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// © 2016 and later: Unicode, Inc. and others.
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// License & terms of use: http://www.unicode.org/copyright.html
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/*
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**********************************************************************
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* Copyright (C) 2005-2013, International Business Machines
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* Corporation and others. All Rights Reserved.
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**********************************************************************
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*/
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#include "unicode/utypes.h"
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#if !UCONFIG_NO_CONVERSION
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#include "csrucode.h"
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#include "csmatch.h"
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U_NAMESPACE_BEGIN
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CharsetRecog_Unicode::~CharsetRecog_Unicode()
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{
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// nothing to do
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}
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CharsetRecog_UTF_16_BE::~CharsetRecog_UTF_16_BE()
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{
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// nothing to do
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}
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const char *CharsetRecog_UTF_16_BE::getName() const
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{
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return "UTF-16BE";
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}
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// UTF-16 confidence calculation. Very simple minded, but better than nothing.
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// Any 8 bit non-control characters bump the confidence up. These have a zero high byte,
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// and are very likely to be UTF-16, although they could also be part of a UTF-32 code.
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// NULs are a contra-indication, they will appear commonly if the actual encoding is UTF-32.
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// NULs should be rare in actual text.
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static int32_t adjustConfidence(UChar codeUnit, int32_t confidence) {
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if (codeUnit == 0) {
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confidence -= 10;
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} else if ((codeUnit >= 0x20 && codeUnit <= 0xff) || codeUnit == 0x0a) {
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confidence += 10;
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}
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if (confidence < 0) {
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confidence = 0;
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} else if (confidence > 100) {
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confidence = 100;
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}
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return confidence;
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}
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UBool CharsetRecog_UTF_16_BE::match(InputText* textIn, CharsetMatch *results) const
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{
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const uint8_t *input = textIn->fRawInput;
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int32_t confidence = 10;
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int32_t length = textIn->fRawLength;
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int32_t bytesToCheck = (length > 30) ? 30 : length;
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for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
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UChar codeUnit = (input[charIndex] << 8) | input[charIndex + 1];
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if (charIndex == 0 && codeUnit == 0xFEFF) {
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confidence = 100;
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break;
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}
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confidence = adjustConfidence(codeUnit, confidence);
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if (confidence == 0 || confidence == 100) {
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break;
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}
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}
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if (bytesToCheck < 4 && confidence < 100) {
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confidence = 0;
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}
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results->set(textIn, this, confidence);
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return (confidence > 0);
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}
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CharsetRecog_UTF_16_LE::~CharsetRecog_UTF_16_LE()
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{
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// nothing to do
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}
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const char *CharsetRecog_UTF_16_LE::getName() const
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{
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return "UTF-16LE";
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}
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UBool CharsetRecog_UTF_16_LE::match(InputText* textIn, CharsetMatch *results) const
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{
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const uint8_t *input = textIn->fRawInput;
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int32_t confidence = 10;
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int32_t length = textIn->fRawLength;
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int32_t bytesToCheck = (length > 30) ? 30 : length;
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for (int32_t charIndex=0; charIndex<bytesToCheck-1; charIndex+=2) {
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UChar codeUnit = input[charIndex] | (input[charIndex + 1] << 8);
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if (charIndex == 0 && codeUnit == 0xFEFF) {
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confidence = 100; // UTF-16 BOM
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if (length >= 4 && input[2] == 0 && input[3] == 0) {
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confidence = 0; // UTF-32 BOM
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}
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break;
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}
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confidence = adjustConfidence(codeUnit, confidence);
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if (confidence == 0 || confidence == 100) {
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break;
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}
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}
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if (bytesToCheck < 4 && confidence < 100) {
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confidence = 0;
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}
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results->set(textIn, this, confidence);
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return (confidence > 0);
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}
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CharsetRecog_UTF_32::~CharsetRecog_UTF_32()
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{
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// nothing to do
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}
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UBool CharsetRecog_UTF_32::match(InputText* textIn, CharsetMatch *results) const
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{
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const uint8_t *input = textIn->fRawInput;
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int32_t limit = (textIn->fRawLength / 4) * 4;
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int32_t numValid = 0;
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int32_t numInvalid = 0;
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bool hasBOM = FALSE;
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int32_t confidence = 0;
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if (limit > 0 && getChar(input, 0) == 0x0000FEFFUL) {
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hasBOM = TRUE;
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}
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for(int32_t i = 0; i < limit; i += 4) {
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int32_t ch = getChar(input, i);
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if (ch < 0 || ch >= 0x10FFFF || (ch >= 0xD800 && ch <= 0xDFFF)) {
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numInvalid += 1;
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} else {
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numValid += 1;
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}
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}
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// Cook up some sort of confidence score, based on presense of a BOM
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// and the existence of valid and/or invalid multi-byte sequences.
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if (hasBOM && numInvalid==0) {
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confidence = 100;
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} else if (hasBOM && numValid > numInvalid*10) {
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confidence = 80;
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} else if (numValid > 3 && numInvalid == 0) {
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confidence = 100;
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} else if (numValid > 0 && numInvalid == 0) {
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confidence = 80;
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} else if (numValid > numInvalid*10) {
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// Probably corruput UTF-32BE data. Valid sequences aren't likely by chance.
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confidence = 25;
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}
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results->set(textIn, this, confidence);
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return (confidence > 0);
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}
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CharsetRecog_UTF_32_BE::~CharsetRecog_UTF_32_BE()
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{
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// nothing to do
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}
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const char *CharsetRecog_UTF_32_BE::getName() const
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{
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return "UTF-32BE";
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}
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int32_t CharsetRecog_UTF_32_BE::getChar(const uint8_t *input, int32_t index) const
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{
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return input[index + 0] << 24 | input[index + 1] << 16 |
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input[index + 2] << 8 | input[index + 3];
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}
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CharsetRecog_UTF_32_LE::~CharsetRecog_UTF_32_LE()
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{
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// nothing to do
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}
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const char *CharsetRecog_UTF_32_LE::getName() const
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{
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return "UTF-32LE";
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}
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int32_t CharsetRecog_UTF_32_LE::getChar(const uint8_t *input, int32_t index) const
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{
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return input[index + 3] << 24 | input[index + 2] << 16 |
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input[index + 1] << 8 | input[index + 0];
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}
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U_NAMESPACE_END
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#endif
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