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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict';
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const common = require('../common');
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const assert = require('assert');
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const zlib = require('zlib');
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const path = require('path');
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const fs = require('fs');
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const util = require('util');
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const stream = require('stream');
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let zlibPairs = [
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[zlib.Deflate, zlib.Inflate],
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[zlib.Gzip, zlib.Gunzip],
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[zlib.Deflate, zlib.Unzip],
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[zlib.Gzip, zlib.Unzip],
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[zlib.DeflateRaw, zlib.InflateRaw]
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];
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// how fast to trickle through the slowstream
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let trickle = [128, 1024, 1024 * 1024];
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// tunable options for zlib classes.
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// several different chunk sizes
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let chunkSize = [128, 1024, 1024 * 16, 1024 * 1024];
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// this is every possible value.
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let level = [-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9];
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let windowBits = [8, 9, 10, 11, 12, 13, 14, 15];
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let memLevel = [1, 2, 3, 4, 5, 6, 7, 8, 9];
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let strategy = [0, 1, 2, 3, 4];
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// it's nice in theory to test every combination, but it
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// takes WAY too long. Maybe a pummel test could do this?
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if (!process.env.PUMMEL) {
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trickle = [1024];
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chunkSize = [1024 * 16];
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level = [6];
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memLevel = [8];
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windowBits = [15];
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strategy = [0];
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}
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let testFiles = ['person.jpg', 'elipses.txt', 'empty.txt'];
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if (process.env.FAST) {
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zlibPairs = [[zlib.Gzip, zlib.Unzip]];
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testFiles = ['person.jpg'];
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}
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const tests = {};
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testFiles.forEach(function(file) {
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tests[file] = fs.readFileSync(path.resolve(common.fixturesDir, file));
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});
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// stream that saves everything
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function BufferStream() {
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this.chunks = [];
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this.length = 0;
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this.writable = true;
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this.readable = true;
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}
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util.inherits(BufferStream, stream.Stream);
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BufferStream.prototype.write = function(c) {
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this.chunks.push(c);
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this.length += c.length;
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return true;
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};
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BufferStream.prototype.end = function(c) {
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if (c) this.write(c);
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// flatten
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const buf = Buffer.allocUnsafe(this.length);
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let i = 0;
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this.chunks.forEach(function(c) {
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c.copy(buf, i);
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i += c.length;
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});
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this.emit('data', buf);
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this.emit('end');
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return true;
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};
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function SlowStream(trickle) {
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this.trickle = trickle;
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this.offset = 0;
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this.readable = this.writable = true;
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}
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util.inherits(SlowStream, stream.Stream);
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SlowStream.prototype.write = function() {
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throw new Error('not implemented, just call ss.end(chunk)');
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};
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SlowStream.prototype.pause = function() {
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this.paused = true;
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this.emit('pause');
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};
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SlowStream.prototype.resume = function() {
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const emit = () => {
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if (this.paused) return;
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if (this.offset >= this.length) {
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this.ended = true;
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return this.emit('end');
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}
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const end = Math.min(this.offset + this.trickle, this.length);
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const c = this.chunk.slice(this.offset, end);
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this.offset += c.length;
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this.emit('data', c);
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process.nextTick(emit);
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};
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if (this.ended) return;
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this.emit('resume');
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if (!this.chunk) return;
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this.paused = false;
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emit();
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};
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SlowStream.prototype.end = function(chunk) {
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// walk over the chunk in blocks.
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this.chunk = chunk;
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this.length = chunk.length;
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this.resume();
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return this.ended;
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};
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// for each of the files, make sure that compressing and
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// decompressing results in the same data, for every combination
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// of the options set above.
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let failures = 0;
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let total = 0;
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let done = 0;
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Object.keys(tests).forEach(function(file) {
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const test = tests[file];
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chunkSize.forEach(function(chunkSize) {
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trickle.forEach(function(trickle) {
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windowBits.forEach(function(windowBits) {
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level.forEach(function(level) {
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memLevel.forEach(function(memLevel) {
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strategy.forEach(function(strategy) {
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zlibPairs.forEach(function(pair) {
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const Def = pair[0];
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const Inf = pair[1];
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const opts = { level: level,
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windowBits: windowBits,
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memLevel: memLevel,
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strategy: strategy };
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total++;
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const def = new Def(opts);
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const inf = new Inf(opts);
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const ss = new SlowStream(trickle);
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const buf = new BufferStream();
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// verify that the same exact buffer comes out the other end.
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buf.on('data', function(c) {
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const msg = file + ' ' +
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chunkSize + ' ' +
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JSON.stringify(opts) + ' ' +
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Def.name + ' -> ' + Inf.name;
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let ok = true;
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const testNum = ++done;
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let i;
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for (i = 0; i < Math.max(c.length, test.length); i++) {
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if (c[i] !== test[i]) {
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ok = false;
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failures++;
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break;
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}
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}
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if (ok) {
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console.log('ok ' + (testNum) + ' ' + msg);
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} else {
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console.log('not ok ' + (testNum) + ' ' + msg);
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console.log(' ...');
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console.log(' testfile: ' + file);
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console.log(' type: ' + Def.name + ' -> ' + Inf.name);
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console.log(' position: ' + i);
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console.log(' options: ' + JSON.stringify(opts));
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console.log(' expect: ' + test[i]);
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console.log(' actual: ' + c[i]);
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console.log(' chunkSize: ' + chunkSize);
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console.log(' ---');
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}
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});
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// the magic happens here.
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ss.pipe(def).pipe(inf).pipe(buf);
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ss.end(test);
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});
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});
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});
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});
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});
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});
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});
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});
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process.on('exit', function(code) {
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console.log('1..' + done);
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assert.strictEqual(done, total, (total - done) + ' tests left unfinished');
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assert.strictEqual(failures, 0, 'some test failures');
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});
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