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'use strict';
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const Buffer = require('buffer').Buffer;
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function assertEncoding(encoding) {
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// Do not cache `Buffer.isEncoding`, some modules monkey-patch it to support
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// additional encodings
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if (encoding && !Buffer.isEncoding(encoding)) {
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throw new Error('Unknown encoding: ' + encoding);
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}
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}
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// StringDecoder provides an interface for efficiently splitting a series of
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// buffers into a series of JS strings without breaking apart multi-byte
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// characters. CESU-8 is handled as part of the UTF-8 encoding.
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//
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// @TODO Handling all encodings inside a single object makes it very difficult
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// to reason about this code, so it should be split up in the future.
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// @TODO There should be a utf8-strict encoding that rejects invalid UTF-8 code
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// points as used by CESU-8.
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const StringDecoder = exports.StringDecoder = function(encoding) {
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this.encoding = (encoding || 'utf8').toLowerCase().replace(/[-_]/, '');
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assertEncoding(encoding);
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switch (this.encoding) {
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case 'utf8':
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// CESU-8 represents each of Surrogate Pair by 3-bytes
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this.surrogateSize = 3;
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break;
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case 'ucs2':
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case 'utf16le':
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// UTF-16 represents each of Surrogate Pair by 2-bytes
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this.surrogateSize = 2;
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this.detectIncompleteChar = utf16DetectIncompleteChar;
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break;
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case 'base64':
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// Base-64 stores 3 bytes in 4 chars, and pads the remainder.
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this.surrogateSize = 3;
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this.detectIncompleteChar = base64DetectIncompleteChar;
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break;
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default:
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this.write = passThroughWrite;
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return;
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}
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// Enough space to store all bytes of a single character. UTF-8 needs 4
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// bytes, but CESU-8 may require up to 6 (3 bytes per surrogate).
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this.charBuffer = new Buffer(6);
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// Number of bytes received for the current incomplete multi-byte character.
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this.charReceived = 0;
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// Number of bytes expected for the current incomplete multi-byte character.
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this.charLength = 0;
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};
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// write decodes the given buffer and returns it as JS string that is
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// guaranteed to not contain any partial multi-byte characters. Any partial
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// character found at the end of the buffer is buffered up, and will be
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// returned when calling write again with the remaining bytes.
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//
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// Note: Converting a Buffer containing an orphan surrogate to a String
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// currently works, but converting a String to a Buffer (via `new Buffer`, or
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// Buffer#write) will replace incomplete surrogates with the unicode
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// replacement character. See https://codereview.chromium.org/121173009/ .
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StringDecoder.prototype.write = function(buffer) {
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var charStr = '';
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var buflen = buffer.length;
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var charBuffer = this.charBuffer;
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var charLength = this.charLength;
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var charReceived = this.charReceived;
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var surrogateSize = this.surrogateSize;
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var encoding = this.encoding;
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var charCode;
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// if our last write ended with an incomplete multibyte character
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while (charLength) {
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// determine how many remaining bytes this buffer has to offer for this char
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var diff = charLength - charReceived;
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var available = (buflen >= diff) ? diff : buflen;
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// add the new bytes to the char buffer
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buffer.copy(charBuffer, charReceived, 0, available);
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charReceived += available;
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if (charReceived < charLength) {
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// still not enough chars in this buffer? wait for more ...
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this.charLength = charLength;
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this.charReceived = charReceived;
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return '';
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}
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// remove bytes belonging to the current character from the buffer
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buffer = buffer.slice(available, buflen);
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buflen = buffer.length;
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// get the character that was split
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charStr = charBuffer.toString(encoding, 0, charLength);
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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charCode = charStr.charCodeAt(charStr.length - 1);
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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charLength += surrogateSize;
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charStr = '';
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continue;
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}
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charReceived = charLength = 0;
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// if there are no more bytes in this buffer, just emit our char
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if (buflen === 0) {
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this.charLength = charLength;
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this.charReceived = charReceived;
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return charStr;
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}
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}
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// determine and set charLength / charReceived
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if (this.detectIncompleteChar(buffer))
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charLength = this.charLength;
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charReceived = this.charReceived;
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var end = buflen;
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if (charLength) {
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// buffer the incomplete character bytes we got
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buffer.copy(charBuffer, 0, buflen - charReceived, end);
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end -= charReceived;
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}
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this.charLength = charLength;
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charStr += buffer.toString(encoding, 0, end);
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end = charStr.length - 1;
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charCode = charStr.charCodeAt(end);
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// CESU-8: lead surrogate (D800-DBFF) is also the incomplete character
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if (charCode >= 0xD800 && charCode <= 0xDBFF) {
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charLength += surrogateSize;
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charReceived += surrogateSize;
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charBuffer.copy(charBuffer, surrogateSize, 0, surrogateSize);
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buffer.copy(charBuffer, 0, 0, surrogateSize);
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this.charLength = charLength;
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this.charReceived = charReceived;
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return charStr.substring(0, end);
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}
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// or just emit the charStr
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return charStr;
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};
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// detectIncompleteChar determines if there is an incomplete UTF-8 character at
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// the end of the given buffer. If so, it sets this.charLength to the byte
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// length that character, and sets this.charReceived to the number of bytes
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// that are available for this character.
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StringDecoder.prototype.detectIncompleteChar = function(buffer) {
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var buflen = buffer.length;
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// determine how many bytes we have to check at the end of this buffer
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var i = (buflen >= 3) ? 3 : buflen;
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var newlen = false;
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// Figure out if one of the last i bytes of our buffer announces an
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// incomplete char.
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for (; i > 0; i--) {
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var c = buffer[buflen - i];
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// See http://en.wikipedia.org/wiki/UTF-8#Description
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// 110XXXXX
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if (i === 1 && c >> 5 === 0x06) {
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this.charLength = 2;
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newlen = true;
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break;
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}
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// 1110XXXX
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if (i <= 2 && c >> 4 === 0x0E) {
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this.charLength = 3;
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newlen = true;
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break;
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}
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// 11110XXX
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if (i <= 3 && c >> 3 === 0x1E) {
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this.charLength = 4;
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newlen = true;
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break;
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}
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}
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this.charReceived = i;
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return newlen;
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};
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StringDecoder.prototype.end = function(buffer) {
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var res = '';
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if (buffer && buffer.length)
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res = this.write(buffer);
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var charReceived = this.charReceived;
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if (charReceived) {
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var cr = charReceived;
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var buf = this.charBuffer;
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var enc = this.encoding;
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res += buf.toString(enc, 0, cr);
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}
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return res;
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};
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function passThroughWrite(buffer) {
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return buffer.toString(this.encoding);
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}
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function utf16DetectIncompleteChar(buffer) {
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var charReceived = this.charReceived = buffer.length % 2;
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this.charLength = charReceived ? 2 : 0;
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return true;
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}
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function base64DetectIncompleteChar(buffer) {
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var charReceived = this.charReceived = buffer.length % 3;
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this.charLength = charReceived ? 3 : 0;
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return true;
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}
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