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// test UDP send/recv throughput with the "old" offset/length API
'use strict';
const common = require('../common.js');
const PORT = common.PORT;
// `num` is the number of send requests to queue up each time.
// Keep it reasonably high (>10) otherwise you're benchmarking the speed of
// event loop cycles more than anything else.
var bench = common.createBenchmark(main, {
len: [1, 64, 256, 1024],
num: [100],
type: ['send', 'recv'],
dur: [5]
});
var dur;
var len;
var num;
var type;
var chunk;
function main(conf) {
dur = +conf.dur;
len = +conf.len;
num = +conf.num;
type = conf.type;
chunk = Buffer.allocUnsafe(len);
server();
}
var dgram = require('dgram');
function server() {
var sent = 0;
var received = 0;
var socket = dgram.createSocket('udp4');
function onsend() {
if (sent++ % num === 0) {
for (var i = 0; i < num; i++) {
socket.send(chunk, 0, chunk.length, PORT, '127.0.0.1', onsend);
}
}
}
socket.on('listening', function() {
bench.start();
onsend();
setTimeout(function() {
var bytes = (type === 'send' ? sent : received) * chunk.length;
var gbits = (bytes * 8) / (1024 * 1024 * 1024);
bench.end(gbits);
process.exit(0);
}, dur * 1000);
});
socket.on('message', function(buf, rinfo) {
received++;
});
socket.bind(PORT);
}