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// In this benchmark, we connect a client to the server, and write
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// as many bytes as we can in the specified time (default = 10s)
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'use strict';
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var common = require('../common.js');
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var util = require('util');
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// if there are dur=N and len=N args, then
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// run the function with those settings.
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// if not, then queue up a bunch of child processes.
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var bench = common.createBenchmark(main, {
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len: [102400, 1024 * 1024 * 16],
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type: ['utf', 'asc', 'buf'],
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dur: [5]
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});
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var TCP = process.binding('tcp_wrap').TCP;
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var TCPConnectWrap = process.binding('tcp_wrap').TCPConnectWrap;
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var WriteWrap = process.binding('stream_wrap').WriteWrap;
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var PORT = common.PORT;
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var dur;
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var len;
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var type;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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type = conf.type;
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server();
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}
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function fail(err, syscall) {
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throw util._errnoException(err, syscall);
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}
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function server() {
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var serverHandle = new TCP();
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var err = serverHandle.bind('127.0.0.1', PORT);
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if (err)
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fail(err, 'bind');
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err = serverHandle.listen(511);
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if (err)
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fail(err, 'listen');
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serverHandle.onconnection = function(err, clientHandle) {
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if (err)
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fail(err, 'connect');
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var chunk;
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switch (type) {
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case 'buf':
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chunk = Buffer.alloc(len, 'x');
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break;
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case 'utf':
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chunk = new Array(len / 2 + 1).join('ü');
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break;
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case 'asc':
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chunk = new Array(len + 1).join('x');
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break;
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default:
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throw new Error('invalid type: ' + type);
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}
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clientHandle.readStart();
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while (clientHandle.writeQueueSize === 0)
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write();
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function write() {
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var writeReq = new WriteWrap();
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writeReq.async = false;
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writeReq.oncomplete = afterWrite;
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var err;
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switch (type) {
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case 'buf':
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err = clientHandle.writeBuffer(writeReq, chunk);
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break;
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case 'utf':
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err = clientHandle.writeUtf8String(writeReq, chunk);
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break;
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case 'asc':
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err = clientHandle.writeAsciiString(writeReq, chunk);
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break;
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}
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if (err) {
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fail(err, 'write');
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} else if (!writeReq.async) {
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process.nextTick(function() {
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afterWrite(null, clientHandle, writeReq);
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});
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}
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}
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function afterWrite(status, handle, req, err) {
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if (err)
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fail(err, 'write');
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while (clientHandle.writeQueueSize === 0)
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write();
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}
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};
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client();
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}
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function client() {
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var clientHandle = new TCP();
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var connectReq = new TCPConnectWrap();
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var err = clientHandle.connect(connectReq, '127.0.0.1', PORT);
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if (err)
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fail(err, 'connect');
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connectReq.oncomplete = function() {
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var bytes = 0;
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clientHandle.onread = function(nread, buffer) {
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// we're not expecting to ever get an EOF from the client.
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// just lots of data forever.
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if (nread < 0)
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fail(nread, 'read');
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// don't slice the buffer. the point of this is to isolate, not
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// simulate real traffic.
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bytes += buffer.length;
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};
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clientHandle.readStart();
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// the meat of the benchmark is right here:
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bench.start();
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setTimeout(function() {
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// report in Gb/sec
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bench.end((bytes * 8) / (1024 * 1024 * 1024));
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process.exit(0);
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}, dur * 1000);
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};
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}
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