|
|
|
'use strict';
|
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|
|
const assert = require('assert');
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|
const crypto = require('crypto');
|
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|
|
const net = require('net');
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|
const tls = require('tls');
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const util = require('util');
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const common = require('_tls_common');
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const StreamWrap = require('_stream_wrap').StreamWrap;
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const Buffer = require('buffer').Buffer;
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|
const Duplex = require('stream').Duplex;
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const debug = util.debuglog('tls');
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|
const Timer = process.binding('timer_wrap').Timer;
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|
const tls_wrap = process.binding('tls_wrap');
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const TCP = process.binding('tcp_wrap').TCP;
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const Pipe = process.binding('pipe_wrap').Pipe;
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function onhandshakestart() {
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debug('onhandshakestart');
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var self = this;
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var ssl = self._handle;
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|
|
var now = Timer.now();
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|
|
assert(now >= ssl.lastHandshakeTime);
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|
|
if ((now - ssl.lastHandshakeTime) >= tls.CLIENT_RENEG_WINDOW * 1000) {
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|
|
ssl.handshakes = 0;
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|
|
}
|
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|
|
var first = (ssl.lastHandshakeTime === 0);
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|
|
ssl.lastHandshakeTime = now;
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|
|
if (first) return;
|
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|
|
if (++ssl.handshakes > tls.CLIENT_RENEG_LIMIT) {
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|
|
// Defer the error event to the next tick. We're being called from OpenSSL's
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|
|
// state machine and OpenSSL is not re-entrant. We cannot allow the user's
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|
|
// callback to destroy the connection right now, it would crash and burn.
|
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|
|
setImmediate(function() {
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|
|
var err = new Error('TLS session renegotiation attack detected');
|
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|
|
self._emitTLSError(err);
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|
|
});
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|
|
}
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|
|
}
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|
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function onhandshakedone() {
|
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|
|
// for future use
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|
|
debug('onhandshakedone');
|
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|
|
this._finishInit();
|
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|
|
}
|
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|
|
function loadSession(self, hello, cb) {
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|
|
var once = false;
|
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|
|
function onSession(err, session) {
|
|
|
|
if (once)
|
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|
|
return cb(new Error('TLS session callback was called 2 times'));
|
|
|
|
once = true;
|
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|
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|
|
|
if (err)
|
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|
|
return cb(err);
|
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|
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|
|
if (!self._handle)
|
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|
|
return cb(new Error('Socket is closed'));
|
|
|
|
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|
|
// NOTE: That we have disabled OpenSSL's internal session storage in
|
|
|
|
// `node_crypto.cc` and hence its safe to rely on getting servername only
|
|
|
|
// from clienthello or this place.
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var ret = self._handle.loadSession(session);
|
|
|
|
|
|
|
|
cb(null, ret);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (hello.sessionId.length <= 0 ||
|
|
|
|
hello.tlsTicket ||
|
|
|
|
self.server &&
|
|
|
|
!self.server.emit('resumeSession', hello.sessionId, onSession)) {
|
|
|
|
cb(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function loadSNI(self, servername, cb) {
|
|
|
|
if (!servername || !self._SNICallback)
|
|
|
|
return cb(null);
|
|
|
|
|
|
|
|
var once = false;
|
|
|
|
self._SNICallback(servername, function(err, context) {
|
|
|
|
if (once)
|
|
|
|
return cb(new Error('TLS SNI callback was called 2 times'));
|
|
|
|
once = true;
|
|
|
|
|
|
|
|
if (err)
|
|
|
|
return cb(err);
|
|
|
|
|
|
|
|
if (!self._handle)
|
|
|
|
return cb(new Error('Socket is closed'));
|
|
|
|
|
|
|
|
// TODO(indutny): eventually disallow raw `SecureContext`
|
|
|
|
if (context)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
self._handle.sni_context = context.context || context;
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
cb(null, self._handle.sni_context);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function requestOCSP(self, hello, ctx, cb) {
|
|
|
|
if (!hello.OCSPRequest || !self.server)
|
|
|
|
return cb(null);
|
|
|
|
|
|
|
|
if (!ctx)
|
|
|
|
ctx = self.server._sharedCreds;
|
|
|
|
if (ctx.context)
|
|
|
|
ctx = ctx.context;
|
|
|
|
|
|
|
|
if (self.server.listenerCount('OCSPRequest') === 0) {
|
|
|
|
return cb(null);
|
|
|
|
} else {
|
|
|
|
self.server.emit('OCSPRequest',
|
|
|
|
ctx.getCertificate(),
|
|
|
|
ctx.getIssuer(),
|
|
|
|
onOCSP);
|
|
|
|
}
|
|
|
|
|
|
|
|
var once = false;
|
|
|
|
function onOCSP(err, response) {
|
|
|
|
if (once)
|
|
|
|
return cb(new Error('TLS OCSP callback was called 2 times'));
|
|
|
|
once = true;
|
|
|
|
|
|
|
|
if (err)
|
|
|
|
return cb(err);
|
|
|
|
|
|
|
|
if (!self._handle)
|
|
|
|
return cb(new Error('Socket is closed'));
|
|
|
|
|
|
|
|
if (response)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
self._handle.setOCSPResponse(response);
|
|
|
|
cb(null);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function onclienthello(hello) {
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
loadSession(self, hello, function(err, session) {
|
|
|
|
if (err)
|
|
|
|
return self.destroy(err);
|
|
|
|
|
|
|
|
self._handle.endParser();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function oncertcb(info) {
|
|
|
|
var self = this;
|
|
|
|
var servername = info.servername;
|
|
|
|
|
|
|
|
loadSNI(self, servername, function(err, ctx) {
|
|
|
|
if (err)
|
|
|
|
return self.destroy(err);
|
|
|
|
requestOCSP(self, info, ctx, function(err) {
|
|
|
|
if (err)
|
|
|
|
return self.destroy(err);
|
|
|
|
|
|
|
|
if (!self._handle)
|
|
|
|
return self.destroy(new Error('Socket is closed'));
|
|
|
|
|
|
|
|
self._handle.certCbDone();
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function onnewsession(key, session) {
|
|
|
|
if (!this.server)
|
|
|
|
return;
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
var once = false;
|
|
|
|
|
|
|
|
this._newSessionPending = true;
|
|
|
|
if (!this.server.emit('newSession', key, session, done))
|
|
|
|
done();
|
|
|
|
|
|
|
|
function done() {
|
|
|
|
if (once)
|
|
|
|
return;
|
|
|
|
once = true;
|
|
|
|
|
|
|
|
if (!self._handle)
|
|
|
|
return self.destroy(new Error('Socket is closed'));
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
self._handle.newSessionDone();
|
|
|
|
|
|
|
|
self._newSessionPending = false;
|
|
|
|
if (self._securePending)
|
|
|
|
self._finishInit();
|
|
|
|
self._securePending = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function onocspresponse(resp) {
|
|
|
|
this.emit('OCSPResponse', resp);
|
|
|
|
}
|
|
|
|
|
|
|
|
function initRead(tls, wrapped) {
|
|
|
|
// If we were destroyed already don't bother reading
|
|
|
|
if (!tls._handle)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Socket already has some buffered data - emulate receiving it
|
|
|
|
if (wrapped && wrapped._readableState && wrapped._readableState.length) {
|
|
|
|
var buf;
|
|
|
|
while ((buf = wrapped.read()) !== null)
|
|
|
|
tls._handle.receive(buf);
|
|
|
|
}
|
|
|
|
|
|
|
|
tls.read(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Provides a wrap of socket stream to do encrypted communication.
|
|
|
|
*/
|
|
|
|
|
|
|
|
function TLSSocket(socket, options) {
|
|
|
|
if (options === undefined)
|
|
|
|
this._tlsOptions = {};
|
|
|
|
else
|
|
|
|
this._tlsOptions = options;
|
|
|
|
this._secureEstablished = false;
|
|
|
|
this._securePending = false;
|
|
|
|
this._newSessionPending = false;
|
|
|
|
this._controlReleased = false;
|
|
|
|
this._SNICallback = null;
|
|
|
|
this.servername = null;
|
|
|
|
this.npnProtocol = null;
|
|
|
|
this.alpnProtocol = null;
|
|
|
|
this.authorized = false;
|
|
|
|
this.authorizationError = null;
|
|
|
|
|
|
|
|
// Wrap plain JS Stream into StreamWrap
|
|
|
|
var wrap;
|
|
|
|
if (!(socket instanceof net.Socket) && socket instanceof Duplex)
|
|
|
|
wrap = new StreamWrap(socket);
|
|
|
|
else if ((socket instanceof net.Socket) && !socket._handle)
|
|
|
|
wrap = new StreamWrap(socket);
|
|
|
|
else
|
|
|
|
wrap = socket;
|
|
|
|
|
|
|
|
// Just a documented property to make secure sockets
|
|
|
|
// distinguishable from regular ones.
|
|
|
|
this.encrypted = true;
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
net.Socket.call(this, {
|
|
|
|
handle: this._wrapHandle(wrap),
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
allowHalfOpen: socket && socket.allowHalfOpen,
|
|
|
|
readable: false,
|
|
|
|
writable: false
|
|
|
|
});
|
|
|
|
|
|
|
|
// Proxy for API compatibility
|
|
|
|
this.ssl = this._handle;
|
|
|
|
|
|
|
|
this.on('error', this._emitTLSError);
|
|
|
|
|
|
|
|
this._init(socket, wrap);
|
|
|
|
|
|
|
|
// Make sure to setup all required properties like: `_connecting` before
|
|
|
|
// starting the flow of the data
|
|
|
|
this.readable = true;
|
|
|
|
this.writable = true;
|
|
|
|
|
|
|
|
// Read on next tick so the caller has a chance to setup listeners
|
|
|
|
process.nextTick(initRead, this, socket);
|
|
|
|
}
|
|
|
|
util.inherits(TLSSocket, net.Socket);
|
|
|
|
exports.TLSSocket = TLSSocket;
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var proxiedMethods = [
|
|
|
|
'ref', 'unref', 'open', 'bind', 'listen', 'connect', 'bind6',
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
'connect6', 'getsockname', 'getpeername', 'setNoDelay', 'setKeepAlive',
|
|
|
|
'setSimultaneousAccepts', 'setBlocking',
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
// PipeWrap
|
|
|
|
'setPendingInstances'
|
|
|
|
];
|
|
|
|
|
|
|
|
// Proxy HandleWrap, PipeWrap and TCPWrap methods
|
|
|
|
proxiedMethods.forEach(function(name) {
|
|
|
|
tls_wrap.TLSWrap.prototype[name] = function methodProxy() {
|
|
|
|
if (this._parent[name])
|
|
|
|
return this._parent[name].apply(this._parent, arguments);
|
|
|
|
};
|
|
|
|
});
|
|
|
|
|
|
|
|
tls_wrap.TLSWrap.prototype.close = function closeProxy(cb) {
|
|
|
|
if (this.owner)
|
|
|
|
this.owner.ssl = null;
|
|
|
|
|
|
|
|
if (this._parentWrap && this._parentWrap._handle === this._parent) {
|
|
|
|
this._parentWrap.once('close', cb);
|
|
|
|
return this._parentWrap.destroy();
|
|
|
|
}
|
|
|
|
return this._parent.close(cb);
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._wrapHandle = function(wrap) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var res;
|
|
|
|
var handle;
|
|
|
|
|
|
|
|
if (wrap)
|
|
|
|
handle = wrap._handle;
|
|
|
|
|
|
|
|
var options = this._tlsOptions;
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (!handle) {
|
|
|
|
handle = options.pipe ? new Pipe() : new TCP();
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
handle.owner = this;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Wrap socket's handle
|
|
|
|
var context = options.secureContext ||
|
|
|
|
options.credentials ||
|
|
|
|
tls.createSecureContext();
|
|
|
|
res = tls_wrap.wrap(handle._externalStream,
|
|
|
|
context.context,
|
|
|
|
!!options.isServer);
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
res._parent = handle;
|
|
|
|
res._parentWrap = wrap;
|
|
|
|
res._secureContext = context;
|
|
|
|
res.reading = handle.reading;
|
|
|
|
Object.defineProperty(handle, 'reading', {
|
|
|
|
get: function readingGetter() {
|
|
|
|
return res.reading;
|
|
|
|
},
|
|
|
|
set: function readingSetter(value) {
|
|
|
|
res.reading = value;
|
|
|
|
}
|
|
|
|
});
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
|
|
|
|
this.on('close', function() {
|
|
|
|
// Make sure we are not doing it on OpenSSL's stack
|
|
|
|
setImmediate(destroySSL, this);
|
|
|
|
res = null;
|
|
|
|
});
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
return res;
|
|
|
|
};
|
|
|
|
|
|
|
|
function destroySSL(self) {
|
|
|
|
self._destroySSL();
|
|
|
|
}
|
|
|
|
|
|
|
|
TLSSocket.prototype._destroySSL = function _destroySSL() {
|
|
|
|
if (!this.ssl) return;
|
|
|
|
this.ssl.destroySSL();
|
|
|
|
if (this.ssl._secureContext.singleUse) {
|
|
|
|
this.ssl._secureContext.context.close();
|
|
|
|
this.ssl._secureContext.context = null;
|
|
|
|
}
|
|
|
|
this.ssl = null;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._init = function(socket, wrap) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var self = this;
|
|
|
|
var options = this._tlsOptions;
|
|
|
|
var ssl = this._handle;
|
|
|
|
|
|
|
|
// lib/net.js expect this value to be non-zero if write hasn't been flushed
|
|
|
|
// immediately
|
|
|
|
// TODO(indutny): rewise this solution, it might be 1 before handshake and
|
|
|
|
// represent real writeQueueSize during regular writes.
|
|
|
|
ssl.writeQueueSize = 1;
|
|
|
|
|
|
|
|
this.server = options.server;
|
|
|
|
|
|
|
|
// For clients, we will always have either a given ca list or be using
|
|
|
|
// default one
|
|
|
|
const requestCert = !!options.requestCert || !options.isServer;
|
|
|
|
const rejectUnauthorized = !!options.rejectUnauthorized;
|
|
|
|
|
|
|
|
this._requestCert = requestCert;
|
|
|
|
this._rejectUnauthorized = rejectUnauthorized;
|
|
|
|
if (requestCert || rejectUnauthorized)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
ssl.setVerifyMode(requestCert, rejectUnauthorized);
|
|
|
|
|
|
|
|
if (options.isServer) {
|
|
|
|
ssl.onhandshakestart = () => onhandshakestart.call(this);
|
|
|
|
ssl.onhandshakedone = () => onhandshakedone.call(this);
|
|
|
|
ssl.onclienthello = (hello) => onclienthello.call(this, hello);
|
|
|
|
ssl.oncertcb = (info) => oncertcb.call(this, info);
|
|
|
|
ssl.onnewsession = (key, session) => onnewsession.call(this, key, session);
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
ssl.lastHandshakeTime = 0;
|
|
|
|
ssl.handshakes = 0;
|
|
|
|
|
|
|
|
if (this.server) {
|
|
|
|
if (this.server.listenerCount('resumeSession') > 0 ||
|
|
|
|
this.server.listenerCount('newSession') > 0) {
|
|
|
|
ssl.enableSessionCallbacks();
|
|
|
|
}
|
|
|
|
if (this.server.listenerCount('OCSPRequest') > 0)
|
|
|
|
ssl.enableCertCb();
|
|
|
|
}
|
|
|
|
} else {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
ssl.onhandshakestart = function() {};
|
|
|
|
ssl.onhandshakedone = () => this._finishInit();
|
|
|
|
ssl.onocspresponse = (resp) => onocspresponse.call(this, resp);
|
|
|
|
|
|
|
|
if (options.session)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
ssl.setSession(options.session);
|
|
|
|
}
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
ssl.onerror = function(err) {
|
|
|
|
if (self._writableState.errorEmitted)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Destroy socket if error happened before handshake's finish
|
|
|
|
if (!self._secureEstablished) {
|
|
|
|
self.destroy(self._tlsError(err));
|
|
|
|
} else if (options.isServer &&
|
|
|
|
rejectUnauthorized &&
|
|
|
|
/peer did not return a certificate/.test(err.message)) {
|
|
|
|
// Ignore server's authorization errors
|
|
|
|
self.destroy();
|
|
|
|
} else {
|
|
|
|
// Throw error
|
|
|
|
self._emitTLSError(err);
|
|
|
|
}
|
|
|
|
|
|
|
|
self._writableState.errorEmitted = true;
|
|
|
|
};
|
|
|
|
|
|
|
|
// If custom SNICallback was given, or if
|
|
|
|
// there're SNI contexts to perform match against -
|
|
|
|
// set `.onsniselect` callback.
|
|
|
|
if (process.features.tls_sni &&
|
|
|
|
options.isServer &&
|
|
|
|
options.SNICallback &&
|
|
|
|
options.server &&
|
|
|
|
(options.SNICallback !== SNICallback ||
|
|
|
|
options.server._contexts.length)) {
|
|
|
|
assert(typeof options.SNICallback === 'function');
|
|
|
|
this._SNICallback = options.SNICallback;
|
|
|
|
ssl.enableCertCb();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (process.features.tls_npn && options.NPNProtocols)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
ssl.setNPNProtocols(options.NPNProtocols);
|
|
|
|
|
|
|
|
if (process.features.tls_alpn && options.ALPNProtocols) {
|
|
|
|
// keep reference in secureContext not to be GC-ed
|
|
|
|
ssl._secureContext.alpnBuffer = options.ALPNProtocols;
|
|
|
|
ssl.setALPNProtocols(ssl._secureContext.alpnBuffer);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (options.handshakeTimeout > 0)
|
|
|
|
this.setTimeout(options.handshakeTimeout, this._handleTimeout);
|
|
|
|
|
|
|
|
if (socket instanceof net.Socket) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._parent = socket;
|
|
|
|
|
|
|
|
// To prevent assertion in afterConnect() and properly kick off readStart
|
|
|
|
this._connecting = socket._connecting || !socket._handle;
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket.once('connect', function() {
|
|
|
|
self._connecting = false;
|
|
|
|
self.emit('connect');
|
|
|
|
});
|
|
|
|
}
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
|
|
|
|
// Assume `tls.connect()`
|
|
|
|
if (wrap) {
|
|
|
|
wrap.on('error', function(err) {
|
|
|
|
self._emitTLSError(err);
|
|
|
|
});
|
|
|
|
} else {
|
|
|
|
assert(!socket);
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._connecting = true;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.renegotiate = function(options, callback) {
|
|
|
|
var requestCert = this._requestCert;
|
|
|
|
var rejectUnauthorized = this._rejectUnauthorized;
|
|
|
|
|
|
|
|
if (this.destroyed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (typeof options.requestCert !== 'undefined')
|
|
|
|
requestCert = !!options.requestCert;
|
|
|
|
if (typeof options.rejectUnauthorized !== 'undefined')
|
|
|
|
rejectUnauthorized = !!options.rejectUnauthorized;
|
|
|
|
|
|
|
|
if (requestCert !== this._requestCert ||
|
|
|
|
rejectUnauthorized !== this._rejectUnauthorized) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._handle.setVerifyMode(requestCert, rejectUnauthorized);
|
|
|
|
this._requestCert = requestCert;
|
|
|
|
this._rejectUnauthorized = rejectUnauthorized;
|
|
|
|
}
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (!this._handle.renegotiate()) {
|
|
|
|
if (callback) {
|
|
|
|
process.nextTick(callback, new Error('Failed to renegotiate'));
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Ensure that we'll cycle through internal openssl's state
|
|
|
|
this.write('');
|
|
|
|
|
|
|
|
if (callback) {
|
|
|
|
this.once('secure', function() {
|
|
|
|
callback(null);
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.setMaxSendFragment = function setMaxSendFragment(size) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
return this._handle.setMaxSendFragment(size) == 1;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.getTLSTicket = function getTLSTicket() {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
return this._handle.getTLSTicket();
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._handleTimeout = function() {
|
|
|
|
this._emitTLSError(new Error('TLS handshake timeout'));
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._emitTLSError = function(err) {
|
|
|
|
var e = this._tlsError(err);
|
|
|
|
if (e)
|
|
|
|
this.emit('error', e);
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._tlsError = function(err) {
|
|
|
|
this.emit('_tlsError', err);
|
|
|
|
if (this._controlReleased)
|
|
|
|
return err;
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._releaseControl = function() {
|
|
|
|
if (this._controlReleased)
|
|
|
|
return false;
|
|
|
|
this._controlReleased = true;
|
|
|
|
this.removeListener('error', this._emitTLSError);
|
|
|
|
return true;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._finishInit = function() {
|
|
|
|
// `newSession` callback wasn't called yet
|
|
|
|
if (this._newSessionPending) {
|
|
|
|
this._securePending = true;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (process.features.tls_npn) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this.npnProtocol = this._handle.getNegotiatedProtocol();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (process.features.tls_alpn) {
|
|
|
|
this.alpnProtocol = this.ssl.getALPNNegotiatedProtocol();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (process.features.tls_sni && this._tlsOptions.isServer) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this.servername = this._handle.getServername();
|
|
|
|
}
|
|
|
|
|
|
|
|
debug('secure established');
|
|
|
|
this._secureEstablished = true;
|
|
|
|
if (this._tlsOptions.handshakeTimeout > 0)
|
|
|
|
this.setTimeout(0, this._handleTimeout);
|
|
|
|
this.emit('secure');
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype._start = function() {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (this._connecting) {
|
|
|
|
this.once('connect', function() {
|
|
|
|
this._start();
|
|
|
|
});
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Socket was destroyed before the connection was established
|
|
|
|
if (!this._handle)
|
|
|
|
return;
|
|
|
|
|
|
|
|
debug('start');
|
|
|
|
if (this._tlsOptions.requestOCSP)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._handle.requestOCSP();
|
|
|
|
this._handle.start();
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.setServername = function(name) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._handle.setServername(name);
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.setSession = function(session) {
|
|
|
|
if (typeof session === 'string')
|
|
|
|
session = Buffer.from(session, 'binary');
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._handle.setSession(session);
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.getPeerCertificate = function(detailed) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (this._handle) {
|
|
|
|
return common.translatePeerCertificate(
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
this._handle.getPeerCertificate(detailed));
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.getSession = function() {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (this._handle) {
|
|
|
|
return this._handle.getSession();
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.isSessionReused = function() {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (this._handle) {
|
|
|
|
return this._handle.isSessionReused();
|
|
|
|
}
|
|
|
|
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.getCipher = function(err) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (this._handle) {
|
|
|
|
return this._handle.getCurrentCipher();
|
|
|
|
} else {
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.getEphemeralKeyInfo = function() {
|
|
|
|
if (this._handle)
|
|
|
|
return this._handle.getEphemeralKeyInfo();
|
|
|
|
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
TLSSocket.prototype.getProtocol = function() {
|
|
|
|
if (this._handle)
|
|
|
|
return this._handle.getProtocol();
|
|
|
|
|
|
|
|
return null;
|
|
|
|
};
|
|
|
|
|
|
|
|
// TODO: support anonymous (nocert) and PSK
|
|
|
|
|
|
|
|
|
|
|
|
// AUTHENTICATION MODES
|
|
|
|
//
|
|
|
|
// There are several levels of authentication that TLS/SSL supports.
|
|
|
|
// Read more about this in "man SSL_set_verify".
|
|
|
|
//
|
|
|
|
// 1. The server sends a certificate to the client but does not request a
|
|
|
|
// cert from the client. This is common for most HTTPS servers. The browser
|
|
|
|
// can verify the identity of the server, but the server does not know who
|
|
|
|
// the client is. Authenticating the client is usually done over HTTP using
|
|
|
|
// login boxes and cookies and stuff.
|
|
|
|
//
|
|
|
|
// 2. The server sends a cert to the client and requests that the client
|
|
|
|
// also send it a cert. The client knows who the server is and the server is
|
|
|
|
// requesting the client also identify themselves. There are several
|
|
|
|
// outcomes:
|
|
|
|
//
|
|
|
|
// A) verifyError returns null meaning the client's certificate is signed
|
|
|
|
// by one of the server's CAs. The server know's the client idenity now
|
|
|
|
// and the client is authorized.
|
|
|
|
//
|
|
|
|
// B) For some reason the client's certificate is not acceptable -
|
|
|
|
// verifyError returns a string indicating the problem. The server can
|
|
|
|
// either (i) reject the client or (ii) allow the client to connect as an
|
|
|
|
// unauthorized connection.
|
|
|
|
//
|
|
|
|
// The mode is controlled by two boolean variables.
|
|
|
|
//
|
|
|
|
// requestCert
|
|
|
|
// If true the server requests a certificate from client connections. For
|
|
|
|
// the common HTTPS case, users will want this to be false, which is what
|
|
|
|
// it defaults to.
|
|
|
|
//
|
|
|
|
// rejectUnauthorized
|
|
|
|
// If true clients whose certificates are invalid for any reason will not
|
|
|
|
// be allowed to make connections. If false, they will simply be marked as
|
|
|
|
// unauthorized but secure communication will continue. By default this is
|
|
|
|
// true.
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
// Options:
|
|
|
|
// - requestCert. Send verify request. Default to false.
|
|
|
|
// - rejectUnauthorized. Boolean, default to true.
|
|
|
|
// - key. string.
|
|
|
|
// - cert: string.
|
|
|
|
// - ca: string or array of strings.
|
|
|
|
// - sessionTimeout: integer.
|
|
|
|
//
|
|
|
|
// emit 'secureConnection'
|
|
|
|
// function (tlsSocket) { }
|
|
|
|
//
|
|
|
|
// "UNABLE_TO_GET_ISSUER_CERT", "UNABLE_TO_GET_CRL",
|
|
|
|
// "UNABLE_TO_DECRYPT_CERT_SIGNATURE", "UNABLE_TO_DECRYPT_CRL_SIGNATURE",
|
|
|
|
// "UNABLE_TO_DECODE_ISSUER_PUBLIC_KEY", "CERT_SIGNATURE_FAILURE",
|
|
|
|
// "CRL_SIGNATURE_FAILURE", "CERT_NOT_YET_VALID" "CERT_HAS_EXPIRED",
|
|
|
|
// "CRL_NOT_YET_VALID", "CRL_HAS_EXPIRED" "ERROR_IN_CERT_NOT_BEFORE_FIELD",
|
|
|
|
// "ERROR_IN_CERT_NOT_AFTER_FIELD", "ERROR_IN_CRL_LAST_UPDATE_FIELD",
|
|
|
|
// "ERROR_IN_CRL_NEXT_UPDATE_FIELD", "OUT_OF_MEM",
|
|
|
|
// "DEPTH_ZERO_SELF_SIGNED_CERT", "SELF_SIGNED_CERT_IN_CHAIN",
|
|
|
|
// "UNABLE_TO_GET_ISSUER_CERT_LOCALLY", "UNABLE_TO_VERIFY_LEAF_SIGNATURE",
|
|
|
|
// "CERT_CHAIN_TOO_LONG", "CERT_REVOKED" "INVALID_CA",
|
|
|
|
// "PATH_LENGTH_EXCEEDED", "INVALID_PURPOSE" "CERT_UNTRUSTED",
|
|
|
|
// "CERT_REJECTED"
|
|
|
|
//
|
|
|
|
function Server(/* [options], listener */) {
|
|
|
|
var options, listener;
|
|
|
|
|
|
|
|
if (arguments[0] !== null && typeof arguments[0] === 'object') {
|
|
|
|
options = arguments[0];
|
|
|
|
listener = arguments[1];
|
|
|
|
} else if (typeof arguments[0] === 'function') {
|
|
|
|
options = {};
|
|
|
|
listener = arguments[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!(this instanceof Server)) return new Server(options, listener);
|
|
|
|
|
|
|
|
this._contexts = [];
|
|
|
|
|
|
|
|
var self = this;
|
|
|
|
|
|
|
|
// Handle option defaults:
|
|
|
|
this.setOptions(options);
|
|
|
|
|
|
|
|
var sharedCreds = tls.createSecureContext({
|
|
|
|
pfx: self.pfx,
|
|
|
|
key: self.key,
|
|
|
|
passphrase: self.passphrase,
|
|
|
|
cert: self.cert,
|
|
|
|
ca: self.ca,
|
|
|
|
ciphers: self.ciphers,
|
|
|
|
ecdhCurve: self.ecdhCurve,
|
|
|
|
dhparam: self.dhparam,
|
|
|
|
secureProtocol: self.secureProtocol,
|
|
|
|
secureOptions: self.secureOptions,
|
|
|
|
honorCipherOrder: self.honorCipherOrder,
|
|
|
|
crl: self.crl,
|
|
|
|
sessionIdContext: self.sessionIdContext
|
|
|
|
});
|
|
|
|
this._sharedCreds = sharedCreds;
|
|
|
|
|
|
|
|
var timeout = options.handshakeTimeout || (120 * 1000);
|
|
|
|
|
|
|
|
if (typeof timeout !== 'number') {
|
|
|
|
throw new TypeError('"handshakeTimeout" option must be a number');
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.sessionTimeout) {
|
|
|
|
sharedCreds.context.setSessionTimeout(self.sessionTimeout);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (self.ticketKeys) {
|
|
|
|
sharedCreds.context.setTicketKeys(self.ticketKeys);
|
|
|
|
}
|
|
|
|
|
|
|
|
// constructor call
|
|
|
|
net.Server.call(this, function(raw_socket) {
|
|
|
|
var socket = new TLSSocket(raw_socket, {
|
|
|
|
secureContext: sharedCreds,
|
|
|
|
isServer: true,
|
|
|
|
server: self,
|
|
|
|
requestCert: self.requestCert,
|
|
|
|
rejectUnauthorized: self.rejectUnauthorized,
|
|
|
|
handshakeTimeout: timeout,
|
|
|
|
NPNProtocols: self.NPNProtocols,
|
|
|
|
ALPNProtocols: self.ALPNProtocols,
|
|
|
|
SNICallback: options.SNICallback || SNICallback
|
|
|
|
});
|
|
|
|
|
|
|
|
socket.on('secure', function() {
|
|
|
|
if (socket._requestCert) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var verifyError = socket._handle.verifyError();
|
|
|
|
if (verifyError) {
|
|
|
|
socket.authorizationError = verifyError.code;
|
|
|
|
|
|
|
|
if (socket._rejectUnauthorized)
|
|
|
|
socket.destroy();
|
|
|
|
} else {
|
|
|
|
socket.authorized = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!socket.destroyed && socket._releaseControl())
|
|
|
|
self.emit('secureConnection', socket);
|
|
|
|
});
|
|
|
|
|
|
|
|
var errorEmitted = false;
|
|
|
|
socket.on('close', function(err) {
|
|
|
|
// Closed because of error - no need to emit it twice
|
|
|
|
if (err)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// Emit ECONNRESET
|
|
|
|
if (!socket._controlReleased && !errorEmitted) {
|
|
|
|
errorEmitted = true;
|
|
|
|
var connReset = new Error('socket hang up');
|
|
|
|
connReset.code = 'ECONNRESET';
|
|
|
|
self.emit('tlsClientError', connReset, socket);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
socket.on('_tlsError', function(err) {
|
|
|
|
if (!socket._controlReleased && !errorEmitted) {
|
|
|
|
errorEmitted = true;
|
|
|
|
self.emit('tlsClientError', err, socket);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
});
|
|
|
|
|
|
|
|
if (listener) {
|
|
|
|
this.on('secureConnection', listener);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
util.inherits(Server, net.Server);
|
|
|
|
exports.Server = Server;
|
|
|
|
exports.createServer = function(options, listener) {
|
|
|
|
return new Server(options, listener);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype._getServerData = function() {
|
|
|
|
return {
|
|
|
|
ticketKeys: this.getTicketKeys().toString('hex')
|
|
|
|
};
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype._setServerData = function(data) {
|
|
|
|
this.setTicketKeys(Buffer.from(data.ticketKeys, 'hex'));
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.getTicketKeys = function getTicketKeys(keys) {
|
|
|
|
return this._sharedCreds.context.getTicketKeys(keys);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.setTicketKeys = function setTicketKeys(keys) {
|
|
|
|
this._sharedCreds.context.setTicketKeys(keys);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
Server.prototype.setOptions = function(options) {
|
|
|
|
if (typeof options.requestCert === 'boolean') {
|
|
|
|
this.requestCert = options.requestCert;
|
|
|
|
} else {
|
|
|
|
this.requestCert = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (typeof options.rejectUnauthorized === 'boolean') {
|
|
|
|
this.rejectUnauthorized = options.rejectUnauthorized;
|
|
|
|
} else {
|
|
|
|
this.rejectUnauthorized = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (options.pfx) this.pfx = options.pfx;
|
|
|
|
if (options.key) this.key = options.key;
|
|
|
|
if (options.passphrase) this.passphrase = options.passphrase;
|
|
|
|
if (options.cert) this.cert = options.cert;
|
|
|
|
if (options.ca) this.ca = options.ca;
|
|
|
|
if (options.secureProtocol) this.secureProtocol = options.secureProtocol;
|
|
|
|
if (options.crl) this.crl = options.crl;
|
|
|
|
if (options.ciphers) this.ciphers = options.ciphers;
|
|
|
|
if (options.ecdhCurve !== undefined)
|
|
|
|
this.ecdhCurve = options.ecdhCurve;
|
|
|
|
if (options.dhparam) this.dhparam = options.dhparam;
|
|
|
|
if (options.sessionTimeout) this.sessionTimeout = options.sessionTimeout;
|
|
|
|
if (options.ticketKeys) this.ticketKeys = options.ticketKeys;
|
|
|
|
var secureOptions = options.secureOptions || 0;
|
|
|
|
if (options.honorCipherOrder !== undefined)
|
|
|
|
this.honorCipherOrder = !!options.honorCipherOrder;
|
|
|
|
else
|
|
|
|
this.honorCipherOrder = true;
|
|
|
|
if (secureOptions) this.secureOptions = secureOptions;
|
|
|
|
if (options.NPNProtocols) tls.convertNPNProtocols(options.NPNProtocols, this);
|
|
|
|
if (options.ALPNProtocols)
|
|
|
|
tls.convertALPNProtocols(options.ALPNProtocols, this);
|
|
|
|
if (options.sessionIdContext) {
|
|
|
|
this.sessionIdContext = options.sessionIdContext;
|
|
|
|
} else {
|
|
|
|
this.sessionIdContext = crypto.createHash('sha1')
|
|
|
|
.update(process.argv.join(' '))
|
|
|
|
.digest('hex')
|
|
|
|
.slice(0, 32);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
// SNI Contexts High-Level API
|
|
|
|
Server.prototype.addContext = function(servername, context) {
|
|
|
|
if (!servername) {
|
|
|
|
throw new Error('"servername" is required parameter for Server.addContext');
|
|
|
|
}
|
|
|
|
|
|
|
|
var re = new RegExp('^' +
|
|
|
|
servername.replace(/([\.^$+?\-\\[\]{}])/g, '\\$1')
|
|
|
|
.replace(/\*/g, '[^\.]*') +
|
|
|
|
'$');
|
|
|
|
this._contexts.push([re, tls.createSecureContext(context).context]);
|
|
|
|
};
|
|
|
|
|
|
|
|
function SNICallback(servername, callback) {
|
|
|
|
var ctx;
|
|
|
|
|
|
|
|
this.server._contexts.some(function(elem) {
|
|
|
|
if (servername.match(elem[0]) !== null) {
|
|
|
|
ctx = elem[1];
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
callback(null, ctx);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Target API:
|
|
|
|
//
|
|
|
|
// var s = tls.connect({port: 8000, host: "google.com"}, function() {
|
|
|
|
// if (!s.authorized) {
|
|
|
|
// s.destroy();
|
|
|
|
// return;
|
|
|
|
// }
|
|
|
|
//
|
|
|
|
// // s.socket;
|
|
|
|
//
|
|
|
|
// s.end("hello world\n");
|
|
|
|
// });
|
|
|
|
//
|
|
|
|
//
|
|
|
|
function normalizeConnectArgs(listArgs) {
|
|
|
|
var args = net._normalizeConnectArgs(listArgs);
|
|
|
|
var options = args[0];
|
|
|
|
var cb = args[1];
|
|
|
|
|
|
|
|
if (listArgs[1] !== null && typeof listArgs[1] === 'object') {
|
|
|
|
options = util._extend(options, listArgs[1]);
|
|
|
|
} else if (listArgs[2] !== null && typeof listArgs[2] === 'object') {
|
|
|
|
options = util._extend(options, listArgs[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
return (cb) ? [options, cb] : [options];
|
|
|
|
}
|
|
|
|
|
|
|
|
exports.connect = function(/* [port, host], options, cb */) {
|
|
|
|
const argsLen = arguments.length;
|
|
|
|
var args = new Array(argsLen);
|
|
|
|
for (var i = 0; i < argsLen; i++)
|
|
|
|
args[i] = arguments[i];
|
|
|
|
args = normalizeConnectArgs(args);
|
|
|
|
var options = args[0];
|
|
|
|
var cb = args[1];
|
|
|
|
|
|
|
|
var defaults = {
|
|
|
|
rejectUnauthorized: '0' !== process.env.NODE_TLS_REJECT_UNAUTHORIZED,
|
|
|
|
ciphers: tls.DEFAULT_CIPHERS,
|
|
|
|
checkServerIdentity: tls.checkServerIdentity,
|
|
|
|
minDHSize: 1024
|
|
|
|
};
|
|
|
|
|
|
|
|
options = util._extend(defaults, options || {});
|
|
|
|
if (!options.keepAlive)
|
|
|
|
options.singleUse = true;
|
|
|
|
|
|
|
|
assert(typeof options.checkServerIdentity === 'function');
|
|
|
|
assert(typeof options.minDHSize === 'number',
|
|
|
|
'options.minDHSize is not a number: ' + options.minDHSize);
|
|
|
|
assert(options.minDHSize > 0,
|
|
|
|
'options.minDHSize is not a positive number: ' +
|
|
|
|
options.minDHSize);
|
|
|
|
|
|
|
|
var hostname = options.servername ||
|
|
|
|
options.host ||
|
|
|
|
(options.socket && options.socket._host) ||
|
|
|
|
'localhost';
|
|
|
|
const NPN = {};
|
|
|
|
const ALPN = {};
|
|
|
|
const context = options.secureContext || tls.createSecureContext(options);
|
|
|
|
tls.convertNPNProtocols(options.NPNProtocols, NPN);
|
|
|
|
tls.convertALPNProtocols(options.ALPNProtocols, ALPN);
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var socket = new TLSSocket(options.socket, {
|
|
|
|
pipe: options.path && !options.port,
|
|
|
|
secureContext: context,
|
|
|
|
isServer: false,
|
|
|
|
requestCert: true,
|
|
|
|
rejectUnauthorized: options.rejectUnauthorized,
|
|
|
|
session: options.session,
|
|
|
|
NPNProtocols: NPN.NPNProtocols,
|
|
|
|
ALPNProtocols: ALPN.ALPNProtocols,
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
requestOCSP: options.requestOCSP
|
|
|
|
});
|
|
|
|
|
|
|
|
if (cb)
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket.once('secureConnect', cb);
|
|
|
|
|
|
|
|
if (!options.socket) {
|
|
|
|
var connect_opt;
|
|
|
|
if (options.path && !options.port) {
|
|
|
|
connect_opt = { path: options.path };
|
|
|
|
} else {
|
|
|
|
connect_opt = {
|
|
|
|
port: options.port,
|
|
|
|
host: options.host,
|
|
|
|
localAddress: options.localAddress
|
|
|
|
};
|
|
|
|
}
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket.connect(connect_opt, function() {
|
|
|
|
socket._start();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket._releaseControl();
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (options.session)
|
|
|
|
socket.setSession(options.session);
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (options.servername)
|
|
|
|
socket.setServername(options.servername);
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (options.socket)
|
|
|
|
socket._start();
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket.on('secure', function() {
|
|
|
|
// Check the size of DHE parameter above minimum requirement
|
|
|
|
// specified in options.
|
|
|
|
var ekeyinfo = socket.getEphemeralKeyInfo();
|
|
|
|
if (ekeyinfo.type === 'DH' && ekeyinfo.size < options.minDHSize) {
|
|
|
|
var err = new Error('DH parameter size ' + ekeyinfo.size +
|
|
|
|
' is less than ' + options.minDHSize);
|
|
|
|
socket.emit('error', err);
|
|
|
|
socket.destroy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var verifyError = socket._handle.verifyError();
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
// Verify that server's identity matches it's certificate's names
|
|
|
|
// Unless server has resumed our existing session
|
|
|
|
if (!verifyError && !socket.isSessionReused()) {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
var cert = socket.getPeerCertificate();
|
|
|
|
verifyError = options.checkServerIdentity(hostname, cert);
|
|
|
|
}
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (verifyError) {
|
|
|
|
socket.authorized = false;
|
|
|
|
socket.authorizationError = verifyError.code || verifyError.message;
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
if (options.rejectUnauthorized) {
|
|
|
|
socket.destroy(verifyError);
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
return;
|
|
|
|
} else {
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket.emit('secureConnect');
|
|
|
|
}
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
} else {
|
|
|
|
socket.authorized = true;
|
|
|
|
socket.emit('secureConnect');
|
|
|
|
}
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
// Uncork incoming data
|
|
|
|
socket.removeListener('end', onHangUp);
|
|
|
|
});
|
|
|
|
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
function onHangUp() {
|
|
|
|
// NOTE: This logic is shared with _http_client.js
|
|
|
|
if (!socket._hadError) {
|
|
|
|
socket._hadError = true;
|
|
|
|
var error = new Error('socket hang up');
|
|
|
|
error.code = 'ECONNRESET';
|
|
|
|
socket.destroy(error);
|
|
|
|
}
|
|
|
|
}
|
stream_base: introduce StreamBase
StreamBase is an improved way to write C++ streams. The class itself is
for separting `StreamWrap` (with the methods like `.writeAsciiString`,
`.writeBuffer`, `.writev`, etc) from the `HandleWrap` class, making
possible to write abstract C++ streams that are not bound to any uv
socket.
The following methods are important part of the abstraction (which
mimics libuv's stream API):
* Events:
* `OnAlloc(size_t size, uv_buf_t*)`
* `OnRead(ssize_t nread, const uv_buf_t*, uv_handle_type pending)`
* `OnAfterWrite(WriteWrap*)`
* Wrappers:
* `DoShutdown(ShutdownWrap*)`
* `DoTryWrite(uv_buf_t** bufs, size_t* count)`
* `DoWrite(WriteWrap*, uv_buf_t*, size_t count, uv_stream_t* handle)`
* `Error()`
* `ClearError()`
The implementation should provide all of these methods, thus providing
the access to the underlying resource (be it uv handle, TLS socket, or
anything else).
A C++ stream may consume the input of another stream by replacing the
event callbacks and proxying the writes. This kind of API is actually
used now for the TLSWrap implementation, making it possible to wrap TLS
stream into another TLS stream. Thus legacy API calls are no longer
required in `_tls_wrap.js`.
PR-URL: https://github.com/iojs/io.js/pull/840
Reviewed-By: Trevor Norris <trev.norris@gmail.com>
Reviewed-By: Chris Dickinson <christopher.s.dickinson@gmail.com>
10 years ago
|
|
|
socket.once('end', onHangUp);
|
|
|
|
|
|
|
|
return socket;
|
|
|
|
};
|