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# UDP / Datagram Sockets
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Stability: 2 - Stable
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<!-- name=dgram -->
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Datagram sockets are available through `require('dgram')`.
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Important note: the behavior of `dgram.Socket#bind()` has changed in v0.10
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and is always asynchronous now. If you have code that looks like this:
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var s = dgram.createSocket('udp4');
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s.bind(1234);
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s.addMembership('224.0.0.114');
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You have to change it to this:
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var s = dgram.createSocket('udp4');
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s.bind(1234, function() {
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s.addMembership('224.0.0.114');
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});
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## dgram.createSocket(type[, callback])
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* `type` String. Either 'udp4' or 'udp6'
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* `callback` Function. Attached as a listener to `message` events.
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Optional
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* Returns: Socket object
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Creates a datagram Socket of the specified types. Valid types are `udp4`
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and `udp6`.
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Takes an optional callback which is added as a listener for `message` events.
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Call `socket.bind()` if you want to receive datagrams. `socket.bind()` will
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bind to the "all interfaces" address on a random port (it does the right thing
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for both `udp4` and `udp6` sockets). You can then retrieve the address and port
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with `socket.address().address` and `socket.address().port`.
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## dgram.createSocket(options[, callback])
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* `options` Object
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* `callback` Function. Attached as a listener to `message` events.
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* Returns: Socket object
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The `options` object should contain a `type` field of either `udp4` or `udp6`
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and an optional boolean `reuseAddr` field.
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When `reuseAddr` is `true` `socket.bind()` will reuse the address, even if
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another process has already bound a socket on it. `reuseAddr` defaults to
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`false`.
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Takes an optional callback which is added as a listener for `message` events.
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Call `socket.bind()` if you want to receive datagrams. `socket.bind()` will
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bind to the "all interfaces" address on a random port (it does the right thing
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for both `udp4` and `udp6` sockets). You can then retrieve the address and port
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with `socket.address().address` and `socket.address().port`.
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## Class: dgram.Socket
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The dgram Socket class encapsulates the datagram functionality. It
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should be created via `dgram.createSocket(...)`
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### Event: 'message'
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* `msg` Buffer object. The message
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* `rinfo` Object. Remote address information
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Emitted when a new datagram is available on a socket. `msg` is a `Buffer` and
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`rinfo` is an object with the sender's address information:
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socket.on('message', function(msg, rinfo) {
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console.log('Received %d bytes from %s:%d\n',
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msg.length, rinfo.address, rinfo.port);
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});
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### Event: 'listening'
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Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets
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are created.
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### Event: 'close'
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Emitted after a socket is closed with `close()`. No new `message` events will be emitted
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on this socket.
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### Event: 'error'
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* `exception` Error object
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Emitted when an error occurs.
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### socket.send(buf, offset, length, port, address[, callback])
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* `buf` Buffer object or string. Message to be sent
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* `offset` Integer. Offset in the buffer where the message starts.
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* `length` Integer. Number of bytes in the message.
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* `port` Integer. Destination port.
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* `address` String. Destination hostname or IP address.
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* `callback` Function. Called when the message has been sent. Optional.
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For UDP sockets, the destination port and address must be specified. A string
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may be supplied for the `address` parameter, and it will be resolved with DNS.
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If the address is omitted or is an empty string, `'0.0.0.0'` or `'::0'` is used
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instead. Depending on the network configuration, those defaults may or may not
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work; it's best to be explicit about the destination address.
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If the socket has not been previously bound with a call to `bind`, it gets
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assigned a random port number and is bound to the "all interfaces" address
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(`'0.0.0.0'` for `udp4` sockets, `'::0'` for `udp6` sockets.)
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An optional callback may be specified to detect DNS errors or for determining
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when it's safe to reuse the `buf` object. Note that DNS lookups delay the time
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to send for at least one tick. The only way to know for sure that the datagram
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has been sent is by using a callback. If an error occurs and a callback is
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given, the error will be the first argument to the callback. If a callback is
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not given, the error is emitted as an `'error'` event on the `socket` object.
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With consideration for multi-byte characters, `offset` and `length` will
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be calculated with respect to
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[byte length](buffer.html#buffer_class_method_buffer_bytelength_string_encoding)
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and not the character position.
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Example of sending a UDP packet to a random port on `localhost`;
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var dgram = require('dgram');
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var message = new Buffer("Some bytes");
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var client = dgram.createSocket("udp4");
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client.send(message, 0, message.length, 41234, "localhost", function(err) {
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client.close();
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});
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**A Note about UDP datagram size**
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The maximum size of an `IPv4/v6` datagram depends on the `MTU` (_Maximum Transmission Unit_)
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and on the `Payload Length` field size.
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- The `Payload Length` field is `16 bits` wide, which means that a normal payload
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cannot be larger than 64K octets including internet header and data
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(65,507 bytes = 65,535 − 8 bytes UDP header − 20 bytes IP header);
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this is generally true for loopback interfaces, but such long datagrams
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are impractical for most hosts and networks.
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- The `MTU` is the largest size a given link layer technology can support for datagrams.
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For any link, `IPv4` mandates a minimum `MTU` of `68` octets, while the recommended `MTU`
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for IPv4 is `576` (typically recommended as the `MTU` for dial-up type applications),
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whether they arrive whole or in fragments.
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For `IPv6`, the minimum `MTU` is `1280` octets, however, the mandatory minimum
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fragment reassembly buffer size is `1500` octets.
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The value of `68` octets is very small, since most current link layer technologies have
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a minimum `MTU` of `1500` (like Ethernet).
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Note that it's impossible to know in advance the MTU of each link through which
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a packet might travel, and that generally sending a datagram greater than
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the (receiver) `MTU` won't work (the packet gets silently dropped, without
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informing the source that the data did not reach its intended recipient).
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### socket.bind(port[, address][, callback])
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* `port` Integer
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* `address` String, Optional
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* `callback` Function with no parameters, Optional. Callback when
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binding is done.
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For UDP sockets, listen for datagrams on a named `port` and optional
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`address`. If `address` is not specified, the OS will try to listen on
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all addresses. After binding is done, a "listening" event is emitted
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and the `callback`(if specified) is called. Specifying both a
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"listening" event listener and `callback` is not harmful but not very
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useful.
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A bound datagram socket keeps the io.js process running to receive
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datagrams.
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If binding fails, an "error" event is generated. In rare case (e.g.
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binding a closed socket), an `Error` may be thrown by this method.
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Example of a UDP server listening on port 41234:
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var dgram = require("dgram");
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var server = dgram.createSocket("udp4");
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server.on("error", function (err) {
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console.log("server error:\n" + err.stack);
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server.close();
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});
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server.on("message", function (msg, rinfo) {
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console.log("server got: " + msg + " from " +
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rinfo.address + ":" + rinfo.port);
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});
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server.on("listening", function () {
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var address = server.address();
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console.log("server listening " +
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address.address + ":" + address.port);
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});
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server.bind(41234);
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// server listening 0.0.0.0:41234
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### socket.bind(options[, callback])
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* `options` {Object} - Required. Supports the following properties:
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* `port` {Number} - Required.
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* `address` {String} - Optional.
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* `exclusive` {Boolean} - Optional.
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* `callback` {Function} - Optional.
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The `port` and `address` properties of `options`, as well as the optional
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callback function, behave as they do on a call to
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[socket.bind(port, \[address\], \[callback\])
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](#dgram_socket_bind_port_address_callback).
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If `exclusive` is `false` (default), then cluster workers will use the same
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underlying handle, allowing connection handling duties to be shared. When
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`exclusive` is `true`, the handle is not shared, and attempted port sharing
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results in an error. An example which listens on an exclusive port is
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shown below.
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socket.bind({
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address: 'localhost',
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port: 8000,
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exclusive: true
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});
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### socket.close([callback])
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Close the underlying socket and stop listening for data on it. If a callback is
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provided, it is added as a listener for the ['close'](#dgram_event_close) event.
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### socket.address()
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Returns an object containing the address information for a socket. For UDP sockets,
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this object will contain `address` , `family` and `port`.
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### socket.setBroadcast(flag)
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* `flag` Boolean
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Sets or clears the `SO_BROADCAST` socket option. When this option is set, UDP packets
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may be sent to a local interface's broadcast address.
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### socket.setTTL(ttl)
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* `ttl` Integer
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Sets the `IP_TTL` socket option. TTL stands for "Time to Live," but in this context it
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specifies the number of IP hops that a packet is allowed to go through. Each router or
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gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
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router, it will not be forwarded. Changing TTL values is typically done for network
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probes or when multicasting.
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The argument to `setTTL()` is a number of hops between 1 and 255. The default on most
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systems is 64.
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### socket.setMulticastTTL(ttl)
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* `ttl` Integer
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Sets the `IP_MULTICAST_TTL` socket option. TTL stands for "Time to Live," but in this
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context it specifies the number of IP hops that a packet is allowed to go through,
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specifically for multicast traffic. Each router or gateway that forwards a packet
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decrements the TTL. If the TTL is decremented to 0 by a router, it will not be forwarded.
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The argument to `setMulticastTTL()` is a number of hops between 0 and 255. The default on most
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systems is 1.
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### socket.setMulticastLoopback(flag)
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* `flag` Boolean
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Sets or clears the `IP_MULTICAST_LOOP` socket option. When this option is set, multicast
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packets will also be received on the local interface.
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### socket.addMembership(multicastAddress[, multicastInterface])
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* `multicastAddress` String
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* `multicastInterface` String, Optional
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Tells the kernel to join a multicast group with `IP_ADD_MEMBERSHIP` socket option.
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If `multicastInterface` is not specified, the OS will try to add membership to all valid
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interfaces.
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### socket.dropMembership(multicastAddress[, multicastInterface])
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* `multicastAddress` String
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* `multicastInterface` String, Optional
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Opposite of `addMembership` - tells the kernel to leave a multicast group with
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`IP_DROP_MEMBERSHIP` socket option. This is automatically called by the kernel
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when the socket is closed or process terminates, so most apps will never need to call
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this.
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If `multicastInterface` is not specified, the OS will try to drop membership to all valid
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interfaces.
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### socket.unref()
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Calling `unref` on a socket will allow the program to exit if this is the only
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active socket in the event system. If the socket is already `unref`d calling
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`unref` again will have no effect.
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Returns `socket`.
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### socket.ref()
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Opposite of `unref`, calling `ref` on a previously `unref`d socket will *not*
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let the program exit if it's the only socket left (the default behavior). If
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the socket is `ref`d calling `ref` again will have no effect.
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Returns `socket`.
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