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'use strict';
var common = require('../common');
var assert = require('assert');
var net = require('net');
// With only a callback, server should get a port assigned by the OS
var address0;
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var server0 = net.createServer(function(socket) { });
server0.listen(function() {
address0 = server0.address();
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console.log('address0 %j', address0);
server0.close();
});
// No callback to listen(), assume we can bind in 100 ms
var address1;
var connectionKey1;
var server1 = net.createServer(function(socket) { });
server1.listen(common.PORT);
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setTimeout(function() {
address1 = server1.address();
connectionKey1 = server1._connectionKey;
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console.log('address1 %j', address1);
server1.close();
}, 100);
// Callback to listen()
var address2;
var server2 = net.createServer(function(socket) { });
server2.listen(common.PORT + 1, function() {
address2 = server2.address();
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console.log('address2 %j', address2);
server2.close();
});
// Backlog argument
var address3;
var server3 = net.createServer(function(socket) { });
server3.listen(common.PORT + 2, '0.0.0.0', 127, function() {
address3 = server3.address();
console.log('address3 %j', address3);
server3.close();
});
// Backlog argument without host argument
var address4;
var server4 = net.createServer(function(socket) { });
server4.listen(common.PORT + 3, 127, function() {
address4 = server4.address();
console.log('address4 %j', address4);
server4.close();
});
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process.on('exit', function() {
assert.ok(address0.port > 100);
assert.equal(common.PORT, address1.port);
var expectedConnectionKey1;
if (address1.family === 'IPv6')
expectedConnectionKey1 = '6::::' + address1.port;
else
expectedConnectionKey1 = '4:0.0.0.0:' + address1.port;
assert.equal(connectionKey1, expectedConnectionKey1);
assert.equal(common.PORT + 1, address2.port);
assert.equal(common.PORT + 2, address3.port);
assert.equal(common.PORT + 3, address4.port);
});