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#include <unistd.h>
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#include <node.h>
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#include <v8.h>
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#include <uv.h>
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using namespace v8;
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using namespace node;
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struct async_req {
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uv_work_t req;
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int input;
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int output;
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Persistent<Function> callback;
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};
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void DoAsync(uv_work_t* r) {
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async_req* req = reinterpret_cast<async_req*>(r->data);
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sleep(1); // simulate CPU intensive process...
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req->output = req->input * 2;
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}
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void AfterAsync(uv_work_t* r) {
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Isolate* isolate = Isolate::GetCurrent();
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HandleScope scope(isolate);
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async_req* req = reinterpret_cast<async_req*>(r->data);
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Handle<Value> argv[2] = {
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Null(isolate),
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Integer::New(isolate, req->output)
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};
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TryCatch try_catch;
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Local<Function> callback = Local<Function>::New(isolate, req->callback);
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callback->Call(isolate->GetCurrentContext()->Global(), 2, argv);
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// cleanup
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req->callback.Reset();
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delete req;
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if (try_catch.HasCaught()) {
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FatalException(try_catch);
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}
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}
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void Method(const FunctionCallbackInfo<Value>& args) {
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Isolate* isolate = Isolate::GetCurrent();
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HandleScope scope(isolate);
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async_req* req = new async_req;
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req->req.data = req;
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req->input = args[0]->IntegerValue();
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req->output = 0;
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Local<Function> callback = Local<Function>::Cast(args[1]);
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req->callback.Reset(isolate, callback);
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uv_queue_work(uv_default_loop(),
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&req->req,
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DoAsync,
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(uv_after_work_cb)AfterAsync);
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}
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void init(Handle<Object> exports, Handle<Object> module) {
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NODE_SET_METHOD(module, "exports", Method);
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}
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NODE_MODULE(binding, init);
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