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// test UDP send/recv throughput with the "old" offset/length API
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'use strict';
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const common = require('../common.js');
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const PORT = common.PORT;
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// `num` is the number of send requests to queue up each time.
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// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
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// event loop cycles more than anything else.
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var bench = common.createBenchmark(main, {
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len: [1, 64, 256, 1024],
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num: [100],
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type: ['send', 'recv'],
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dur: [5]
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});
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var dur;
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var len;
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var num;
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var type;
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var chunk;
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function main(conf) {
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dur = +conf.dur;
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len = +conf.len;
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num = +conf.num;
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type = conf.type;
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chunk = Buffer.allocUnsafe(len);
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server();
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}
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var dgram = require('dgram');
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function server() {
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var sent = 0;
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var received = 0;
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var socket = dgram.createSocket('udp4');
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function onsend() {
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if (sent++ % num === 0) {
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for (var i = 0; i < num; i++) {
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socket.send(chunk, 0, chunk.length, PORT, '127.0.0.1', onsend);
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}
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}
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}
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socket.on('listening', function() {
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bench.start();
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onsend();
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setTimeout(function() {
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var bytes = (type === 'send' ? sent : received) * chunk.length;
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var gbits = (bytes * 8) / (1024 * 1024 * 1024);
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bench.end(gbits);
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process.exit(0);
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}, dur * 1000);
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});
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socket.on('message', function(buf, rinfo) {
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received++;
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});
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socket.bind(PORT);
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}
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