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#ifndef SRC_PIPE_WRAP_H_
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#define SRC_PIPE_WRAP_H_
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#include "async-wrap.h"
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#include "env.h"
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#include "stream_wrap.h"
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namespace node {
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class PipeWrap : public StreamWrap {
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public:
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uv_pipe_t* UVHandle();
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static v8::Local<v8::Object> Instantiate(Environment* env, AsyncWrap* parent);
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static void Initialize(v8::Handle<v8::Object> target,
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v8::Handle<v8::Value> unused,
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v8::Handle<v8::Context> context);
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private:
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PipeWrap(Environment* env,
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v8::Handle<v8::Object> object,
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bool ipc,
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AsyncWrap* parent);
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static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Bind(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Listen(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Connect(const v8::FunctionCallbackInfo<v8::Value>& args);
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static void Open(const v8::FunctionCallbackInfo<v8::Value>& args);
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#ifdef _WIN32
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static void SetPendingInstances(
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const v8::FunctionCallbackInfo<v8::Value>& args);
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#endif
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static void OnConnection(uv_stream_t* handle, int status);
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static void AfterConnect(uv_connect_t* req, int status);
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uv_pipe_t handle_;
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};
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} // namespace node
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#endif // SRC_PIPE_WRAP_H_
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