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// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "disassembler.h"
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#include "factory.h"
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#include "arm/simulator-arm.h"
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#include "arm/assembler-arm-inl.h"
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#include "cctest.h"
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using namespace v8::internal;
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// Define these function prototypes to match JSEntryFunction in execution.cc.
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typedef Object* (*F1)(int x, int p1, int p2, int p3, int p4);
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typedef Object* (*F2)(int x, int y, int p2, int p3, int p4);
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typedef Object* (*F3)(void* p, int p1, int p2, int p3, int p4);
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static v8::Persistent<v8::Context> env;
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// The test framework does not accept flags on the command line, so we set them
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static void InitializeVM() {
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// disable compilation of natives by specifying an empty natives file
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FLAG_natives_file = "";
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// enable generation of comments
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FLAG_debug_code = true;
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if (env.IsEmpty()) {
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env = v8::Context::New();
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}
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}
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#define __ assm.
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TEST(0) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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__ add(r0, r0, Operand(r1));
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(desc,
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NULL,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()));
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F2 f = FUNCTION_CAST<F2>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 3, 4, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(7, res);
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}
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TEST(1) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(r1, Operand(r0));
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__ mov(r0, Operand(0));
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__ b(&C);
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__ bind(&L);
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__ add(r0, r0, Operand(r1));
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__ sub(r1, r1, Operand(1));
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__ bind(&C);
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__ teq(r1, Operand(0));
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__ b(ne, &L);
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__ mov(pc, Operand(lr));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(desc,
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NULL,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()));
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 100, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(5050, res);
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}
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TEST(2) {
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InitializeVM();
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v8::HandleScope scope;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(r1, Operand(r0));
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__ mov(r0, Operand(1));
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__ b(&C);
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__ bind(&L);
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__ mul(r0, r1, r0);
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__ sub(r1, r1, Operand(1));
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__ bind(&C);
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__ teq(r1, Operand(0));
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__ b(ne, &L);
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__ mov(pc, Operand(lr));
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// some relocated stuff here, not executed
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__ RecordComment("dead code, just testing relocations");
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__ mov(r0, Operand(Factory::true_value()));
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__ RecordComment("dead code, just testing immediate operands");
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__ mov(r0, Operand(-1));
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__ mov(r0, Operand(0xFF000000));
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__ mov(r0, Operand(0xF0F0F0F0));
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__ mov(r0, Operand(0xFFF0FFFF));
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(desc,
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NULL,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()));
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F1 f = FUNCTION_CAST<F1>(Code::cast(code)->entry());
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, 10, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(3628800, res);
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}
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TEST(3) {
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InitializeVM();
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v8::HandleScope scope;
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typedef struct {
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int i;
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char c;
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int16_t s;
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} T;
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T t;
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Assembler assm(NULL, 0);
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Label L, C;
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__ mov(ip, Operand(sp));
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__ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
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__ sub(fp, ip, Operand(4));
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__ mov(r4, Operand(r0));
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__ ldr(r0, MemOperand(r4, OFFSET_OF(T, i)));
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__ mov(r2, Operand(r0, ASR, 1));
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__ str(r2, MemOperand(r4, OFFSET_OF(T, i)));
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__ ldrsb(r2, MemOperand(r4, OFFSET_OF(T, c)));
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__ add(r0, r2, Operand(r0));
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__ mov(r2, Operand(r2, LSL, 2));
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__ strb(r2, MemOperand(r4, OFFSET_OF(T, c)));
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__ ldrsh(r2, MemOperand(r4, OFFSET_OF(T, s)));
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__ add(r0, r2, Operand(r0));
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__ mov(r2, Operand(r2, ASR, 3));
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__ strh(r2, MemOperand(r4, OFFSET_OF(T, s)));
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__ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(desc,
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NULL,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()));
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
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t.i = 100000;
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t.c = 10;
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t.s = 1000;
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int res = reinterpret_cast<int>(CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0));
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::printf("f() = %d\n", res);
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CHECK_EQ(101010, res);
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CHECK_EQ(100000/2, t.i);
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CHECK_EQ(10*4, t.c);
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CHECK_EQ(1000/8, t.s);
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}
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TEST(4) {
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// Test the VFP floating point instructions.
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InitializeVM();
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v8::HandleScope scope;
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typedef struct {
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double a;
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double b;
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double c;
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} T;
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T t;
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// Create a function that accepts &t, and loads, manipulates, and stores
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// the doubles t.a, t.b, and t.c.
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Assembler assm(NULL, 0);
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Label L, C;
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if (CpuFeatures::IsSupported(VFP3)) {
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CpuFeatures::Scope scope(VFP3);
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__ mov(ip, Operand(sp));
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__ stm(db_w, sp, r4.bit() | fp.bit() | lr.bit());
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__ sub(fp, ip, Operand(4));
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__ mov(r4, Operand(r0));
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__ vldr(d6, r4, OFFSET_OF(T, a));
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__ vldr(d7, r4, OFFSET_OF(T, b));
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__ vadd(d5, d6, d7);
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__ vstr(d5, r4, OFFSET_OF(T, c));
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__ vmov(r2, r3, d5);
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__ vmov(d4, r2, r3);
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__ vstr(d4, r4, OFFSET_OF(T, b));
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__ ldm(ia_w, sp, r4.bit() | fp.bit() | pc.bit());
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CodeDesc desc;
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assm.GetCode(&desc);
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Object* code = Heap::CreateCode(desc,
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NULL,
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Code::ComputeFlags(Code::STUB),
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Handle<Object>(Heap::undefined_value()));
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CHECK(code->IsCode());
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#ifdef DEBUG
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Code::cast(code)->Print();
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#endif
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F3 f = FUNCTION_CAST<F3>(Code::cast(code)->entry());
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t.a = 1.5;
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t.b = 2.75;
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t.c = 17.17;
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Object* dummy = CALL_GENERATED_CODE(f, &t, 0, 0, 0, 0);
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USE(dummy);
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CHECK_EQ(4.25, t.c);
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CHECK_EQ(4.25, t.b);
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CHECK_EQ(1.5, t.a);
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}
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}
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#undef __
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