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207 lines
6.1 KiB
207 lines
6.1 KiB
16 years ago
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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_VIRTUAL_FRAME_H_
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#define V8_VIRTUAL_FRAME_H_
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#include "macro-assembler.h"
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namespace v8 { namespace internal {
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// -------------------------------------------------------------------------
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// Virtual frame elements
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//
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// The internal elements of the virtual frames. There are several kinds of
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// elements:
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// * Invalid: elements that are uninitialized or not actually part
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// of the virtual frame. They should not be read.
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// * Memory: an element that resides in the actual frame. Its address is
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// given by its position in the virtual frame.
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// * Register: an element that resides in a register.
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// * Constant: an element whose value is known at compile time.
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class FrameElement BASE_EMBEDDED {
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public:
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enum SyncFlag {
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NOT_SYNCED,
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SYNCED
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};
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// The default constructor creates an invalid frame element.
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FrameElement()
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: static_type_(), type_(INVALID), copied_(false), synced_(false) {
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data_.reg_ = no_reg;
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}
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// Factory function to construct an invalid frame element.
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static FrameElement InvalidElement() {
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FrameElement result;
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return result;
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}
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// Factory function to construct an in-memory frame element.
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static FrameElement MemoryElement() {
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FrameElement result(MEMORY, no_reg, SYNCED);
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return result;
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}
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// Factory function to construct an in-register frame element.
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static FrameElement RegisterElement(Register reg,
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SyncFlag is_synced,
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StaticType static_type = StaticType()) {
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return FrameElement(REGISTER, reg, is_synced, static_type);
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}
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// Factory function to construct a frame element whose value is known at
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// compile time.
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static FrameElement ConstantElement(Handle<Object> value,
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SyncFlag is_synced) {
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FrameElement result(value, is_synced);
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return result;
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}
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bool is_synced() const { return synced_; }
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void set_sync() {
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ASSERT(type() != MEMORY);
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synced_ = true;
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}
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void clear_sync() {
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ASSERT(type() != MEMORY);
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synced_ = false;
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}
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bool is_valid() const { return type() != INVALID; }
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bool is_memory() const { return type() == MEMORY; }
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bool is_register() const { return type() == REGISTER; }
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bool is_constant() const { return type() == CONSTANT; }
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bool is_copy() const { return type() == COPY; }
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bool is_copied() const { return copied_; }
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void set_copied() { copied_ = true; }
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void clear_copied() { copied_ = false; }
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Register reg() const {
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ASSERT(is_register());
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return data_.reg_;
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}
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Handle<Object> handle() const {
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ASSERT(is_constant());
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return Handle<Object>(data_.handle_);
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}
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int index() const {
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ASSERT(is_copy());
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return data_.index_;
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}
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bool Equals(FrameElement other);
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StaticType static_type() { return static_type_; }
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void set_static_type(StaticType static_type) {
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// TODO(lrn): If it's s copy, it would be better to update the real one,
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// but we can't from here. The caller must handle this.
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static_type_ = static_type;
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}
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private:
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enum Type {
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INVALID,
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MEMORY,
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REGISTER,
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CONSTANT,
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COPY
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};
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Type type() const { return static_cast<Type>(type_); }
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StaticType static_type_;
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// The element's type.
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byte type_;
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bool copied_;
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// The element's dirty-bit. The dirty bit can be cleared
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// for non-memory elements to indicate that the element agrees with
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// the value in memory in the actual frame.
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bool synced_;
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union {
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Register reg_;
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Object** handle_;
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int index_;
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} data_;
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// Used to construct memory and register elements.
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FrameElement(Type type, Register reg, SyncFlag is_synced)
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: static_type_(),
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type_(type),
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copied_(false),
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synced_(is_synced != NOT_SYNCED) {
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data_.reg_ = reg;
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}
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FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType stype)
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: static_type_(stype),
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type_(type),
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copied_(false),
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synced_(is_synced != NOT_SYNCED) {
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data_.reg_ = reg;
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}
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// Used to construct constant elements.
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FrameElement(Handle<Object> value, SyncFlag is_synced)
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: static_type_(StaticType::TypeOf(*value)),
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type_(CONSTANT),
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copied_(false),
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synced_(is_synced != NOT_SYNCED) {
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data_.handle_ = value.location();
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}
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void set_index(int new_index) {
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ASSERT(is_copy());
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data_.index_ = new_index;
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}
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friend class VirtualFrame;
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};
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} } // namespace v8::internal
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#ifdef ARM
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#include "virtual-frame-arm.h"
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#else // ia32
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#include "virtual-frame-ia32.h"
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#endif
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#endif // V8_VIRTUAL_FRAME_H_
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