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# console
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Stability: 2 - Stable
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* {Object}
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<!--type=global-->
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For printing to stdout and stderr. Similar to the console object functions
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provided by most web browsers, here the output is sent to stdout or stderr.
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The console functions are synchronous when the destination is a terminal or
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a file (to avoid lost messages in case of premature exit) and asynchronous
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when it's a pipe (to avoid blocking for long periods of time).
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That is, in the following example, stdout is non-blocking while stderr
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is blocking:
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$ node script.js 2> error.log | tee info.log
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In daily use, the blocking/non-blocking dichotomy is not something you
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should worry about unless you log huge amounts of data.
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## console.log([data][, ...])
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Prints to stdout with newline. This function can take multiple arguments in a
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`printf()`-like way. Example:
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var count = 5;
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console.log('count: %d', count);
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// prints 'count: 5'
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If formatting elements are not found in the first string then `util.inspect`
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is used on each argument. See [util.format()][] for more information.
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## console.info([data][, ...])
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Same as `console.log`.
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## console.error([data][, ...])
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Same as `console.log` but prints to stderr.
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## console.warn([data][, ...])
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Same as `console.error`.
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## console.dir(obj[, options])
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Uses `util.inspect` on `obj` and prints resulting string to stdout. This function
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bypasses any custom `inspect()` function on `obj`. An optional *options* object
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may be passed that alters certain aspects of the formatted string:
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- `showHidden` - if `true` then the object's non-enumerable and symbol
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properties will be shown too. Defaults to `false`.
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- `depth` - tells `inspect` how many times to recurse while formatting the
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object. This is useful for inspecting large complicated objects. Defaults to
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`2`. To make it recurse indefinitely pass `null`.
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- `colors` - if `true`, then the output will be styled with ANSI color codes.
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Defaults to `false`. Colors are customizable, see below.
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## console.time(label)
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Used to calculate the duration of a specific operation. To start a timer, call
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the `console.time()` method, giving it a name as only parameter. To stop the
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timer, and to get the elapsed time in milliseconds, just call the
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[`console.timeEnd()`](#console_console_timeend_label) method, again passing the
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timer's name as the parameter.
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## console.timeEnd(label)
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Stops a timer that was previously started by calling
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[`console.time()`](#console_console_time_label) and print the result to the
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console.
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Example:
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console.time('100-elements');
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for (var i = 0; i < 100; i++) {
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;
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}
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console.timeEnd('100-elements');
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// prints 100-elements: 262ms
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## console.trace(message[, ...])
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Print to stderr `'Trace :'`, followed by the formatted message and stack trace
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to the current position.
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## console.assert(value[, message][, ...])
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Similar to [assert.ok()][], but the error message is formatted as
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`util.format(message...)`.
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[assert.ok()]: assert.html#assert_assert_value_message_assert_ok_value_message
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[util.format()]: util.html#util_util_format_format
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