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var Timer = process.binding('timer').Timer;
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var assert = process.assert;
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/*
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* To enable debug statements for the timers do NODE_DEBUG=8 ./node script.js
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*/
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var debugLevel = parseInt(process.env.NODE_DEBUG, 16);
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var debug;
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if (debugLevel & 0x8) {
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debug = function() { require('util').error.apply(this, arguments); };
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} else {
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debug = function() { };
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}
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// IDLE TIMEOUTS
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//
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// Because often many sockets will have the same idle timeout we will not
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// use one timeout watcher per item. It is too much overhead. Instead
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// we'll use a single watcher for all sockets with the same timeout value
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// and a linked list. This technique is described in the libev manual:
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// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
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// Object containing all lists, timers
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// key = time in milliseconds
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// value = list
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var lists = {};
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// show the most idle item
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function peek(list) {
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if (list._idlePrev == list) return null;
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return list._idlePrev;
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}
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// remove the most idle item from the list
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function shift(list) {
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var first = list._idlePrev;
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remove(first);
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return first;
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}
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// remove a item from its list
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function remove(item) {
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item._idleNext._idlePrev = item._idlePrev;
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item._idlePrev._idleNext = item._idleNext;
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}
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// remove a item from its list and place at the end.
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function append(list, item) {
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item._idleNext = list._idleNext;
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list._idleNext._idlePrev = item;
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item._idlePrev = list;
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list._idleNext = item;
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}
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// the main function - creates lists on demand and the watchers associated
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// with them.
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function insert(item, msecs) {
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item._idleStart = new Date();
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item._idleTimeout = msecs;
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if (msecs < 0) return;
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var list;
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if (lists[msecs]) {
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list = lists[msecs];
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} else {
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list = new Timer();
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list._idleNext = list;
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list._idlePrev = list;
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lists[msecs] = list;
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list.callback = function() {
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debug('timeout callback ' + msecs);
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// TODO - don't stop and start the watcher all the time.
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// just set its repeat
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var now = new Date();
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debug('now: ' + now);
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var first;
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while (first = peek(list)) {
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var diff = now - first._idleStart;
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if (diff + 1 < msecs) {
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list.again(msecs - diff);
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debug(msecs + ' list wait because diff is ' + diff);
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return;
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} else {
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remove(first);
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assert(first !== peek(list));
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if (first._onTimeout) first._onTimeout();
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}
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}
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debug(msecs + ' list empty');
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assert(list._idleNext === list); // list is empty
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list.stop();
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};
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}
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if (list._idleNext === list) {
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// if empty (re)start the timer
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list.again(msecs);
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}
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append(list, item);
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assert(list._idleNext !== list); // list is not empty
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}
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var unenroll = exports.unenroll = function(item) {
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if (item._idleNext) {
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remove(item);
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var list = lists[item._idleTimeout];
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// if empty then stop the watcher
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//debug('unenroll');
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if (list && list._idlePrev == list) {
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//debug('unenroll: list empty');
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list.stop();
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}
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}
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};
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// Does not start the time, just sets up the members needed.
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exports.enroll = function(item, msecs) {
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// if this item was already in a list somewhere
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// then we should unenroll it from that
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if (item._idleNext) unenroll(item);
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item._idleTimeout = msecs;
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item._idleNext = item;
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|
item._idlePrev = item;
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};
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|
// call this whenever the item is active (not idle)
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|
// it will reset its timeout.
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|
exports.active = function(item) {
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|
var msecs = item._idleTimeout;
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if (msecs >= 0) {
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var list = lists[msecs];
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if (item._idleNext == item) {
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insert(item, msecs);
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|
} else {
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// inline append
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|
item._idleStart = new Date();
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item._idleNext._idlePrev = item._idlePrev;
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item._idlePrev._idleNext = item._idleNext;
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item._idleNext = list._idleNext;
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item._idleNext._idlePrev = item;
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item._idlePrev = list;
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|
list._idleNext = item;
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|
|
}
|
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|
|
}
|
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|
|
};
|
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|
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|
|
|
|
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|
|
/*
|
|
|
|
* DOM-style timers
|
|
|
|
*/
|
|
|
|
|
|
|
|
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|
|
exports.setTimeout = function(callback, after) {
|
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|
|
var timer;
|
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|
|
|
|
|
|
if (after <= 0) {
|
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|
|
// Use the slow case for after == 0
|
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|
|
timer = new Timer();
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|
timer.callback = callback;
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|
|
} else {
|
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|
|
timer = { _idleTimeout: after, _onTimeout: callback };
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|
|
timer._idlePrev = timer;
|
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|
|
timer._idleNext = timer;
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|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Sometimes setTimeout is called with arguments, EG
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|
|
|
*
|
|
|
|
* setTimeout(callback, 2000, "hello", "world")
|
|
|
|
*
|
|
|
|
* If that's the case we need to call the callback with
|
|
|
|
* those args. The overhead of an extra closure is not
|
|
|
|
* desired in the normal case.
|
|
|
|
*/
|
|
|
|
if (arguments.length > 2) {
|
|
|
|
var args = Array.prototype.slice.call(arguments, 2);
|
|
|
|
var c = function() {
|
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|
|
callback.apply(timer, args);
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|
|
};
|
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|
|
if (timer instanceof Timer) {
|
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|
|
timer.callback = c;
|
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|
|
} else {
|
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|
|
timer._onTimeout = c;
|
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|
|
}
|
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|
|
}
|
|
|
|
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|
|
|
if (timer instanceof Timer) {
|
|
|
|
timer.start(0, 0);
|
|
|
|
} else {
|
|
|
|
exports.active(timer);
|
|
|
|
}
|
|
|
|
|
|
|
|
return timer;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
exports.clearTimeout = function(timer) {
|
|
|
|
if (timer && (timer.callback || timer._onTimeout)) {
|
|
|
|
timer.callback = timer._onTimeout = null;
|
|
|
|
exports.unenroll(timer);
|
|
|
|
if (timer instanceof Timer) timer.stop(); // for after === 0
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
exports.setInterval = function(callback, repeat) {
|
|
|
|
var timer = new Timer();
|
|
|
|
|
|
|
|
if (arguments.length > 2) {
|
|
|
|
var args = Array.prototype.slice.call(arguments, 2);
|
|
|
|
timer.callback = function() {
|
|
|
|
callback.apply(timer, args);
|
|
|
|
};
|
|
|
|
} else {
|
|
|
|
timer.callback = callback;
|
|
|
|
}
|
|
|
|
|
|
|
|
timer.start(repeat, repeat ? repeat : 1);
|
|
|
|
return timer;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
exports.clearInterval = function(timer) {
|
|
|
|
if (timer instanceof Timer) {
|
|
|
|
timer.callback = null;
|
|
|
|
timer.stop();
|
|
|
|
}
|
|
|
|
};
|