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# Domain
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Stability: 2 - Unstable
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Domains provide a way to handle multiple different IO operations as a
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single group. If any of the event emitters or callbacks registered to a
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domain emit an `error` event, or throw an error, then the domain object
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will be notified, rather than losing the context of the error in the
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`process.on('uncaughtException')` handler, or causing the program to
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exit with an error code.
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This feature is new in Node version 0.8. It is a first pass, and is
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expected to change significantly in future versions. Please use it and
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provide feedback.
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Due to their experimental nature, the Domains features are disabled unless
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the `domain` module is loaded at least once. No domains are created or
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registered by default. This is by design, to prevent adverse effects on
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current programs. It is expected to be enabled by default in future
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Node.js versions.
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## Additions to Error objects
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<!-- type=misc -->
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Any time an Error object is routed through a domain, a few extra fields
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are added to it.
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* `error.domain` The domain that first handled the error.
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* `error.domainEmitter` The event emitter that emitted an 'error' event
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with the error object.
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* `error.domainBound` The callback function which was bound to the
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domain, and passed an error as its first argument.
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* `error.domainThrown` A boolean indicating whether the error was
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thrown, emitted, or passed to a bound callback function.
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## Implicit Binding
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<!--type=misc-->
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If domains are in use, then all new EventEmitter objects (including
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Stream objects, requests, responses, etc.) will be implicitly bound to
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the active domain at the time of their creation.
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Additionally, callbacks passed to lowlevel event loop requests (such as
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to fs.open, or other callback-taking methods) will automatically be
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bound to the active domain. If they throw, then the domain will catch
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the error.
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In order to prevent excessive memory usage, Domain objects themselves
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are not implicitly added as children of the active domain. If they
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were, then it would be too easy to prevent request and response objects
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from being properly garbage collected.
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If you *want* to nest Domain objects as children of a parent Domain,
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then you must explicitly add them, and then dispose of them later.
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Implicit binding routes thrown errors and `'error'` events to the
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Domain's `error` event, but does not register the EventEmitter on the
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Domain, so `domain.dispose()` will not shut down the EventEmitter.
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Implicit binding only takes care of thrown errors and `'error'` events.
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## Explicit Binding
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<!--type=misc-->
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Sometimes, the domain in use is not the one that ought to be used for a
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specific event emitter. Or, the event emitter could have been created
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in the context of one domain, but ought to instead be bound to some
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other domain.
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For example, there could be one domain in use for an HTTP server, but
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perhaps we would like to have a separate domain to use for each request.
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That is possible via explicit binding.
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For example:
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```
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// create a top-level domain for the server
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var serverDomain = domain.create();
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serverDomain.run(function() {
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// server is created in the scope of serverDomain
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http.createServer(function(req, res) {
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// req and res are also created in the scope of serverDomain
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// however, we'd prefer to have a separate domain for each request.
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// create it first thing, and add req and res to it.
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var reqd = domain.create();
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reqd.add(req);
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reqd.add(res);
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reqd.on('error', function(er) {
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console.error('Error', er, req.url);
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try {
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res.writeHead(500);
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res.end('Error occurred, sorry.');
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res.on('close', function() {
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// forcibly shut down any other things added to this domain
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reqd.dispose();
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});
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} catch (er) {
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console.error('Error sending 500', er, req.url);
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// tried our best. clean up anything remaining.
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reqd.dispose();
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}
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});
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}).listen(1337);
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});
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```
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## domain.create()
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* return: {Domain}
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Returns a new Domain object.
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## Class: Domain
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The Domain class encapsulates the functionality of routing errors and
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uncaught exceptions to the active Domain object.
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Domain is a child class of [EventEmitter][]. To handle the errors that it
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catches, listen to its `error` event.
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### domain.run(fn)
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* `fn` {Function}
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Run the supplied function in the context of the domain, implicitly
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binding all event emitters, timers, and lowlevel requests that are
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created in that context.
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This is the most basic way to use a domain.
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Example:
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```
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var d = domain.create();
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d.on('error', function(er) {
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console.error('Caught error!', er);
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});
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d.run(function() {
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process.nextTick(function() {
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setTimeout(function() { // simulating some various async stuff
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fs.open('non-existent file', 'r', function(er, fd) {
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if (er) throw er;
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// proceed...
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});
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}, 100);
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});
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});
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```
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In this example, the `d.on('error')` handler will be triggered, rather
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than crashing the program.
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### domain.members
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* {Array}
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An array of timers and event emitters that have been explicitly added
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to the domain.
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### domain.add(emitter)
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* `emitter` {EventEmitter | Timer} emitter or timer to be added to the domain
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Explicitly adds an emitter to the domain. If any event handlers called by
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the emitter throw an error, or if the emitter emits an `error` event, it
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will be routed to the domain's `error` event, just like with implicit
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binding.
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This also works with timers that are returned from `setInterval` and
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`setTimeout`. If their callback function throws, it will be caught by
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the domain 'error' handler.
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If the Timer or EventEmitter was already bound to a domain, it is removed
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from that one, and bound to this one instead.
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### domain.remove(emitter)
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* `emitter` {EventEmitter | Timer} emitter or timer to be removed from the domain
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The opposite of `domain.add(emitter)`. Removes domain handling from the
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specified emitter.
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### domain.bind(callback)
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* `callback` {Function} The callback function
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* return: {Function} The bound function
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The returned function will be a wrapper around the supplied callback
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function. When the returned function is called, any errors that are
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thrown will be routed to the domain's `error` event.
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#### Example
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var d = domain.create();
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function readSomeFile(filename, cb) {
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fs.readFile(filename, 'utf8', d.bind(function(er, data) {
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// if this throws, it will also be passed to the domain
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return cb(er, data ? JSON.parse(data) : null);
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}));
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}
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d.on('error', function(er) {
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// an error occurred somewhere.
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// if we throw it now, it will crash the program
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// with the normal line number and stack message.
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});
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### domain.intercept(callback)
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* `callback` {Function} The callback function
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* return: {Function} The intercepted function
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This method is almost identical to `domain.bind(callback)`. However, in
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addition to catching thrown errors, it will also intercept `Error`
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objects sent as the first argument to the function.
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In this way, the common `if (er) return callback(er);` pattern can be replaced
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with a single error handler in a single place.
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#### Example
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var d = domain.create();
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function readSomeFile(filename, cb) {
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fs.readFile(filename, 'utf8', d.intercept(function(data) {
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// note, the first argument is never passed to the
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// callback since it is assumed to be the 'Error' argument
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// and thus intercepted by the domain.
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// if this throws, it will also be passed to the domain
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// so the error-handling logic can be moved to the 'error'
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// event on the domain instead of being repeated throughout
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// the program.
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return cb(null, JSON.parse(data));
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}));
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}
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d.on('error', function(er) {
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// an error occurred somewhere.
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// if we throw it now, it will crash the program
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// with the normal line number and stack message.
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});
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### domain.dispose()
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The dispose method destroys a domain, and makes a best effort attempt to
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clean up any and all IO that is associated with the domain. Streams are
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aborted, ended, closed, and/or destroyed. Timers are cleared.
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Explicitly bound callbacks are no longer called. Any error events that
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are raised as a result of this are ignored.
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The intention of calling `dispose` is generally to prevent cascading
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errors when a critical part of the Domain context is found to be in an
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error state.
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Once the domain is disposed the `dispose` event will emit.
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Note that IO might still be performed. However, to the highest degree
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possible, once a domain is disposed, further errors from the emitters in
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that set will be ignored. So, even if some remaining actions are still
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in flight, Node.js will not communicate further about them.
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[EventEmitter]: events.html#events_class_events_eventemitter
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