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# Global Objects
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<!-- type=misc -->
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These objects are available in all modules. Some of these objects aren't
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actually in the global scope but in the module scope - this will be noted.
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The objects listed here are specific to Node.js. There are a number of
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[built-in objects][] that are part of the JavaScript language itself, which are
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also globally accessible.
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## Class: Buffer
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<!-- type=global -->
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* {Function}
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Used to handle binary data. See the [buffer section][].
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## \_\_dirname
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<!-- type=var -->
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* {String}
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The name of the directory that the currently executing script resides in.
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Example: running `node example.js` from `/Users/mjr`
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```js
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console.log(__dirname);
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// /Users/mjr
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```
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`__dirname` isn't actually a global but rather local to each module.
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For instance, given two modules: `a` and `b`, where `b` is a dependency of
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`a` and there is a directory structure of:
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* `/Users/mjr/app/a.js`
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* `/Users/mjr/app/node_modules/b/b.js`
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References to `__dirname` within `b.js` will return
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`/Users/mjr/app/node_modules/b` while references to `__dirname` within `a.js`
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will return `/Users/mjr/app`.
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## \_\_filename
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<!-- type=var -->
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* {String}
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The filename of the code being executed. This is the resolved absolute path
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of this code file. For a main program this is not necessarily the same
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filename used in the command line. The value inside a module is the path
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to that module file.
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Example: running `node example.js` from `/Users/mjr`
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```js
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console.log(__filename);
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// /Users/mjr/example.js
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```
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`__filename` isn't actually a global but rather local to each module.
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## clearImmediate(immediateObject)
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<!--type=global-->
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[`clearImmediate`] is described in the [timers][] section.
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## clearInterval(intervalObject)
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<!--type=global-->
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[`clearInterval`] is described in the [timers][] section.
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## clearTimeout(timeoutObject)
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<!--type=global-->
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[`clearTimeout`] is described in the [timers][] section.
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## console
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<!-- type=global -->
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* {Object}
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Used to print to stdout and stderr. See the [`console`][] section.
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## exports
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<!-- type=var -->
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A reference to the `module.exports` that is shorter to type.
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See [module system documentation][] for details on when to use `exports` and
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when to use `module.exports`.
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`exports` isn't actually a global but rather local to each module.
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See the [module system documentation][] for more information.
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## global
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<!-- type=global -->
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* {Object} The global namespace object.
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In browsers, the top-level scope is the global scope. That means that in
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browsers if you're in the global scope `var something` will define a global
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variable. In Node.js this is different. The top-level scope is not the global
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scope; `var something` inside an Node.js module will be local to that module.
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## module
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<!-- type=var -->
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* {Object}
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A reference to the current module. In particular
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`module.exports` is used for defining what a module exports and makes
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available through `require()`.
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`module` isn't actually a global but rather local to each module.
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See the [module system documentation][] for more information.
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## process
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<!-- type=global -->
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* {Object}
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The process object. See the [`process` object][] section.
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## require()
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<!-- type=var -->
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* {Function}
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To require modules. See the [Modules][] section. `require` isn't actually a
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global but rather local to each module.
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### require.cache
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* {Object}
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Modules are cached in this object when they are required. By deleting a key
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value from this object, the next `require` will reload the module. Note that
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this does not apply to [native addons][], for which reloading will result in an
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Error.
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### require.extensions
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> Stability: 0 - Deprecated
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* {Object}
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Instruct `require` on how to handle certain file extensions.
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Process files with the extension `.sjs` as `.js`:
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```js
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require.extensions['.sjs'] = require.extensions['.js'];
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```
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**Deprecated** In the past, this list has been used to load
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non-JavaScript modules into Node.js by compiling them on-demand.
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However, in practice, there are much better ways to do this, such as
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loading modules via some other Node.js program, or compiling them to
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JavaScript ahead of time.
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Since the Module system is locked, this feature will probably never go
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away. However, it may have subtle bugs and complexities that are best
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left untouched.
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### require.resolve()
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Use the internal `require()` machinery to look up the location of a module,
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but rather than loading the module, just return the resolved filename.
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## setImmediate(callback[, ...args])
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<!-- type=global -->
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[`setImmediate`] is described in the [timers][] section.
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## setInterval(callback, delay[, ...args])
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<!-- type=global -->
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[`setInterval`] is described in the [timers][] section.
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## setTimeout(callback, delay[, ...args])
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<!-- type=global -->
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[`setTimeout`] is described in the [timers][] section.
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[`console`]: console.html
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[`process` object]: process.html#process_process
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[buffer section]: buffer.html
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[module system documentation]: modules.html
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[Modules]: modules.html#modules_modules
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[native addons]: addons.html
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[timers]: timers.html
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[`clearImmediate`]: timers.html#timers_clearimmediate_immediate
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[`clearInterval`]: timers.html#timers_clearinterval_timeout
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[`clearTimeout`]: timers.html#timers_cleartimeout_timeout
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[`setImmediate`]: timers.html#timers_setimmediate_callback_args
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[`setInterval`]: timers.html#timers_setinterval_callback_delay_args
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[`setTimeout`]: timers.html#timers_settimeout_callback_delay_args
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[built-in objects]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects
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