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#ifndef SRC_UTIL_INL_H_
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#define SRC_UTIL_INL_H_
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#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#include "util.h"
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#include <cstring>
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#if defined(_MSC_VER)
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#include <intrin.h>
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#define BSWAP_2(x) _byteswap_ushort(x)
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#define BSWAP_4(x) _byteswap_ulong(x)
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#define BSWAP_8(x) _byteswap_uint64(x)
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#else
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#define BSWAP_2(x) ((x) << 8) | ((x) >> 8)
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#define BSWAP_4(x) \
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(((x) & 0xFF) << 24) | \
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(((x) & 0xFF00) << 8) | \
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(((x) >> 8) & 0xFF00) | \
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(((x) >> 24) & 0xFF)
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#define BSWAP_8(x) \
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(((x) & 0xFF00000000000000ull) >> 56) | \
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(((x) & 0x00FF000000000000ull) >> 40) | \
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(((x) & 0x0000FF0000000000ull) >> 24) | \
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(((x) & 0x000000FF00000000ull) >> 8) | \
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(((x) & 0x00000000FF000000ull) << 8) | \
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(((x) & 0x0000000000FF0000ull) << 24) | \
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(((x) & 0x000000000000FF00ull) << 40) | \
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(((x) & 0x00000000000000FFull) << 56)
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#endif
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namespace node {
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template <typename T>
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ListNode<T>::ListNode() : prev_(this), next_(this) {}
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template <typename T>
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ListNode<T>::~ListNode() {
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Remove();
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}
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template <typename T>
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void ListNode<T>::Remove() {
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prev_->next_ = next_;
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next_->prev_ = prev_;
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prev_ = this;
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next_ = this;
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}
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template <typename T>
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bool ListNode<T>::IsEmpty() const {
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return prev_ == this;
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}
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template <typename T, ListNode<T> (T::*M)>
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ListHead<T, M>::Iterator::Iterator(ListNode<T>* node) : node_(node) {}
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template <typename T, ListNode<T> (T::*M)>
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T* ListHead<T, M>::Iterator::operator*() const {
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return ContainerOf(M, node_);
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}
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template <typename T, ListNode<T> (T::*M)>
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const typename ListHead<T, M>::Iterator&
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ListHead<T, M>::Iterator::operator++() {
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node_ = node_->next_;
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return *this;
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}
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template <typename T, ListNode<T> (T::*M)>
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bool ListHead<T, M>::Iterator::operator!=(const Iterator& that) const {
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return node_ != that.node_;
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}
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template <typename T, ListNode<T> (T::*M)>
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ListHead<T, M>::~ListHead() {
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while (IsEmpty() == false)
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head_.next_->Remove();
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}
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template <typename T, ListNode<T> (T::*M)>
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void ListHead<T, M>::MoveBack(ListHead* that) {
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if (IsEmpty())
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return;
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ListNode<T>* to = &that->head_;
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head_.next_->prev_ = to->prev_;
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to->prev_->next_ = head_.next_;
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head_.prev_->next_ = to;
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to->prev_ = head_.prev_;
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head_.prev_ = &head_;
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head_.next_ = &head_;
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}
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template <typename T, ListNode<T> (T::*M)>
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void ListHead<T, M>::PushBack(T* element) {
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ListNode<T>* that = &(element->*M);
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head_.prev_->next_ = that;
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that->prev_ = head_.prev_;
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that->next_ = &head_;
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head_.prev_ = that;
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}
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template <typename T, ListNode<T> (T::*M)>
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void ListHead<T, M>::PushFront(T* element) {
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ListNode<T>* that = &(element->*M);
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head_.next_->prev_ = that;
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that->prev_ = &head_;
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that->next_ = head_.next_;
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head_.next_ = that;
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}
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template <typename T, ListNode<T> (T::*M)>
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bool ListHead<T, M>::IsEmpty() const {
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return head_.IsEmpty();
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}
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template <typename T, ListNode<T> (T::*M)>
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T* ListHead<T, M>::PopFront() {
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if (IsEmpty())
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return nullptr;
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ListNode<T>* node = head_.next_;
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node->Remove();
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return ContainerOf(M, node);
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}
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template <typename T, ListNode<T> (T::*M)>
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typename ListHead<T, M>::Iterator ListHead<T, M>::begin() const {
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return Iterator(head_.next_);
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}
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template <typename T, ListNode<T> (T::*M)>
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typename ListHead<T, M>::Iterator ListHead<T, M>::end() const {
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return Iterator(const_cast<ListNode<T>*>(&head_));
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}
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template <typename Inner, typename Outer>
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ContainerOfHelper<Inner, Outer>::ContainerOfHelper(Inner Outer::*field,
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Inner* pointer)
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: pointer_(reinterpret_cast<Outer*>(
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reinterpret_cast<uintptr_t>(pointer) -
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reinterpret_cast<uintptr_t>(&(static_cast<Outer*>(0)->*field)))) {
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}
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template <typename Inner, typename Outer>
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template <typename TypeName>
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ContainerOfHelper<Inner, Outer>::operator TypeName*() const {
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return static_cast<TypeName*>(pointer_);
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}
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template <typename Inner, typename Outer>
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inline ContainerOfHelper<Inner, Outer> ContainerOf(Inner Outer::*field,
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Inner* pointer) {
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return ContainerOfHelper<Inner, Outer>(field, pointer);
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}
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template <class TypeName>
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inline v8::Local<TypeName> PersistentToLocal(
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v8::Isolate* isolate,
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const v8::Persistent<TypeName>& persistent) {
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if (persistent.IsWeak()) {
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return WeakPersistentToLocal(isolate, persistent);
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} else {
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return StrongPersistentToLocal(persistent);
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}
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}
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template <class TypeName>
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inline v8::Local<TypeName> StrongPersistentToLocal(
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const v8::Persistent<TypeName>& persistent) {
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return *reinterpret_cast<v8::Local<TypeName>*>(
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const_cast<v8::Persistent<TypeName>*>(&persistent));
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}
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template <class TypeName>
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inline v8::Local<TypeName> WeakPersistentToLocal(
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v8::Isolate* isolate,
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const v8::Persistent<TypeName>& persistent) {
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return v8::Local<TypeName>::New(isolate, persistent);
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}
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inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
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const char* data,
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int length) {
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return v8::String::NewFromOneByte(isolate,
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reinterpret_cast<const uint8_t*>(data),
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v8::NewStringType::kNormal,
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length).ToLocalChecked();
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}
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inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
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const signed char* data,
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int length) {
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return v8::String::NewFromOneByte(isolate,
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reinterpret_cast<const uint8_t*>(data),
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v8::NewStringType::kNormal,
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length).ToLocalChecked();
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}
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inline v8::Local<v8::String> OneByteString(v8::Isolate* isolate,
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const unsigned char* data,
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int length) {
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return v8::String::NewFromOneByte(isolate,
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reinterpret_cast<const uint8_t*>(data),
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v8::NewStringType::kNormal,
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length).ToLocalChecked();
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}
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template <typename TypeName>
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void Wrap(v8::Local<v8::Object> object, TypeName* pointer) {
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CHECK_EQ(false, object.IsEmpty());
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CHECK_GT(object->InternalFieldCount(), 0);
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object->SetAlignedPointerInInternalField(0, pointer);
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}
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void ClearWrap(v8::Local<v8::Object> object) {
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Wrap<void>(object, nullptr);
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}
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template <typename TypeName>
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TypeName* Unwrap(v8::Local<v8::Object> object) {
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CHECK_EQ(false, object.IsEmpty());
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CHECK_GT(object->InternalFieldCount(), 0);
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void* pointer = object->GetAlignedPointerFromInternalField(0);
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return static_cast<TypeName*>(pointer);
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}
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void SwapBytes16(char* data, size_t nbytes) {
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CHECK_EQ(nbytes % 2, 0);
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#if defined(_MSC_VER)
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int align = reinterpret_cast<uintptr_t>(data) % sizeof(uint16_t);
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if (align == 0) {
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// MSVC has no strict aliasing, and is able to highly optimize this case.
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uint16_t* data16 = reinterpret_cast<uint16_t*>(data);
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size_t len16 = nbytes / sizeof(*data16);
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for (size_t i = 0; i < len16; i++) {
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data16[i] = BSWAP_2(data16[i]);
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}
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return;
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}
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#endif
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uint16_t temp;
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for (size_t i = 0; i < nbytes; i += sizeof(temp)) {
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memcpy(&temp, &data[i], sizeof(temp));
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temp = BSWAP_2(temp);
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memcpy(&data[i], &temp, sizeof(temp));
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}
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}
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void SwapBytes32(char* data, size_t nbytes) {
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CHECK_EQ(nbytes % 4, 0);
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#if defined(_MSC_VER)
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int align = reinterpret_cast<uintptr_t>(data) % sizeof(uint32_t);
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// MSVC has no strict aliasing, and is able to highly optimize this case.
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if (align == 0) {
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uint32_t* data32 = reinterpret_cast<uint32_t*>(data);
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size_t len32 = nbytes / sizeof(*data32);
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for (size_t i = 0; i < len32; i++) {
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data32[i] = BSWAP_4(data32[i]);
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}
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return;
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}
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#endif
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uint32_t temp;
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for (size_t i = 0; i < nbytes; i += sizeof(temp)) {
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memcpy(&temp, &data[i], sizeof(temp));
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temp = BSWAP_4(temp);
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memcpy(&data[i], &temp, sizeof(temp));
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}
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}
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void SwapBytes64(char* data, size_t nbytes) {
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CHECK_EQ(nbytes % 8, 0);
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#if defined(_MSC_VER)
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int align = reinterpret_cast<uintptr_t>(data) % sizeof(uint64_t);
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if (align == 0) {
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// MSVC has no strict aliasing, and is able to highly optimize this case.
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uint64_t* data64 = reinterpret_cast<uint64_t*>(data);
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size_t len64 = nbytes / sizeof(*data64);
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for (size_t i = 0; i < len64; i++) {
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data64[i] = BSWAP_8(data64[i]);
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}
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return;
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}
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#endif
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uint64_t temp;
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for (size_t i = 0; i < nbytes; i += sizeof(temp)) {
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memcpy(&temp, &data[i], sizeof(temp));
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temp = BSWAP_8(temp);
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memcpy(&data[i], &temp, sizeof(temp));
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}
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}
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char ToLower(char c) {
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return c >= 'A' && c <= 'Z' ? c + ('a' - 'A') : c;
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}
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bool StringEqualNoCase(const char* a, const char* b) {
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do {
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if (*a == '\0')
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return *b == '\0';
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if (*b == '\0')
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return *a == '\0';
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} while (ToLower(*a++) == ToLower(*b++));
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return false;
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}
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bool StringEqualNoCaseN(const char* a, const char* b, size_t length) {
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for (size_t i = 0; i < length; i++) {
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if (ToLower(a[i]) != ToLower(b[i]))
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return false;
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if (a[i] == '\0')
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return true;
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}
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return true;
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}
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inline size_t MultiplyWithOverflowCheck(size_t a, size_t b) {
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size_t ret = a * b;
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if (a != 0)
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CHECK_EQ(b, ret / a);
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return ret;
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}
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// These should be used in our code as opposed to the native
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// versions as they abstract out some platform and or
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// compiler version specific functionality.
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// malloc(0) and realloc(ptr, 0) have implementation-defined behavior in
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// that the standard allows them to either return a unique pointer or a
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// nullptr for zero-sized allocation requests. Normalize by always using
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// a nullptr.
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template <typename T>
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T* UncheckedRealloc(T* pointer, size_t n) {
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size_t full_size = MultiplyWithOverflowCheck(sizeof(T), n);
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if (full_size == 0) {
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free(pointer);
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return nullptr;
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}
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void* allocated = realloc(pointer, full_size);
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if (UNLIKELY(allocated == nullptr)) {
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// Tell V8 that memory is low and retry.
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LowMemoryNotification();
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allocated = realloc(pointer, full_size);
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}
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return static_cast<T*>(allocated);
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}
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// As per spec realloc behaves like malloc if passed nullptr.
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template <typename T>
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inline T* UncheckedMalloc(size_t n) {
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if (n == 0) n = 1;
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return UncheckedRealloc<T>(nullptr, n);
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}
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template <typename T>
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inline T* UncheckedCalloc(size_t n) {
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if (n == 0) n = 1;
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MultiplyWithOverflowCheck(sizeof(T), n);
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return static_cast<T*>(calloc(n, sizeof(T)));
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}
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template <typename T>
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inline T* Realloc(T* pointer, size_t n) {
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T* ret = UncheckedRealloc(pointer, n);
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if (n > 0) CHECK_NE(ret, nullptr);
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return ret;
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}
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template <typename T>
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inline T* Malloc(size_t n) {
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T* ret = UncheckedMalloc<T>(n);
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if (n > 0) CHECK_NE(ret, nullptr);
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return ret;
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}
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template <typename T>
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inline T* Calloc(size_t n) {
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T* ret = UncheckedCalloc<T>(n);
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if (n > 0) CHECK_NE(ret, nullptr);
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return ret;
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}
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// Shortcuts for char*.
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inline char* Malloc(size_t n) { return Malloc<char>(n); }
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inline char* Calloc(size_t n) { return Calloc<char>(n); }
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inline char* UncheckedMalloc(size_t n) { return UncheckedMalloc<char>(n); }
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inline char* UncheckedCalloc(size_t n) { return UncheckedCalloc<char>(n); }
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} // namespace node
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#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
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#endif // SRC_UTIL_INL_H_
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