|
|
|
# process
|
|
|
|
|
|
|
|
<!-- type=global -->
|
|
|
|
|
|
|
|
The `process` object is a `global` that provides information about, and control
|
|
|
|
over, the current Node.js process. As a global, it is always available to
|
|
|
|
Node.js applications without using `require()`.
|
|
|
|
|
|
|
|
## Process Events
|
|
|
|
|
|
|
|
The `process` object is an instance of [`EventEmitter`][].
|
|
|
|
|
|
|
|
### Event: 'beforeExit'
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.11.12
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `'beforeExit'` event is emitted when Node.js empties its event loop and has
|
|
|
|
no additional work to schedule. Normally, the Node.js process will exit when
|
|
|
|
there is no work scheduled, but a listener registered on the `'beforeExit'`
|
|
|
|
event can make asynchronous calls, and thereby cause the Node.js process to
|
|
|
|
continue.
|
|
|
|
|
|
|
|
The listener callback function is invoked with the value of
|
|
|
|
[`process.exitCode`][] passed as the only argument.
|
|
|
|
|
|
|
|
The `'beforeExit'` event is *not* emitted for conditions causing explicit
|
|
|
|
termination, such as calling [`process.exit()`][] or uncaught exceptions.
|
|
|
|
|
|
|
|
The `'beforeExit'` should *not* be used as an alternative to the `'exit'` event
|
|
|
|
unless the intention is to schedule additional work.
|
|
|
|
|
|
|
|
### Event: 'disconnect'
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.7
|
|
|
|
-->
|
|
|
|
|
|
|
|
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
|
|
|
|
and [Cluster][] documentation), the `'disconnect'` event will be emitted when
|
|
|
|
the IPC channel is closed.
|
|
|
|
|
|
|
|
### Event: 'exit'
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.7
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `'exit'` event is emitted when the Node.js process is about to exit as a
|
|
|
|
result of either:
|
|
|
|
|
|
|
|
* The `process.exit()` method being called explicitly;
|
|
|
|
* The Node.js event loop no longer having any additional work to perform.
|
|
|
|
|
|
|
|
There is no way to prevent the exiting of the event loop at this point, and once
|
|
|
|
all `'exit'` listeners have finished running the Node.js process will terminate.
|
|
|
|
|
|
|
|
The listener callback function is invoked with the exit code specified either
|
|
|
|
by the [`process.exitCode`][] property, or the `exitCode` argument passed to the
|
|
|
|
[`process.exit()`] method, as the only argument.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('exit', (code) => {
|
|
|
|
console.log(`About to exit with code: ${code}`);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
Listener functions **must** only perform **synchronous** operations. The Node.js
|
|
|
|
process will exit immediately after calling the `'exit'` event listeners
|
|
|
|
causing any additional work still queued in the event loop to be abandoned.
|
|
|
|
In the following example, for instance, the timeout will never occur:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('exit', (code) => {
|
|
|
|
setTimeout(() => {
|
|
|
|
console.log('This will not run');
|
|
|
|
}, 0);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
### Event: 'message'
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.5.10
|
|
|
|
-->
|
|
|
|
|
|
|
|
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
|
|
|
|
and [Cluster][] documentation), the `'message'` event is emitted whenever a
|
|
|
|
message sent by a parent process using [`childprocess.send()`][] is received by
|
|
|
|
the child process.
|
|
|
|
|
|
|
|
The listener callback is invoked with the following arguments:
|
|
|
|
* `message` {Object} a parsed JSON object or primitive value
|
|
|
|
* `sendHandle` {Handle object} a [`net.Socket`][] or [`net.Server`][] object, or
|
|
|
|
undefined.
|
|
|
|
|
|
|
|
|
|
|
|
### Event: 'rejectionHandled'
|
|
|
|
<!-- YAML
|
|
|
|
added: v1.4.1
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `'rejectionHandled'` event is emitted whenever a `Promise` has been rejected
|
|
|
|
and an error handler was attached to it (using [`promise.catch()`][], for
|
|
|
|
example) later than one turn of the Node.js event loop.
|
|
|
|
|
|
|
|
The listener callback is invoked with a reference to the rejected `Promise` as
|
|
|
|
the only argument.
|
|
|
|
|
|
|
|
The `Promise` object would have previously been emitted in an
|
|
|
|
`'unhandledRejection'` event, but during the course of processing gained a
|
|
|
|
rejection handler.
|
|
|
|
|
|
|
|
There is no notion of a top level for a `Promise` chain at which rejections can
|
|
|
|
always be handled. Being inherently asynchronous in nature, a `Promise`
|
|
|
|
rejection can be handled at a future point in time — possibly much later than
|
|
|
|
the event loop turn it takes for the `'unhandledRejection'` event to be emitted.
|
|
|
|
|
|
|
|
Another way of stating this is that, unlike in synchronous code where there is
|
|
|
|
an ever-growing list of unhandled exceptions, with Promises there can be a
|
|
|
|
growing-and-shrinking list of unhandled rejections.
|
|
|
|
|
|
|
|
In synchronous code, the `'uncaughtException'` event is emitted when the list of
|
|
|
|
unhandled exceptions grows.
|
|
|
|
|
|
|
|
In asynchronous code, the `'unhandledRejection'` event is emitted when the list
|
|
|
|
of unhandled rejections grows, and the `'rejectionHandled'` event is emitted
|
|
|
|
when the list of unhandled rejections shrinks.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
const unhandledRejections = new Map();
|
|
|
|
process.on('unhandledRejection', (reason, p) => {
|
|
|
|
unhandledRejections.set(p, reason);
|
|
|
|
});
|
|
|
|
process.on('rejectionHandled', (p) => {
|
|
|
|
unhandledRejections.delete(p);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
In this example, the `unhandledRejections` `Map` will grow and shrink over time,
|
|
|
|
reflecting rejections that start unhandled and then become handled. It is
|
|
|
|
possible to record such errors in an error log, either periodically (which is
|
|
|
|
likely best for long-running application) or upon process exit (which is likely
|
|
|
|
most convenient for scripts).
|
|
|
|
|
|
|
|
### Event: 'uncaughtException'
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.18
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `'uncaughtException'` event is emitted when an uncaught JavaScript
|
|
|
|
exception bubbles all the way back to the event loop. By default, Node.js
|
|
|
|
handles such exceptions by printing the stack trace to `stderr` and exiting.
|
|
|
|
Adding a handler for the `'uncaughtException'` event overrides this default
|
|
|
|
behavior.
|
|
|
|
|
|
|
|
The listener function is called with the `Error` object passed as the only
|
|
|
|
argument.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('uncaughtException', (err) => {
|
|
|
|
fs.writeSync(1, `Caught exception: ${err}`);
|
|
|
|
});
|
|
|
|
|
|
|
|
setTimeout(() => {
|
|
|
|
console.log('This will still run.');
|
|
|
|
}, 500);
|
|
|
|
|
|
|
|
// Intentionally cause an exception, but don't catch it.
|
|
|
|
nonexistentFunc();
|
|
|
|
console.log('This will not run.');
|
|
|
|
```
|
|
|
|
|
|
|
|
#### Warning: Using `'uncaughtException'` correctly
|
|
|
|
|
|
|
|
Note that `'uncaughtException'` is a crude mechanism for exception handling
|
|
|
|
intended to be used only as a last resort. The event *should not* be used as
|
|
|
|
an equivalent to `On Error Resume Next`. Unhandled exceptions inherently mean
|
|
|
|
that an application is in an undefined state. Attempting to resume application
|
|
|
|
code without properly recovering from the exception can cause additional
|
|
|
|
unforeseen and unpredictable issues.
|
|
|
|
|
|
|
|
Exceptions thrown from within the event handler will not be caught. Instead the
|
|
|
|
process will exit with a non-zero exit code and the stack trace will be printed.
|
|
|
|
This is to avoid infinite recursion.
|
|
|
|
|
|
|
|
Attempting to resume normally after an uncaught exception can be similar to
|
|
|
|
pulling out of the power cord when upgrading a computer -- nine out of ten
|
|
|
|
times nothing happens - but the 10th time, the system becomes corrupted.
|
|
|
|
|
|
|
|
The correct use of `'uncaughtException'` is to perform synchronous cleanup
|
|
|
|
of allocated resources (e.g. file descriptors, handles, etc) before shutting
|
|
|
|
down the process. **It is not safe to resume normal operation after
|
|
|
|
`'uncaughtException'`.**
|
|
|
|
|
|
|
|
To restart a crashed application in a more reliable way, whether `uncaughtException`
|
|
|
|
is emitted or not, an external monitor should be employed in a separate process
|
|
|
|
to detect application failures and recover or restart as needed.
|
|
|
|
|
|
|
|
### Event: 'unhandledRejection'
|
|
|
|
<!-- YAML
|
|
|
|
added: v1.4.1
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `'unhandledRejection`' event is emitted whenever a `Promise` is rejected and
|
|
|
|
no error handler is attached to the promise within a turn of the event loop.
|
|
|
|
When programming with Promises, exceptions are encapsulated as "rejected
|
|
|
|
promises". Rejections can be caught and handled using [`promise.catch()`][] and
|
|
|
|
are propagated through a `Promise` chain. The `'unhandledRejection'` event is
|
|
|
|
useful for detecting and keeping track of promises that were rejected whose
|
|
|
|
rejections have not yet been handled.
|
|
|
|
|
|
|
|
The listener function is called with the following arguments:
|
|
|
|
|
|
|
|
* `reason` {Error|any} The object with which the promise was rejected
|
|
|
|
(typically an [`Error`][] object).
|
|
|
|
* `p` the `Promise` that was rejected.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('unhandledRejection', (reason, p) => {
|
|
|
|
console.log('Unhandled Rejection at: Promise', p, 'reason:', reason);
|
|
|
|
// application specific logging, throwing an error, or other logic here
|
|
|
|
});
|
|
|
|
|
|
|
|
somePromise.then((res) => {
|
|
|
|
return reportToUser(JSON.pasre(res)); // note the typo (`pasre`)
|
|
|
|
}); // no `.catch` or `.then`
|
|
|
|
```
|
|
|
|
|
|
|
|
The following will also trigger the `'unhandledRejection'` event to be
|
|
|
|
emitted:
|
|
|
|
|
|
|
|
```js
|
|
|
|
function SomeResource() {
|
|
|
|
// Initially set the loaded status to a rejected promise
|
|
|
|
this.loaded = Promise.reject(new Error('Resource not yet loaded!'));
|
|
|
|
}
|
|
|
|
|
|
|
|
var resource = new SomeResource();
|
|
|
|
// no .catch or .then on resource.loaded for at least a turn
|
|
|
|
```
|
|
|
|
|
|
|
|
In this example case, it is possible to track the rejection as a developer error
|
|
|
|
as would typically be the case for other `'unhandledRejection'` events. To
|
|
|
|
address such failures, a non-operational
|
|
|
|
[`.catch(() => { })`][`promise.catch()`] handler may be attached to
|
|
|
|
`resource.loaded`, which would prevent the `'unhandledRejection'` event from
|
|
|
|
being emitted. Alternatively, the [`'rejectionHandled'`][] event may be used.
|
|
|
|
|
|
|
|
### Event: 'warning'
|
|
|
|
<!-- YAML
|
|
|
|
added: v6.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `'warning'` event is emitted whenever Node.js emits a process warning.
|
|
|
|
|
|
|
|
A process warning is similar to an error in that it describes exceptional
|
|
|
|
conditions that are being brought to the user's attention. However, warnings
|
|
|
|
are not part of the normal Node.js and JavaScript error handling flow.
|
|
|
|
Node.js can emit warnings whenever it detects bad coding practices that could
|
|
|
|
lead to sub-optimal application performance, bugs or security vulnerabilities.
|
|
|
|
|
|
|
|
The listener function is called with a single `warning` argument whose value is
|
|
|
|
an `Error` object. There are three key properties that describe the warning:
|
|
|
|
|
|
|
|
* `name` {String} The name of the warning (currently `Warning` by default).
|
|
|
|
* `message` {String} A system-provided description of the warning.
|
|
|
|
* `stack` {String} A stack trace to the location in the code where the warning
|
|
|
|
was issued.
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('warning', (warning) => {
|
|
|
|
console.warn(warning.name); // Print the warning name
|
|
|
|
console.warn(warning.message); // Print the warning message
|
|
|
|
console.warn(warning.stack); // Print the stack trace
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
By default, Node.js will print process warnings to `stderr`. The `--no-warnings`
|
|
|
|
command-line option can be used to suppress the default console output but the
|
|
|
|
`'warning'` event will still be emitted by the `process` object.
|
|
|
|
|
|
|
|
The following example illustrates the warning that is printed to `stderr` when
|
|
|
|
too many listeners have been added to an event
|
|
|
|
|
|
|
|
```txt
|
|
|
|
$ node
|
|
|
|
> event.defaultMaxListeners = 1;
|
|
|
|
> process.on('foo', () => {});
|
|
|
|
> process.on('foo', () => {});
|
|
|
|
> (node:38638) Warning: Possible EventEmitter memory leak detected. 2 foo
|
|
|
|
... listeners added. Use emitter.setMaxListeners() to increase limit
|
|
|
|
```
|
|
|
|
|
|
|
|
In contrast, the following example turns off the default warning output and
|
|
|
|
adds a custom handler to the `'warning'` event:
|
|
|
|
|
|
|
|
```txt
|
|
|
|
$ node --no-warnings
|
|
|
|
> var p = process.on('warning', (warning) => console.warn('Do not do that!'));
|
|
|
|
> event.defaultMaxListeners = 1;
|
|
|
|
> process.on('foo', () => {});
|
|
|
|
> process.on('foo', () => {});
|
|
|
|
> Do not do that!
|
|
|
|
```
|
|
|
|
|
|
|
|
The `--trace-warnings` command-line option can be used to have the default
|
|
|
|
console output for warnings include the full stack trace of the warning.
|
|
|
|
|
|
|
|
Launching Node.js using the `--throw-deprecation` command line flag will
|
|
|
|
cause custom deprecation warnings to be thrown as exceptions.
|
|
|
|
|
|
|
|
Using the `--trace-deprecation` command line flag will cause the custom
|
|
|
|
deprecation to be printed to `stderr` along with the stack trace.
|
|
|
|
|
|
|
|
Using the `--no-deprecation` command line flag will suppress all reporting
|
|
|
|
of the custom deprecation.
|
|
|
|
|
|
|
|
The `*-deprecation` command line flags only affect warnings that use the name
|
|
|
|
`DeprecationWarning`.
|
|
|
|
|
|
|
|
#### Emitting custom warnings
|
|
|
|
|
|
|
|
See the [`process.emitWarning()`][process_emit_warning] method for issuing
|
|
|
|
custom or application-specific warnings.
|
|
|
|
|
|
|
|
### Signal Events
|
|
|
|
|
|
|
|
<!--type=event-->
|
|
|
|
<!--name=SIGINT, SIGHUP, etc.-->
|
|
|
|
|
|
|
|
Signal events will be emitted when the Node.js process receives a signal. Please
|
|
|
|
refer to signal(7) for a listing of standard POSIX signal names such as
|
|
|
|
`SIGINT`, `SIGHUP`, etc.
|
|
|
|
|
|
|
|
The name of each event will be the uppercase common name for the signal (e.g.
|
|
|
|
`'SIGINT'` for `SIGINT` signals).
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
// Begin reading from stdin so the process does not exit.
|
|
|
|
process.stdin.resume();
|
|
|
|
|
|
|
|
process.on('SIGINT', () => {
|
|
|
|
console.log('Received SIGINT. Press Control-D to exit.');
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: An easy way to send the `SIGINT` signal is with `<Ctrl>-C` in most
|
|
|
|
terminal programs.
|
|
|
|
|
|
|
|
It is important to take note of the following:
|
|
|
|
|
|
|
|
* `SIGUSR1` is reserved by Node.js to start the debugger. It's possible to
|
|
|
|
install a listener but doing so will _not_ stop the debugger from starting.
|
|
|
|
* `SIGTERM` and `SIGINT` have default handlers on non-Windows platforms that
|
|
|
|
resets the terminal mode before exiting with code `128 + signal number`. If
|
|
|
|
one of these signals has a listener installed, its default behavior will be
|
|
|
|
removed (Node.js will no longer exit).
|
|
|
|
* `SIGPIPE` is ignored by default. It can have a listener installed.
|
|
|
|
* `SIGHUP` is generated on Windows when the console window is closed, and on
|
|
|
|
other platforms under various similar conditions, see signal(7). It can have a
|
|
|
|
listener installed, however Node.js will be unconditionally terminated by
|
|
|
|
Windows about 10 seconds later. On non-Windows platforms, the default
|
|
|
|
behavior of `SIGHUP` is to terminate Node.js, but once a listener has been
|
|
|
|
installed its default behavior will be removed.
|
|
|
|
* `SIGTERM` is not supported on Windows, it can be listened on.
|
|
|
|
* `SIGINT` from the terminal is supported on all platforms, and can usually be
|
|
|
|
generated with `CTRL+C` (though this may be configurable). It is not generated
|
|
|
|
when terminal raw mode is enabled.
|
|
|
|
* `SIGBREAK` is delivered on Windows when `<Ctrl>+<Break>` is pressed, on
|
|
|
|
non-Windows platforms it can be listened on, but there is no way to send or
|
|
|
|
generate it.
|
|
|
|
* `SIGWINCH` is delivered when the console has been resized. On Windows, this
|
|
|
|
will only happen on write to the console when the cursor is being moved, or
|
|
|
|
when a readable tty is used in raw mode.
|
|
|
|
* `SIGKILL` cannot have a listener installed, it will unconditionally terminate
|
|
|
|
Node.js on all platforms.
|
|
|
|
* `SIGSTOP` cannot have a listener installed.
|
|
|
|
* `SIGBUS`, `SIGFPE`, `SIGSEGV` and `SIGILL`, when not raised artificially
|
|
|
|
using kill(2), inherently leave the process in a state from which it is not
|
|
|
|
safe to attempt to call JS listeners. Doing so might lead to the process
|
|
|
|
hanging in an endless loop, since listeners attached using `process.on()` are
|
|
|
|
called asynchronously and therefore unable to correct the underlying problem.
|
|
|
|
|
|
|
|
*Note*: Windows does not support sending signals, but Node.js offers some
|
|
|
|
emulation with [`process.kill()`][], and [`ChildProcess.kill()`][]. Sending
|
|
|
|
signal `0` can be used to test for the existence of a process. Sending `SIGINT`,
|
|
|
|
`SIGTERM`, and `SIGKILL` cause the unconditional termination of the target
|
|
|
|
process.
|
|
|
|
|
|
|
|
## process.abort()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `process.abort()` method causes the Node.js process to exit immediately and
|
|
|
|
generate a core file.
|
|
|
|
|
|
|
|
## process.arch
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.5.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {String}
|
|
|
|
|
|
|
|
The `process.arch` property returns a String identifying the processor
|
|
|
|
architecture that the Node.js process is currently running on. For instance
|
|
|
|
`'arm'`, `'ia32'`, or `'x64'`.
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(`This processor architecture is ${process.arch}`);
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.argv
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.27
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Array}
|
|
|
|
|
|
|
|
The `process.argv` property returns an array containing the command line
|
|
|
|
arguments passed when the Node.js process was launched. The first element will
|
|
|
|
be [`process.execPath`]. See `process.argv0` if access to the original value of
|
|
|
|
`argv[0]` is needed. The second element will be the path to the JavaScript
|
|
|
|
file being executed. The remaining elements will be any additional command line
|
|
|
|
arguments.
|
|
|
|
|
|
|
|
For example, assuming the following script for `process-args.js`:
|
|
|
|
|
|
|
|
```js
|
|
|
|
// print process.argv
|
|
|
|
process.argv.forEach((val, index) => {
|
|
|
|
console.log(`${index}: ${val}`);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
Launching the Node.js process as:
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ node process-2.js one two=three four
|
|
|
|
```
|
|
|
|
|
|
|
|
Would generate the output:
|
|
|
|
|
|
|
|
```text
|
|
|
|
0: /usr/local/bin/node
|
|
|
|
1: /Users/mjr/work/node/process-2.js
|
|
|
|
2: one
|
|
|
|
3: two=three
|
|
|
|
4: four
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.argv0
|
|
|
|
<!-- YAML
|
|
|
|
added: 6.4.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {String}
|
|
|
|
|
|
|
|
The `process.argv0` property stores a read-only copy of the original value of
|
|
|
|
`argv[0]` passed when Node.js starts.
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ bash -c 'exec -a customArgv0 ./node'
|
|
|
|
> process.argv[0]
|
|
|
|
'/Volumes/code/external/node/out/Release/node'
|
|
|
|
> process.argv0
|
|
|
|
'customArgv0'
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.channel
|
|
|
|
<!-- YAML
|
|
|
|
added: v7.1.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
If the Node.js process was spawned with an IPC channel (see the
|
|
|
|
[Child Process][] documentation), the `process.channel`
|
|
|
|
property is a reference to the IPC channel. If no IPC channel exists, this
|
|
|
|
property is `undefined`.
|
|
|
|
|
|
|
|
## process.chdir(directory)
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.17
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `directory` {String}
|
|
|
|
|
|
|
|
The `process.chdir()` method changes the current working directory of the
|
|
|
|
Node.js process or throws an exception if doing so fails (for instance, if
|
|
|
|
the specified `directory` does not exist).
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(`Starting directory: ${process.cwd()}`);
|
|
|
|
try {
|
|
|
|
process.chdir('/tmp');
|
|
|
|
console.log(`New directory: ${process.cwd()}`);
|
|
|
|
}
|
|
|
|
catch (err) {
|
|
|
|
console.log(`chdir: ${err}`);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.config
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.7
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Object}
|
|
|
|
|
|
|
|
The `process.config` property returns an Object containing the JavaScript
|
|
|
|
representation of the configure options used to compile the current Node.js
|
|
|
|
executable. This is the same as the `config.gypi` file that was produced when
|
|
|
|
running the `./configure` script.
|
|
|
|
|
|
|
|
An example of the possible output looks like:
|
|
|
|
|
|
|
|
```js
|
|
|
|
{
|
|
|
|
target_defaults:
|
|
|
|
{ cflags: [],
|
|
|
|
default_configuration: 'Release',
|
|
|
|
defines: [],
|
|
|
|
include_dirs: [],
|
|
|
|
libraries: [] },
|
|
|
|
variables:
|
|
|
|
{
|
|
|
|
host_arch: 'x64',
|
|
|
|
node_install_npm: 'true',
|
|
|
|
node_prefix: '',
|
|
|
|
node_shared_cares: 'false',
|
|
|
|
node_shared_http_parser: 'false',
|
|
|
|
node_shared_libuv: 'false',
|
|
|
|
node_shared_zlib: 'false',
|
|
|
|
node_use_dtrace: 'false',
|
|
|
|
node_use_openssl: 'true',
|
|
|
|
node_shared_openssl: 'false',
|
|
|
|
strict_aliasing: 'true',
|
|
|
|
target_arch: 'x64',
|
|
|
|
v8_use_snapshot: 'true'
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: The `process.config` property is **not** read-only and there are
|
|
|
|
existing modules in the ecosystem that are known to extend, modify, or entirely
|
|
|
|
replace the value of `process.config`.
|
|
|
|
|
|
|
|
## process.connected
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.2
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Boolean}
|
|
|
|
|
|
|
|
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
|
|
|
|
and [Cluster][] documentation), the `process.connected` property will return
|
|
|
|
`true` so long as the IPC channel is connected and will return `false` after
|
|
|
|
`process.disconnect()` is called.
|
|
|
|
|
|
|
|
Once `process.connected` is `false`, it is no longer possible to send messages
|
|
|
|
over the IPC channel using `process.send()`.
|
|
|
|
|
|
|
|
## process.cpuUsage([previousValue])
|
|
|
|
<!-- YAML
|
|
|
|
added: v6.1.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `previousValue` {Object} A previous return value from calling
|
|
|
|
`process.cpuUsage()`
|
|
|
|
* Returns: {Object}
|
|
|
|
* `user` {Integer}
|
|
|
|
* `system` {Integer}
|
|
|
|
|
|
|
|
The `process.cpuUsage()` method returns the user and system CPU time usage of
|
|
|
|
the current process, in an object with properties `user` and `system`, whose
|
|
|
|
values are microsecond values (millionth of a second). These values measure time
|
|
|
|
spent in user and system code respectively, and may end up being greater than
|
|
|
|
actual elapsed time if multiple CPU cores are performing work for this process.
|
|
|
|
|
|
|
|
The result of a previous call to `process.cpuUsage()` can be passed as the
|
|
|
|
argument to the function, to get a diff reading.
|
|
|
|
|
|
|
|
```js
|
|
|
|
const startUsage = process.cpuUsage();
|
|
|
|
// { user: 38579, system: 6986 }
|
|
|
|
|
|
|
|
// spin the CPU for 500 milliseconds
|
|
|
|
const now = Date.now();
|
|
|
|
while (Date.now() - now < 500);
|
|
|
|
|
|
|
|
console.log(process.cpuUsage(startUsage));
|
|
|
|
// { user: 514883, system: 11226 }
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.cwd()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.8
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {String}
|
|
|
|
|
|
|
|
The `process.cwd()` method returns the current working directory of the Node.js
|
|
|
|
process.
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(`Current directory: ${process.cwd()}`);
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.disconnect()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.2
|
|
|
|
-->
|
|
|
|
|
|
|
|
If the Node.js process is spawned with an IPC channel (see the [Child Process][]
|
|
|
|
and [Cluster][] documentation), the `process.disconnect()` method will close the
|
|
|
|
IPC channel to the parent process, allowing the child process to exit gracefully
|
|
|
|
once there are no other connections keeping it alive.
|
|
|
|
|
|
|
|
The effect of calling `process.disconnect()` is that same as calling the parent
|
|
|
|
process's [`ChildProcess.disconnect()`][].
|
|
|
|
|
|
|
|
If the Node.js process was not spawned with an IPC channel,
|
|
|
|
`process.disconnect()` will be `undefined`.
|
|
|
|
|
|
|
|
## process.env
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.27
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Object}
|
|
|
|
|
|
|
|
The `process.env` property returns an object containing the user environment.
|
|
|
|
See environ(7).
|
|
|
|
|
|
|
|
An example of this object looks like:
|
|
|
|
|
|
|
|
```js
|
|
|
|
{
|
|
|
|
TERM: 'xterm-256color',
|
|
|
|
SHELL: '/usr/local/bin/bash',
|
|
|
|
USER: 'maciej',
|
|
|
|
PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
|
|
|
|
PWD: '/Users/maciej',
|
|
|
|
EDITOR: 'vim',
|
|
|
|
SHLVL: '1',
|
|
|
|
HOME: '/Users/maciej',
|
|
|
|
LOGNAME: 'maciej',
|
|
|
|
_: '/usr/local/bin/node'
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
It is possible to modify this object, but such modifications will not be
|
|
|
|
reflected outside the Node.js process. In other words, the following example
|
|
|
|
would not work:
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ node -e 'process.env.foo = "bar"' && echo $foo
|
|
|
|
```
|
|
|
|
|
|
|
|
While the following will:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.env.foo = 'bar';
|
|
|
|
console.log(process.env.foo);
|
|
|
|
```
|
|
|
|
|
|
|
|
Assigning a property on `process.env` will implicitly convert the value
|
|
|
|
to a string.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.env.test = null;
|
|
|
|
console.log(process.env.test);
|
|
|
|
// => 'null'
|
|
|
|
process.env.test = undefined;
|
|
|
|
console.log(process.env.test);
|
|
|
|
// => 'undefined'
|
|
|
|
```
|
|
|
|
|
|
|
|
Use `delete` to delete a property from `process.env`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.env.TEST = 1;
|
|
|
|
delete process.env.TEST;
|
|
|
|
console.log(process.env.TEST);
|
|
|
|
// => undefined
|
|
|
|
```
|
|
|
|
|
|
|
|
On Windows operating systems, environment variables are case-insensitive.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.env.TEST = 1;
|
|
|
|
console.log(process.env.test);
|
|
|
|
// => 1
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.emitWarning(warning[, name][, ctor])
|
|
|
|
<!-- YAML
|
|
|
|
added: v6.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `warning` {String | Error} The warning to emit.
|
|
|
|
* `name` {String} When `warning` is a String, `name` is the name to use
|
|
|
|
for the warning. Default: `Warning`.
|
|
|
|
* `ctor` {Function} When `warning` is a String, `ctor` is an optional
|
|
|
|
function used to limit the generated stack trace. Default
|
|
|
|
`process.emitWarning`
|
|
|
|
|
|
|
|
The `process.emitWarning()` method can be used to emit custom or application
|
|
|
|
specific process warnings. These can be listened for by adding a handler to the
|
|
|
|
[`process.on('warning')`][process_warning] event.
|
|
|
|
|
|
|
|
```js
|
|
|
|
// Emit a warning using a string...
|
|
|
|
process.emitWarning('Something happened!');
|
|
|
|
// Emits: (node: 56338) Warning: Something happened!
|
|
|
|
```
|
|
|
|
|
|
|
|
```js
|
|
|
|
// Emit a warning using a string and a name...
|
|
|
|
process.emitWarning('Something Happened!', 'CustomWarning');
|
|
|
|
// Emits: (node:56338) CustomWarning: Something Happened!
|
|
|
|
```
|
|
|
|
|
|
|
|
In each of the previous examples, an `Error` object is generated internally by
|
|
|
|
`process.emitWarning()` and passed through to the
|
|
|
|
[`process.on('warning')`][process_warning] event.
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('warning', (warning) => {
|
|
|
|
console.warn(warning.name);
|
|
|
|
console.warn(warning.message);
|
|
|
|
console.warn(warning.stack);
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
If `warning` is passed as an `Error` object, it will be passed through to the
|
|
|
|
`process.on('warning')` event handler unmodified (and the optional `name`
|
|
|
|
and `ctor` arguments will be ignored):
|
|
|
|
|
|
|
|
```js
|
|
|
|
// Emit a warning using an Error object...
|
|
|
|
const myWarning = new Error('Warning! Something happened!');
|
|
|
|
myWarning.name = 'CustomWarning';
|
|
|
|
|
|
|
|
process.emitWarning(myWarning);
|
|
|
|
// Emits: (node:56338) CustomWarning: Warning! Something Happened!
|
|
|
|
```
|
|
|
|
|
|
|
|
A `TypeError` is thrown if `warning` is anything other than a string or `Error`
|
|
|
|
object.
|
|
|
|
|
|
|
|
Note that while process warnings use `Error` objects, the process warning
|
|
|
|
mechanism is **not** a replacement for normal error handling mechanisms.
|
|
|
|
|
|
|
|
The following additional handling is implemented if the warning `name` is
|
|
|
|
`DeprecationWarning`:
|
|
|
|
|
|
|
|
* If the `--throw-deprecation` command-line flag is used, the deprecation
|
|
|
|
warning is thrown as an exception rather than being emitted as an event.
|
|
|
|
* If the `--no-deprecation` command-line flag is used, the deprecation
|
|
|
|
warning is suppressed.
|
|
|
|
* If the `--trace-deprecation` command-line flag is used, the deprecation
|
|
|
|
warning is printed to `stderr` along with the full stack trace.
|
|
|
|
|
|
|
|
### Avoiding duplicate warnings
|
|
|
|
|
|
|
|
As a best practice, warnings should be emitted only once per process. To do
|
|
|
|
so, it is recommended to place the `emitWarning()` behind a simple boolean
|
|
|
|
flag as illustrated in the example below:
|
|
|
|
|
|
|
|
```js
|
|
|
|
function emitMyWarning() {
|
|
|
|
if (!emitMyWarning.warned) {
|
|
|
|
emitMyWarning.warned = true;
|
|
|
|
process.emitWarning('Only warn once!');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
emitMyWarning();
|
|
|
|
// Emits: (node: 56339) Warning: Only warn once!
|
|
|
|
emitMyWarning();
|
|
|
|
// Emits nothing
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.execArgv
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.7
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Object}
|
|
|
|
|
|
|
|
The `process.execArgv` property returns the set of Node.js-specific command-line
|
|
|
|
options passed when the Node.js process was launched. These options do not
|
|
|
|
appear in the array returned by the [`process.argv`][] property, and do not
|
|
|
|
include the Node.js executable, the name of the script, or any options following
|
|
|
|
the script name. These options are useful in order to spawn child processes with
|
|
|
|
the same execution environment as the parent.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```console
|
|
|
|
$ node --harmony script.js --version
|
|
|
|
```
|
|
|
|
|
|
|
|
Results in `process.execArgv`:
|
|
|
|
|
|
|
|
```js
|
|
|
|
['--harmony']
|
|
|
|
```
|
|
|
|
|
|
|
|
And `process.argv`:
|
|
|
|
|
|
|
|
```js
|
|
|
|
['/usr/local/bin/node', 'script.js', '--version']
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.execPath
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.100
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {String}
|
|
|
|
|
|
|
|
The `process.execPath` property returns the absolute pathname of the executable
|
|
|
|
that started the Node.js process.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
'/usr/local/bin/node'
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
## process.exit([code])
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.13
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `code` {Integer} The exit code. Defaults to `0`.
|
|
|
|
|
|
|
|
The `process.exit()` method instructs Node.js to terminate the process as
|
|
|
|
quickly as possible with the specified exit `code`. If the `code` is omitted,
|
|
|
|
exit uses either the 'success' code `0` or the value of `process.exitCode` if
|
|
|
|
specified.
|
|
|
|
|
|
|
|
To exit with a 'failure' code:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.exit(1);
|
|
|
|
```
|
|
|
|
|
|
|
|
The shell that executed Node.js should see the exit code as `1`.
|
|
|
|
|
|
|
|
It is important to note that calling `process.exit()` will force the process to
|
|
|
|
exit as quickly as possible *even if there are still asynchronous operations
|
|
|
|
pending* that have not yet completed fully, *including* I/O operations to
|
|
|
|
`process.stdout` and `process.stderr`.
|
|
|
|
|
|
|
|
In most situations, it is not actually necessary to call `process.exit()`
|
|
|
|
explicitly. The Node.js process will exit on it's own *if there is no additional
|
|
|
|
work pending* in the event loop. The `process.exitCode` property can be set to
|
|
|
|
tell the process which exit code to use when the process exits gracefully.
|
|
|
|
|
|
|
|
For instance, the following example illustrates a *misuse* of the
|
|
|
|
`process.exit()` method that could lead to data printed to stdout being
|
|
|
|
truncated and lost:
|
|
|
|
|
|
|
|
```js
|
|
|
|
// This is an example of what *not* to do:
|
|
|
|
if (someConditionNotMet()) {
|
|
|
|
printUsageToStdout();
|
|
|
|
process.exit(1);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
The reason this is problematic is because writes to `process.stdout` in Node.js
|
|
|
|
are sometimes *non-blocking* and may occur over multiple ticks of the Node.js
|
|
|
|
event loop. Calling `process.exit()`, however, forces the process to exit
|
|
|
|
*before* those additional writes to `stdout` can be performed.
|
|
|
|
|
|
|
|
Rather than calling `process.exit()` directly, the code *should* set the
|
|
|
|
`process.exitCode` and allow the process to exit naturally by avoiding
|
|
|
|
scheduling any additional work for the event loop:
|
|
|
|
|
|
|
|
```js
|
|
|
|
// How to properly set the exit code while letting
|
|
|
|
// the process exit gracefully.
|
|
|
|
if (someConditionNotMet()) {
|
|
|
|
printUsageToStdout();
|
|
|
|
process.exitCode = 1;
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
If it is necessary to terminate the Node.js process due to an error condition,
|
|
|
|
throwing an *uncaught* error and allowing the process to terminate accordingly
|
|
|
|
is safer than calling `process.exit()`.
|
|
|
|
|
|
|
|
## process.exitCode
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.11.8
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Integer}
|
|
|
|
|
|
|
|
A number which will be the process exit code, when the process either
|
|
|
|
exits gracefully, or is exited via [`process.exit()`][] without specifying
|
|
|
|
a code.
|
|
|
|
|
|
|
|
Specifying a code to [`process.exit(code)`][`process.exit()`] will override any
|
|
|
|
previous setting of `process.exitCode`.
|
|
|
|
|
|
|
|
|
|
|
|
## process.getegid()
|
|
|
|
<!-- YAML
|
|
|
|
added: v2.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `process.getegid()` method returns the numerical effective group identity
|
|
|
|
of the Node.js process. (See getegid(2).)
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.getegid) {
|
|
|
|
console.log(`Current gid: ${process.getegid()}`);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows
|
|
|
|
or Android)
|
|
|
|
|
|
|
|
## process.geteuid()
|
|
|
|
<!-- YAML
|
|
|
|
added: v2.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {Object}
|
|
|
|
|
|
|
|
The `process.geteuid()` method returns the numerical effective user identity of
|
|
|
|
the process. (See geteuid(2).)
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.geteuid) {
|
|
|
|
console.log(`Current uid: ${process.geteuid()}`);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.getgid()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.31
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {Object}
|
|
|
|
|
|
|
|
The `process.getgid()` method returns the numerical group identity of the
|
|
|
|
process. (See getgid(2).)
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.getgid) {
|
|
|
|
console.log(`Current gid: ${process.getgid()}`);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
|
|
|
|
## process.getgroups()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.9.4
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {Array}
|
|
|
|
|
|
|
|
The `process.getgroups()` method returns an array with the supplementary group
|
|
|
|
IDs. POSIX leaves it unspecified if the effective group ID is included but
|
|
|
|
Node.js ensures it always is.
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.getuid()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.28
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {Integer}
|
|
|
|
|
|
|
|
The `process.getuid()` method returns the numeric user identity of the process.
|
|
|
|
(See getuid(2).)
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.getuid) {
|
|
|
|
console.log(`Current uid: ${process.getuid()}`);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.hrtime([time])
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.7.6
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `process.hrtime()` method returns the current high-resolution real time in a
|
|
|
|
`[seconds, nanoseconds]` tuple Array. `time` is an optional parameter that must
|
|
|
|
be the result of a previous `process.hrtime()` call (and therefore, a real time
|
|
|
|
in a `[seconds, nanoseconds]` tuple Array containing a previous time) to diff
|
|
|
|
with the current time. These times are relative to an arbitrary time in the
|
|
|
|
past, and not related to the time of day and therefore not subject to clock
|
|
|
|
drift. The primary use is for measuring performance between intervals.
|
|
|
|
|
|
|
|
Passing in the result of a previous call to `process.hrtime()` is useful for
|
|
|
|
calculating an amount of time passed between calls:
|
|
|
|
|
|
|
|
```js
|
|
|
|
var time = process.hrtime();
|
|
|
|
// [ 1800216, 25 ]
|
|
|
|
|
|
|
|
setTimeout(() => {
|
|
|
|
var diff = process.hrtime(time);
|
|
|
|
// [ 1, 552 ]
|
|
|
|
|
|
|
|
console.log(`Benchmark took ${diff[0] * 1e9 + diff[1]} nanoseconds`);
|
|
|
|
// benchmark took 1000000527 nanoseconds
|
|
|
|
}, 1000);
|
|
|
|
```
|
|
|
|
|
|
|
|
Constructing an array by some method other than calling `process.hrtime()` and
|
|
|
|
passing the result to process.hrtime() will result in undefined behavior.
|
|
|
|
|
|
|
|
|
|
|
|
## process.initgroups(user, extra_group)
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.9.4
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `user` {String|number} The user name or numeric identifier.
|
|
|
|
* `extra_group` {String|number} A group name or numeric identifier.
|
|
|
|
|
|
|
|
The `process.initgroups()` method reads the `/etc/group` file and initializes
|
|
|
|
the group access list, using all groups of which the user is a member. This is
|
|
|
|
a privileged operation that requires that the Node.js process either have `root`
|
|
|
|
access or the `CAP_SETGID` capability.
|
|
|
|
|
|
|
|
Note that care must be taken when dropping privileges. Example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(process.getgroups()); // [ 0 ]
|
|
|
|
process.initgroups('bnoordhuis', 1000); // switch user
|
|
|
|
console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]
|
|
|
|
process.setgid(1000); // drop root gid
|
|
|
|
console.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.kill(pid[, signal])
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.0.6
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `pid` {number} A process ID
|
|
|
|
* `signal` {String|number} The signal to send, either as a string or number.
|
|
|
|
Defaults to `'SIGTERM'`.
|
|
|
|
|
|
|
|
The `process.kill()` method sends the `signal` to the process identified by
|
|
|
|
`pid`.
|
|
|
|
|
|
|
|
Signal names are strings such as `'SIGINT'` or `'SIGHUP'`. See [Signal Events][]
|
|
|
|
and kill(2) for more information.
|
|
|
|
|
|
|
|
This method will throw an error if the target `pid` does not exist. As a special
|
|
|
|
case, a signal of `0` can be used to test for the existence of a process.
|
|
|
|
Windows platforms will throw an error if the `pid` is used to kill a process
|
|
|
|
group.
|
|
|
|
|
|
|
|
*Note*:Even though the name of this function is `process.kill()`, it is really
|
|
|
|
just a signal sender, like the `kill` system call. The signal sent may do
|
|
|
|
something other than kill the target process.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.on('SIGHUP', () => {
|
|
|
|
console.log('Got SIGHUP signal.');
|
|
|
|
});
|
|
|
|
|
|
|
|
setTimeout(() => {
|
|
|
|
console.log('Exiting.');
|
|
|
|
process.exit(0);
|
|
|
|
}, 100);
|
|
|
|
|
|
|
|
process.kill(process.pid, 'SIGHUP');
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: When `SIGUSR1` is received by a Node.js process, Node.js will start the
|
|
|
|
debugger, see [Signal Events][].
|
|
|
|
|
|
|
|
## process.mainModule
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.17
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `process.mainModule` property provides an alternative way of retrieving
|
|
|
|
[`require.main`][]. The difference is that if the main module changes at
|
|
|
|
runtime, [`require.main`][] may still refer to the original main module in
|
|
|
|
modules that were required before the change occurred. Generally it's
|
|
|
|
safe to assume that the two refer to the same module.
|
|
|
|
|
|
|
|
As with [`require.main`][], `process.mainModule` will be `undefined` if there
|
|
|
|
is no entry script.
|
|
|
|
|
|
|
|
## process.memoryUsage()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.16
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {Object}
|
|
|
|
* `rss` {Integer}
|
|
|
|
* `heapTotal` {Integer}
|
|
|
|
* `heapUsed` {Integer}
|
|
|
|
* `external` {Integer}
|
|
|
|
|
|
|
|
The `process.memoryUsage()` method returns an object describing the memory usage
|
|
|
|
of the Node.js process measured in bytes.
|
|
|
|
|
|
|
|
For example, the code:
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(process.memoryUsage());
|
|
|
|
```
|
|
|
|
|
|
|
|
Will generate:
|
|
|
|
|
|
|
|
```js
|
|
|
|
{
|
|
|
|
rss: 4935680,
|
|
|
|
heapTotal: 1826816,
|
|
|
|
heapUsed: 650472,
|
|
|
|
external: 49879
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
`heapTotal` and `heapUsed` refer to V8's memory usage.
|
|
|
|
`external` refers to the memory usage of C++ objects bound to JavaScript
|
|
|
|
objects managed by V8.
|
|
|
|
|
|
|
|
## process.nextTick(callback[, ...args])
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.26
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `callback` {Function}
|
|
|
|
* `...args` {any} Additional arguments to pass when invoking the `callback`
|
|
|
|
|
|
|
|
The `process.nextTick()` method adds the `callback` to the "next tick queue".
|
|
|
|
Once the current turn of the event loop turn runs to completion, all callbacks
|
|
|
|
currently in the next tick queue will be called.
|
|
|
|
|
|
|
|
This is *not* a simple alias to [`setTimeout(fn, 0)`][], it's much more
|
|
|
|
efficient. It runs before any additional I/O events (including
|
|
|
|
timers) fire in subsequent ticks of the event loop.
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log('start');
|
|
|
|
process.nextTick(() => {
|
|
|
|
console.log('nextTick callback');
|
|
|
|
});
|
|
|
|
console.log('scheduled');
|
|
|
|
// Output:
|
|
|
|
// start
|
|
|
|
// scheduled
|
|
|
|
// nextTick callback
|
|
|
|
```
|
|
|
|
|
|
|
|
This is important when developing APIs in order to give users the opportunity
|
|
|
|
to assign event handlers *after* an object has been constructed but before any
|
|
|
|
I/O has occurred:
|
|
|
|
|
|
|
|
```js
|
|
|
|
function MyThing(options) {
|
|
|
|
this.setupOptions(options);
|
|
|
|
|
|
|
|
process.nextTick(() => {
|
|
|
|
this.startDoingStuff();
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
var thing = new MyThing();
|
|
|
|
thing.getReadyForStuff();
|
|
|
|
|
|
|
|
// thing.startDoingStuff() gets called now, not before.
|
|
|
|
```
|
|
|
|
|
|
|
|
It is very important for APIs to be either 100% synchronous or 100%
|
|
|
|
asynchronous. Consider this example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
|
|
|
|
function maybeSync(arg, cb) {
|
|
|
|
if (arg) {
|
|
|
|
cb();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fs.stat('file', cb);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
This API is hazardous because in the following case:
|
|
|
|
|
|
|
|
```js
|
|
|
|
maybeSync(true, () => {
|
|
|
|
foo();
|
|
|
|
});
|
|
|
|
bar();
|
|
|
|
```
|
|
|
|
|
|
|
|
It is not clear whether `foo()` or `bar()` will be called first.
|
|
|
|
|
|
|
|
The following approach is much better:
|
|
|
|
|
|
|
|
```js
|
|
|
|
function definitelyAsync(arg, cb) {
|
|
|
|
if (arg) {
|
|
|
|
process.nextTick(cb);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fs.stat('file', cb);
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: the next tick queue is completely drained on each pass of the
|
|
|
|
event loop **before** additional I/O is processed. As a result,
|
|
|
|
recursively setting nextTick callbacks will block any I/O from
|
|
|
|
happening, just like a `while(true);` loop.
|
|
|
|
|
|
|
|
## process.pid
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.15
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Integer}
|
|
|
|
|
|
|
|
The `process.pid` property returns the PID of the process.
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(`This process is pid ${process.pid}`);
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.platform
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.16
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {String}
|
|
|
|
|
|
|
|
The `process.platform` property returns a string identifying the operating
|
|
|
|
system platform on which the Node.js process is running. For instance
|
|
|
|
`'darwin'`, `'freebsd'`, `'linux'`, `'sunos'` or `'win32'`
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(`This platform is ${process.platform}`);
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.release
|
|
|
|
<!-- YAML
|
|
|
|
added: v3.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `process.release` property returns an Object containing metadata related to
|
|
|
|
the current release, including URLs for the source tarball and headers-only
|
|
|
|
tarball.
|
|
|
|
|
|
|
|
`process.release` contains the following properties:
|
|
|
|
|
|
|
|
* `name` {String} A value that will always be `'node'` for Node.js. For
|
|
|
|
legacy io.js releases, this will be `'io.js'`.
|
|
|
|
* `sourceUrl` {String} an absolute URL pointing to a _`.tar.gz`_ file containing
|
|
|
|
the source code of the current release.
|
|
|
|
* `headersUrl`{String} an absolute URL pointing to a _`.tar.gz`_ file containing
|
|
|
|
only the source header files for the current release. This file is
|
|
|
|
significantly smaller than the full source file and can be used for compiling
|
|
|
|
Node.js native add-ons.
|
|
|
|
* `libUrl` {String} an absolute URL pointing to a _`node.lib`_ file matching the
|
|
|
|
architecture and version of the current release. This file is used for
|
|
|
|
compiling Node.js native add-ons. _This property is only present on Windows
|
|
|
|
builds of Node.js and will be missing on all other platforms._
|
|
|
|
* `lts` {String} a string label identifying the [LTS][] label for this release.
|
|
|
|
If the Node.js release is not an LTS release, this will be `undefined`.
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
{
|
|
|
|
name: 'node',
|
|
|
|
lts: 'Argon',
|
|
|
|
sourceUrl: 'https://nodejs.org/download/release/v4.4.5/node-v4.4.5.tar.gz',
|
|
|
|
headersUrl: 'https://nodejs.org/download/release/v4.4.5/node-v4.4.5-headers.tar.gz',
|
|
|
|
libUrl: 'https://nodejs.org/download/release/v4.4.5/win-x64/node.lib'
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
In custom builds from non-release versions of the source tree, only the
|
|
|
|
`name` property may be present. The additional properties should not be
|
|
|
|
relied upon to exist.
|
|
|
|
|
|
|
|
## process.send(message[, sendHandle[, options]][, callback])
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.5.9
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `message` {Object}
|
|
|
|
* `sendHandle` {Handle object}
|
|
|
|
* `options` {Object}
|
|
|
|
* `callback` {Function}
|
|
|
|
* Returns: {Boolean}
|
|
|
|
|
|
|
|
If Node.js is spawned with an IPC channel, the `process.send()` method can be
|
|
|
|
used to send messages to the parent process. Messages will be received as a
|
|
|
|
[`'message'`][] event on the parent's [`ChildProcess`][] object.
|
|
|
|
|
|
|
|
If Node.js was not spawned with an IPC channel, `process.send()` will be
|
|
|
|
`undefined`.
|
|
|
|
|
|
|
|
*Note*: This function uses [`JSON.stringify()`][] internally to serialize the
|
|
|
|
`message`.*
|
|
|
|
|
|
|
|
## process.setegid(id)
|
|
|
|
<!-- YAML
|
|
|
|
added: v2.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `id` {String|number} A group name or ID
|
|
|
|
|
|
|
|
The `process.setegid()` method sets the effective group identity of the process.
|
|
|
|
(See setegid(2).) The `id` can be passed as either a numeric ID or a group
|
|
|
|
name string. If a group name is specified, this method blocks while resolving
|
|
|
|
the associated a numeric ID.
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.getegid && process.setegid) {
|
|
|
|
console.log(`Current gid: ${process.getegid()}`);
|
|
|
|
try {
|
|
|
|
process.setegid(501);
|
|
|
|
console.log(`New gid: ${process.getegid()}`);
|
|
|
|
}
|
|
|
|
catch (err) {
|
|
|
|
console.log(`Failed to set gid: ${err}`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
|
|
|
|
## process.seteuid(id)
|
|
|
|
<!-- YAML
|
|
|
|
added: v2.0.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `id` {String|number} A user name or ID
|
|
|
|
|
|
|
|
The `process.seteuid()` method sets the effective user identity of the process.
|
|
|
|
(See seteuid(2).) The `id` can be passed as either a numeric ID or a username
|
|
|
|
string. If a username is specified, the method blocks while resolving the
|
|
|
|
associated numeric ID.
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.geteuid && process.seteuid) {
|
|
|
|
console.log(`Current uid: ${process.geteuid()}`);
|
|
|
|
try {
|
|
|
|
process.seteuid(501);
|
|
|
|
console.log(`New uid: ${process.geteuid()}`);
|
|
|
|
}
|
|
|
|
catch (err) {
|
|
|
|
console.log(`Failed to set uid: ${err}`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.setgid(id)
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.31
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `id` {String|number} The group name or ID
|
|
|
|
|
|
|
|
The `process.setgid()` method sets the group identity of the process. (See
|
|
|
|
setgid(2).) The `id` can be passed as either a numeric ID or a group name
|
|
|
|
string. If a group name is specified, this method blocks while resolving the
|
|
|
|
associated numeric ID.
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.getgid && process.setgid) {
|
|
|
|
console.log(`Current gid: ${process.getgid()}`);
|
|
|
|
try {
|
|
|
|
process.setgid(501);
|
|
|
|
console.log(`New gid: ${process.getgid()}`);
|
|
|
|
}
|
|
|
|
catch (err) {
|
|
|
|
console.log(`Failed to set gid: ${err}`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.setgroups(groups)
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.9.4
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `groups` {Array}
|
|
|
|
|
|
|
|
The `process.setgroups()` method sets the supplementary group IDs for the
|
|
|
|
Node.js process. This is a privileged operation that requires the Node.js process
|
|
|
|
to have `root` or the `CAP_SETGID` capability.
|
|
|
|
|
|
|
|
The `groups` array can contain numeric group IDs, group names or both.
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
## process.setuid(id)
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.28
|
|
|
|
-->
|
|
|
|
|
|
|
|
The `process.setuid(id)` method sets the user identity of the process. (See
|
|
|
|
setuid(2).) The `id` can be passed as either a numeric ID or a username string.
|
|
|
|
If a username is specified, the method blocks while resolving the associated
|
|
|
|
numeric ID.
|
|
|
|
|
|
|
|
```js
|
|
|
|
if (process.getuid && process.setuid) {
|
|
|
|
console.log(`Current uid: ${process.getuid()}`);
|
|
|
|
try {
|
|
|
|
process.setuid(501);
|
|
|
|
console.log(`New uid: ${process.getuid()}`);
|
|
|
|
}
|
|
|
|
catch (err) {
|
|
|
|
console.log(`Failed to set uid: ${err}`);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
```
|
|
|
|
|
|
|
|
*Note*: This function is only available on POSIX platforms (i.e. not Windows or
|
|
|
|
Android)
|
|
|
|
|
|
|
|
|
|
|
|
## process.stderr
|
|
|
|
|
|
|
|
* {Stream}
|
|
|
|
|
|
|
|
The `process.stderr` property returns a [Writable][] stream equivalent to or
|
|
|
|
associated with `stderr` (fd `2`).
|
|
|
|
|
|
|
|
Note: `process.stderr` and `process.stdout` differ from other Node.js streams
|
|
|
|
in several ways:
|
|
|
|
1. They cannot be closed ([`end()`][] will throw).
|
|
|
|
2. They never emit the [`'finish'`][] event.
|
|
|
|
3. Writes _can_ block when output is redirected to a file.
|
|
|
|
- Note that disks are fast and operating systems normally employ write-back
|
|
|
|
caching so this is very uncommon.
|
|
|
|
4. Writes on UNIX **will** block by default if output is going to a TTY
|
|
|
|
(a terminal).
|
|
|
|
5. Windows functionality differs. Writes block except when output is going to a
|
|
|
|
TTY.
|
|
|
|
|
|
|
|
To check if Node.js is being run in a TTY context, read the `isTTY` property
|
|
|
|
on `process.stderr`, `process.stdout`, or `process.stdin`:
|
|
|
|
|
|
|
|
## process.stdin
|
|
|
|
|
|
|
|
* {Stream}
|
|
|
|
|
|
|
|
The `process.stdin` property returns a [Readable][] stream equivalent to or
|
|
|
|
associated with `stdin` (fd `0`).
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
process.stdin.setEncoding('utf8');
|
|
|
|
|
|
|
|
process.stdin.on('readable', () => {
|
|
|
|
var chunk = process.stdin.read();
|
|
|
|
if (chunk !== null) {
|
|
|
|
process.stdout.write(`data: ${chunk}`);
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
process.stdin.on('end', () => {
|
|
|
|
process.stdout.write('end');
|
|
|
|
});
|
|
|
|
```
|
|
|
|
|
|
|
|
As a [Readable][] stream, `process.stdin` can also be used in "old" mode that
|
|
|
|
is compatible with scripts written for Node.js prior to v0.10.
|
|
|
|
For more information see [Stream compatibility][].
|
|
|
|
|
|
|
|
*Note*: In "old" streams mode the `stdin` stream is paused by default, so one
|
|
|
|
must call `process.stdin.resume()` to read from it. Note also that calling
|
|
|
|
`process.stdin.resume()` itself would switch stream to "old" mode.
|
|
|
|
|
|
|
|
## process.stdout
|
|
|
|
|
|
|
|
* {Stream}
|
|
|
|
|
|
|
|
The `process.stdout` property returns a [Writable][] stream equivalent to or
|
|
|
|
associated with `stdout` (fd `1`).
|
|
|
|
|
|
|
|
For example:
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log = (msg) => {
|
|
|
|
process.stdout.write(`${msg}\n`);
|
|
|
|
};
|
|
|
|
```
|
|
|
|
|
|
|
|
Note: `process.stderr` and `process.stdout` differ from other Node.js streams
|
|
|
|
in several ways:
|
|
|
|
1. They cannot be closed ([`end()`][] will throw).
|
|
|
|
2. They never emit the [`'finish'`][] event.
|
|
|
|
3. Writes _can_ block when output is redirected to a file.
|
|
|
|
- Note that disks are fast and operating systems normally employ write-back
|
|
|
|
caching so this is very uncommon.
|
|
|
|
4. Writes on UNIX **will** block by default if output is going to a TTY
|
|
|
|
(a terminal).
|
|
|
|
5. Windows functionality differs. Writes block except when output is going to a
|
|
|
|
TTY.
|
|
|
|
|
|
|
|
To check if Node.js is being run in a TTY context, read the `isTTY` property
|
|
|
|
on `process.stderr`, `process.stdout`, or `process.stdin`:
|
|
|
|
|
|
|
|
### TTY Terminals and `process.stdout`
|
|
|
|
|
|
|
|
The `process.stderr` and `process.stdout` streams are blocking when outputting
|
|
|
|
to TTYs (terminals) on OS X as a workaround for the operating system's small,
|
|
|
|
1kb buffer size. This is to prevent interleaving between `stdout` and `stderr`.
|
|
|
|
|
|
|
|
To check if Node.js is being run in a [TTY][] context, check the `isTTY`
|
|
|
|
property on `process.stderr`, `process.stdout`, or `process.stdin`.
|
|
|
|
|
|
|
|
For instance:
|
|
|
|
```console
|
|
|
|
$ node -p "Boolean(process.stdin.isTTY)"
|
|
|
|
true
|
|
|
|
$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
|
|
|
|
false
|
|
|
|
|
|
|
|
$ node -p "Boolean(process.stdout.isTTY)"
|
|
|
|
true
|
|
|
|
$ node -p "Boolean(process.stdout.isTTY)" | cat
|
|
|
|
false
|
|
|
|
```
|
|
|
|
|
|
|
|
See the [TTY][] documentation for more information.
|
|
|
|
|
|
|
|
## process.title
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.104
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {String}
|
|
|
|
|
|
|
|
The `process.title` property returns the current process title (i.e. returns
|
|
|
|
the current value of `ps`). Assigning a new value to `process.title` modifies
|
|
|
|
the current value of `ps`.
|
|
|
|
|
|
|
|
*Note*: When a new value is assigned, different platforms will impose different
|
|
|
|
maximum length restrictions on the title. Usually such restrictions are quite
|
|
|
|
limited. For instance, on Linux and OS X, `process.title` is limited to the size
|
|
|
|
of the binary name plus the length of the command line arguments because setting
|
|
|
|
the `process.title` overwrites the `argv` memory of the process. Node.js v0.8
|
|
|
|
allowed for longer process title strings by also overwriting the `environ`
|
|
|
|
memory but that was potentially insecure and confusing in some (rather obscure)
|
|
|
|
cases.
|
|
|
|
|
|
|
|
## process.umask([mask])
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.19
|
|
|
|
-->
|
|
|
|
|
|
|
|
* `mask` {number}
|
|
|
|
|
|
|
|
The `process.umask()` method sets or returns the Node.js process's file mode
|
|
|
|
creation mask. Child processes inherit the mask from the parent process. The old
|
|
|
|
mask is return if the `mask` argument is given, otherwise returns the current
|
|
|
|
mask.
|
|
|
|
|
|
|
|
```js
|
|
|
|
const newmask = 0o022;
|
|
|
|
const oldmask = process.umask(newmask);
|
|
|
|
console.log(
|
|
|
|
`Changed umask from ${oldmask.toString(8)} to ${newmask.toString(8)}`
|
|
|
|
);
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
|
|
## process.uptime()
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.5.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* Returns: {Number}
|
|
|
|
|
|
|
|
The `process.uptime()` method returns the number of seconds the current Node.js
|
|
|
|
process has been running.
|
|
|
|
|
|
|
|
## process.version
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.1.3
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {String}
|
|
|
|
|
|
|
|
The `process.version` property returns the Node.js version string.
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(`Version: ${process.version}`);
|
|
|
|
```
|
|
|
|
|
|
|
|
## process.versions
|
|
|
|
<!-- YAML
|
|
|
|
added: v0.2.0
|
|
|
|
-->
|
|
|
|
|
|
|
|
* {Object}
|
|
|
|
|
|
|
|
The `process.versions` property returns an object listing the version strings of
|
|
|
|
Node.js and its dependencies.
|
|
|
|
|
|
|
|
```js
|
|
|
|
console.log(process.versions);
|
|
|
|
```
|
|
|
|
|
|
|
|
Will generate output similar to:
|
|
|
|
|
|
|
|
```js
|
|
|
|
{
|
|
|
|
http_parser: '2.3.0',
|
|
|
|
node: '1.1.1',
|
|
|
|
v8: '4.1.0.14',
|
|
|
|
uv: '1.3.0',
|
|
|
|
zlib: '1.2.8',
|
|
|
|
ares: '1.10.0-DEV',
|
|
|
|
modules: '43',
|
|
|
|
icu: '55.1',
|
|
|
|
openssl: '1.0.1k',
|
|
|
|
unicode: '8.0',
|
|
|
|
cldr: '29.0',
|
|
|
|
tz: '2016b' }
|
|
|
|
```
|
|
|
|
|
|
|
|
## Exit Codes
|
|
|
|
|
|
|
|
Node.js will normally exit with a `0` status code when no more async
|
|
|
|
operations are pending. The following status codes are used in other
|
|
|
|
cases:
|
|
|
|
|
|
|
|
* `1` **Uncaught Fatal Exception** - There was an uncaught exception,
|
|
|
|
and it was not handled by a domain or an [`'uncaughtException'`][] event
|
|
|
|
handler.
|
|
|
|
* `2` - Unused (reserved by Bash for builtin misuse)
|
|
|
|
* `3` **Internal JavaScript Parse Error** - The JavaScript source code
|
|
|
|
internal in Node.js's bootstrapping process caused a parse error. This
|
|
|
|
is extremely rare, and generally can only happen during development
|
|
|
|
of Node.js itself.
|
|
|
|
* `4` **Internal JavaScript Evaluation Failure** - The JavaScript
|
|
|
|
source code internal in Node.js's bootstrapping process failed to
|
|
|
|
return a function value when evaluated. This is extremely rare, and
|
|
|
|
generally can only happen during development of Node.js itself.
|
|
|
|
* `5` **Fatal Error** - There was a fatal unrecoverable error in V8.
|
|
|
|
Typically a message will be printed to stderr with the prefix `FATAL
|
|
|
|
ERROR`.
|
|
|
|
* `6` **Non-function Internal Exception Handler** - There was an
|
|
|
|
uncaught exception, but the internal fatal exception handler
|
|
|
|
function was somehow set to a non-function, and could not be called.
|
|
|
|
* `7` **Internal Exception Handler Run-Time Failure** - There was an
|
|
|
|
uncaught exception, and the internal fatal exception handler
|
|
|
|
function itself threw an error while attempting to handle it. This
|
|
|
|
can happen, for example, if a [`'uncaughtException'`][] or
|
|
|
|
`domain.on('error')` handler throws an error.
|
|
|
|
* `8` - Unused. In previous versions of Node.js, exit code 8 sometimes
|
|
|
|
indicated an uncaught exception.
|
|
|
|
* `9` - **Invalid Argument** - Either an unknown option was specified,
|
|
|
|
or an option requiring a value was provided without a value.
|
|
|
|
* `10` **Internal JavaScript Run-Time Failure** - The JavaScript
|
|
|
|
source code internal in Node.js's bootstrapping process threw an error
|
|
|
|
when the bootstrapping function was called. This is extremely rare,
|
|
|
|
and generally can only happen during development of Node.js itself.
|
|
|
|
* `12` **Invalid Debug Argument** - The `--debug`, `--inspect` and/or
|
|
|
|
`--debug-brk` options were set, but the port number chosen was invalid
|
|
|
|
or unavailable.
|
|
|
|
* `>128` **Signal Exits** - If Node.js receives a fatal signal such as
|
|
|
|
`SIGKILL` or `SIGHUP`, then its exit code will be `128` plus the
|
|
|
|
value of the signal code. This is a standard Unix practice, since
|
|
|
|
exit codes are defined to be 7-bit integers, and signal exits set
|
|
|
|
the high-order bit, and then contain the value of the signal code.
|
|
|
|
|
|
|
|
|
|
|
|
[`'finish'`]: stream.html#stream_event_finish
|
|
|
|
[`'message'`]: child_process.html#child_process_event_message
|
|
|
|
[`'rejectionHandled'`]: #process_event_rejectionhandled
|
|
|
|
[`'uncaughtException'`]: #process_event_uncaughtexception
|
|
|
|
[`ChildProcess.disconnect()`]: child_process.html#child_process_child_disconnect
|
|
|
|
[`ChildProcess.kill()`]: child_process.html#child_process_child_kill_signal
|
|
|
|
[`ChildProcess.send()`]: child_process.html#child_process_child_send_message_sendhandle_options_callback
|
|
|
|
[`ChildProcess`]: child_process.html#child_process_class_childprocess
|
|
|
|
[`end()`]: stream.html#stream_writable_end_chunk_encoding_callback
|
|
|
|
[`Error`]: errors.html#errors_class_error
|
|
|
|
[`EventEmitter`]: events.html#events_class_eventemitter
|
|
|
|
[`JSON.stringify()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/JSON/stringify
|
|
|
|
[`net.Server`]: net.html#net_class_net_server
|
|
|
|
[`net.Socket`]: net.html#net_class_net_socket
|
|
|
|
[`process.argv`]: #process_process_argv
|
|
|
|
[`process.exit()`]: #process_process_exit_code
|
|
|
|
[`process.kill()`]: #process_process_kill_pid_signal
|
|
|
|
[`process.execPath`]: #process_process_execpath
|
|
|
|
[`promise.catch()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Promise/catch
|
|
|
|
[`require.main`]: modules.html#modules_accessing_the_main_module
|
|
|
|
[`setTimeout(fn, 0)`]: timers.html#timers_settimeout_callback_delay_args
|
|
|
|
[process_emit_warning]: #process_process_emitwarning_warning_name_ctor
|
|
|
|
[process_warning]: #process_event_warning
|
|
|
|
[Signal Events]: #process_signal_events
|
|
|
|
[Stream compatibility]: stream.html#stream_compatibility_with_older_node_js_versions
|
|
|
|
[TTY]: tty.html#tty_tty
|
|
|
|
[Writable]: stream.html
|
|
|
|
[Readable]: stream.html
|
|
|
|
[Child Process]: child_process.html
|
|
|
|
[Cluster]: cluster.html
|
|
|
|
[`process.exitCode`]: #processexitcode-1
|
|
|
|
[LTS]: https://github.com/nodejs/LTS/
|