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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <node.h>
#include <v8.h>
using v8::Function;
using v8::FunctionCallbackInfo;
using v8::Handle;
using v8::HandleScope;
using v8::Isolate;
using v8::Object;
using v8::Value;
void Method(const FunctionCallbackInfo<Value>& args) {
Isolate* isolate = args.GetIsolate();
HandleScope scope(isolate);
node::MakeCallback(isolate,
isolate->GetCurrentContext()->Global(),
args[0].As<Function>(),
0,
NULL);
}
void init(Handle<Object> target) {
NODE_SET_METHOD(target, "method", Method);
}
NODE_MODULE(binding, init);