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92 lines
2.1 KiB
92 lines
2.1 KiB
9 years ago
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// Copyright 2015 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_LOCKED_QUEUE_INL_
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#define V8_LOCKED_QUEUE_INL_
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#include "src/atomic-utils.h"
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#include "src/locked-queue.h"
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namespace v8 {
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namespace internal {
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template <typename Record>
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struct LockedQueue<Record>::Node : Malloced {
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Node() : next(nullptr) {}
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Record value;
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AtomicValue<Node*> next;
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};
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template <typename Record>
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inline LockedQueue<Record>::LockedQueue() {
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head_ = new Node();
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CHECK(head_ != nullptr);
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tail_ = head_;
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}
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template <typename Record>
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inline LockedQueue<Record>::~LockedQueue() {
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// Destroy all remaining nodes. Note that we do not destroy the actual values.
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Node* old_node = nullptr;
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Node* cur_node = head_;
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while (cur_node != nullptr) {
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old_node = cur_node;
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cur_node = cur_node->next.Value();
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delete old_node;
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}
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}
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template <typename Record>
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inline void LockedQueue<Record>::Enqueue(const Record& record) {
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Node* n = new Node();
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CHECK(n != nullptr);
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n->value = record;
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{
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base::LockGuard<base::Mutex> guard(&tail_mutex_);
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tail_->next.SetValue(n);
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tail_ = n;
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}
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}
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template <typename Record>
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inline bool LockedQueue<Record>::Dequeue(Record* record) {
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Node* old_head = nullptr;
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{
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base::LockGuard<base::Mutex> guard(&head_mutex_);
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old_head = head_;
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Node* const next_node = head_->next.Value();
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if (next_node == nullptr) return false;
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*record = next_node->value;
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head_ = next_node;
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}
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delete old_head;
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return true;
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}
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template <typename Record>
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inline bool LockedQueue<Record>::IsEmpty() const {
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base::LockGuard<base::Mutex> guard(&head_mutex_);
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return head_->next.Value() == nullptr;
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}
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template <typename Record>
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inline bool LockedQueue<Record>::Peek(Record* record) const {
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base::LockGuard<base::Mutex> guard(&head_mutex_);
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Node* const next_node = head_->next.Value();
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if (next_node == nullptr) return false;
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*record = next_node->value;
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return true;
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}
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} // namespace internal
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} // namespace v8
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#endif // V8_LOCKED_QUEUE_INL_
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