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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_JUMP_TARGET_H_
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#define V8_JUMP_TARGET_H_
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#include "macro-assembler.h"
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#include "zone-inl.h"
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namespace v8 {
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namespace internal {
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// Forward declarations.
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class FrameElement;
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class Result;
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class VirtualFrame;
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// -------------------------------------------------------------------------
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// Jump targets
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//
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// A jump target is an abstraction of a basic-block entry in generated
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// code. It collects all the virtual frames reaching the block by
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// forward jumps and pairs them with labels for the merge code along
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// all forward-reaching paths. When bound, an expected frame for the
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// block is determined and code is generated to merge to the expected
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// frame. For backward jumps, the merge code is generated at the edge
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// leaving the predecessor block.
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//
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// A jump target must have been reached via control flow (either by
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// jumping, branching, or falling through) at the time it is bound.
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// In particular, this means that at least one of the control-flow
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// graph edges reaching the target must be a forward edge.
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class JumpTarget : public ZoneObject { // Shadows are dynamically allocated.
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public:
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// Forward-only jump targets can only be reached by forward CFG edges.
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enum Directionality { FORWARD_ONLY, BIDIRECTIONAL };
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// Construct a jump target used to generate code and to provide
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// access to a current frame.
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explicit JumpTarget(Directionality direction)
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: direction_(direction),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL) {
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}
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// Construct a jump target.
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JumpTarget()
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: direction_(FORWARD_ONLY),
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reaching_frames_(0),
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merge_labels_(0),
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entry_frame_(NULL) {
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}
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virtual ~JumpTarget() {}
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// Set the direction of the jump target.
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virtual void set_direction(Directionality direction) {
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direction_ = direction;
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}
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// Treat the jump target as a fresh one. The state is reset.
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void Unuse();
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inline CodeGenerator* cgen();
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Label* entry_label() { return &entry_label_; }
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VirtualFrame* entry_frame() const { return entry_frame_; }
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void set_entry_frame(VirtualFrame* frame) {
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entry_frame_ = frame;
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}
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// Predicates testing the state of the encapsulated label.
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bool is_bound() const { return entry_label_.is_bound(); }
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bool is_linked() const {
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return !is_bound() && !reaching_frames_.is_empty();
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}
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bool is_unused() const {
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// This is !is_bound() && !is_linked().
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return !is_bound() && reaching_frames_.is_empty();
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}
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// Emit a jump to the target. There must be a current frame at the
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// jump and there will be no current frame after the jump.
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virtual void Jump();
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virtual void Jump(Result* arg);
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// Emit a conditional branch to the target. There must be a current
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// frame at the branch. The current frame will fall through to the
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// code after the branch. The arg is a result that is live both at
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// the target and the fall-through.
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virtual void Branch(Condition cc, Hint hint = no_hint);
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virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
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virtual void Branch(Condition cc,
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Result* arg0,
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Result* arg1,
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Hint hint = no_hint);
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// Bind a jump target. If there is no current frame at the binding
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// site, there must be at least one frame reaching via a forward
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// jump.
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virtual void Bind();
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virtual void Bind(Result* arg);
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virtual void Bind(Result* arg0, Result* arg1);
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// Emit a call to a jump target. There must be a current frame at
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// the call. The frame at the target is the same as the current
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// frame except for an extra return address on top of it. The frame
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// after the call is the same as the frame before the call.
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void Call();
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static void set_compiling_deferred_code(bool flag) {
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compiling_deferred_code_ = flag;
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}
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protected:
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// Directionality flag set at initialization time.
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Directionality direction_;
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// A list of frames reaching this block via forward jumps.
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ZoneList<VirtualFrame*> reaching_frames_;
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// A parallel list of labels for merge code.
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ZoneList<Label> merge_labels_;
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// The frame used on entry to the block and expected at backward
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// jumps to the block. Set when the jump target is bound, but may
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// or may not be set for forward-only blocks.
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VirtualFrame* entry_frame_;
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// The actual entry label of the block.
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Label entry_label_;
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// Implementations of Jump, Branch, and Bind with all arguments and
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// return values using the virtual frame.
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void DoJump();
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void DoBranch(Condition cc, Hint hint);
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void DoBind();
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private:
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static bool compiling_deferred_code_;
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// Add a virtual frame reaching this labeled block via a forward jump,
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// and a corresponding merge code label.
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void AddReachingFrame(VirtualFrame* frame);
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// Perform initialization required during entry frame computation
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// after setting the virtual frame element at index in frame to be
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// target.
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inline void InitializeEntryElement(int index, FrameElement* target);
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// Compute a frame to use for entry to this block.
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void ComputeEntryFrame();
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DISALLOW_COPY_AND_ASSIGN(JumpTarget);
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};
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// -------------------------------------------------------------------------
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// Break targets
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//
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// A break target is a jump target that can be used to break out of a
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// statement that keeps extra state on the stack (eg, for/in or
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// try/finally). They know the expected stack height at the target
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// and will drop state from nested statements as part of merging.
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//
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// Break targets are used for return, break, and continue targets.
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class BreakTarget : public JumpTarget {
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public:
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// Construct a break target.
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BreakTarget() {}
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virtual ~BreakTarget() {}
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// Set the direction of the break target.
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virtual void set_direction(Directionality direction);
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// Copy the state of this break target to the destination. The
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// lists of forward-reaching frames and merge-point labels are
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// copied. All virtual frame pointers are copied, not the
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// pointed-to frames. The previous state of the destination is
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// overwritten, without deallocating pointed-to virtual frames.
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void CopyTo(BreakTarget* destination);
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// Emit a jump to the target. There must be a current frame at the
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// jump and there will be no current frame after the jump.
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virtual void Jump();
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virtual void Jump(Result* arg);
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// Emit a conditional branch to the target. There must be a current
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// frame at the branch. The current frame will fall through to the
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// code after the branch.
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virtual void Branch(Condition cc, Hint hint = no_hint);
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virtual void Branch(Condition cc, Result* arg, Hint hint = no_hint);
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// Bind a break target. If there is no current frame at the binding
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// site, there must be at least one frame reaching via a forward
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// jump.
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virtual void Bind();
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virtual void Bind(Result* arg);
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// Setter for expected height.
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void set_expected_height(int expected) { expected_height_ = expected; }
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private:
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// The expected height of the expression stack where the target will
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// be bound, statically known at initialization time.
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int expected_height_;
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DISALLOW_COPY_AND_ASSIGN(BreakTarget);
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};
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// -------------------------------------------------------------------------
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// Shadow break targets
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//
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// A shadow break target represents a break target that is temporarily
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// shadowed by another one (represented by the original during
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// shadowing). They are used to catch jumps to labels in certain
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// contexts, e.g. try blocks. After shadowing ends, the formerly
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// shadowed target is again represented by the original and the
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// ShadowTarget can be used as a jump target in its own right,
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// representing the formerly shadowing target.
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class ShadowTarget : public BreakTarget {
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public:
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// Construct a shadow jump target. After construction the shadow
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// target object holds the state of the original target, and the
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// original target is actually a fresh one that intercepts control
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// flow intended for the shadowed one.
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explicit ShadowTarget(BreakTarget* shadowed);
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virtual ~ShadowTarget() {}
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// End shadowing. After shadowing ends, the original jump target
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// again gives access to the formerly shadowed target and the shadow
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// target object gives access to the formerly shadowing target.
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void StopShadowing();
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// During shadowing, the currently shadowing target. After
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// shadowing, the target that was shadowed.
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BreakTarget* other_target() const { return other_target_; }
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private:
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// During shadowing, the currently shadowing target. After
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// shadowing, the target that was shadowed.
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BreakTarget* other_target_;
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#ifdef DEBUG
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bool is_shadowing_;
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#endif
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DISALLOW_COPY_AND_ASSIGN(ShadowTarget);
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};
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} } // namespace v8::internal
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#endif // V8_JUMP_TARGET_H_
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