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// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_VIRTUAL_FRAME_H_
#define V8_VIRTUAL_FRAME_H_
#include "macro-assembler.h"
namespace v8 { namespace internal {
// -------------------------------------------------------------------------
// Virtual frame elements
//
// The internal elements of the virtual frames. There are several kinds of
// elements:
// * Invalid: elements that are uninitialized or not actually part
// of the virtual frame. They should not be read.
// * Memory: an element that resides in the actual frame. Its address is
// given by its position in the virtual frame.
// * Register: an element that resides in a register.
// * Constant: an element whose value is known at compile time.
class FrameElement BASE_EMBEDDED {
public:
enum SyncFlag {
NOT_SYNCED,
SYNCED
};
// The default constructor creates an invalid frame element.
FrameElement()
: static_type_(), type_(INVALID), copied_(false), synced_(false) {
data_.reg_ = no_reg;
}
// Factory function to construct an invalid frame element.
static FrameElement InvalidElement() {
FrameElement result;
return result;
}
// Factory function to construct an in-memory frame element.
static FrameElement MemoryElement() {
FrameElement result(MEMORY, no_reg, SYNCED);
return result;
}
// Factory function to construct an in-register frame element.
static FrameElement RegisterElement(Register reg,
SyncFlag is_synced,
StaticType static_type = StaticType()) {
return FrameElement(REGISTER, reg, is_synced, static_type);
}
// Factory function to construct a frame element whose value is known at
// compile time.
static FrameElement ConstantElement(Handle<Object> value,
SyncFlag is_synced) {
FrameElement result(value, is_synced);
return result;
}
bool is_synced() const { return synced_; }
void set_sync() {
ASSERT(type() != MEMORY);
synced_ = true;
}
void clear_sync() {
ASSERT(type() != MEMORY);
synced_ = false;
}
bool is_valid() const { return type() != INVALID; }
bool is_memory() const { return type() == MEMORY; }
bool is_register() const { return type() == REGISTER; }
bool is_constant() const { return type() == CONSTANT; }
bool is_copy() const { return type() == COPY; }
bool is_copied() const { return copied_; }
void set_copied() { copied_ = true; }
void clear_copied() { copied_ = false; }
Register reg() const {
ASSERT(is_register());
return data_.reg_;
}
Handle<Object> handle() const {
ASSERT(is_constant());
return Handle<Object>(data_.handle_);
}
int index() const {
ASSERT(is_copy());
return data_.index_;
}
bool Equals(FrameElement other);
StaticType static_type() { return static_type_; }
void set_static_type(StaticType static_type) {
// TODO(lrn): If it's s copy, it would be better to update the real one,
// but we can't from here. The caller must handle this.
static_type_ = static_type;
}
private:
enum Type {
INVALID,
MEMORY,
REGISTER,
CONSTANT,
COPY
};
Type type() const { return static_cast<Type>(type_); }
StaticType static_type_;
// The element's type.
byte type_;
bool copied_;
// The element's dirty-bit. The dirty bit can be cleared
// for non-memory elements to indicate that the element agrees with
// the value in memory in the actual frame.
bool synced_;
union {
Register reg_;
Object** handle_;
int index_;
} data_;
// Used to construct memory and register elements.
FrameElement(Type type, Register reg, SyncFlag is_synced)
: static_type_(),
type_(type),
copied_(false),
synced_(is_synced != NOT_SYNCED) {
data_.reg_ = reg;
}
FrameElement(Type type, Register reg, SyncFlag is_synced, StaticType stype)
: static_type_(stype),
type_(type),
copied_(false),
synced_(is_synced != NOT_SYNCED) {
data_.reg_ = reg;
}
// Used to construct constant elements.
FrameElement(Handle<Object> value, SyncFlag is_synced)
: static_type_(StaticType::TypeOf(*value)),
type_(CONSTANT),
copied_(false),
synced_(is_synced != NOT_SYNCED) {
data_.handle_ = value.location();
}
void set_index(int new_index) {
ASSERT(is_copy());
data_.index_ = new_index;
}
friend class VirtualFrame;
};
} } // namespace v8::internal
#ifdef ARM
#include "virtual-frame-arm.h"
#else // ia32
#include "virtual-frame-ia32.h"
#endif
#endif // V8_VIRTUAL_FRAME_H_