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732 lines
22 KiB
732 lines
22 KiB
16 years ago
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "codegen-inl.h"
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#include "register-allocator-inl.h"
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namespace v8 { namespace internal {
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// -------------------------------------------------------------------------
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// JumpTarget implementation.
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JumpTarget::JumpTarget(CodeGenerator* cgen, Directionality direction)
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: cgen_(cgen),
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direction_(direction),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL),
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is_bound_(false),
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is_linked_(false) {
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ASSERT(cgen != NULL);
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masm_ = cgen->masm();
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}
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JumpTarget::JumpTarget()
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: cgen_(NULL),
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masm_(NULL),
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direction_(FORWARD_ONLY),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL),
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is_bound_(false),
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is_linked_(false) {
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}
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void JumpTarget::Initialize(CodeGenerator* cgen, Directionality direction) {
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ASSERT(cgen != NULL);
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ASSERT(cgen_ == NULL);
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cgen_ = cgen;
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masm_ = cgen->masm();
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direction_ = direction;
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}
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void JumpTarget::Unuse() {
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// We should not deallocate jump targets that have unresolved jumps
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// to them. In the event of a compile-time stack overflow or an
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// uninitialized jump target, we don't care.
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ASSERT(!is_linked() || cgen_ == NULL || cgen_->HasStackOverflow());
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for (int i = 0; i < reaching_frames_.length(); i++) {
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delete reaching_frames_[i];
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}
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delete entry_frame_;
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Reset();
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}
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void JumpTarget::Reset() {
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reaching_frames_.Clear();
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merge_labels_.Clear();
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entry_frame_ = NULL;
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entry_label_.Unuse();
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is_bound_ = false;
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is_linked_ = false;
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}
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FrameElement* JumpTarget::Combine(FrameElement* left, FrameElement* right) {
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// Given a pair of non-null frame element pointers, return one of
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// them as an entry frame candidate or null if they are
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// incompatible.
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// If either is invalid, the result is.
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if (!left->is_valid()) return left;
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if (!right->is_valid()) return right;
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// If they have the same value, the result is the same. If either
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// is unsynced, the result is.
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if (left->is_memory() && right->is_memory()) return left;
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if (left->is_register() && right->is_register() &&
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left->reg().is(right->reg())) {
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if (!left->is_synced()) {
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return left;
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} else {
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return right;
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}
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}
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if (left->is_constant() &&
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right->is_constant() &&
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left->handle().is_identical_to(right->handle())) {
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if (!left->is_synced()) {
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return left;
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} else {
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return right;
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}
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}
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if (left->is_copy() &&
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right->is_copy() &&
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left->index() == right->index()) {
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if (!left->is_synced()) {
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return left;
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} else {
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return right;
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}
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}
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// Otherwise they are incompatible and we will reallocate them.
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return NULL;
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}
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void JumpTarget::ComputeEntryFrame(int mergable_elements) {
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// Given: a collection of frames reaching by forward CFG edges and
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// the directionality of the block. Compute: an entry frame for the
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// block.
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// Choose an initial frame.
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VirtualFrame* initial_frame = reaching_frames_[0];
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// A list of pointers to frame elements in the entry frame. NULL
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// indicates that the element has not yet been determined.
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int length = initial_frame->elements_.length();
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List<FrameElement*> elements(length);
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// Convert the number of mergable elements (counted from the top
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// down) to a frame high-water mark (counted from the bottom up).
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// Elements strictly above the high-water index will be mergable in
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// entry frames for bidirectional jump targets.
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int high_water_mark = (mergable_elements == kAllElements)
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? VirtualFrame::kIllegalIndex // All frame indices are above this.
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: length - mergable_elements - 1; // Top index if m_e == 0.
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// Initially populate the list of elements based on the initial
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// frame.
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for (int i = 0; i < length; i++) {
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FrameElement element = initial_frame->elements_[i];
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// We do not allow copies or constants in bidirectional frames.
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if (direction_ == BIDIRECTIONAL && i > high_water_mark &&
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(element.is_constant() || element.is_copy())) {
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elements.Add(NULL);
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} else {
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elements.Add(&initial_frame->elements_[i]);
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}
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}
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// Compute elements based on the other reaching frames.
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if (reaching_frames_.length() > 1) {
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for (int i = 0; i < length; i++) {
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for (int j = 1; j < reaching_frames_.length(); j++) {
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FrameElement* element = elements[i];
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// Element computation is monotonic: new information will not
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// change our decision about undetermined or invalid elements.
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if (element == NULL || !element->is_valid()) break;
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elements[i] = Combine(element, &reaching_frames_[j]->elements_[i]);
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}
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}
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}
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// Compute the registers already reserved by values in the frame.
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// Count the reserved registers to avoid using them.
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RegisterFile frame_registers = RegisterAllocator::Reserved();
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for (int i = 0; i < length; i++) {
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FrameElement* element = elements[i];
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if (element != NULL && element->is_register()) {
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frame_registers.Use(element->reg());
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}
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}
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// Build the new frame. The frame already has memory elements for
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// the parameters (including the receiver) and the return address.
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// We will fill it up with memory elements.
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entry_frame_ = new VirtualFrame(cgen_);
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while (entry_frame_->elements_.length() < length) {
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entry_frame_->elements_.Add(FrameElement::MemoryElement());
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}
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// Copy the already-determined frame elements to the entry frame,
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// and allocate any still-undetermined frame elements to registers
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// or memory, from the top down.
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for (int i = length - 1; i >= 0; i--) {
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if (elements[i] == NULL) {
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// If the value is synced on all frames, put it in memory. This
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// costs nothing at the merge code but will incur a
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// memory-to-register move when the value is needed later.
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bool is_synced = true;
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for (int j = 0; is_synced && j < reaching_frames_.length(); j++) {
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is_synced = reaching_frames_[j]->elements_[i].is_synced();
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}
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// There is nothing to be done if the elements are all synced.
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// It is already recorded as a memory element.
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if (is_synced) continue;
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// Choose an available register. Prefer ones that the element
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// is already occupying on some reaching frame.
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RegisterFile candidate_registers;
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int max_count = kMinInt;
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int best_reg_code = no_reg.code_;
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for (int j = 0; j < reaching_frames_.length(); j++) {
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FrameElement element = reaching_frames_[j]->elements_[i];
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if (element.is_register() &&
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!frame_registers.is_used(element.reg())) {
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candidate_registers.Use(element.reg());
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if (candidate_registers.count(element.reg()) > max_count) {
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max_count = candidate_registers.count(element.reg());
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best_reg_code = element.reg().code();
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}
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}
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}
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// If there was no preferred choice consider any free register.
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if (best_reg_code == no_reg.code_) {
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for (int j = 0; j < kNumRegisters; j++) {
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if (!frame_registers.is_used(j)) {
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best_reg_code = j;
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break;
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}
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}
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}
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// If there was a register choice, use it. If not do nothing
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// (the element is already recorded as in memory)
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if (best_reg_code != no_reg.code_) {
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Register reg = { best_reg_code };
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frame_registers.Use(reg);
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entry_frame_->elements_[i] =
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FrameElement::RegisterElement(reg,
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FrameElement::NOT_SYNCED);
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}
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} else {
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// The element is already determined.
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entry_frame_->elements_[i] = *elements[i];
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}
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}
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// Set the copied flags in the frame to be exact. This assumes that
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// the backing store of copies is always lower in the frame.
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// Set the register locations to their index in the frame.
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for (int i = 0; i < length; i++) {
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FrameElement* current = &entry_frame_->elements_[i];
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current->clear_copied();
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if (current->is_copy()) {
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entry_frame_->elements_[current->index()].set_copied();
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} else if (current->is_register()) {
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entry_frame_->register_locations_[current->reg().code()] = i;
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}
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if (direction_ == BIDIRECTIONAL && i >= high_water_mark) {
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current->set_static_type(StaticType::unknown());
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} else {
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StaticType merged_type = reaching_frames_[0]->elements_[i].static_type();
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for (int j = 1, n = reaching_frames_.length();
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!merged_type.is_unknown() && j < n;
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j++) {
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merged_type =
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merged_type.merge(reaching_frames_[j]->elements_[i].static_type());
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}
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current->set_static_type(merged_type);
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}
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}
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// Fill in the other fields of the entry frame.
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entry_frame_->local_count_ = initial_frame->local_count_;
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entry_frame_->frame_pointer_ = initial_frame->frame_pointer_;
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// The stack pointer is at the highest synced element or the base of
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// the expression stack.
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int stack_pointer = length - 1;
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while (stack_pointer >= entry_frame_->expression_base_index() &&
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!entry_frame_->elements_[stack_pointer].is_synced()) {
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stack_pointer--;
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}
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entry_frame_->stack_pointer_ = stack_pointer;
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}
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void JumpTarget::Jump() {
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DoJump();
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}
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void JumpTarget::Jump(Result* arg) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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cgen_->frame()->Push(arg);
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DoJump();
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}
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void JumpTarget::Jump(Result* arg0, Result* arg1) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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DoJump();
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}
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void JumpTarget::Jump(Result* arg0, Result* arg1, Result* arg2) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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DoJump();
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}
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void JumpTarget::Branch(Condition cc, Hint hint) {
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DoBranch(cc, hint);
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}
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#ifdef DEBUG
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#define DECLARE_ARGCHECK_VARS(name) \
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Result::Type name##_type = name->type(); \
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Register name##_reg = name->is_register() ? name->reg() : no_reg
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#define ASSERT_ARGCHECK(name) \
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ASSERT(name->type() == name##_type); \
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ASSERT(!name->is_register() || name->reg().is(name##_reg))
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#else
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#define DECLARE_ARGCHECK_VARS(name) do {} while (false)
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#define ASSERT_ARGCHECK(name) do {} while (false)
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#endif
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void JumpTarget::Branch(Condition cc, Result* arg, Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->has_valid_frame());
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg);
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cgen_->frame()->Push(arg);
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DoBranch(cc, hint);
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*arg = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg);
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}
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void JumpTarget::Branch(Condition cc, Result* arg0, Result* arg1, Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->frame() != NULL);
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg0);
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DECLARE_ARGCHECK_VARS(arg1);
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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DoBranch(cc, hint);
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg0);
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ASSERT_ARGCHECK(arg1);
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}
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void JumpTarget::Branch(Condition cc,
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Result* arg0,
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Result* arg1,
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Result* arg2,
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Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->frame() != NULL);
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// We want to check that non-frame registers at the call site stay in
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// the same registers on the fall-through branch.
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DECLARE_ARGCHECK_VARS(arg0);
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DECLARE_ARGCHECK_VARS(arg1);
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DECLARE_ARGCHECK_VARS(arg2);
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cgen_->frame()->Push(arg0);
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cgen_->frame()->Push(arg1);
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cgen_->frame()->Push(arg2);
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DoBranch(cc, hint);
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*arg2 = cgen_->frame()->Pop();
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*arg1 = cgen_->frame()->Pop();
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*arg0 = cgen_->frame()->Pop();
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ASSERT_ARGCHECK(arg0);
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ASSERT_ARGCHECK(arg1);
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ASSERT_ARGCHECK(arg2);
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}
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void JumpTarget::Branch(Condition cc,
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Result* arg0,
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Result* arg1,
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Result* arg2,
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Result* arg3,
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Hint hint) {
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ASSERT(cgen_ != NULL);
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ASSERT(cgen_->frame() != NULL);
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// We want to check that non-frame registers at the call site stay in
|
||
|
// the same registers on the fall-through branch.
|
||
|
DECLARE_ARGCHECK_VARS(arg0);
|
||
|
DECLARE_ARGCHECK_VARS(arg1);
|
||
|
DECLARE_ARGCHECK_VARS(arg2);
|
||
|
DECLARE_ARGCHECK_VARS(arg3);
|
||
|
|
||
|
cgen_->frame()->Push(arg0);
|
||
|
cgen_->frame()->Push(arg1);
|
||
|
cgen_->frame()->Push(arg2);
|
||
|
cgen_->frame()->Push(arg3);
|
||
|
DoBranch(cc, hint);
|
||
|
*arg3 = cgen_->frame()->Pop();
|
||
|
*arg2 = cgen_->frame()->Pop();
|
||
|
*arg1 = cgen_->frame()->Pop();
|
||
|
*arg0 = cgen_->frame()->Pop();
|
||
|
|
||
|
ASSERT_ARGCHECK(arg0);
|
||
|
ASSERT_ARGCHECK(arg1);
|
||
|
ASSERT_ARGCHECK(arg2);
|
||
|
ASSERT_ARGCHECK(arg3);
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::Branch(Condition cc, Result* arg, Hint hint) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
ASSERT(cgen_->has_valid_frame());
|
||
|
|
||
|
int count = cgen_->frame()->height() - expected_height_;
|
||
|
if (count > 0) {
|
||
|
// We negate and branch here rather than using DoBranch's negate
|
||
|
// and branch. This gives us a hook to remove statement state
|
||
|
// from the frame.
|
||
|
JumpTarget fall_through(cgen_);
|
||
|
// Branch to fall through will not negate, because it is a
|
||
|
// forward-only target.
|
||
|
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
|
||
|
Jump(arg); // May emit merge code here.
|
||
|
fall_through.Bind();
|
||
|
} else {
|
||
|
DECLARE_ARGCHECK_VARS(arg);
|
||
|
cgen_->frame()->Push(arg);
|
||
|
DoBranch(cc, hint);
|
||
|
*arg = cgen_->frame()->Pop();
|
||
|
ASSERT_ARGCHECK(arg);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#undef DECLARE_ARGCHECK_VARS
|
||
|
#undef ASSERT_ARGCHECK
|
||
|
|
||
|
|
||
|
void JumpTarget::Bind(int mergable_elements) {
|
||
|
DoBind(mergable_elements);
|
||
|
}
|
||
|
|
||
|
|
||
|
void JumpTarget::Bind(Result* arg, int mergable_elements) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
|
||
|
if (cgen_->has_valid_frame()) {
|
||
|
cgen_->frame()->Push(arg);
|
||
|
}
|
||
|
DoBind(mergable_elements);
|
||
|
*arg = cgen_->frame()->Pop();
|
||
|
}
|
||
|
|
||
|
|
||
|
void JumpTarget::Bind(Result* arg0, Result* arg1, int mergable_elements) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
|
||
|
if (cgen_->has_valid_frame()) {
|
||
|
cgen_->frame()->Push(arg0);
|
||
|
cgen_->frame()->Push(arg1);
|
||
|
}
|
||
|
DoBind(mergable_elements);
|
||
|
*arg1 = cgen_->frame()->Pop();
|
||
|
*arg0 = cgen_->frame()->Pop();
|
||
|
}
|
||
|
|
||
|
|
||
|
void JumpTarget::Bind(Result* arg0,
|
||
|
Result* arg1,
|
||
|
Result* arg2,
|
||
|
int mergable_elements) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
|
||
|
if (cgen_->has_valid_frame()) {
|
||
|
cgen_->frame()->Push(arg0);
|
||
|
cgen_->frame()->Push(arg1);
|
||
|
cgen_->frame()->Push(arg2);
|
||
|
}
|
||
|
DoBind(mergable_elements);
|
||
|
*arg2 = cgen_->frame()->Pop();
|
||
|
*arg1 = cgen_->frame()->Pop();
|
||
|
*arg0 = cgen_->frame()->Pop();
|
||
|
}
|
||
|
|
||
|
|
||
|
void JumpTarget::Bind(Result* arg0,
|
||
|
Result* arg1,
|
||
|
Result* arg2,
|
||
|
Result* arg3,
|
||
|
int mergable_elements) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
|
||
|
if (cgen_->has_valid_frame()) {
|
||
|
cgen_->frame()->Push(arg0);
|
||
|
cgen_->frame()->Push(arg1);
|
||
|
cgen_->frame()->Push(arg2);
|
||
|
cgen_->frame()->Push(arg3);
|
||
|
}
|
||
|
DoBind(mergable_elements);
|
||
|
*arg3 = cgen_->frame()->Pop();
|
||
|
*arg2 = cgen_->frame()->Pop();
|
||
|
*arg1 = cgen_->frame()->Pop();
|
||
|
*arg0 = cgen_->frame()->Pop();
|
||
|
}
|
||
|
|
||
|
|
||
|
void JumpTarget::AddReachingFrame(VirtualFrame* frame) {
|
||
|
ASSERT(reaching_frames_.length() == merge_labels_.length());
|
||
|
Label fresh;
|
||
|
merge_labels_.Add(fresh);
|
||
|
reaching_frames_.Add(frame);
|
||
|
}
|
||
|
|
||
|
|
||
|
// -------------------------------------------------------------------------
|
||
|
// BreakTarget implementation.
|
||
|
|
||
|
void BreakTarget::Initialize(CodeGenerator* cgen, Directionality direction) {
|
||
|
JumpTarget::Initialize(cgen, direction);
|
||
|
ASSERT(cgen_->has_valid_frame());
|
||
|
expected_height_ = cgen_->frame()->height();
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::CopyTo(BreakTarget* destination) {
|
||
|
ASSERT(destination != NULL);
|
||
|
destination->cgen_ = cgen_;
|
||
|
destination->masm_ = masm_;
|
||
|
destination->direction_ = direction_;
|
||
|
destination->reaching_frames_.Clear();
|
||
|
destination->merge_labels_.Clear();
|
||
|
ASSERT(reaching_frames_.length() == merge_labels_.length());
|
||
|
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||
|
destination->reaching_frames_.Add(reaching_frames_[i]);
|
||
|
destination->merge_labels_.Add(merge_labels_[i]);
|
||
|
}
|
||
|
destination->entry_frame_ = entry_frame_;
|
||
|
destination->entry_label_ = entry_label_;
|
||
|
destination->is_bound_ = is_bound_;
|
||
|
destination->is_linked_ = is_linked_;
|
||
|
destination->expected_height_ = expected_height_;
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::Jump() {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
ASSERT(cgen_->has_valid_frame());
|
||
|
|
||
|
// Drop leftover statement state from the frame before merging.
|
||
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
||
|
DoJump();
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::Jump(Result* arg) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
ASSERT(cgen_->has_valid_frame());
|
||
|
|
||
|
// Drop leftover statement state from the frame before merging.
|
||
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
||
|
cgen_->frame()->Push(arg);
|
||
|
DoJump();
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::Branch(Condition cc, Hint hint) {
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
ASSERT(cgen_->has_valid_frame());
|
||
|
|
||
|
int count = cgen_->frame()->height() - expected_height_;
|
||
|
if (count > 0) {
|
||
|
// We negate and branch here rather than using DoBranch's negate
|
||
|
// and branch. This gives us a hook to remove statement state
|
||
|
// from the frame.
|
||
|
JumpTarget fall_through(cgen_);
|
||
|
// Branch to fall through will not negate, because it is a
|
||
|
// forward-only target.
|
||
|
fall_through.Branch(NegateCondition(cc), NegateHint(hint));
|
||
|
Jump(); // May emit merge code here.
|
||
|
fall_through.Bind();
|
||
|
} else {
|
||
|
DoBranch(cc, hint);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::Bind(int mergable_elements) {
|
||
|
#ifdef DEBUG
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
// All the forward-reaching frames should have been adjusted at the
|
||
|
// jumps to this target.
|
||
|
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||
|
ASSERT(reaching_frames_[i] == NULL ||
|
||
|
reaching_frames_[i]->height() == expected_height_);
|
||
|
}
|
||
|
#endif
|
||
|
// Drop leftover statement state from the frame before merging, even
|
||
|
// on the fall through. This is so we can bind the return target
|
||
|
// with state on the frame.
|
||
|
if (cgen_->has_valid_frame()) {
|
||
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
||
|
}
|
||
|
DoBind(mergable_elements);
|
||
|
}
|
||
|
|
||
|
|
||
|
void BreakTarget::Bind(Result* arg, int mergable_elements) {
|
||
|
#ifdef DEBUG
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
// All the forward-reaching frames should have been adjusted at the
|
||
|
// jumps to this target.
|
||
|
for (int i = 0; i < reaching_frames_.length(); i++) {
|
||
|
ASSERT(reaching_frames_[i] == NULL ||
|
||
|
reaching_frames_[i]->height() == expected_height_ + 1);
|
||
|
}
|
||
|
#endif
|
||
|
// Drop leftover statement state from the frame before merging, even
|
||
|
// on the fall through. This is so we can bind the return target
|
||
|
// with state on the frame.
|
||
|
if (cgen_->has_valid_frame()) {
|
||
|
cgen_->frame()->ForgetElements(cgen_->frame()->height() - expected_height_);
|
||
|
cgen_->frame()->Push(arg);
|
||
|
}
|
||
|
DoBind(mergable_elements);
|
||
|
*arg = cgen_->frame()->Pop();
|
||
|
}
|
||
|
|
||
|
|
||
|
// -------------------------------------------------------------------------
|
||
|
// ShadowTarget implementation.
|
||
|
|
||
|
ShadowTarget::ShadowTarget(BreakTarget* shadowed) {
|
||
|
ASSERT(shadowed != NULL);
|
||
|
other_target_ = shadowed;
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
is_shadowing_ = true;
|
||
|
#endif
|
||
|
// While shadowing this shadow target saves the state of the original.
|
||
|
shadowed->CopyTo(this);
|
||
|
|
||
|
// The original's state is reset. We do not Unuse it because that
|
||
|
// would delete the expected frame and assert that the target is not
|
||
|
// linked.
|
||
|
shadowed->Reset();
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
ASSERT(cgen_->has_valid_frame());
|
||
|
shadowed->set_expected_height(cgen_->frame()->height());
|
||
|
|
||
|
// Setting the code generator to null prevents the shadow target from
|
||
|
// being used until shadowing stops.
|
||
|
cgen_ = NULL;
|
||
|
masm_ = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
void ShadowTarget::StopShadowing() {
|
||
|
ASSERT(is_shadowing_);
|
||
|
|
||
|
// This target does not have a valid code generator yet.
|
||
|
cgen_ = other_target_->code_generator();
|
||
|
ASSERT(cgen_ != NULL);
|
||
|
masm_ = cgen_->masm();
|
||
|
|
||
|
// The states of this target, which was shadowed, and the original
|
||
|
// target, which was shadowing, are swapped.
|
||
|
BreakTarget temp;
|
||
|
other_target_->CopyTo(&temp);
|
||
|
CopyTo(other_target_);
|
||
|
temp.CopyTo(this);
|
||
|
temp.Reset(); // So the destructor does not deallocate virtual frames.
|
||
|
|
||
|
#ifdef DEBUG
|
||
|
is_shadowing_ = false;
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
} } // namespace v8::internal
|