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#ifndef SRC_PIPE_WRAP_H_
#define SRC_PIPE_WRAP_H_
#include "async-wrap.h"
#include "env.h"
#include "stream_wrap.h"
namespace node {
class PipeWrap : public StreamWrap {
public:
uv_pipe_t* UVHandle();
static v8::Local<v8::Object> Instantiate(Environment* env, AsyncWrap* parent);
static void Initialize(v8::Handle<v8::Object> target,
v8::Handle<v8::Value> unused,
v8::Handle<v8::Context> context);
private:
PipeWrap(Environment* env,
v8::Handle<v8::Object> object,
bool ipc,
AsyncWrap* parent);
static void New(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Bind(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Listen(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Connect(const v8::FunctionCallbackInfo<v8::Value>& args);
static void Open(const v8::FunctionCallbackInfo<v8::Value>& args);
#ifdef _WIN32
static void SetPendingInstances(
const v8::FunctionCallbackInfo<v8::Value>& args);
#endif
static void OnConnection(uv_stream_t* handle, int status);
static void AfterConnect(uv_connect_t* req, int status);
uv_pipe_t handle_;
};
} // namespace node
#endif // SRC_PIPE_WRAP_H_