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// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// LiveEdit feature implementation. The script should be executed after
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// debug-debugger.js.
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// A LiveEdit namespace. It contains functions that modifies JavaScript code
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// according to changes of script source (if possible).
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//
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// When new script source is put in, the difference is calculated textually,
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// in form of list of delete/add/change chunks. The functions that include
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// change chunk(s) get recompiled, or their enclosing functions are
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// recompiled instead.
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// If the function may not be recompiled (e.g. it was completely erased in new
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// version of the script) it remains unchanged, but the code that could
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// create a new instance of this function goes away. An old version of script
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// is created to back up this obsolete function.
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// All unchanged functions have their positions updated accordingly.
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//
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// LiveEdit namespace is declared inside a single function constructor.
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Debug.LiveEdit = new function() {
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// Forward declaration for minifier.
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var FunctionStatus;
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// Applies the change to the script.
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// The change is in form of list of chunks encoded in a single array as
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// a series of triplets (pos1_start, pos1_end, pos2_end)
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function ApplyPatchMultiChunk(script, diff_array, new_source, preview_only,
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change_log) {
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var old_source = script.source;
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// Gather compile information about old version of script.
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var old_compile_info = GatherCompileInfo(old_source, script);
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// Build tree structures for old and new versions of the script.
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var root_old_node = BuildCodeInfoTree(old_compile_info);
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var pos_translator = new PosTranslator(diff_array);
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// Analyze changes.
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MarkChangedFunctions(root_old_node, pos_translator.GetChunks());
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// Find all SharedFunctionInfo's that were compiled from this script.
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FindLiveSharedInfos(root_old_node, script);
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// Gather compile information about new version of script.
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var new_compile_info;
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try {
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new_compile_info = GatherCompileInfo(new_source, script);
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} catch (e) {
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throw new Failure("Failed to compile new version of script: " + e);
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}
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var root_new_node = BuildCodeInfoTree(new_compile_info);
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// Link recompiled script data with other data.
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FindCorrespondingFunctions(root_old_node, root_new_node);
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// Prepare to-do lists.
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var replace_code_list = new Array();
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var link_to_old_script_list = new Array();
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var link_to_original_script_list = new Array();
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var update_positions_list = new Array();
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function HarvestTodo(old_node) {
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function CollectDamaged(node) {
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link_to_old_script_list.push(node);
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for (var i = 0; i < node.children.length; i++) {
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CollectDamaged(node.children[i]);
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}
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}
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// Recursively collects all newly compiled functions that are going into
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// business and should have link to the actual script updated.
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function CollectNew(node_list) {
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for (var i = 0; i < node_list.length; i++) {
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link_to_original_script_list.push(node_list[i]);
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CollectNew(node_list[i].children);
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}
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}
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if (old_node.status == FunctionStatus.DAMAGED) {
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CollectDamaged(old_node);
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return;
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}
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if (old_node.status == FunctionStatus.UNCHANGED) {
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update_positions_list.push(old_node);
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} else if (old_node.status == FunctionStatus.SOURCE_CHANGED) {
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update_positions_list.push(old_node);
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} else if (old_node.status == FunctionStatus.CHANGED) {
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replace_code_list.push(old_node);
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CollectNew(old_node.unmatched_new_nodes);
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}
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for (var i = 0; i < old_node.children.length; i++) {
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HarvestTodo(old_node.children[i]);
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}
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}
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var preview_description = {
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change_tree: DescribeChangeTree(root_old_node),
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textual_diff: {
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old_len: old_source.length,
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new_len: new_source.length,
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chunks: diff_array
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},
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updated: false
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};
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if (preview_only) {
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return preview_description;
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}
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HarvestTodo(root_old_node);
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// Collect shared infos for functions whose code need to be patched.
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var replaced_function_infos = new Array();
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for (var i = 0; i < replace_code_list.length; i++) {
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var live_shared_function_infos =
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replace_code_list[i].live_shared_function_infos;
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if (live_shared_function_infos) {
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for (var j = 0; j < live_shared_function_infos.length; j++) {
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replaced_function_infos.push(live_shared_function_infos[j]);
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}
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}
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}
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// We haven't changed anything before this line yet.
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// Committing all changes.
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// Check that function being patched is not currently on stack or drop them.
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var dropped_functions_number =
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CheckStackActivations(replaced_function_infos, change_log);
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preview_description.stack_modified = dropped_functions_number != 0;
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// Start with breakpoints. Convert their line/column positions and
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// temporary remove.
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var break_points_restorer = TemporaryRemoveBreakPoints(script, change_log);
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var old_script;
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// Create an old script only if there are function that should be linked
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// to old version.
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if (link_to_old_script_list.length == 0) {
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%LiveEditReplaceScript(script, new_source, null);
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old_script = void 0;
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} else {
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var old_script_name = CreateNameForOldScript(script);
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// Update the script text and create a new script representing an old
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// version of the script.
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old_script = %LiveEditReplaceScript(script, new_source,
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old_script_name);
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var link_to_old_script_report = new Array();
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change_log.push( { linked_to_old_script: link_to_old_script_report } );
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// We need to link to old script all former nested functions.
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for (var i = 0; i < link_to_old_script_list.length; i++) {
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LinkToOldScript(link_to_old_script_list[i], old_script,
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link_to_old_script_report);
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}
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preview_description.created_script_name = old_script_name;
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}
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// Link to an actual script all the functions that we are going to use.
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for (var i = 0; i < link_to_original_script_list.length; i++) {
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%LiveEditFunctionSetScript(
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link_to_original_script_list[i].info.shared_function_info, script);
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}
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for (var i = 0; i < replace_code_list.length; i++) {
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PatchFunctionCode(replace_code_list[i], change_log);
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}
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var position_patch_report = new Array();
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change_log.push( {position_patched: position_patch_report} );
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for (var i = 0; i < update_positions_list.length; i++) {
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// TODO(LiveEdit): take into account wether it's source_changed or
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// unchanged and whether positions changed at all.
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PatchPositions(update_positions_list[i], diff_array,
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position_patch_report);
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if (update_positions_list[i].live_shared_function_infos) {
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update_positions_list[i].live_shared_function_infos.
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forEach(function (info) {
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%LiveEditFunctionSourceUpdated(info.raw_array);
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});
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}
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}
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break_points_restorer(pos_translator, old_script);
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preview_description.updated = true;
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return preview_description;
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}
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// Function is public.
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this.ApplyPatchMultiChunk = ApplyPatchMultiChunk;
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// Fully compiles source string as a script. Returns Array of
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// FunctionCompileInfo -- a descriptions of all functions of the script.
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// Elements of array are ordered by start positions of functions (from top
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// to bottom) in the source. Fields outer_index and next_sibling_index help
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// to navigate the nesting structure of functions.
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//
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// All functions get compiled linked to script provided as parameter script.
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// TODO(LiveEdit): consider not using actual scripts as script, because
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// we have to manually erase all links right after compile.
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function GatherCompileInfo(source, script) {
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// Get function info, elements are partially sorted (it is a tree of
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// nested functions serialized as parent followed by serialized children.
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var raw_compile_info = %LiveEditGatherCompileInfo(script, source);
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// Sort function infos by start position field.
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var compile_info = new Array();
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var old_index_map = new Array();
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for (var i = 0; i < raw_compile_info.length; i++) {
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var info = new FunctionCompileInfo(raw_compile_info[i]);
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// Remove all links to the actual script. Breakpoints system and
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// LiveEdit itself believe that any function in heap that points to a
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// particular script is a regular function.
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// For some functions we will restore this link later.
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%LiveEditFunctionSetScript(info.shared_function_info, void 0);
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compile_info.push(info);
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old_index_map.push(i);
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}
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for (var i = 0; i < compile_info.length; i++) {
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var k = i;
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for (var j = i + 1; j < compile_info.length; j++) {
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if (compile_info[k].start_position > compile_info[j].start_position) {
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k = j;
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}
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}
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if (k != i) {
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var temp_info = compile_info[k];
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var temp_index = old_index_map[k];
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compile_info[k] = compile_info[i];
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old_index_map[k] = old_index_map[i];
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compile_info[i] = temp_info;
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old_index_map[i] = temp_index;
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}
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}
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// After sorting update outer_inder field using old_index_map. Also
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// set next_sibling_index field.
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var current_index = 0;
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// The recursive function, that goes over all children of a particular
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// node (i.e. function info).
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function ResetIndexes(new_parent_index, old_parent_index) {
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var previous_sibling = -1;
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while (current_index < compile_info.length &&
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compile_info[current_index].outer_index == old_parent_index) {
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var saved_index = current_index;
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compile_info[saved_index].outer_index = new_parent_index;
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if (previous_sibling != -1) {
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compile_info[previous_sibling].next_sibling_index = saved_index;
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}
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previous_sibling = saved_index;
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current_index++;
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ResetIndexes(saved_index, old_index_map[saved_index]);
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}
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if (previous_sibling != -1) {
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compile_info[previous_sibling].next_sibling_index = -1;
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}
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}
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ResetIndexes(-1, -1);
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Assert(current_index == compile_info.length);
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return compile_info;
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}
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// Replaces function's Code.
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function PatchFunctionCode(old_node, change_log) {
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var new_info = old_node.corresponding_node.info;
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if (old_node.live_shared_function_infos) {
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old_node.live_shared_function_infos.forEach(function (old_info) {
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%LiveEditReplaceFunctionCode(new_info.raw_array,
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old_info.raw_array);
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// The function got a new code. However, this new code brings all new
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// instances of SharedFunctionInfo for nested functions. However,
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// we want the original instances to be used wherever possible.
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// (This is because old instances and new instances will be both
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// linked to a script and breakpoints subsystem does not really
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// expects this; neither does LiveEdit subsystem on next call).
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for (var i = 0; i < old_node.children.length; i++) {
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if (old_node.children[i].corresponding_node) {
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var corresponding_child_info =
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old_node.children[i].corresponding_node.info.
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shared_function_info;
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if (old_node.children[i].live_shared_function_infos) {
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old_node.children[i].live_shared_function_infos.
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forEach(function (old_child_info) {
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%LiveEditReplaceRefToNestedFunction(old_info.info,
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corresponding_child_info,
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old_child_info.info);
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});
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}
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}
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}
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});
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change_log.push( {function_patched: new_info.function_name} );
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} else {
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change_log.push( {function_patched: new_info.function_name,
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function_info_not_found: true} );
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}
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}
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// Makes a function associated with another instance of a script (the
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// one representing its old version). This way the function still
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// may access its own text.
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function LinkToOldScript(old_info_node, old_script, report_array) {
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if (old_info_node.live_shared_function_infos) {
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old_info_node.live_shared_function_infos.
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forEach(function (info) {
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%LiveEditFunctionSetScript(info.info, old_script);
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});
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|
report_array.push( { name: old_info_node.info.function_name } );
|
|
|
|
} else {
|
|
|
|
report_array.push(
|
|
|
|
{ name: old_info_node.info.function_name, not_found: true } );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Returns function that restores breakpoints.
|
|
|
|
function TemporaryRemoveBreakPoints(original_script, change_log) {
|
|
|
|
var script_break_points = GetScriptBreakPoints(original_script);
|
|
|
|
|
|
|
|
var break_points_update_report = [];
|
|
|
|
change_log.push( { break_points_update: break_points_update_report } );
|
|
|
|
|
|
|
|
var break_point_old_positions = [];
|
|
|
|
for (var i = 0; i < script_break_points.length; i++) {
|
|
|
|
var break_point = script_break_points[i];
|
|
|
|
|
|
|
|
break_point.clear();
|
|
|
|
|
|
|
|
// TODO(LiveEdit): be careful with resource offset here.
|
|
|
|
var break_point_position = Debug.findScriptSourcePosition(original_script,
|
|
|
|
break_point.line(), break_point.column());
|
|
|
|
|
|
|
|
var old_position_description = {
|
|
|
|
position: break_point_position,
|
|
|
|
line: break_point.line(),
|
|
|
|
column: break_point.column()
|
|
|
|
}
|
|
|
|
break_point_old_positions.push(old_position_description);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Restores breakpoints and creates their copies in the "old" copy of
|
|
|
|
// the script.
|
|
|
|
return function (pos_translator, old_script_copy_opt) {
|
|
|
|
// Update breakpoints (change positions and restore them in old version
|
|
|
|
// of script.
|
|
|
|
for (var i = 0; i < script_break_points.length; i++) {
|
|
|
|
var break_point = script_break_points[i];
|
|
|
|
if (old_script_copy_opt) {
|
|
|
|
var clone = break_point.cloneForOtherScript(old_script_copy_opt);
|
|
|
|
clone.set(old_script_copy_opt);
|
|
|
|
|
|
|
|
break_points_update_report.push( {
|
|
|
|
type: "copied_to_old",
|
|
|
|
id: break_point.number(),
|
|
|
|
new_id: clone.number(),
|
|
|
|
positions: break_point_old_positions[i]
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
|
|
|
|
var updated_position = pos_translator.Translate(
|
|
|
|
break_point_old_positions[i].position,
|
|
|
|
PosTranslator.ShiftWithTopInsideChunkHandler);
|
|
|
|
|
|
|
|
var new_location =
|
|
|
|
original_script.locationFromPosition(updated_position, false);
|
|
|
|
|
|
|
|
break_point.update_positions(new_location.line, new_location.column);
|
|
|
|
|
|
|
|
var new_position_description = {
|
|
|
|
position: updated_position,
|
|
|
|
line: new_location.line,
|
|
|
|
column: new_location.column
|
|
|
|
}
|
|
|
|
|
|
|
|
break_point.set(original_script);
|
|
|
|
|
|
|
|
break_points_update_report.push( { type: "position_changed",
|
|
|
|
id: break_point.number(),
|
|
|
|
old_positions: break_point_old_positions[i],
|
|
|
|
new_positions: new_position_description
|
|
|
|
} );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function Assert(condition, message) {
|
|
|
|
if (!condition) {
|
|
|
|
if (message) {
|
|
|
|
throw "Assert " + message;
|
|
|
|
} else {
|
|
|
|
throw "Assert";
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function DiffChunk(pos1, pos2, len1, len2) {
|
|
|
|
this.pos1 = pos1;
|
|
|
|
this.pos2 = pos2;
|
|
|
|
this.len1 = len1;
|
|
|
|
this.len2 = len2;
|
|
|
|
}
|
|
|
|
|
|
|
|
function PosTranslator(diff_array) {
|
|
|
|
var chunks = new Array();
|
|
|
|
var current_diff = 0;
|
|
|
|
for (var i = 0; i < diff_array.length; i += 3) {
|
|
|
|
var pos1_begin = diff_array[i];
|
|
|
|
var pos2_begin = pos1_begin + current_diff;
|
|
|
|
var pos1_end = diff_array[i + 1];
|
|
|
|
var pos2_end = diff_array[i + 2];
|
|
|
|
chunks.push(new DiffChunk(pos1_begin, pos2_begin, pos1_end - pos1_begin,
|
|
|
|
pos2_end - pos2_begin));
|
|
|
|
current_diff = pos2_end - pos1_end;
|
|
|
|
}
|
|
|
|
this.chunks = chunks;
|
|
|
|
}
|
|
|
|
PosTranslator.prototype.GetChunks = function() {
|
|
|
|
return this.chunks;
|
|
|
|
}
|
|
|
|
|
|
|
|
PosTranslator.prototype.Translate = function(pos, inside_chunk_handler) {
|
|
|
|
var array = this.chunks;
|
|
|
|
if (array.length == 0 || pos < array[0].pos1) {
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
var chunk_index1 = 0;
|
|
|
|
var chunk_index2 = array.length - 1;
|
|
|
|
|
|
|
|
while (chunk_index1 < chunk_index2) {
|
|
|
|
var middle_index = Math.floor((chunk_index1 + chunk_index2) / 2);
|
|
|
|
if (pos < array[middle_index + 1].pos1) {
|
|
|
|
chunk_index2 = middle_index;
|
|
|
|
} else {
|
|
|
|
chunk_index1 = middle_index + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var chunk = array[chunk_index1];
|
|
|
|
if (pos >= chunk.pos1 + chunk.len1) {
|
|
|
|
return pos + chunk.pos2 + chunk.len2 - chunk.pos1 - chunk.len1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!inside_chunk_handler) {
|
|
|
|
inside_chunk_handler = PosTranslator.DefaultInsideChunkHandler;
|
|
|
|
}
|
|
|
|
return inside_chunk_handler(pos, chunk);
|
|
|
|
}
|
|
|
|
|
|
|
|
PosTranslator.DefaultInsideChunkHandler = function(pos, diff_chunk) {
|
|
|
|
Assert(false, "Cannot translate position in changed area");
|
|
|
|
}
|
|
|
|
|
|
|
|
PosTranslator.ShiftWithTopInsideChunkHandler =
|
|
|
|
function(pos, diff_chunk) {
|
|
|
|
// We carelessly do not check whether we stay inside the chunk after
|
|
|
|
// translation.
|
|
|
|
return pos - diff_chunk.pos1 + diff_chunk.pos2;
|
|
|
|
}
|
|
|
|
|
|
|
|
var FunctionStatus = {
|
|
|
|
// No change to function or its inner functions; however its positions
|
|
|
|
// in script may have been shifted.
|
|
|
|
UNCHANGED: "unchanged",
|
|
|
|
// The code of a function remains unchanged, but something happened inside
|
|
|
|
// some inner functions.
|
|
|
|
SOURCE_CHANGED: "source changed",
|
|
|
|
// The code of a function is changed or some nested function cannot be
|
|
|
|
// properly patched so this function must be recompiled.
|
|
|
|
CHANGED: "changed",
|
|
|
|
// Function is changed but cannot be patched.
|
|
|
|
DAMAGED: "damaged"
|
|
|
|
}
|
|
|
|
|
|
|
|
function CodeInfoTreeNode(code_info, children, array_index) {
|
|
|
|
this.info = code_info;
|
|
|
|
this.children = children;
|
|
|
|
// an index in array of compile_info
|
|
|
|
this.array_index = array_index;
|
|
|
|
this.parent = void 0;
|
|
|
|
|
|
|
|
this.status = FunctionStatus.UNCHANGED;
|
|
|
|
// Status explanation is used for debugging purposes and will be shown
|
|
|
|
// in user UI if some explanations are needed.
|
|
|
|
this.status_explanation = void 0;
|
|
|
|
this.new_start_pos = void 0;
|
|
|
|
this.new_end_pos = void 0;
|
|
|
|
this.corresponding_node = void 0;
|
|
|
|
this.unmatched_new_nodes = void 0;
|
|
|
|
|
|
|
|
// 'Textual' correspondence/matching is weaker than 'pure'
|
|
|
|
// correspondence/matching. We need 'textual' level for visual presentation
|
|
|
|
// in UI, we use 'pure' level for actual code manipulation.
|
|
|
|
// Sometimes only function body is changed (functions in old and new script
|
|
|
|
// textually correspond), but we cannot patch the code, so we see them
|
|
|
|
// as an old function deleted and new function created.
|
|
|
|
this.textual_corresponding_node = void 0;
|
|
|
|
this.textually_unmatched_new_nodes = void 0;
|
|
|
|
|
|
|
|
this.live_shared_function_infos = void 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
// From array of function infos that is implicitly a tree creates
|
|
|
|
// an actual tree of functions in script.
|
|
|
|
function BuildCodeInfoTree(code_info_array) {
|
|
|
|
// Throughtout all function we iterate over input array.
|
|
|
|
var index = 0;
|
|
|
|
|
|
|
|
// Recursive function that builds a branch of tree.
|
|
|
|
function BuildNode() {
|
|
|
|
var my_index = index;
|
|
|
|
index++;
|
|
|
|
var child_array = new Array();
|
|
|
|
while (index < code_info_array.length &&
|
|
|
|
code_info_array[index].outer_index == my_index) {
|
|
|
|
child_array.push(BuildNode());
|
|
|
|
}
|
|
|
|
var node = new CodeInfoTreeNode(code_info_array[my_index], child_array,
|
|
|
|
my_index);
|
|
|
|
for (var i = 0; i < child_array.length; i++) {
|
|
|
|
child_array[i].parent = node;
|
|
|
|
}
|
|
|
|
return node;
|
|
|
|
}
|
|
|
|
|
|
|
|
var root = BuildNode();
|
|
|
|
Assert(index == code_info_array.length);
|
|
|
|
return root;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Applies a list of the textual diff chunks onto the tree of functions.
|
|
|
|
// Determines status of each function (from unchanged to damaged). However
|
|
|
|
// children of unchanged functions are ignored.
|
|
|
|
function MarkChangedFunctions(code_info_tree, chunks) {
|
|
|
|
|
|
|
|
// A convenient interator over diff chunks that also translates
|
|
|
|
// positions from old to new in a current non-changed part of script.
|
|
|
|
var chunk_it = new function() {
|
|
|
|
var chunk_index = 0;
|
|
|
|
var pos_diff = 0;
|
|
|
|
this.current = function() { return chunks[chunk_index]; }
|
|
|
|
this.next = function() {
|
|
|
|
var chunk = chunks[chunk_index];
|
|
|
|
pos_diff = chunk.pos2 + chunk.len2 - (chunk.pos1 + chunk.len1);
|
|
|
|
chunk_index++;
|
|
|
|
}
|
|
|
|
this.done = function() { return chunk_index >= chunks.length; }
|
|
|
|
this.TranslatePos = function(pos) { return pos + pos_diff; }
|
|
|
|
};
|
|
|
|
|
|
|
|
// A recursive function that processes internals of a function and all its
|
|
|
|
// inner functions. Iterator chunk_it initially points to a chunk that is
|
|
|
|
// below function start.
|
|
|
|
function ProcessInternals(info_node) {
|
|
|
|
info_node.new_start_pos = chunk_it.TranslatePos(
|
|
|
|
info_node.info.start_position);
|
|
|
|
var child_index = 0;
|
|
|
|
var code_changed = false;
|
|
|
|
var source_changed = false;
|
|
|
|
// Simultaneously iterates over child functions and over chunks.
|
|
|
|
while (!chunk_it.done() &&
|
|
|
|
chunk_it.current().pos1 < info_node.info.end_position) {
|
|
|
|
if (child_index < info_node.children.length) {
|
|
|
|
var child = info_node.children[child_index];
|
|
|
|
|
|
|
|
if (child.info.end_position <= chunk_it.current().pos1) {
|
|
|
|
ProcessUnchangedChild(child);
|
|
|
|
child_index++;
|
|
|
|
continue;
|
|
|
|
} else if (child.info.start_position >=
|
|
|
|
chunk_it.current().pos1 + chunk_it.current().len1) {
|
|
|
|
code_changed = true;
|
|
|
|
chunk_it.next();
|
|
|
|
continue;
|
|
|
|
} else if (child.info.start_position <= chunk_it.current().pos1 &&
|
|
|
|
child.info.end_position >= chunk_it.current().pos1 +
|
|
|
|
chunk_it.current().len1) {
|
|
|
|
ProcessInternals(child);
|
|
|
|
source_changed = source_changed ||
|
|
|
|
( child.status != FunctionStatus.UNCHANGED );
|
|
|
|
code_changed = code_changed ||
|
|
|
|
( child.status == FunctionStatus.DAMAGED );
|
|
|
|
child_index++;
|
|
|
|
continue;
|
|
|
|
} else {
|
|
|
|
code_changed = true;
|
|
|
|
child.status = FunctionStatus.DAMAGED;
|
|
|
|
child.status_explanation =
|
|
|
|
"Text diff overlaps with function boundary";
|
|
|
|
child_index++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
if (chunk_it.current().pos1 + chunk_it.current().len1 <=
|
|
|
|
info_node.info.end_position) {
|
|
|
|
info_node.status = FunctionStatus.CHANGED;
|
|
|
|
chunk_it.next();
|
|
|
|
continue;
|
|
|
|
} else {
|
|
|
|
info_node.status = FunctionStatus.DAMAGED;
|
|
|
|
info_node.status_explanation =
|
|
|
|
"Text diff overlaps with function boundary";
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
Assert("Unreachable", false);
|
|
|
|
}
|
|
|
|
while (child_index < info_node.children.length) {
|
|
|
|
var child = info_node.children[child_index];
|
|
|
|
ProcessUnchangedChild(child);
|
|
|
|
child_index++;
|
|
|
|
}
|
|
|
|
if (code_changed) {
|
|
|
|
info_node.status = FunctionStatus.CHANGED;
|
|
|
|
} else if (source_changed) {
|
|
|
|
info_node.status = FunctionStatus.SOURCE_CHANGED;
|
|
|
|
}
|
|
|
|
info_node.new_end_pos =
|
|
|
|
chunk_it.TranslatePos(info_node.info.end_position);
|
|
|
|
}
|
|
|
|
|
|
|
|
function ProcessUnchangedChild(node) {
|
|
|
|
node.new_start_pos = chunk_it.TranslatePos(node.info.start_position);
|
|
|
|
node.new_end_pos = chunk_it.TranslatePos(node.info.end_position);
|
|
|
|
}
|
|
|
|
|
|
|
|
ProcessInternals(code_info_tree);
|
|
|
|
}
|
|
|
|
|
|
|
|
// For ecah old function (if it is not damaged) tries to find a corresponding
|
|
|
|
// function in new script. Typically it should succeed (non-damaged functions
|
|
|
|
// by definition may only have changes inside their bodies). However there are
|
|
|
|
// reasons for corresponence not to be found; function with unmodified text
|
|
|
|
// in new script may become enclosed into other function; the innocent change
|
|
|
|
// inside function body may in fact be something like "} function B() {" that
|
|
|
|
// splits a function into 2 functions.
|
|
|
|
function FindCorrespondingFunctions(old_code_tree, new_code_tree) {
|
|
|
|
|
|
|
|
// A recursive function that tries to find a correspondence for all
|
|
|
|
// child functions and for their inner functions.
|
|
|
|
function ProcessChildren(old_node, new_node) {
|
|
|
|
var old_children = old_node.children;
|
|
|
|
var new_children = new_node.children;
|
|
|
|
|
|
|
|
var unmatched_new_nodes_list = [];
|
|
|
|
var textually_unmatched_new_nodes_list = [];
|
|
|
|
|
|
|
|
var old_index = 0;
|
|
|
|
var new_index = 0;
|
|
|
|
while (old_index < old_children.length) {
|
|
|
|
if (old_children[old_index].status == FunctionStatus.DAMAGED) {
|
|
|
|
old_index++;
|
|
|
|
} else if (new_index < new_children.length) {
|
|
|
|
if (new_children[new_index].info.start_position <
|
|
|
|
old_children[old_index].new_start_pos) {
|
|
|
|
unmatched_new_nodes_list.push(new_children[new_index]);
|
|
|
|
textually_unmatched_new_nodes_list.push(new_children[new_index]);
|
|
|
|
new_index++;
|
|
|
|
} else if (new_children[new_index].info.start_position ==
|
|
|
|
old_children[old_index].new_start_pos) {
|
|
|
|
if (new_children[new_index].info.end_position ==
|
|
|
|
old_children[old_index].new_end_pos) {
|
|
|
|
old_children[old_index].corresponding_node =
|
|
|
|
new_children[new_index];
|
|
|
|
old_children[old_index].textual_corresponding_node =
|
|
|
|
new_children[new_index];
|
|
|
|
if (old_children[old_index].status != FunctionStatus.UNCHANGED) {
|
|
|
|
ProcessChildren(old_children[old_index],
|
|
|
|
new_children[new_index]);
|
|
|
|
if (old_children[old_index].status == FunctionStatus.DAMAGED) {
|
|
|
|
unmatched_new_nodes_list.push(
|
|
|
|
old_children[old_index].corresponding_node);
|
|
|
|
old_children[old_index].corresponding_node = void 0;
|
|
|
|
old_node.status = FunctionStatus.CHANGED;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
old_children[old_index].status = FunctionStatus.DAMAGED;
|
|
|
|
old_children[old_index].status_explanation =
|
|
|
|
"No corresponding function in new script found";
|
|
|
|
old_node.status = FunctionStatus.CHANGED;
|
|
|
|
unmatched_new_nodes_list.push(new_children[new_index]);
|
|
|
|
textually_unmatched_new_nodes_list.push(new_children[new_index]);
|
|
|
|
}
|
|
|
|
new_index++;
|
|
|
|
old_index++;
|
|
|
|
} else {
|
|
|
|
old_children[old_index].status = FunctionStatus.DAMAGED;
|
|
|
|
old_children[old_index].status_explanation =
|
|
|
|
"No corresponding function in new script found";
|
|
|
|
old_node.status = FunctionStatus.CHANGED;
|
|
|
|
old_index++;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
old_children[old_index].status = FunctionStatus.DAMAGED;
|
|
|
|
old_children[old_index].status_explanation =
|
|
|
|
"No corresponding function in new script found";
|
|
|
|
old_node.status = FunctionStatus.CHANGED;
|
|
|
|
old_index++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
while (new_index < new_children.length) {
|
|
|
|
unmatched_new_nodes_list.push(new_children[new_index]);
|
|
|
|
textually_unmatched_new_nodes_list.push(new_children[new_index]);
|
|
|
|
new_index++;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (old_node.status == FunctionStatus.CHANGED) {
|
|
|
|
var why_wrong_expectations =
|
|
|
|
WhyFunctionExpectationsDiffer(old_node.info, new_node.info);
|
|
|
|
if (why_wrong_expectations) {
|
|
|
|
old_node.status = FunctionStatus.DAMAGED;
|
|
|
|
old_node.status_explanation = why_wrong_expectations;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
old_node.unmatched_new_nodes = unmatched_new_nodes_list;
|
|
|
|
old_node.textually_unmatched_new_nodes =
|
|
|
|
textually_unmatched_new_nodes_list;
|
|
|
|
}
|
|
|
|
|
|
|
|
ProcessChildren(old_code_tree, new_code_tree);
|
|
|
|
|
|
|
|
old_code_tree.corresponding_node = new_code_tree;
|
|
|
|
old_code_tree.textual_corresponding_node = new_code_tree;
|
|
|
|
|
|
|
|
Assert(old_code_tree.status != FunctionStatus.DAMAGED,
|
|
|
|
"Script became damaged");
|
|
|
|
}
|
|
|
|
|
|
|
|
function FindLiveSharedInfos(old_code_tree, script) {
|
|
|
|
var shared_raw_list = %LiveEditFindSharedFunctionInfosForScript(script);
|
|
|
|
|
|
|
|
var shared_infos = new Array();
|
|
|
|
|
|
|
|
for (var i = 0; i < shared_raw_list.length; i++) {
|
|
|
|
shared_infos.push(new SharedInfoWrapper(shared_raw_list[i]));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Finds all SharedFunctionInfos that corresponds to compile info
|
|
|
|
// in old version of the script.
|
|
|
|
function FindFunctionInfos(compile_info) {
|
|
|
|
var wrappers = [];
|
|
|
|
|
|
|
|
for (var i = 0; i < shared_infos.length; i++) {
|
|
|
|
var wrapper = shared_infos[i];
|
|
|
|
if (wrapper.start_position == compile_info.start_position &&
|
|
|
|
wrapper.end_position == compile_info.end_position) {
|
|
|
|
wrappers.push(wrapper);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (wrappers.length > 0) {
|
|
|
|
return wrappers;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function TraverseTree(node) {
|
|
|
|
node.live_shared_function_infos = FindFunctionInfos(node.info);
|
|
|
|
|
|
|
|
for (var i = 0; i < node.children.length; i++) {
|
|
|
|
TraverseTree(node.children[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TraverseTree(old_code_tree);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// An object describing function compilation details. Its index fields
|
|
|
|
// apply to indexes inside array that stores these objects.
|
|
|
|
function FunctionCompileInfo(raw_array) {
|
|
|
|
this.function_name = raw_array[0];
|
|
|
|
this.start_position = raw_array[1];
|
|
|
|
this.end_position = raw_array[2];
|
|
|
|
this.param_num = raw_array[3];
|
|
|
|
this.code = raw_array[4];
|
|
|
|
this.code_scope_info = raw_array[5];
|
|
|
|
this.scope_info = raw_array[6];
|
|
|
|
this.outer_index = raw_array[7];
|
|
|
|
this.shared_function_info = raw_array[8];
|
|
|
|
this.next_sibling_index = null;
|
|
|
|
this.raw_array = raw_array;
|
|
|
|
}
|
|
|
|
|
|
|
|
function SharedInfoWrapper(raw_array) {
|
|
|
|
this.function_name = raw_array[0];
|
|
|
|
this.start_position = raw_array[1];
|
|
|
|
this.end_position = raw_array[2];
|
|
|
|
this.info = raw_array[3];
|
|
|
|
this.raw_array = raw_array;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Changes positions (including all statments) in function.
|
|
|
|
function PatchPositions(old_info_node, diff_array, report_array) {
|
|
|
|
if (old_info_node.live_shared_function_infos) {
|
|
|
|
old_info_node.live_shared_function_infos.forEach(function (info) {
|
|
|
|
%LiveEditPatchFunctionPositions(info.raw_array,
|
|
|
|
diff_array);
|
|
|
|
});
|
|
|
|
|
|
|
|
report_array.push( { name: old_info_node.info.function_name } );
|
|
|
|
} else {
|
|
|
|
// TODO(LiveEdit): function is not compiled yet or is already collected.
|
|
|
|
report_array.push(
|
|
|
|
{ name: old_info_node.info.function_name, info_not_found: true } );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Adds a suffix to script name to mark that it is old version.
|
|
|
|
function CreateNameForOldScript(script) {
|
|
|
|
// TODO(635): try better than this; support several changes.
|
|
|
|
return script.name + " (old)";
|
|
|
|
}
|
|
|
|
|
|
|
|
// Compares a function interface old and new version, whether it
|
|
|
|
// changed or not. Returns explanation if they differ.
|
|
|
|
function WhyFunctionExpectationsDiffer(function_info1, function_info2) {
|
|
|
|
// Check that function has the same number of parameters (there may exist
|
|
|
|
// an adapter, that won't survive function parameter number change).
|
|
|
|
if (function_info1.param_num != function_info2.param_num) {
|
|
|
|
return "Changed parameter number: " + function_info1.param_num +
|
|
|
|
" and " + function_info2.param_num;
|
|
|
|
}
|
|
|
|
var scope_info1 = function_info1.scope_info;
|
|
|
|
var scope_info2 = function_info2.scope_info;
|
|
|
|
|
|
|
|
var scope_info1_text;
|
|
|
|
var scope_info2_text;
|
|
|
|
|
|
|
|
if (scope_info1) {
|
|
|
|
scope_info1_text = scope_info1.toString();
|
|
|
|
} else {
|
|
|
|
scope_info1_text = "";
|
|
|
|
}
|
|
|
|
if (scope_info2) {
|
|
|
|
scope_info2_text = scope_info2.toString();
|
|
|
|
} else {
|
|
|
|
scope_info2_text = "";
|
|
|
|
}
|
|
|
|
|
|
|
|
if (scope_info1_text != scope_info2_text) {
|
|
|
|
return "Incompatible variable maps: [" + scope_info1_text +
|
|
|
|
"] and [" + scope_info2_text + "]";
|
|
|
|
}
|
|
|
|
// No differences. Return undefined.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Minifier forward declaration.
|
|
|
|
var FunctionPatchabilityStatus;
|
|
|
|
|
|
|
|
// For array of wrapped shared function infos checks that none of them
|
|
|
|
// have activations on stack (of any thread). Throws a Failure exception
|
|
|
|
// if this proves to be false.
|
|
|
|
function CheckStackActivations(shared_wrapper_list, change_log) {
|
|
|
|
var shared_list = new Array();
|
|
|
|
for (var i = 0; i < shared_wrapper_list.length; i++) {
|
|
|
|
shared_list[i] = shared_wrapper_list[i].info;
|
|
|
|
}
|
|
|
|
var result = %LiveEditCheckAndDropActivations(shared_list, true);
|
|
|
|
if (result[shared_list.length]) {
|
|
|
|
// Extra array element may contain error message.
|
|
|
|
throw new Failure(result[shared_list.length]);
|
|
|
|
}
|
|
|
|
|
|
|
|
var problems = new Array();
|
|
|
|
var dropped = new Array();
|
|
|
|
for (var i = 0; i < shared_list.length; i++) {
|
|
|
|
var shared = shared_wrapper_list[i];
|
|
|
|
if (result[i] == FunctionPatchabilityStatus.REPLACED_ON_ACTIVE_STACK) {
|
|
|
|
dropped.push({ name: shared.function_name } );
|
|
|
|
} else if (result[i] != FunctionPatchabilityStatus.AVAILABLE_FOR_PATCH) {
|
|
|
|
var description = {
|
|
|
|
name: shared.function_name,
|
|
|
|
start_pos: shared.start_position,
|
|
|
|
end_pos: shared.end_position,
|
|
|
|
replace_problem:
|
|
|
|
FunctionPatchabilityStatus.SymbolName(result[i])
|
|
|
|
};
|
|
|
|
problems.push(description);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (dropped.length > 0) {
|
|
|
|
change_log.push({ dropped_from_stack: dropped });
|
|
|
|
}
|
|
|
|
if (problems.length > 0) {
|
|
|
|
change_log.push( { functions_on_stack: problems } );
|
|
|
|
throw new Failure("Blocked by functions on stack");
|
|
|
|
}
|
|
|
|
|
|
|
|
return dropped.length;
|
|
|
|
}
|
|
|
|
|
|
|
|
// A copy of the FunctionPatchabilityStatus enum from liveedit.h
|
|
|
|
var FunctionPatchabilityStatus = {
|
|
|
|
AVAILABLE_FOR_PATCH: 1,
|
|
|
|
BLOCKED_ON_ACTIVE_STACK: 2,
|
|
|
|
BLOCKED_ON_OTHER_STACK: 3,
|
|
|
|
BLOCKED_UNDER_NATIVE_CODE: 4,
|
|
|
|
REPLACED_ON_ACTIVE_STACK: 5
|
|
|
|
}
|
|
|
|
|
|
|
|
FunctionPatchabilityStatus.SymbolName = function(code) {
|
|
|
|
var enum = FunctionPatchabilityStatus;
|
|
|
|
for (name in enum) {
|
|
|
|
if (enum[name] == code) {
|
|
|
|
return name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// A logical failure in liveedit process. This means that change_log
|
|
|
|
// is valid and consistent description of what happened.
|
|
|
|
function Failure(message) {
|
|
|
|
this.message = message;
|
|
|
|
}
|
|
|
|
// Function (constructor) is public.
|
|
|
|
this.Failure = Failure;
|
|
|
|
|
|
|
|
Failure.prototype.toString = function() {
|
|
|
|
return "LiveEdit Failure: " + this.message;
|
|
|
|
}
|
|
|
|
|
|
|
|
// A testing entry.
|
|
|
|
function GetPcFromSourcePos(func, source_pos) {
|
|
|
|
return %GetFunctionCodePositionFromSource(func, source_pos);
|
|
|
|
}
|
|
|
|
// Function is public.
|
|
|
|
this.GetPcFromSourcePos = GetPcFromSourcePos;
|
|
|
|
|
|
|
|
// LiveEdit main entry point: changes a script text to a new string.
|
|
|
|
function SetScriptSource(script, new_source, preview_only, change_log) {
|
|
|
|
var old_source = script.source;
|
|
|
|
var diff = CompareStrings(old_source, new_source);
|
|
|
|
return ApplyPatchMultiChunk(script, diff, new_source, preview_only,
|
|
|
|
change_log);
|
|
|
|
}
|
|
|
|
// Function is public.
|
|
|
|
this.SetScriptSource = SetScriptSource;
|
|
|
|
|
|
|
|
function CompareStrings(s1, s2) {
|
|
|
|
return %LiveEditCompareStrings(s1, s2);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Applies the change to the script.
|
|
|
|
// The change is always a substring (change_pos, change_pos + change_len)
|
|
|
|
// being replaced with a completely different string new_str.
|
|
|
|
// This API is a legacy and is obsolete.
|
|
|
|
//
|
|
|
|
// @param {Script} script that is being changed
|
|
|
|
// @param {Array} change_log a list that collects engineer-readable
|
|
|
|
// description of what happened.
|
|
|
|
function ApplySingleChunkPatch(script, change_pos, change_len, new_str,
|
|
|
|
change_log) {
|
|
|
|
var old_source = script.source;
|
|
|
|
|
|
|
|
// Prepare new source string.
|
|
|
|
var new_source = old_source.substring(0, change_pos) +
|
|
|
|
new_str + old_source.substring(change_pos + change_len);
|
|
|
|
|
|
|
|
return ApplyPatchMultiChunk(script,
|
|
|
|
[ change_pos, change_pos + change_len, change_pos + new_str.length],
|
|
|
|
new_source, false, change_log);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Creates JSON description for a change tree.
|
|
|
|
function DescribeChangeTree(old_code_tree) {
|
|
|
|
|
|
|
|
function ProcessOldNode(node) {
|
|
|
|
var child_infos = [];
|
|
|
|
for (var i = 0; i < node.children.length; i++) {
|
|
|
|
var child = node.children[i];
|
|
|
|
if (child.status != FunctionStatus.UNCHANGED) {
|
|
|
|
child_infos.push(ProcessOldNode(child));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var new_child_infos = [];
|
|
|
|
if (node.textually_unmatched_new_nodes) {
|
|
|
|
for (var i = 0; i < node.textually_unmatched_new_nodes.length; i++) {
|
|
|
|
var child = node.textually_unmatched_new_nodes[i];
|
|
|
|
new_child_infos.push(ProcessNewNode(child));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var res = {
|
|
|
|
name: node.info.function_name,
|
|
|
|
positions: DescribePositions(node),
|
|
|
|
status: node.status,
|
|
|
|
children: child_infos,
|
|
|
|
new_children: new_child_infos
|
|
|
|
};
|
|
|
|
if (node.status_explanation) {
|
|
|
|
res.status_explanation = node.status_explanation;
|
|
|
|
}
|
|
|
|
if (node.textual_corresponding_node) {
|
|
|
|
res.new_positions = DescribePositions(node.textual_corresponding_node);
|
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
function ProcessNewNode(node) {
|
|
|
|
var child_infos = [];
|
|
|
|
// Do not list ancestors.
|
|
|
|
if (false) {
|
|
|
|
for (var i = 0; i < node.children.length; i++) {
|
|
|
|
child_infos.push(ProcessNewNode(node.children[i]));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
var res = {
|
|
|
|
name: node.info.function_name,
|
|
|
|
positions: DescribePositions(node),
|
|
|
|
children: child_infos,
|
|
|
|
};
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
function DescribePositions(node) {
|
|
|
|
return {
|
|
|
|
start_position: node.info.start_position,
|
|
|
|
end_position: node.info.end_position
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
return ProcessOldNode(old_code_tree);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Functions are public for tests.
|
|
|
|
this.TestApi = {
|
|
|
|
PosTranslator: PosTranslator,
|
|
|
|
CompareStrings: CompareStrings,
|
|
|
|
ApplySingleChunkPatch: ApplySingleChunkPatch
|
|
|
|
}
|
|
|
|
}
|