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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "api.h"
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#include "debug.h"
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#include "execution.h"
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#include "factory.h"
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#include "macro-assembler.h"
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#include "objects.h"
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#include "global-handles.h"
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#include "cctest.h"
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using namespace v8::internal;
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TEST(ObjectHashTable) {
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v8::HandleScope scope;
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LocalContext context;
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Handle<ObjectHashTable> table = FACTORY->NewObjectHashTable(23);
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Handle<JSObject> a = FACTORY->NewJSArray(7);
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Handle<JSObject> b = FACTORY->NewJSArray(11);
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table = PutIntoObjectHashTable(table, a, b);
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CHECK_EQ(table->NumberOfElements(), 1);
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CHECK_EQ(table->Lookup(*a), *b);
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CHECK_EQ(table->Lookup(*b), HEAP->undefined_value());
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// Keys still have to be valid after objects were moved.
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HEAP->CollectGarbage(NEW_SPACE);
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CHECK_EQ(table->NumberOfElements(), 1);
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CHECK_EQ(table->Lookup(*a), *b);
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CHECK_EQ(table->Lookup(*b), HEAP->undefined_value());
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// Keys that are overwritten should not change number of elements.
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table = PutIntoObjectHashTable(table, a, FACTORY->NewJSArray(13));
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CHECK_EQ(table->NumberOfElements(), 1);
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CHECK_NE(table->Lookup(*a), *b);
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// Keys mapped to undefined should be removed permanently.
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table = PutIntoObjectHashTable(table, a, FACTORY->undefined_value());
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CHECK_EQ(table->NumberOfElements(), 0);
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CHECK_EQ(table->NumberOfDeletedElements(), 1);
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CHECK_EQ(table->Lookup(*a), HEAP->undefined_value());
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// Keys should map back to their respective values.
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for (int i = 0; i < 100; i++) {
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Handle<JSObject> key = FACTORY->NewJSArray(7);
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Handle<JSObject> value = FACTORY->NewJSArray(11);
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table = PutIntoObjectHashTable(table, key, value);
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CHECK_EQ(table->NumberOfElements(), i + 1);
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CHECK_NE(table->FindEntry(*key), ObjectHashTable::kNotFound);
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CHECK_EQ(table->Lookup(*key), *value);
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}
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// Keys never added to the map should not be found.
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for (int i = 0; i < 1000; i++) {
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Handle<JSObject> o = FACTORY->NewJSArray(100);
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CHECK_EQ(table->FindEntry(*o), ObjectHashTable::kNotFound);
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CHECK_EQ(table->Lookup(*o), HEAP->undefined_value());
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}
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}
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