
|
|
|
|
}
|
|
|
|
return FLAG_random_seed;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
typedef struct {
|
|
|
|
uint32_t hi;
|
|
|
|
uint32_t lo;
|
|
|
|
} random_state;
|
|
|
|
|
|
|
|
|
|
|
|
// Random number generator using George Marsaglia's MWC algorithm.
|
|
|
|
static uint32_t random_base(random_state *state) {
|
|
|
|
// Initialize seed using the system random(). If one of the seeds
|
|
|
|
// should ever become zero again, or if random() returns zero, we
|
|
|
|
// avoid getting stuck with zero bits in hi or lo by re-initializing
|
|
|
|
// them on demand.
|
|
|
|
if (state->hi == 0) state->hi = random_seed();
|
|
|
|
if (state->lo == 0) state->lo = random_seed();
|
|
|
|
|
|
|
|
// Mix the bits.
|
|
|
|
state->hi = 36969 * (state->hi & 0xFFFF) + (state->hi >> 16);
|
|
|
|
state->lo = 18273 * (state->lo & 0xFFFF) + (state->lo >> 16);
|
|
|
|
return (state->hi << 16) + (state->lo & 0xFFFF);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Used by JavaScript APIs
|
|
|
|
uint32_t V8::Random() {
|
|
|
|
static random_state state = {0, 0};
|
|
|
|
return random_base(&state);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Used internally by the JIT and memory allocator for security
|
|
|
|
// purposes. So, we keep a different state to prevent informations
|
|
|
|
// leaks that could be used in an exploit.
|
|
|
|
uint32_t V8::RandomPrivate() {
|
|
|
|
static random_state state = {0, 0};
|
|
|
|
return random_base(&state);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool V8::IdleNotification() {
|
|
|
|
// Returning true tells the caller that there is no need to call
|
|
|
|
// IdleNotification again.
|
|
|
|
if (!FLAG_use_idle_notification) return true;
|
|
|
|
|
|
|
|
// Tell the heap that it may want to adjust.
|
|
|
|
return Heap::IdleNotification();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Use a union type to avoid type-aliasing optimizations in GCC.
|
|
|
|
typedef union {
|
|
|
|
double double_value;
|
|
|
|
uint64_t uint64_t_value;
|
|
|
|
} double_int_union;
|
|
|
|
|
|
|
|
|
|
|
|
Object* V8::FillHeapNumberWithRandom(Object* heap_number) {
|
|
|
|
uint64_t random_bits = Random();
|
|
|
|
// Make a double* from address (heap_number + sizeof(double)).
|
|
|
|
double_int_union* r = reinterpret_cast<double_int_union*>(
|
|
|
|
reinterpret_cast<char*>(heap_number) +
|
|
|
|
HeapNumber::kValueOffset - kHeapObjectTag);
|
|
|
|
// Convert 32 random bits to 0.(32 random bits) in a double
|
|
|
|
// by computing:
|
|
|
|
// ( 1.(20 0s)(32 random bits) x 2^20 ) - (1.0 x 2^20)).
|
|
|
|
const double binary_million = 1048576.0;
|
|
|
|
r->double_value = binary_million;
|
|
|
|
r->uint64_t_value |= random_bits;
|
|
|
|
r->double_value -= binary_million;
|
|
|
|
|
|
|
|
return heap_number;
|
|
|
|
}
|
|
|
|
|
|
|
|
} } // namespace v8::internal
|