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// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_ELEMENTS_H_
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#define V8_ELEMENTS_H_
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#include "objects.h"
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namespace v8 {
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namespace internal {
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// Abstract base class for handles that can operate on objects with differing
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// ElementsKinds.
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class ElementsAccessor {
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public:
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ElementsAccessor() { }
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virtual ~ElementsAccessor() { }
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virtual MaybeObject* Get(FixedArrayBase* backing_store,
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uint32_t key,
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JSObject* holder,
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Object* receiver) = 0;
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// Modifies the length data property as specified for JSArrays and resizes
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// the underlying backing store accordingly.
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virtual MaybeObject* SetLength(JSObject* holder,
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Object* new_length) = 0;
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virtual MaybeObject* Delete(JSObject* holder,
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uint32_t key,
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JSReceiver::DeleteMode mode) = 0;
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virtual MaybeObject* AddElementsToFixedArray(FixedArrayBase* from,
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FixedArray* to,
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JSObject* holder,
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Object* receiver) = 0;
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// Returns a shared ElementsAccessor for the specified ElementsKind.
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static ElementsAccessor* ForKind(ElementsKind elements_kind) {
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ASSERT(elements_kind < kElementsKindCount);
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return elements_accessors_[elements_kind];
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}
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static ElementsAccessor* ForArray(FixedArrayBase* array);
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static void InitializeOncePerProcess();
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protected:
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friend class NonStrictArgumentsElementsAccessor;
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virtual uint32_t GetCapacity(FixedArrayBase* backing_store) = 0;
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virtual bool HasElementAtIndex(FixedArrayBase* backing_store,
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uint32_t index,
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JSObject* holder,
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Object* receiver) = 0;
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// Element handlers distinguish between indexes and keys when the manipulate
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// elements. Indexes refer to elements in terms of their location in the
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// underlying storage's backing store representation, and are between 0
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// GetCapacity. Keys refer to elements in terms of the value that would be
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// specific in JavaScript to access the element. In most implementations, keys
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// are equivalent to indexes, and GetKeyForIndex returns the same value it is
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// passed. In the NumberDictionary ElementsAccessor, GetKeyForIndex maps the
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// index to a key using the KeyAt method on the NumberDictionary.
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virtual uint32_t GetKeyForIndex(FixedArrayBase* backing_store,
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uint32_t index) = 0;
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private:
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static ElementsAccessor** elements_accessors_;
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DISALLOW_COPY_AND_ASSIGN(ElementsAccessor);
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};
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} } // namespace v8::internal
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#endif // V8_ELEMENTS_H_
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