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// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_COMPILER_INTERPRETER_ASSEMBLER_H_
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#define V8_COMPILER_INTERPRETER_ASSEMBLER_H_
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// Clients of this interface shouldn't depend on lots of compiler internals.
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// Do not include anything from src/compiler here!
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#include "src/allocation.h"
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#include "src/base/smart-pointers.h"
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#include "src/builtins.h"
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#include "src/frames.h"
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#include "src/interpreter/bytecodes.h"
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#include "src/runtime/runtime.h"
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#include "src/zone-containers.h"
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namespace v8 {
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namespace internal {
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class CallInterfaceDescriptor;
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class Isolate;
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class Zone;
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namespace compiler {
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class CallDescriptor;
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class Graph;
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class Node;
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class Operator;
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class RawMachineAssembler;
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class Schedule;
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class InterpreterAssembler {
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public:
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InterpreterAssembler(Isolate* isolate, Zone* zone,
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interpreter::Bytecode bytecode);
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virtual ~InterpreterAssembler();
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Handle<Code> GenerateCode();
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// Returns the count immediate for bytecode operand |operand_index| in the
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// current bytecode.
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Node* BytecodeOperandCount(int operand_index);
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// Returns the index immediate for bytecode operand |operand_index| in the
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// current bytecode.
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Node* BytecodeOperandIdx(int operand_index);
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// Returns the Imm8 immediate for bytecode operand |operand_index| in the
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// current bytecode.
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Node* BytecodeOperandImm(int operand_index);
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// Returns the register index for bytecode operand |operand_index| in the
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// current bytecode.
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Node* BytecodeOperandReg(int operand_index);
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// Accumulator.
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Node* GetAccumulator();
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void SetAccumulator(Node* value);
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// Context.
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Node* GetContext();
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void SetContext(Node* value);
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// Loads from and stores to the interpreter register file.
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Node* LoadRegister(interpreter::Register reg);
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Node* LoadRegister(Node* reg_index);
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Node* StoreRegister(Node* value, Node* reg_index);
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// Returns the location in memory of the register |reg_index| in the
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// interpreter register file.
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Node* RegisterLocation(Node* reg_index);
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// Constants.
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Node* Int32Constant(int value);
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Node* IntPtrConstant(intptr_t value);
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Node* NumberConstant(double value);
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Node* HeapConstant(Handle<HeapObject> object);
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Node* BooleanConstant(bool value);
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// Tag and untag Smi values.
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Node* SmiTag(Node* value);
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Node* SmiUntag(Node* value);
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// Basic arithmetic operations.
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Node* IntPtrAdd(Node* a, Node* b);
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Node* IntPtrSub(Node* a, Node* b);
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Node* WordShl(Node* value, int shift);
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// Load constant at |index| in the constant pool.
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Node* LoadConstantPoolEntry(Node* index);
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// Load an element from a fixed array on the heap.
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Node* LoadFixedArrayElement(Node* fixed_array, int index);
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// Load a field from an object on the heap.
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Node* LoadObjectField(Node* object, int offset);
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// Load |slot_index| from |context|.
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Node* LoadContextSlot(Node* context, int slot_index);
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Node* LoadContextSlot(Node* context, Node* slot_index);
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// Stores |value| into |slot_index| of |context|.
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Node* StoreContextSlot(Node* context, Node* slot_index, Node* value);
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// Load the TypeFeedbackVector for the current function.
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Node* LoadTypeFeedbackVector();
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// Call constructor |constructor| with |arg_count| arguments (not
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// including receiver) and the first argument located at
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// |first_arg|. The |original_constructor| is the same as the
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// |constructor| for the new keyword, but differs for the super
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// keyword.
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Node* CallConstruct(Node* original_constructor, Node* constructor,
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Node* first_arg, Node* arg_count);
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// Call JSFunction or Callable |function| with |arg_count|
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// arguments (not including receiver) and the first argument
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// located at |first_arg|.
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Node* CallJS(Node* function, Node* first_arg, Node* arg_count);
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// Call an IC code stub.
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Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1,
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Node* arg2, Node* arg3);
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Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1,
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Node* arg2, Node* arg3, Node* arg4);
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Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node* arg1,
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Node* arg2, Node* arg3, Node* arg4, Node* arg5);
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// Call runtime function.
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Node* CallRuntime(Node* function_id, Node* first_arg, Node* arg_count);
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Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1);
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Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1, Node* arg2);
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Node* CallRuntime(Runtime::FunctionId function_id, Node* arg1, Node* arg2,
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Node* arg3, Node* arg4);
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// Jump relative to the current bytecode by |jump_offset|.
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void Jump(Node* jump_offset);
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// Jump relative to the current bytecode by |jump_offset| if the
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// word values |lhs| and |rhs| are equal.
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void JumpIfWordEqual(Node* lhs, Node* rhs, Node* jump_offset);
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// Returns from the function.
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void Return();
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// Dispatch to the bytecode.
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void Dispatch();
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// Abort with the given bailout reason.
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void Abort(BailoutReason bailout_reason);
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protected:
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// Close the graph.
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void End();
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static bool TargetSupportsUnalignedAccess();
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// Protected helpers (for testing) which delegate to RawMachineAssembler.
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CallDescriptor* call_descriptor() const;
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Graph* graph();
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private:
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// Returns a raw pointer to start of the register file on the stack.
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Node* RegisterFileRawPointer();
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// Returns a tagged pointer to the current function's BytecodeArray object.
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Node* BytecodeArrayTaggedPointer();
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// Returns the offset from the BytecodeArrayPointer of the current bytecode.
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Node* BytecodeOffset();
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// Returns a raw pointer to first entry in the interpreter dispatch table.
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Node* DispatchTableRawPointer();
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// Returns the offset of register |index| relative to RegisterFilePointer().
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Node* RegisterFrameOffset(Node* index);
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Node* SmiShiftBitsConstant();
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Node* BytecodeOperand(int operand_index);
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Node* BytecodeOperandSignExtended(int operand_index);
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Node* BytecodeOperandShort(int operand_index);
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Node* CallN(CallDescriptor* descriptor, Node* code_target, Node** args);
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Node* CallIC(CallInterfaceDescriptor descriptor, Node* target, Node** args);
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Node* CallJSBuiltin(int context_index, Node* receiver, Node** js_args,
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int js_arg_count);
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// Returns BytecodeOffset() advanced by delta bytecodes. Note: this does not
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// update BytecodeOffset() itself.
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Node* Advance(int delta);
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Node* Advance(Node* delta);
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// Starts next instruction dispatch at |new_bytecode_offset|.
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void DispatchTo(Node* new_bytecode_offset);
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// Abort operations for debug code.
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void AbortIfWordNotEqual(Node* lhs, Node* rhs, BailoutReason bailout_reason);
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// Adds an end node of the graph.
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void AddEndInput(Node* input);
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// Private helpers which delegate to RawMachineAssembler.
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Isolate* isolate();
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Schedule* schedule();
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Zone* zone();
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interpreter::Bytecode bytecode_;
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base::SmartPointer<RawMachineAssembler> raw_assembler_;
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ZoneVector<Node*> end_nodes_;
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Node* accumulator_;
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Node* context_;
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bool code_generated_;
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DISALLOW_COPY_AND_ASSIGN(InterpreterAssembler);
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};
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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#endif // V8_COMPILER_INTERPRETER_ASSEMBLER_H_
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