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## Zlib
You can access this module with:
var zlib = require('zlib');
var gzip = zlib.createGzip();
var fs = require('fs');
var inp = fs.createReadStream('input.txt');
var out = fs.createWriteStream('input.txt.gz');
inp.pipe(gzip).pipe(out);
This provides bindings to Gzip/Gunzip, Deflate/Inflate, and
DeflateRaw/InflateRaw classes. Each class takes the same options, and
is a readable/writable Stream.
### Constants
All of the constants defined in zlib.h are also defined on
`require('zlib')`. They are described in more detail in the zlib
documentation. See <http://zlib.net/manual.html#Constants>
for more details.
### zlib.Gzip
Compress data using gzip.
### zlib.Gunzip
Decompress a gzip stream.
### zlib.Deflate
Compress data using deflate.
### zlib.Inflate
Decompress a deflate stream.
### zlib.DeflateRaw
Compress data using deflate, and do not append a zlib header.
### zlib.InflateRaw
Decompress a raw deflate stream.
### zlib.Unzip
Decompress either a Gzip- or Deflate-compressed stream by auto-detecting
the header.
### Options
Each class takes an options object. All options are optional.
Note that some options are only
relevant when compressing, and are ignored by the decompression classes.
* chunkSize (default: 16*1024)
* windowBits
* level (compression only)
* memLevel (compression only)
* strategy (compression only)
See the description of `deflateInit2` and `inflateInit2` at
<http://zlib.net/manual.html#Advanced> for more information on these.
### Memory Usage Tuning
From `zlib/zconf.h`, modified to node's usage:
The memory requirements for deflate are (in bytes):
(1 << (windowBits+2)) + (1 << (memLevel+9))
that is: 128K for windowBits=15 + 128K for memLevel = 8
(default values) plus a few kilobytes for small objects.
For example, if you want to reduce
the default memory requirements from 256K to 128K, set the options to:
{ windowBits: 14, memLevel: 7 }
Of course this will generally degrade compression (there's no free lunch).
The memory requirements for inflate are (in bytes)
1 << windowBits
that is, 32K for windowBits=15 (default value) plus a few kilobytes
for small objects.
This is in addition to a single internal output slab buffer of size
`chunkSize`, which defaults to 16K.