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// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_GRAPH_REDUCER_H_
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#define V8_COMPILER_GRAPH_REDUCER_H_
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#include "src/compiler/node-marker.h"
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#include "src/zone-containers.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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// Forward declarations.
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class Graph;
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class Node;
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// NodeIds are identifying numbers for nodes that can be used to index auxiliary
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// out-of-line data associated with each node.
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typedef uint32_t NodeId;
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// Represents the result of trying to reduce a node in the graph.
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class Reduction final {
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public:
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explicit Reduction(Node* replacement = nullptr) : replacement_(replacement) {}
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Node* replacement() const { return replacement_; }
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bool Changed() const { return replacement() != nullptr; }
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private:
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Node* replacement_;
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};
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// A reducer can reduce or simplify a given node based on its operator and
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// inputs. This class functions as an extension point for the graph reducer for
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// language-specific reductions (e.g. reduction based on types or constant
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// folding of low-level operators) can be integrated into the graph reduction
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// phase.
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class Reducer {
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public:
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virtual ~Reducer() {}
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// Try to reduce a node if possible.
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virtual Reduction Reduce(Node* node) = 0;
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// Helper functions for subclasses to produce reductions for a node.
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static Reduction NoChange() { return Reduction(); }
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static Reduction Replace(Node* node) { return Reduction(node); }
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static Reduction Changed(Node* node) { return Reduction(node); }
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};
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// An advanced reducer can also edit the graphs by changing and replacing nodes
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// other than the one currently being reduced.
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class AdvancedReducer : public Reducer {
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public:
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// Observe the actions of this reducer.
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class Editor {
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public:
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virtual ~Editor() {}
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// Replace {node} with {replacement}.
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virtual void Replace(Node* node, Node* replacement) = 0;
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// Revisit the {node} again later.
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virtual void Revisit(Node* node) = 0;
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// Replace value uses of {node} with {value} and effect uses of {node} with
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// {effect}. If {effect == NULL}, then use the effect input to {node}. All
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// control uses will be relaxed assuming {node} cannot throw.
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virtual void ReplaceWithValue(Node* node, Node* value, Node* effect,
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Node* control) = 0;
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};
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explicit AdvancedReducer(Editor* editor) : editor_(editor) {}
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protected:
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// Helper functions for subclasses to produce reductions for a node.
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static Reduction Replace(Node* node) { return Reducer::Replace(node); }
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// Helper functions for subclasses to edit the graph.
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void Replace(Node* node, Node* replacement) {
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DCHECK_NOT_NULL(editor_);
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editor_->Replace(node, replacement);
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}
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void Revisit(Node* node) {
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DCHECK_NOT_NULL(editor_);
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editor_->Revisit(node);
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}
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void ReplaceWithValue(Node* node, Node* value, Node* effect = nullptr,
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Node* control = nullptr) {
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DCHECK_NOT_NULL(editor_);
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editor_->ReplaceWithValue(node, value, effect, control);
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}
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// Relax the effects of {node} by immediately replacing effect and control
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// uses of {node} with the effect and control input to {node}.
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// TODO(turbofan): replace the effect input to {node} with {graph->start()}.
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void RelaxEffectsAndControls(Node* node) {
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ReplaceWithValue(node, node, nullptr, nullptr);
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}
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// Relax the control uses of {node} by immediately replacing them with the
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// control input to {node}.
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void RelaxControls(Node* node) {
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ReplaceWithValue(node, node, node, nullptr);
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}
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private:
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Editor* const editor_;
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};
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// Performs an iterative reduction of a node graph.
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class GraphReducer : public AdvancedReducer::Editor {
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public:
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GraphReducer(Zone* zone, Graph* graph, Node* dead = nullptr);
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~GraphReducer();
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Graph* graph() const { return graph_; }
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void AddReducer(Reducer* reducer);
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// Reduce a single node.
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void ReduceNode(Node* const);
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// Reduce the whole graph.
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void ReduceGraph();
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private:
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enum class State : uint8_t;
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struct NodeState {
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Node* node;
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int input_index;
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};
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// Reduce a single node.
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Reduction Reduce(Node* const);
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// Reduce the node on top of the stack.
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void ReduceTop();
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// Replace {node} with {replacement}.
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void Replace(Node* node, Node* replacement) final;
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// Replace value uses of {node} with {value} and effect uses of {node} with
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// {effect}. If {effect == NULL}, then use the effect input to {node}. All
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// control uses will be relaxed assuming {node} cannot throw.
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void ReplaceWithValue(Node* node, Node* value, Node* effect,
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Node* control) final;
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// Replace all uses of {node} with {replacement} if the id of {replacement} is
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// less than or equal to {max_id}. Otherwise, replace all uses of {node} whose
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// id is less than or equal to {max_id} with the {replacement}.
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void Replace(Node* node, Node* replacement, NodeId max_id);
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// Node stack operations.
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void Pop();
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void Push(Node* node);
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// Revisit queue operations.
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bool Recurse(Node* node);
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void Revisit(Node* node) final;
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Graph* const graph_;
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Node* const dead_;
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NodeMarker<State> state_;
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ZoneVector<Reducer*> reducers_;
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ZoneStack<Node*> revisit_;
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ZoneStack<NodeState> stack_;
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DISALLOW_COPY_AND_ASSIGN(GraphReducer);
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_GRAPH_REDUCER_H_
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