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541 lines
15 KiB
541 lines
15 KiB
16 years ago
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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_UTILS_H_
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#define V8_UTILS_H_
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#include <stdlib.h>
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namespace v8 { namespace internal {
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// ----------------------------------------------------------------------------
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// General helper functions
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// Returns true iff x is a power of 2. Does not work for zero.
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template <typename T>
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static inline bool IsPowerOf2(T x) {
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return (x & (x - 1)) == 0;
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}
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// The C++ standard leaves the semantics of '>>' undefined for
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// negative signed operands. Most implementations do the right thing,
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// though.
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static inline int ArithmeticShiftRight(int x, int s) {
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return x >> s;
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}
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// Compute the 0-relative offset of some absolute value x of type T.
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// This allows conversion of Addresses and integral types into
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// 0-relative int offsets.
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template <typename T>
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static inline int OffsetFrom(T x) {
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return x - static_cast<T>(0);
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}
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|
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|
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||
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// Compute the absolute value of type T for some 0-relative offset x.
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// This allows conversion of 0-relative int offsets into Addresses and
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// integral types.
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template <typename T>
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static inline T AddressFrom(int x) {
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return static_cast<T>(0) + x;
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}
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// Return the largest multiple of m which is <= x.
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template <typename T>
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static inline T RoundDown(T x, int m) {
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ASSERT(IsPowerOf2(m));
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return AddressFrom<T>(OffsetFrom(x) & -m);
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}
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// Return the smallest multiple of m which is >= x.
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template <typename T>
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static inline T RoundUp(T x, int m) {
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return RoundDown(x + m - 1, m);
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}
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template <typename T>
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static int Compare(const T& a, const T& b) {
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if (a == b)
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return 0;
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else if (a < b)
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return -1;
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else
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return 1;
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}
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template <typename T>
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static int PointerValueCompare(const T* a, const T* b) {
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return Compare<T>(*a, *b);
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}
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// Returns the smallest power of two which is >= x. If you pass in a
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// number that is already a power of two, it is returned as is.
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uint32_t RoundUpToPowerOf2(uint32_t x);
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template <typename T>
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static inline bool IsAligned(T value, T alignment) {
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ASSERT(IsPowerOf2(alignment));
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return (value & (alignment - 1)) == 0;
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}
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// Returns true if (addr + offset) is aligned.
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static inline bool IsAddressAligned(Address addr, int alignment, int offset) {
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int offs = OffsetFrom(addr + offset);
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return IsAligned(offs, alignment);
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}
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// Returns the maximum of the two parameters.
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template <typename T>
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static T Max(T a, T b) {
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return a < b ? b : a;
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}
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// Returns the minimum of the two parameters.
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template <typename T>
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static T Min(T a, T b) {
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return a < b ? a : b;
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}
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// ----------------------------------------------------------------------------
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// BitField is a help template for encoding and decode bitfield with
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// unsigned content.
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template<class T, int shift, int size>
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class BitField {
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public:
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// Tells whether the provided value fits into the bit field.
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static bool is_valid(T value) {
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return (static_cast<uint32_t>(value) & ~((1U << (size)) - 1)) == 0;
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}
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// Returns a uint32_t mask of bit field.
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static uint32_t mask() {
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return (1U << (size + shift)) - (1U << shift);
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}
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// Returns a uint32_t with the bit field value encoded.
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static uint32_t encode(T value) {
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ASSERT(is_valid(value));
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return static_cast<uint32_t>(value) << shift;
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}
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// Extracts the bit field from the value.
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static T decode(uint32_t value) {
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return static_cast<T>((value >> shift) & ((1U << (size)) - 1));
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}
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};
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// ----------------------------------------------------------------------------
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// Support for compressed, machine-independent encoding
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// and decoding of integer values of arbitrary size.
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// Encoding and decoding from/to a buffer at position p;
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// the result is the position after the encoded integer.
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// Small signed integers in the range -64 <= x && x < 64
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// are encoded in 1 byte; larger values are encoded in 2
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// or more bytes. At most sizeof(int) + 1 bytes are used
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// in the worst case.
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byte* EncodeInt(byte* p, int x);
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byte* DecodeInt(byte* p, int* x);
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// Encoding and decoding from/to a buffer at position p - 1
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// moving backward; the result is the position of the last
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// byte written. These routines are useful to read/write
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// into a buffer starting at the end of the buffer.
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byte* EncodeUnsignedIntBackward(byte* p, unsigned int x);
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// The decoding function is inlined since its performance is
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// important to mark-sweep garbage collection.
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inline byte* DecodeUnsignedIntBackward(byte* p, unsigned int* x) {
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byte b = *--p;
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if (b >= 128) {
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*x = static_cast<unsigned int>(b) - 128;
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return p;
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}
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unsigned int r = static_cast<unsigned int>(b);
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unsigned int s = 7;
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b = *--p;
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while (b < 128) {
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r |= static_cast<unsigned int>(b) << s;
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s += 7;
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b = *--p;
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}
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// b >= 128
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*x = r | ((static_cast<unsigned int>(b) - 128) << s);
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return p;
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}
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// ----------------------------------------------------------------------------
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// I/O support.
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// Our version of printf(). Avoids compilation errors that we get
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// with standard printf when attempting to print pointers, etc.
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// (the errors are due to the extra compilation flags, which we
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// want elsewhere).
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void PrintF(const char* format, ...);
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||
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// Our version of fflush.
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void Flush();
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// Read a line of characters after printing the prompt to stdout. The resulting
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// char* needs to be disposed off with DeleteArray by the caller.
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char* ReadLine(const char* prompt);
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// Read and return the raw bytes in a file. the size of the buffer is returned
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// in size.
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// The returned buffer must be freed by the caller.
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byte* ReadBytes(const char* filename, int* size, bool verbose = true);
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// Write size chars from str to the file given by filename.
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// The file is overwritten. Returns the number of chars written.
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int WriteChars(const char* filename,
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const char* str,
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int size,
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bool verbose = true);
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// Write size bytes to the file given by filename.
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// The file is overwritten. Returns the number of bytes written.
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int WriteBytes(const char* filename,
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const byte* bytes,
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int size,
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bool verbose = true);
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||
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// Write the C code
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// const char* <varname> = "<str>";
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// const int <varname>_len = <len>;
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// to the file given by filename. Only the first len chars are written.
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int WriteAsCFile(const char* filename, const char* varname,
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const char* str, int size, bool verbose = true);
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// ----------------------------------------------------------------------------
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||
|
// Miscellaneous
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|
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||
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// A static resource holds a static instance that can be reserved in
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// a local scope using an instance of Access. Attempts to re-reserve
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// the instance will cause an error.
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template <typename T>
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class StaticResource {
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public:
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StaticResource() : is_reserved_(false) {}
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private:
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template <typename S> friend class Access;
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T instance_;
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bool is_reserved_;
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};
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// Locally scoped access to a static resource.
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template <typename T>
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class Access {
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public:
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explicit Access(StaticResource<T>* resource)
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: resource_(resource)
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, instance_(&resource->instance_) {
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ASSERT(!resource->is_reserved_);
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resource->is_reserved_ = true;
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}
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|
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~Access() {
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resource_->is_reserved_ = false;
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resource_ = NULL;
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instance_ = NULL;
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}
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||
|
|
||
|
T* value() { return instance_; }
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||
|
T* operator -> () { return instance_; }
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||
|
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private:
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||
|
StaticResource<T>* resource_;
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|
T* instance_;
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};
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template <typename T>
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class Vector {
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|
public:
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Vector() : start_(NULL), length_(0) {}
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Vector(T* data, int length) : start_(data), length_(length) {
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|
ASSERT(length == 0 || (length > 0 && data != NULL));
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}
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|
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static Vector<T> New(int length) {
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return Vector<T>(NewArray<T>(length), length);
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||
|
}
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|
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||
|
// Returns a vector using the same backing storage as this one,
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||
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// spanning from and including 'from', to but not including 'to'.
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||
|
Vector<T> SubVector(int from, int to) {
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|
ASSERT(from < length_);
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|
ASSERT(to <= length_);
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|
ASSERT(from < to);
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return Vector<T>(start() + from, to - from);
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||
|
}
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||
|
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||
|
// Returns the length of the vector.
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||
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int length() const { return length_; }
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||
|
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// Returns whether or not the vector is empty.
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bool is_empty() const { return length_ == 0; }
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||
|
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||
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// Returns the pointer to the start of the data in the vector.
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||
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T* start() const { return start_; }
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||
|
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||
|
// Access individual vector elements - checks bounds in debug mode.
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||
|
T& operator[](int index) const {
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||
|
ASSERT(0 <= index && index < length_);
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||
|
return start_[index];
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|
}
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||
|
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||
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T& first() { return start_[0]; }
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|
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T& last() { return start_[length_ - 1]; }
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||
|
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||
|
// Returns a clone of this vector with a new backing store.
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||
|
Vector<T> Clone() const {
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|
T* result = NewArray<T>(length_);
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||
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for (int i = 0; i < length_; i++) result[i] = start_[i];
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|
return Vector<T>(result, length_);
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|
}
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||
|
|
||
|
void Sort(int (*cmp)(const T*, const T*)) {
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||
|
typedef int (*RawComparer)(const void*, const void*);
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||
|
qsort(start(),
|
||
|
length(),
|
||
|
sizeof(T),
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|
reinterpret_cast<RawComparer>(cmp));
|
||
|
}
|
||
|
|
||
|
void Sort() {
|
||
|
Sort(PointerValueCompare<T>);
|
||
|
}
|
||
|
|
||
|
// Releases the array underlying this vector. Once disposed the
|
||
|
// vector is empty.
|
||
|
void Dispose() {
|
||
|
if (is_empty()) return;
|
||
|
DeleteArray(start_);
|
||
|
start_ = NULL;
|
||
|
length_ = 0;
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||
|
}
|
||
|
|
||
|
inline Vector<T> operator+(int offset) {
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||
|
ASSERT(offset < length_);
|
||
|
return Vector<T>(start_ + offset, length_ - offset);
|
||
|
}
|
||
|
|
||
|
// Factory method for creating empty vectors.
|
||
|
static Vector<T> empty() { return Vector<T>(NULL, 0); }
|
||
|
|
||
|
private:
|
||
|
T* start_;
|
||
|
int length_;
|
||
|
};
|
||
|
|
||
|
|
||
|
// A temporary assignment sets a (non-local) variable to a value on
|
||
|
// construction and resets it the value on destruction.
|
||
|
template <typename T>
|
||
|
class TempAssign {
|
||
|
public:
|
||
|
TempAssign(T* var, T value): var_(var), old_value_(*var) {
|
||
|
*var = value;
|
||
|
}
|
||
|
|
||
|
~TempAssign() { *var_ = old_value_; }
|
||
|
|
||
|
private:
|
||
|
T* var_;
|
||
|
T old_value_;
|
||
|
};
|
||
|
|
||
|
|
||
|
template <typename T, int kSize>
|
||
|
class EmbeddedVector : public Vector<T> {
|
||
|
public:
|
||
|
EmbeddedVector() : Vector<T>(buffer_, kSize) { }
|
||
|
private:
|
||
|
T buffer_[kSize];
|
||
|
};
|
||
|
|
||
|
|
||
|
inline Vector<const char> CStrVector(const char* data) {
|
||
|
return Vector<const char>(data, strlen(data));
|
||
|
}
|
||
|
|
||
|
inline Vector<char> MutableCStrVector(char* data) {
|
||
|
return Vector<char>(data, strlen(data));
|
||
|
}
|
||
|
|
||
|
inline Vector<char> MutableCStrVector(char* data, int max) {
|
||
|
int length = strlen(data);
|
||
|
return Vector<char>(data, (length < max) ? length : max);
|
||
|
}
|
||
|
|
||
|
template <typename T>
|
||
|
inline Vector< Handle<Object> > HandleVector(v8::internal::Handle<T>* elms,
|
||
|
int length) {
|
||
|
return Vector< Handle<Object> >(
|
||
|
reinterpret_cast<v8::internal::Handle<Object>*>(elms), length);
|
||
|
}
|
||
|
|
||
|
|
||
|
// Simple support to read a file into a 0-terminated C-string.
|
||
|
// The returned buffer must be freed by the caller.
|
||
|
// On return, *exits tells whether the file existed.
|
||
|
Vector<const char> ReadFile(const char* filename,
|
||
|
bool* exists,
|
||
|
bool verbose = true);
|
||
|
|
||
|
|
||
|
// Simple wrapper that allows an ExternalString to refer to a
|
||
|
// Vector<const char>. Doesn't assume ownership of the data.
|
||
|
class AsciiStringAdapter: public v8::String::ExternalAsciiStringResource {
|
||
|
public:
|
||
|
explicit AsciiStringAdapter(Vector<const char> data) : data_(data) {}
|
||
|
|
||
|
virtual const char* data() const { return data_.start(); }
|
||
|
|
||
|
virtual size_t length() const { return data_.length(); }
|
||
|
|
||
|
private:
|
||
|
Vector<const char> data_;
|
||
|
};
|
||
|
|
||
|
|
||
|
// Helper class for building result strings in a character buffer. The
|
||
|
// purpose of the class is to use safe operations that checks the
|
||
|
// buffer bounds on all operations in debug mode.
|
||
|
class StringBuilder {
|
||
|
public:
|
||
|
// Create a string builder with a buffer of the given size. The
|
||
|
// buffer is allocated through NewArray<char> and must be
|
||
|
// deallocated by the caller of Finalize().
|
||
|
explicit StringBuilder(int size);
|
||
|
|
||
|
StringBuilder(char* buffer, int size)
|
||
|
: buffer_(buffer, size), position_(0) { }
|
||
|
|
||
|
~StringBuilder() { if (!is_finalized()) Finalize(); }
|
||
|
|
||
|
int size() const { return buffer_.length(); }
|
||
|
|
||
|
// Get the current position in the builder.
|
||
|
int position() const {
|
||
|
ASSERT(!is_finalized());
|
||
|
return position_;
|
||
|
}
|
||
|
|
||
|
// Reset the position.
|
||
|
void Reset() { position_ = 0; }
|
||
|
|
||
|
// Add a single character to the builder. It is not allowed to add
|
||
|
// 0-characters; use the Finalize() method to terminate the string
|
||
|
// instead.
|
||
|
void AddCharacter(char c) {
|
||
|
ASSERT(c != '\0');
|
||
|
ASSERT(!is_finalized() && position_ < buffer_.length());
|
||
|
buffer_[position_++] = c;
|
||
|
}
|
||
|
|
||
|
// Add an entire string to the builder. Uses strlen() internally to
|
||
|
// compute the length of the input string.
|
||
|
void AddString(const char* s);
|
||
|
|
||
|
// Add the first 'n' characters of the given string 's' to the
|
||
|
// builder. The input string must have enough characters.
|
||
|
void AddSubstring(const char* s, int n);
|
||
|
|
||
|
// Add formatted contents to the builder just like printf().
|
||
|
void AddFormatted(const char* format, ...);
|
||
|
|
||
|
// Add character padding to the builder. If count is non-positive,
|
||
|
// nothing is added to the builder.
|
||
|
void AddPadding(char c, int count);
|
||
|
|
||
|
// Finalize the string by 0-terminating it and returning the buffer.
|
||
|
char* Finalize();
|
||
|
|
||
|
private:
|
||
|
Vector<char> buffer_;
|
||
|
int position_;
|
||
|
|
||
|
bool is_finalized() const { return position_ < 0; }
|
||
|
|
||
|
DISALLOW_IMPLICIT_CONSTRUCTORS(StringBuilder);
|
||
|
};
|
||
|
|
||
|
|
||
|
// Copy from ASCII/16bit chars to ASCII/16bit chars.
|
||
|
template <typename sourcechar, typename sinkchar>
|
||
|
static inline void CopyChars(sinkchar* dest, const sourcechar* src, int chars) {
|
||
|
sinkchar* limit = dest + chars;
|
||
|
#ifdef CAN_READ_UNALIGNED
|
||
|
if (sizeof(*dest) == sizeof(*src)) {
|
||
|
// Number of characters in a uint32_t.
|
||
|
static const int kStepSize = sizeof(uint32_t) / sizeof(*dest); // NOLINT
|
||
|
while (dest <= limit - kStepSize) {
|
||
|
*reinterpret_cast<uint32_t*>(dest) =
|
||
|
*reinterpret_cast<const uint32_t*>(src);
|
||
|
dest += kStepSize;
|
||
|
src += kStepSize;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
while (dest < limit) {
|
||
|
*dest++ = static_cast<sinkchar>(*src++);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
} } // namespace v8::internal
|
||
|
|
||
|
#endif // V8_UTILS_H_
|