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# net
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Stability: 3 - Stable
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The `net` module provides you with an asynchronous network wrapper. It contains
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methods for creating both servers and clients (called streams). You can include
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this module with `require('net');`
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## net.createServer([options], [connectionListener])
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Creates a new TCP server. The `connectionListener` argument is
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automatically set as a listener for the ['connection'](#event_connection_)
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event.
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`options` is an object with the following defaults:
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{ allowHalfOpen: false
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}
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If `allowHalfOpen` is `true`, then the socket won't automatically send a FIN
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packet when the other end of the socket sends a FIN packet. The socket becomes
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non-readable, but still writable. You should call the `end()` method explicitly.
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See ['end'](#event_end_) event for more information.
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Here is an example of a echo server which listens for connections
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on port 8124:
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var net = require('net');
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var server = net.createServer(function(c) { //'connection' listener
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console.log('server connected');
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c.on('end', function() {
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console.log('server disconnected');
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});
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c.write('hello\r\n');
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c.pipe(c);
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});
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server.listen(8124, function() { //'listening' listener
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console.log('server bound');
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});
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Test this by using `telnet`:
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telnet localhost 8124
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To listen on the socket `/tmp/echo.sock` the third line from the last would
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just be changed to
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server.listen('/tmp/echo.sock', function() { //'listening' listener
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Use `nc` to connect to a UNIX domain socket server:
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nc -U /tmp/echo.sock
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## net.connect(options, [connectionListener])
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## net.createConnection(options, [connectionListener])
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Constructs a new socket object and opens the socket to the given location.
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When the socket is established, the ['connect'](#event_connect_) event will be
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emitted.
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For TCP sockets, `options` argument should be an object which specifies:
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- `port`: Port the client should connect to (Required).
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- `host`: Host the client should connect to. Defaults to `'localhost'`.
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- `localAddress`: Local interface to bind to for network connections.
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For UNIX domain sockets, `options` argument should be an object which specifies:
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- `path`: Path the client should connect to (Required).
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Common options are:
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- `allowHalfOpen`: if `true`, the socket won't automatically send
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a FIN packet when the other end of the socket sends a FIN packet.
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Defaults to `false`.
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See ['end'](#event_end_) event for more information.
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The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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Here is an example of a client of echo server as described previously:
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var net = require('net');
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var client = net.connect({port: 8124},
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function() { //'connect' listener
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console.log('client connected');
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client.write('world!\r\n');
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});
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client.on('data', function(data) {
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console.log(data.toString());
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client.end();
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});
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client.on('end', function() {
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console.log('client disconnected');
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});
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To connect on the socket `/tmp/echo.sock` the second line would just be
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changed to
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var client = net.connect({path: '/tmp/echo.sock'},
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## net.connect(port, [host], [connectListener])
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## net.createConnection(port, [host], [connectListener])
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Creates a TCP connection to `port` on `host`. If `host` is omitted,
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`'localhost'` will be assumed.
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The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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## net.connect(path, [connectListener])
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## net.createConnection(path, [connectListener])
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Creates unix socket connection to `path`.
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The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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## Class: net.Server
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This class is used to create a TCP or UNIX server.
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A server is a `net.Socket` that can listen for new incoming connections.
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### server.listen(port, [host], [listeningListener])
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Begin accepting connections on the specified `port` and `host`. If the
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`host` is omitted, the server will accept connections directed to any
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IPv4 address (`INADDR_ANY`). A port value of zero will assign a random port.
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This function is asynchronous. When the server has been bound,
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['listening'](#event_listening_) event will be emitted.
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the last parameter `listeningListener` will be added as an listener for the
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['listening'](#event_listening_) event.
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One issue some users run into is getting `EADDRINUSE` errors. This means that
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another server is already running on the requested port. One way of handling this
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would be to wait a second and then try again. This can be done with
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server.on('error', function (e) {
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if (e.code == 'EADDRINUSE') {
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console.log('Address in use, retrying...');
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setTimeout(function () {
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server.close();
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server.listen(PORT, HOST);
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}, 1000);
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}
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});
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(Note: All sockets in Node set `SO_REUSEADDR` already)
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### server.listen(path, [listeningListener])
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Start a UNIX socket server listening for connections on the given `path`.
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This function is asynchronous. When the server has been bound,
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['listening'](#event_listening_) event will be emitted.
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the last parameter `listeningListener` will be added as an listener for the
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['listening'](#event_listening_) event.
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### server.close([cb])
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Stops the server from accepting new connections. This function is
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asynchronous, the server is finally closed when the server emits a `'close'`
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event. Optionally, you can pass a callback to listen for the `'close'` event.
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### server.address()
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Returns the bound address and port of the server as reported by the operating system.
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Useful to find which port was assigned when giving getting an OS-assigned address.
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Returns an object with two properties, e.g. `{"address":"127.0.0.1", "port":2121}`
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Example:
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var server = net.createServer(function (socket) {
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socket.end("goodbye\n");
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});
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// grab a random port.
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server.listen(function() {
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address = server.address();
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console.log("opened server on %j", address);
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});
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Don't call `server.address()` until the `'listening'` event has been emitted.
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### server.maxConnections
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Set this property to reject connections when the server's connection count gets
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high.
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### server.connections
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The number of concurrent connections on the server.
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`net.Server` is an `EventEmitter` with the following events:
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### Event: 'listening'
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Emitted when the server has been bound after calling `server.listen`.
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### Event: 'connection'
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* {Socket object} The connection object
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Emitted when a new connection is made. `socket` is an instance of
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`net.Socket`.
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### Event: 'close'
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Emitted when the server closes.
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### Event: 'error'
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* {Error Object}
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Emitted when an error occurs. The `'close'` event will be called directly
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following this event. See example in discussion of `server.listen`.
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## Class: net.Socket
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This object is an abstraction of a TCP or UNIX socket. `net.Socket`
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instances implement a duplex Stream interface. They can be created by the
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user and used as a client (with `connect()`) or they can be created by Node
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and passed to the user through the `'connection'` event of a server.
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### new net.Socket([options])
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Construct a new socket object.
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`options` is an object with the following defaults:
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{ fd: null
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type: null
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allowHalfOpen: false
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}
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`fd` allows you to specify the existing file descriptor of socket. `type`
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specified underlying protocol. It can be `'tcp4'`, `'tcp6'`, or `'unix'`.
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About `allowHalfOpen`, refer to `createServer()` and `'end'` event.
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### socket.connect(port, [host], [connectListener])
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### socket.connect(path, [connectListener])
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Opens the connection for a given socket. If `port` and `host` are given,
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then the socket will be opened as a TCP socket, if `host` is omitted,
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`localhost` will be assumed. If a `path` is given, the socket will be
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opened as a unix socket to that path.
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Normally this method is not needed, as `net.createConnection` opens the
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socket. Use this only if you are implementing a custom Socket or if a
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Socket is closed and you want to reuse it to connect to another server.
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This function is asynchronous. When the ['connect'](#event_connect_) event is
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emitted the socket is established. If there is a problem connecting, the
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`'connect'` event will not be emitted, the `'error'` event will be emitted with
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the exception.
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The `connectListener` parameter will be added as an listener for the
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['connect'](#event_connect_) event.
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### socket.bufferSize
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`net.Socket` has the property that `socket.write()` always works. This is to
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help users get up and running quickly. The computer cannot always keep up
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with the amount of data that is written to a socket - the network connection
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simply might be too slow. Node will internally queue up the data written to a
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socket and send it out over the wire when it is possible. (Internally it is
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polling on the socket's file descriptor for being writable).
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The consequence of this internal buffering is that memory may grow. This
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property shows the number of characters currently buffered to be written.
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(Number of characters is approximately equal to the number of bytes to be
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written, but the buffer may contain strings, and the strings are lazily
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encoded, so the exact number of bytes is not known.)
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Users who experience large or growing `bufferSize` should attempt to
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"throttle" the data flows in their program with `pause()` and `resume()`.
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### socket.setEncoding([encoding])
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Sets the encoding (either `'ascii'`, `'utf8'`, or `'base64'`) for data that is
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received. Defaults to `null`.
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### socket.write(data, [encoding], [callback])
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Sends data on the socket. The second parameter specifies the encoding in the
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case of a string--it defaults to UTF8 encoding.
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Returns `true` if the entire data was flushed successfully to the kernel
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buffer. Returns `false` if all or part of the data was queued in user memory.
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`'drain'` will be emitted when the buffer is again free.
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The optional `callback` parameter will be executed when the data is finally
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written out - this may not be immediately.
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### socket.end([data], [encoding])
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Half-closes the socket. i.e., it sends a FIN packet. It is possible the
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server will still send some data.
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If `data` is specified, it is equivalent to calling
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`socket.write(data, encoding)` followed by `socket.end()`.
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### socket.destroy()
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Ensures that no more I/O activity happens on this socket. Only necessary in
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case of errors (parse error or so).
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### socket.pause()
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Pauses the reading of data. That is, `'data'` events will not be emitted.
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Useful to throttle back an upload.
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### socket.resume()
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Resumes reading after a call to `pause()`.
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### socket.setTimeout(timeout, [callback])
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Sets the socket to timeout after `timeout` milliseconds of inactivity on
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the socket. By default `net.Socket` do not have a timeout.
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When an idle timeout is triggered the socket will receive a `'timeout'`
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event but the connection will not be severed. The user must manually `end()`
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or `destroy()` the socket.
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If `timeout` is 0, then the existing idle timeout is disabled.
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The optional `callback` parameter will be added as a one time listener for the
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`'timeout'` event.
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### socket.setNoDelay([noDelay])
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Disables the Nagle algorithm. By default TCP connections use the Nagle
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algorithm, they buffer data before sending it off. Setting `true` for
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`noDelay` will immediately fire off data each time `socket.write()` is called.
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`noDelay` defaults to `true`.
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### socket.setKeepAlive([enable], [initialDelay])
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Enable/disable keep-alive functionality, and optionally set the initial
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delay before the first keepalive probe is sent on an idle socket.
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`enable` defaults to `false`.
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Set `initialDelay` (in milliseconds) to set the delay between the last
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data packet received and the first keepalive probe. Setting 0 for
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initialDelay will leave the value unchanged from the default
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(or previous) setting. Defaults to `0`.
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### socket.address()
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Returns the bound address and port of the socket as reported by the operating
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system. Returns an object with two properties, e.g.
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`{"address":"192.168.57.1", "port":62053}`
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### socket.remoteAddress
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The string representation of the remote IP address. For example,
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`'74.125.127.100'` or `'2001:4860:a005::68'`.
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### socket.remotePort
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The numeric representation of the remote port. For example,
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`80` or `21`.
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### socket.bytesRead
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The amount of received bytes.
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### socket.bytesWritten
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The amount of bytes sent.
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`net.Socket` instances are EventEmitters with the following events:
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### Event: 'connect'
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Emitted when a socket connection is successfully established.
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See `connect()`.
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### Event: 'data'
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* {Buffer object}
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Emitted when data is received. The argument `data` will be a `Buffer` or
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|
`String`. Encoding of data is set by `socket.setEncoding()`.
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(See the [Readable Stream](stream.html#readable_stream) section for more
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|
information.)
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Note that the __data will be lost__ if there is no listener when a `Socket`
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emits a `'data'` event.
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### Event: 'end'
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Emitted when the other end of the socket sends a FIN packet.
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|
By default (`allowHalfOpen == false`) the socket will destroy its file
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|
descriptor once it has written out its pending write queue. However, by
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|
setting `allowHalfOpen == true` the socket will not automatically `end()`
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|
its side allowing the user to write arbitrary amounts of data, with the
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|
caveat that the user is required to `end()` their side now.
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### Event: 'timeout'
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|
Emitted if the socket times out from inactivity. This is only to notify that
|
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|
|
the socket has been idle. The user must manually close the connection.
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|
See also: `socket.setTimeout()`
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|
|
### Event: 'drain'
|
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|
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|
|
Emitted when the write buffer becomes empty. Can be used to throttle uploads.
|
|
|
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|
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|
See also: the return values of `socket.write()`
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|
|
### Event: 'error'
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|
|
* {Error object}
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|
|
Emitted when an error occurs. The `'close'` event will be called directly
|
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|
following this event.
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|
### Event: 'close'
|
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|
|
* `had_error` {Boolean} true if the socket had a transmission error
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|
|
Emitted once the socket is fully closed. The argument `had_error` is a boolean
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|
|
which says if the socket was closed due to a transmission error.
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|
## net.isIP(input)
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|
|
Tests if input is an IP address. Returns 0 for invalid strings,
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|
|
returns 4 for IP version 4 addresses, and returns 6 for IP version 6 addresses.
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|
## net.isIPv4(input)
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|
|
Returns true if input is a version 4 IP address, otherwise returns false.
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|
|
## net.isIPv6(input)
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|
|
Returns true if input is a version 6 IP address, otherwise returns false.
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|