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453 lines
15 KiB
453 lines
15 KiB
15 years ago
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_FULL_CODEGEN_H_
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#define V8_FULL_CODEGEN_H_
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#include "v8.h"
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#include "ast.h"
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namespace v8 {
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namespace internal {
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class FullCodeGenSyntaxChecker: public AstVisitor {
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public:
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FullCodeGenSyntaxChecker() : has_supported_syntax_(true) {}
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void Check(FunctionLiteral* fun);
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bool has_supported_syntax() { return has_supported_syntax_; }
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private:
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void VisitDeclarations(ZoneList<Declaration*>* decls);
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void VisitStatements(ZoneList<Statement*>* stmts);
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// AST node visit functions.
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#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
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AST_NODE_LIST(DECLARE_VISIT)
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#undef DECLARE_VISIT
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bool has_supported_syntax_;
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DISALLOW_COPY_AND_ASSIGN(FullCodeGenSyntaxChecker);
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};
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// -----------------------------------------------------------------------------
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// Full code generator.
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class FullCodeGenerator: public AstVisitor {
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public:
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enum Mode {
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PRIMARY,
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SECONDARY
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};
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FullCodeGenerator(MacroAssembler* masm, Handle<Script> script, bool is_eval)
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: masm_(masm),
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script_(script),
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is_eval_(is_eval),
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function_(NULL),
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nesting_stack_(NULL),
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loop_depth_(0),
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location_(kStack),
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true_label_(NULL),
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false_label_(NULL) {
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}
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static Handle<Code> MakeCode(FunctionLiteral* fun,
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Handle<Script> script,
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bool is_eval);
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void Generate(FunctionLiteral* fun, Mode mode);
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private:
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class Breakable;
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class Iteration;
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class TryCatch;
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class TryFinally;
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class Finally;
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class ForIn;
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class NestedStatement BASE_EMBEDDED {
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public:
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explicit NestedStatement(FullCodeGenerator* codegen) : codegen_(codegen) {
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// Link into codegen's nesting stack.
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previous_ = codegen->nesting_stack_;
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codegen->nesting_stack_ = this;
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}
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virtual ~NestedStatement() {
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// Unlink from codegen's nesting stack.
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ASSERT_EQ(this, codegen_->nesting_stack_);
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codegen_->nesting_stack_ = previous_;
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}
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virtual Breakable* AsBreakable() { return NULL; }
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virtual Iteration* AsIteration() { return NULL; }
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virtual TryCatch* AsTryCatch() { return NULL; }
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virtual TryFinally* AsTryFinally() { return NULL; }
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virtual Finally* AsFinally() { return NULL; }
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virtual ForIn* AsForIn() { return NULL; }
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virtual bool IsContinueTarget(Statement* target) { return false; }
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virtual bool IsBreakTarget(Statement* target) { return false; }
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// Generate code to leave the nested statement. This includes
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// cleaning up any stack elements in use and restoring the
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// stack to the expectations of the surrounding statements.
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// Takes a number of stack elements currently on top of the
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// nested statement's stack, and returns a number of stack
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// elements left on top of the surrounding statement's stack.
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// The generated code must preserve the result register (which
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// contains the value in case of a return).
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virtual int Exit(int stack_depth) {
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// Default implementation for the case where there is
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// nothing to clean up.
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return stack_depth;
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}
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NestedStatement* outer() { return previous_; }
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protected:
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MacroAssembler* masm() { return codegen_->masm(); }
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private:
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FullCodeGenerator* codegen_;
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NestedStatement* previous_;
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DISALLOW_COPY_AND_ASSIGN(NestedStatement);
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};
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class Breakable : public NestedStatement {
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public:
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Breakable(FullCodeGenerator* codegen,
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BreakableStatement* break_target)
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: NestedStatement(codegen),
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target_(break_target) {}
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virtual ~Breakable() {}
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virtual Breakable* AsBreakable() { return this; }
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virtual bool IsBreakTarget(Statement* statement) {
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return target_ == statement;
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}
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BreakableStatement* statement() { return target_; }
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Label* break_target() { return &break_target_label_; }
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private:
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BreakableStatement* target_;
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Label break_target_label_;
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DISALLOW_COPY_AND_ASSIGN(Breakable);
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};
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class Iteration : public Breakable {
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public:
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Iteration(FullCodeGenerator* codegen,
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IterationStatement* iteration_statement)
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: Breakable(codegen, iteration_statement) {}
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virtual ~Iteration() {}
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virtual Iteration* AsIteration() { return this; }
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virtual bool IsContinueTarget(Statement* statement) {
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return this->statement() == statement;
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}
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Label* continue_target() { return &continue_target_label_; }
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private:
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Label continue_target_label_;
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DISALLOW_COPY_AND_ASSIGN(Iteration);
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};
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// The environment inside the try block of a try/catch statement.
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class TryCatch : public NestedStatement {
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public:
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explicit TryCatch(FullCodeGenerator* codegen, Label* catch_entry)
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: NestedStatement(codegen), catch_entry_(catch_entry) { }
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virtual ~TryCatch() {}
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virtual TryCatch* AsTryCatch() { return this; }
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Label* catch_entry() { return catch_entry_; }
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virtual int Exit(int stack_depth);
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private:
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Label* catch_entry_;
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DISALLOW_COPY_AND_ASSIGN(TryCatch);
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};
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// The environment inside the try block of a try/finally statement.
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class TryFinally : public NestedStatement {
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public:
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explicit TryFinally(FullCodeGenerator* codegen, Label* finally_entry)
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: NestedStatement(codegen), finally_entry_(finally_entry) { }
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virtual ~TryFinally() {}
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virtual TryFinally* AsTryFinally() { return this; }
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Label* finally_entry() { return finally_entry_; }
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virtual int Exit(int stack_depth);
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private:
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Label* finally_entry_;
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DISALLOW_COPY_AND_ASSIGN(TryFinally);
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};
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// A FinallyEnvironment represents being inside a finally block.
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// Abnormal termination of the finally block needs to clean up
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// the block's parameters from the stack.
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class Finally : public NestedStatement {
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public:
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explicit Finally(FullCodeGenerator* codegen) : NestedStatement(codegen) { }
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virtual ~Finally() {}
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virtual Finally* AsFinally() { return this; }
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virtual int Exit(int stack_depth) {
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return stack_depth + kFinallyStackElementCount;
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}
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private:
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// Number of extra stack slots occupied during a finally block.
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static const int kFinallyStackElementCount = 2;
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DISALLOW_COPY_AND_ASSIGN(Finally);
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};
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// A ForInEnvironment represents being inside a for-in loop.
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// Abnormal termination of the for-in block needs to clean up
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// the block's temporary storage from the stack.
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class ForIn : public Iteration {
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public:
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ForIn(FullCodeGenerator* codegen,
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ForInStatement* statement)
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: Iteration(codegen, statement) { }
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virtual ~ForIn() {}
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virtual ForIn* AsForIn() { return this; }
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virtual int Exit(int stack_depth) {
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return stack_depth + kForInStackElementCount;
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}
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private:
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// TODO(lrn): Check that this value is correct when implementing
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// for-in.
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static const int kForInStackElementCount = 5;
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DISALLOW_COPY_AND_ASSIGN(ForIn);
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};
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enum Location {
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kAccumulator,
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kStack
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};
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int SlotOffset(Slot* slot);
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// Emit code to convert a pure value (in a register, slot, as a literal,
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// or on top of the stack) into the result expected according to an
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// expression context.
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void Apply(Expression::Context context, Register reg);
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// Slot cannot have type Slot::LOOKUP.
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void Apply(Expression::Context context, Slot* slot);
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void Apply(Expression::Context context, Literal* lit);
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void ApplyTOS(Expression::Context context);
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// Emit code to discard count elements from the top of stack, then convert
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// a pure value into the result expected according to an expression
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// context.
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void DropAndApply(int count, Expression::Context context, Register reg);
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// Emit code to convert pure control flow to a pair of labels into the
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// result expected according to an expression context.
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void Apply(Expression::Context context,
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Label* materialize_true,
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Label* materialize_false);
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// Helper function to convert a pure value into a test context. The value
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// is expected on the stack or the accumulator, depending on the platform.
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// See the platform-specific implementation for details.
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void DoTest(Expression::Context context);
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void Move(Slot* dst, Register source, Register scratch1, Register scratch2);
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void Move(Register dst, Slot* source);
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// Return an operand used to read/write to a known (ie, non-LOOKUP) slot.
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// May emit code to traverse the context chain, destroying the scratch
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// register.
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MemOperand EmitSlotSearch(Slot* slot, Register scratch);
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void VisitForEffect(Expression* expr) {
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Expression::Context saved_context = context_;
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context_ = Expression::kEffect;
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Visit(expr);
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context_ = saved_context;
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}
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void VisitForValue(Expression* expr, Location where) {
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Expression::Context saved_context = context_;
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Location saved_location = location_;
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context_ = Expression::kValue;
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location_ = where;
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Visit(expr);
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context_ = saved_context;
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location_ = saved_location;
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}
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void VisitForControl(Expression* expr, Label* if_true, Label* if_false) {
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Expression::Context saved_context = context_;
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Label* saved_true = true_label_;
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Label* saved_false = false_label_;
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context_ = Expression::kTest;
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true_label_ = if_true;
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false_label_ = if_false;
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Visit(expr);
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context_ = saved_context;
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true_label_ = saved_true;
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false_label_ = saved_false;
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}
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void VisitForValueControl(Expression* expr,
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Location where,
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Label* if_true,
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Label* if_false) {
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Expression::Context saved_context = context_;
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Location saved_location = location_;
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Label* saved_true = true_label_;
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Label* saved_false = false_label_;
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context_ = Expression::kValueTest;
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location_ = where;
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true_label_ = if_true;
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false_label_ = if_false;
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Visit(expr);
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context_ = saved_context;
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location_ = saved_location;
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true_label_ = saved_true;
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false_label_ = saved_false;
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}
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void VisitForControlValue(Expression* expr,
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Location where,
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Label* if_true,
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Label* if_false) {
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Expression::Context saved_context = context_;
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Location saved_location = location_;
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Label* saved_true = true_label_;
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Label* saved_false = false_label_;
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context_ = Expression::kTestValue;
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location_ = where;
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true_label_ = if_true;
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false_label_ = if_false;
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Visit(expr);
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context_ = saved_context;
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location_ = saved_location;
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true_label_ = saved_true;
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false_label_ = saved_false;
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}
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void VisitDeclarations(ZoneList<Declaration*>* declarations);
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void DeclareGlobals(Handle<FixedArray> pairs);
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// Platform-specific return sequence
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void EmitReturnSequence(int position);
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// Platform-specific code sequences for calls
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void EmitCallWithStub(Call* expr);
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void EmitCallWithIC(Call* expr, Handle<Object> name, RelocInfo::Mode mode);
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// Platform-specific code for loading variables.
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void EmitVariableLoad(Variable* expr, Expression::Context context);
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// Platform-specific support for compiling assignments.
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// Load a value from a named property.
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// The receiver is left on the stack by the IC.
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void EmitNamedPropertyLoad(Property* expr);
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// Load a value from a keyed property.
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// The receiver and the key is left on the stack by the IC.
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void EmitKeyedPropertyLoad(Property* expr);
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// Apply the compound assignment operator. Expects the left operand on top
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// of the stack and the right one in the accumulator.
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void EmitBinaryOp(Token::Value op, Expression::Context context);
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// Complete a variable assignment. The right-hand-side value is expected
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// in the accumulator.
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void EmitVariableAssignment(Variable* var, Expression::Context context);
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// Complete a named property assignment. The receiver is expected on top
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// of the stack and the right-hand-side value in the accumulator.
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void EmitNamedPropertyAssignment(Assignment* expr);
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// Complete a keyed property assignment. The receiver and key are
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// expected on top of the stack and the right-hand-side value in the
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// accumulator.
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void EmitKeyedPropertyAssignment(Assignment* expr);
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void SetFunctionPosition(FunctionLiteral* fun);
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void SetReturnPosition(FunctionLiteral* fun);
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void SetStatementPosition(Statement* stmt);
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void SetStatementPosition(int pos);
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void SetSourcePosition(int pos);
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// Non-local control flow support.
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void EnterFinallyBlock();
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void ExitFinallyBlock();
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// Loop nesting counter.
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int loop_depth() { return loop_depth_; }
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void increment_loop_depth() { loop_depth_++; }
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void decrement_loop_depth() {
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ASSERT(loop_depth_ > 0);
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loop_depth_--;
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}
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MacroAssembler* masm() { return masm_; }
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static Register result_register();
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static Register context_register();
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// Set fields in the stack frame. Offsets are the frame pointer relative
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// offsets defined in, e.g., StandardFrameConstants.
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void StoreToFrameField(int frame_offset, Register value);
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// Load a value from the current context. Indices are defined as an enum
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// in v8::internal::Context.
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void LoadContextField(Register dst, int context_index);
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// AST node visit functions.
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||
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#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
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AST_NODE_LIST(DECLARE_VISIT)
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#undef DECLARE_VISIT
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// Handles the shortcutted logical binary operations in VisitBinaryOperation.
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void EmitLogicalOperation(BinaryOperation* expr);
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MacroAssembler* masm_;
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Handle<Script> script_;
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bool is_eval_;
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||
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FunctionLiteral* function_;
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||
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Label return_label_;
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NestedStatement* nesting_stack_;
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int loop_depth_;
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|
Expression::Context context_;
|
||
|
Location location_;
|
||
|
Label* true_label_;
|
||
|
Label* false_label_;
|
||
|
|
||
|
friend class NestedStatement;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(FullCodeGenerator);
|
||
|
};
|
||
|
|
||
|
|
||
|
} } // namespace v8::internal
|
||
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|
||
|
#endif // V8_FULL_CODEGEN_H_
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