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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Keep reference to original values of some global properties. This
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// has the added benefit that the code in this file is isolated from
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// changes to these properties.
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const $Infinity = global.Infinity;
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const $floor = MathFloor;
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const $random = MathRandom;
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const $abs = MathAbs;
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// Instance class name can only be set on functions. That is the only
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// purpose for MathConstructor.
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function MathConstructor() {}
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%FunctionSetInstanceClassName(MathConstructor, 'Math');
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const $Math = new MathConstructor();
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$Math.__proto__ = global.Object.prototype;
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%SetProperty(global, "Math", $Math, DONT_ENUM);
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// ECMA 262 - 15.8.2.1
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function MathAbs(x) {
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if (%_IsSmi(x)) return x >= 0 ? x : -x;
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_abs(x);
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}
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// ECMA 262 - 15.8.2.2
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function MathAcos(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_acos(x);
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}
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// ECMA 262 - 15.8.2.3
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function MathAsin(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_asin(x);
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}
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// ECMA 262 - 15.8.2.4
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function MathAtan(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_atan(x);
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}
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// ECMA 262 - 15.8.2.5
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// The naming of y and x matches the spec, as does the order in which
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// ToNumber (valueOf) is called.
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function MathAtan2(y, x) {
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if (!IS_NUMBER(y)) y = ToNumber(y);
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_atan2(y, x);
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}
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// ECMA 262 - 15.8.2.6
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function MathCeil(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_ceil(x);
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}
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// ECMA 262 - 15.8.2.7
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function MathCos(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %_Math_cos(x);
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}
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// ECMA 262 - 15.8.2.8
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function MathExp(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_exp(x);
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}
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// ECMA 262 - 15.8.2.9
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function MathFloor(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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// It's more common to call this with a positive number that's out
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// of range than negative numbers; check the upper bound first.
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if (x <= 0x7FFFFFFF && x > 0) {
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// Numbers in the range [0, 2^31) can be floored by converting
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// them to an unsigned 32-bit value using the shift operator.
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// We avoid doing so for -0, because the result of Math.floor(-0)
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// has to be -0, which wouldn't be the case with the shift.
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return x << 0;
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} else {
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return %Math_floor(x);
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}
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}
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// ECMA 262 - 15.8.2.10
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function MathLog(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_log(x);
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}
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// ECMA 262 - 15.8.2.11
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function MathMax(arg1, arg2) { // length == 2
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var r = -$Infinity;
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var length = %_ArgumentsLength();
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for (var i = 0; i < length; i++) {
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var n = ToNumber(%_Arguments(i));
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if (NUMBER_IS_NAN(n)) return n;
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// Make sure +0 is considered greater than -0.
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if (n > r || (r === 0 && n === 0 && !%_IsSmi(r))) r = n;
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}
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return r;
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}
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// ECMA 262 - 15.8.2.12
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function MathMin(arg1, arg2) { // length == 2
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var r = $Infinity;
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var length = %_ArgumentsLength();
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for (var i = 0; i < length; i++) {
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var n = ToNumber(%_Arguments(i));
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if (NUMBER_IS_NAN(n)) return n;
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// Make sure -0 is considered less than +0.
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if (n < r || (r === 0 && n === 0 && !%_IsSmi(n))) r = n;
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}
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return r;
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}
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// ECMA 262 - 15.8.2.13
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function MathPow(x, y) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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if (!IS_NUMBER(y)) y = ToNumber(y);
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return %Math_pow(x, y);
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}
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// ECMA 262 - 15.8.2.14
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function MathRandom() {
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return %_RandomPositiveSmi() / 0x40000000;
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}
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// ECMA 262 - 15.8.2.15
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function MathRound(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_round(x);
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}
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// ECMA 262 - 15.8.2.16
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function MathSin(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %_Math_sin(x);
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}
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// ECMA 262 - 15.8.2.17
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function MathSqrt(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_sqrt(x);
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}
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// ECMA 262 - 15.8.2.18
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function MathTan(x) {
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if (!IS_NUMBER(x)) x = ToNumber(x);
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return %Math_tan(x);
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}
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// -------------------------------------------------------------------
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function SetupMath() {
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// Setup math constants.
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// ECMA-262, section 15.8.1.1.
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%SetProperty($Math,
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"E",
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2.7182818284590452354,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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// ECMA-262, section 15.8.1.2.
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%SetProperty($Math,
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"LN10",
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2.302585092994046,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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// ECMA-262, section 15.8.1.3.
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%SetProperty($Math,
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"LN2",
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0.6931471805599453,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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// ECMA-262, section 15.8.1.4.
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%SetProperty($Math,
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"LOG2E",
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1.4426950408889634,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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%SetProperty($Math,
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"LOG10E",
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0.43429448190325176,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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%SetProperty($Math,
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"PI",
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3.1415926535897932,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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%SetProperty($Math,
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"SQRT1_2",
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0.7071067811865476,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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%SetProperty($Math,
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"SQRT2",
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1.4142135623730951,
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DONT_ENUM | DONT_DELETE | READ_ONLY);
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// Setup non-enumerable functions of the Math object and
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// set their names.
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InstallFunctionsOnHiddenPrototype($Math, DONT_ENUM, $Array(
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"random", MathRandom,
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"abs", MathAbs,
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"acos", MathAcos,
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"asin", MathAsin,
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"atan", MathAtan,
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"ceil", MathCeil,
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"cos", MathCos,
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"exp", MathExp,
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"floor", MathFloor,
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"log", MathLog,
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"round", MathRound,
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"sin", MathSin,
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"sqrt", MathSqrt,
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"tan", MathTan,
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"atan2", MathAtan2,
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"pow", MathPow,
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"max", MathMax,
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"min", MathMin
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));
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};
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SetupMath();
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