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// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/binary-operator-reducer.h"
#include <algorithm>
#include "src/compiler/common-operator.h"
#include "src/compiler/graph.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/node.h"
#include "src/compiler/node-matchers.h"
#include "src/compiler/node-properties.h"
#include "src/types-inl.h"
namespace v8 {
namespace internal {
namespace compiler {
BinaryOperatorReducer::BinaryOperatorReducer(Editor* editor, Graph* graph,
CommonOperatorBuilder* common,
MachineOperatorBuilder* machine)
: AdvancedReducer(editor),
graph_(graph),
common_(common),
machine_(machine),
dead_(graph->NewNode(common->Dead())) {}
Reduction BinaryOperatorReducer::Reduce(Node* node) {
switch (node->opcode()) {
case IrOpcode::kFloat64Mul:
return ReduceFloat52Mul(node);
case IrOpcode::kFloat64Div:
return ReduceFloat52Div(node);
default:
break;
}
return NoChange();
}
Reduction BinaryOperatorReducer::ReduceFloat52Mul(Node* node) {
if (!machine()->Is64()) return NoChange();
Float64BinopMatcher m(node);
if (!m.left().IsChangeInt32ToFloat64() ||
!m.right().IsChangeInt32ToFloat64()) {
return NoChange();
}
Type* type = NodeProperties::GetType(node);
Type::RangeType* range = type->GetRange();
// JavaScript has 52 bit precision in multiplication
if (range == nullptr || range->Min() < 0.0 ||
range->Max() > 0xFFFFFFFFFFFFFULL) {
return NoChange();
}
Node* mul = graph()->NewNode(machine()->Int64Mul(), m.left().InputAt(0),
m.right().InputAt(0));
Revisit(mul);
Type* range_type = Type::Range(range->Min(), range->Max(), graph()->zone());
// TODO(indutny): Is Type::Number() a proper thing here? It looks like
// every other place is using Type:Internal() for int64 values.
// Should we off-load range propagation to Typer?
NodeProperties::SetType(
mul, Type::Intersect(range_type, Type::Number(), graph()->zone()));
Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), mul);
return Replace(out);
}
Reduction BinaryOperatorReducer::ReduceFloat52Div(Node* node) {
if (!machine()->Is64()) return NoChange();
Float64BinopMatcher m(node);
if (!m.left().IsRoundInt64ToFloat64()) return NoChange();
// Right value should be positive...
if (!m.right().HasValue() || m.right().Value() <= 0) return NoChange();
// ...integer...
int64_t value = static_cast<int64_t>(m.right().Value());
if (value != static_cast<int64_t>(m.right().Value())) return NoChange();
// ...and should be a power of two.
if (!base::bits::IsPowerOfTwo64(value)) return NoChange();
Node* left = m.left().InputAt(0);
Type::RangeType* range = NodeProperties::GetType(left)->GetRange();
// The result should fit into 32bit word
int64_t min = static_cast<int64_t>(range->Min()) / value;
int64_t max = static_cast<int64_t>(range->Max()) / value;
if (min < 0 || max > 0xFFFFFFFLL) {
return NoChange();
}
int64_t shift = WhichPowerOf2_64(static_cast<int64_t>(m.right().Value()));
// Replace division with 64bit right shift
Node* shr =
graph()->NewNode(machine()->Word64Shr(), left,
graph()->NewNode(common()->Int64Constant(shift)));
Revisit(shr);
Node* out = graph()->NewNode(machine()->RoundInt64ToFloat64(), shr);
return Replace(out);
}
Reduction BinaryOperatorReducer::Change(Node* node, Operator const* op,
Node* a) {
node->ReplaceInput(0, a);
node->TrimInputCount(1);
NodeProperties::ChangeOp(node, op);
return Changed(node);
}
} // namespace compiler
} // namespace internal
} // namespace v8