|
|
|
// In this benchmark, we connect a client to the server, and write
|
|
|
|
// as many bytes as we can in the specified time (default = 10s)
|
|
|
|
|
|
|
|
var common = require('../common.js');
|
|
|
|
|
|
|
|
// if there are dur=N and len=N args, then
|
|
|
|
// run the function with those settings.
|
|
|
|
// if not, then queue up a bunch of child processes.
|
|
|
|
var bench = common.createBenchmark(main, {
|
|
|
|
len: [102400, 1024 * 1024 * 16],
|
|
|
|
type: ['utf', 'asc', 'buf'],
|
|
|
|
dur: [5]
|
|
|
|
});
|
|
|
|
|
|
|
|
var TCP = process.binding('tcp_wrap').TCP;
|
|
|
|
var PORT = common.PORT;
|
|
|
|
|
|
|
|
var dur;
|
|
|
|
var len;
|
|
|
|
var type;
|
|
|
|
|
|
|
|
function main(conf) {
|
|
|
|
dur = +conf.dur;
|
|
|
|
len = +conf.len;
|
|
|
|
type = conf.type;
|
|
|
|
server();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function fail(syscall) {
|
|
|
|
var e = new Error(syscall + ' ' + errno);
|
|
|
|
e.errno = e.code = errno;
|
|
|
|
e.syscall = syscall;
|
|
|
|
throw e;
|
|
|
|
}
|
|
|
|
|
|
|
|
function server() {
|
|
|
|
var serverHandle = new TCP();
|
|
|
|
var r = serverHandle.bind('127.0.0.1', PORT);
|
|
|
|
if (r)
|
|
|
|
fail('bind');
|
|
|
|
|
|
|
|
var r = serverHandle.listen(511);
|
|
|
|
if (r)
|
|
|
|
fail('listen');
|
|
|
|
|
|
|
|
serverHandle.onconnection = function(clientHandle) {
|
|
|
|
if (!clientHandle)
|
|
|
|
fail('connect');
|
|
|
|
|
|
|
|
var chunk;
|
|
|
|
switch (type) {
|
|
|
|
case 'buf':
|
|
|
|
chunk = new Buffer(len);
|
|
|
|
chunk.fill('x');
|
|
|
|
break;
|
|
|
|
case 'utf':
|
|
|
|
chunk = new Array(len / 2 + 1).join('ü');
|
|
|
|
break;
|
|
|
|
case 'asc':
|
|
|
|
chunk = new Array(len + 1).join('x');
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
throw new Error('invalid type: ' + type);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
clientHandle.readStart();
|
|
|
|
|
|
|
|
while (clientHandle.writeQueueSize === 0)
|
|
|
|
write();
|
|
|
|
|
|
|
|
function write() {
|
|
|
|
var writeReq
|
|
|
|
switch (type) {
|
|
|
|
case 'buf':
|
|
|
|
writeReq = clientHandle.writeBuffer(chunk);
|
|
|
|
break;
|
|
|
|
case 'utf':
|
|
|
|
writeReq = clientHandle.writeUtf8String(chunk);
|
|
|
|
break;
|
|
|
|
case 'asc':
|
|
|
|
writeReq = clientHandle.writeAsciiString(chunk);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!writeReq)
|
|
|
|
fail('write');
|
|
|
|
|
|
|
|
writeReq.oncomplete = afterWrite;
|
|
|
|
}
|
|
|
|
|
|
|
|
function afterWrite(status, handle, req) {
|
|
|
|
if (status)
|
|
|
|
fail('write');
|
|
|
|
|
|
|
|
while (clientHandle.writeQueueSize === 0)
|
|
|
|
write();
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
client();
|
|
|
|
}
|
|
|
|
|
|
|
|
function client() {
|
|
|
|
var clientHandle = new TCP();
|
|
|
|
var connectReq = clientHandle.connect('127.0.0.1', PORT);
|
|
|
|
|
|
|
|
if (!connectReq)
|
|
|
|
fail('connect');
|
|
|
|
|
|
|
|
connectReq.oncomplete = function() {
|
|
|
|
var bytes = 0;
|
|
|
|
clientHandle.onread = function(buffer, offset, length) {
|
|
|
|
// we're not expecting to ever get an EOF from the client.
|
|
|
|
// just lots of data forever.
|
|
|
|
if (!buffer)
|
|
|
|
fail('read');
|
|
|
|
|
|
|
|
// don't slice the buffer. the point of this is to isolate, not
|
|
|
|
// simulate real traffic.
|
|
|
|
// var chunk = buffer.slice(offset, offset + length);
|
|
|
|
bytes += length;
|
|
|
|
};
|
|
|
|
|
|
|
|
clientHandle.readStart();
|
|
|
|
|
|
|
|
// the meat of the benchmark is right here:
|
|
|
|
bench.start();
|
|
|
|
|
|
|
|
setTimeout(function() {
|
|
|
|
// report in Gb/sec
|
|
|
|
bench.end((bytes * 8) / (1024 * 1024 * 1024));
|
|
|
|
}, dur * 1000);
|
|
|
|
};
|
|
|
|
}
|