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# libuv
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libuv is a new platform layer for Node. Its purpose is to abstract IOCP on
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Windows and libev on Unix systems. We intend to eventually contain all
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platform differences in this library.
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http://nodejs.org/
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## Features
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* Non-blocking TCP sockets
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* Non-blocking named pipes
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* UDP
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* Timers
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* Child process spawning
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* Asynchronous DNS via c-ares or `uv_getaddrinfo`.
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* Asynchronous file system APIs `uv_fs_*`
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* High resolution time `uv_hrtime`
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* Current executable path look up `uv_exepath`
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* Thread pool scheduling `uv_queue_work`
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* ANSI escape code controlled TTY `uv_tty_t`
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* File system events Currently supports inotify, `ReadDirectoryChangesW`
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and kqueue. Event ports in the near future.
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`uv_fs_event_t`
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* IPC and socket sharing between processes `uv_write2`
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## Documentation
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See `include/uv.h`.
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## Build Instructions
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For GCC (including MinGW) there are two methods building: via normal
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makefiles or via GYP. GYP is a meta-build system which can generate MSVS,
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Makefile, and XCode backends. It is best used for integration into other
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projects. The old (more stable) system is using Makefiles.
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To build via Makefile simply execute:
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make
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To build with Visual Studio run the vcbuilds.bat file which will
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checkout the GYP code into build/gyp and generate the uv.sln and
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related files.
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Windows users can also build from cmd-line using msbuild. This is
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done by running vcbuild.bat from Visual Studio command prompt.
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To have GYP generate build script for another system you will need to
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checkout GYP into the project tree manually:
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svn co http://gyp.googlecode.com/svn/trunk build/gyp
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Unix users run
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./gyp_uv -f make
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make
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Macintosh users run
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./gyp_uv -f xcode
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xcodebuild -project uv.xcodeproj -configuration Release -target All
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## Supported Platforms
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Microsoft Windows operating systems since Windows XP SP2. It can be built
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with either Visual Studio or MinGW.
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Linux 2.6 using the GCC toolchain.
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MacOS using the GCC or XCode toolchain.
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Solaris 121 and later using GCC toolchain.
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