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#include "pipe_wrap.h"
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#include "async-wrap.h"
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#include "env.h"
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#include "env-inl.h"
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#include "handle_wrap.h"
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#include "node.h"
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#include "node_buffer.h"
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#include "node_wrap.h"
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#include "req-wrap.h"
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#include "req-wrap-inl.h"
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#include "stream_wrap.h"
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#include "util-inl.h"
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#include "util.h"
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namespace node {
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using v8::Boolean;
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using v8::Context;
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using v8::EscapableHandleScope;
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using v8::External;
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using v8::Function;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::HandleScope;
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using v8::Integer;
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using v8::Local;
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using v8::Object;
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using v8::String;
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using v8::Undefined;
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using v8::Value;
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// TODO(bnoordhuis) share with TCPWrap?
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class PipeConnectWrap : public ReqWrap<uv_connect_t> {
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public:
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PipeConnectWrap(Environment* env, Local<Object> req_wrap_obj);
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size_t self_size() const override { return sizeof(*this); }
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};
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PipeConnectWrap::PipeConnectWrap(Environment* env, Local<Object> req_wrap_obj)
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: ReqWrap(env, req_wrap_obj, AsyncWrap::PROVIDER_PIPECONNECTWRAP) {
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Wrap(req_wrap_obj, this);
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}
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static void NewPipeConnectWrap(const FunctionCallbackInfo<Value>& args) {
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CHECK(args.IsConstructCall());
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}
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uv_pipe_t* PipeWrap::UVHandle() {
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return &handle_;
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}
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Local<Object> PipeWrap::Instantiate(Environment* env, AsyncWrap* parent) {
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EscapableHandleScope handle_scope(env->isolate());
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CHECK_EQ(false, env->pipe_constructor_template().IsEmpty());
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Local<Function> constructor = env->pipe_constructor_template()->GetFunction();
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CHECK_EQ(false, constructor.IsEmpty());
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Local<Value> ptr = External::New(env->isolate(), parent);
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Local<Object> instance =
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constructor->NewInstance(env->context(), 1, &ptr).ToLocalChecked();
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return handle_scope.Escape(instance);
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}
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void PipeWrap::Initialize(Local<Object> target,
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Local<Value> unused,
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Local<Context> context) {
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Environment* env = Environment::GetCurrent(context);
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Local<FunctionTemplate> t = env->NewFunctionTemplate(New);
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t->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Pipe"));
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t->InstanceTemplate()->SetInternalFieldCount(1);
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env->SetProtoMethod(t, "close", HandleWrap::Close);
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env->SetProtoMethod(t, "unref", HandleWrap::Unref);
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env->SetProtoMethod(t, "ref", HandleWrap::Ref);
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env->SetProtoMethod(t, "unrefed", HandleWrap::Unrefed);
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stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
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StreamWrap::AddMethods(env, t);
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env->SetProtoMethod(t, "bind", Bind);
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env->SetProtoMethod(t, "listen", Listen);
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env->SetProtoMethod(t, "connect", Connect);
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env->SetProtoMethod(t, "open", Open);
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#ifdef _WIN32
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env->SetProtoMethod(t, "setPendingInstances", SetPendingInstances);
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#endif
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target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "Pipe"), t->GetFunction());
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env->set_pipe_constructor_template(t);
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// Create FunctionTemplate for PipeConnectWrap.
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Local<FunctionTemplate> cwt =
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FunctionTemplate::New(env->isolate(), NewPipeConnectWrap);
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cwt->InstanceTemplate()->SetInternalFieldCount(1);
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cwt->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "PipeConnectWrap"));
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target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "PipeConnectWrap"),
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cwt->GetFunction());
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}
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void PipeWrap::New(const FunctionCallbackInfo<Value>& args) {
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// This constructor should not be exposed to public javascript.
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// Therefore we assert that we are not trying to call this as a
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// normal function.
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CHECK(args.IsConstructCall());
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Environment* env = Environment::GetCurrent(args);
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if (args[0]->IsExternal()) {
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void* ptr = args[0].As<External>()->Value();
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new PipeWrap(env, args.This(), false, static_cast<AsyncWrap*>(ptr));
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} else {
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new PipeWrap(env, args.This(), args[0]->IsTrue(), nullptr);
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}
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}
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PipeWrap::PipeWrap(Environment* env,
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Local<Object> object,
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bool ipc,
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AsyncWrap* parent)
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: StreamWrap(env,
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object,
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reinterpret_cast<uv_stream_t*>(&handle_),
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AsyncWrap::PROVIDER_PIPEWRAP,
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parent) {
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int r = uv_pipe_init(env->event_loop(), &handle_, ipc);
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CHECK_EQ(r, 0); // How do we proxy this error up to javascript?
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// Suggestion: uv_pipe_init() returns void.
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UpdateWriteQueueSize();
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}
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void PipeWrap::Bind(const FunctionCallbackInfo<Value>& args) {
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PipeWrap* wrap = Unwrap<PipeWrap>(args.Holder());
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node::Utf8Value name(args.GetIsolate(), args[0]);
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int err = uv_pipe_bind(&wrap->handle_, *name);
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args.GetReturnValue().Set(err);
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}
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#ifdef _WIN32
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void PipeWrap::SetPendingInstances(const FunctionCallbackInfo<Value>& args) {
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PipeWrap* wrap = Unwrap<PipeWrap>(args.Holder());
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int instances = args[0]->Int32Value();
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uv_pipe_pending_instances(&wrap->handle_, instances);
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}
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#endif
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void PipeWrap::Listen(const FunctionCallbackInfo<Value>& args) {
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PipeWrap* wrap = Unwrap<PipeWrap>(args.Holder());
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int backlog = args[0]->Int32Value();
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int err = uv_listen(reinterpret_cast<uv_stream_t*>(&wrap->handle_),
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backlog,
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OnConnection);
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args.GetReturnValue().Set(err);
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}
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// TODO(bnoordhuis) maybe share with TCPWrap?
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void PipeWrap::OnConnection(uv_stream_t* handle, int status) {
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PipeWrap* pipe_wrap = static_cast<PipeWrap*>(handle->data);
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CHECK_EQ(&pipe_wrap->handle_, reinterpret_cast<uv_pipe_t*>(handle));
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Environment* env = pipe_wrap->env();
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HandleScope handle_scope(env->isolate());
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Context::Scope context_scope(env->context());
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// We should not be getting this callback if someone as already called
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// uv_close() on the handle.
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CHECK_EQ(pipe_wrap->persistent().IsEmpty(), false);
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Local<Value> argv[] = {
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Integer::New(env->isolate(), status),
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Undefined(env->isolate())
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};
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if (status != 0) {
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pipe_wrap->MakeCallback(env->onconnection_string(), arraysize(argv), argv);
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return;
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}
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// Instanciate the client javascript object and handle.
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Local<Object> client_obj = Instantiate(env, pipe_wrap);
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// Unwrap the client javascript object.
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PipeWrap* wrap = Unwrap<PipeWrap>(client_obj);
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uv_stream_t* client_handle = reinterpret_cast<uv_stream_t*>(&wrap->handle_);
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if (uv_accept(handle, client_handle))
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return;
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// Successful accept. Call the onconnection callback in JavaScript land.
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argv[1] = client_obj;
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pipe_wrap->MakeCallback(env->onconnection_string(), arraysize(argv), argv);
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}
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// TODO(bnoordhuis) Maybe share this with TCPWrap?
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void PipeWrap::AfterConnect(uv_connect_t* req, int status) {
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PipeConnectWrap* req_wrap = static_cast<PipeConnectWrap*>(req->data);
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PipeWrap* wrap = static_cast<PipeWrap*>(req->handle->data);
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CHECK_EQ(req_wrap->env(), wrap->env());
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Environment* env = wrap->env();
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HandleScope handle_scope(env->isolate());
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Context::Scope context_scope(env->context());
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// The wrap and request objects should still be there.
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CHECK_EQ(req_wrap->persistent().IsEmpty(), false);
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CHECK_EQ(wrap->persistent().IsEmpty(), false);
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bool readable, writable;
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if (status) {
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readable = writable = 0;
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} else {
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readable = uv_is_readable(req->handle) != 0;
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writable = uv_is_writable(req->handle) != 0;
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}
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Local<Object> req_wrap_obj = req_wrap->object();
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Local<Value> argv[5] = {
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Integer::New(env->isolate(), status),
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wrap->object(),
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req_wrap_obj,
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Boolean::New(env->isolate(), readable),
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Boolean::New(env->isolate(), writable)
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};
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req_wrap->MakeCallback(env->oncomplete_string(), arraysize(argv), argv);
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delete req_wrap;
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}
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void PipeWrap::Open(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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PipeWrap* wrap = Unwrap<PipeWrap>(args.Holder());
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int fd = args[0]->Int32Value();
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int err = uv_pipe_open(&wrap->handle_, fd);
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if (err != 0)
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env->isolate()->ThrowException(UVException(err, "uv_pipe_open"));
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}
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void PipeWrap::Connect(const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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PipeWrap* wrap = Unwrap<PipeWrap>(args.Holder());
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CHECK(args[0]->IsObject());
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CHECK(args[1]->IsString());
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Local<Object> req_wrap_obj = args[0].As<Object>();
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node::Utf8Value name(env->isolate(), args[1]);
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PipeConnectWrap* req_wrap = new PipeConnectWrap(env, req_wrap_obj);
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uv_pipe_connect(&req_wrap->req_,
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&wrap->handle_,
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*name,
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AfterConnect);
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req_wrap->Dispatched();
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args.GetReturnValue().Set(0); // uv_pipe_connect() doesn't return errors.
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}
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} // namespace node
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NODE_MODULE_CONTEXT_AWARE_BUILTIN(pipe_wrap, node::PipeWrap::Initialize)
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