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# Console
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Stability: 2 - Stable
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The `console` module provides a simple debugging console that is similar to the
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JavaScript console mechanism provided by web browsers.
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The module exports two specific components:
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* A `Console` class with methods such as `console.log()`, `console.error()` and
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`console.warn()` that can be used to write to any Node.js stream.
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* A global `console` instance configured to write to `stdout` and `stderr`.
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Because this object is global, it can be used without calling
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`require('console')`.
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Example using the global `console`:
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console.log('hello world');
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// Prints: hello world, to stdout
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console.log('hello %s', 'world');
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// Prints: hello world, to stdout
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console.error(new Error('Whoops, something bad happened'));
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// Prints: [Error: Whoops, something bad happened], to stderr
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const name = 'Will Robinson';
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console.warn(`Danger ${name}! Danger!`);
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// Prints: Danger Will Robinson! Danger!, to stderr
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Example using the `Console` class:
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const out = getStreamSomehow();
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const err = getStreamSomehow();
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const myConsole = new console.Console(out, err);
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myConsole.log('hello world');
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// Prints: hello world, to out
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myConsole.log('hello %s', 'world');
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// Prints: hello world, to out
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myConsole.error(new Error('Whoops, something bad happened'));
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// Prints: [Error: Whoops, something bad happened], to err
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const name = 'Will Robinson';
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myConsole.warn(`Danger ${name}! Danger!`);
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// Prints: Danger Will Robinson! Danger!, to err
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While the API for the `Console` class is designed fundamentally around the
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Web browser `console` object, the `Console` is Node.js is *not* intended to
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duplicate the browsers functionality exactly.
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## Asynchronous vs Synchronous Consoles
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The console functions are synchronous when the destination is a terminal or
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a file (to avoid lost messages in case of premature exit) and asynchronous
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when the destination is a pipe (to avoid blocking for long periods of time).
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In the following example, stdout is non-blocking while stderr is blocking:
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$ node script.js 2> error.log | tee info.log
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Typically, the distinction between blocking/non-blocking is not important
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unless an application is logging significant amounts of data. High volume
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logging *should* use a `Console` instance that writes to a pipe.
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## Class: Console
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<!--type=class-->
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The `Console` class can be used to create a simple logger with configurable
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output streams and can be accessed using either `require('console').Console`
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or `console.Console`:
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const Console = require('console').Console;
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const Console = console.Console;
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### new Console(stdout[, stderr])
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Creates a new `Console` by passing one or two writable stream instances.
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`stdout` is a writable stream to print log or info output. `stderr`
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is used for warning or error output. If `stderr` isn't passed, the warning
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and error output will be sent to the `stdout`.
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const output = fs.createWriteStream('./stdout.log');
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const errorOutput = fs.createWriteStream('./stderr.log');
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// custom simple logger
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const logger = new Console(output, errorOutput);
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// use it like console
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var count = 5;
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logger.log('count: %d', count);
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// in stdout.log: count 5
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The global `console` is a special `Console` whose output is sent to
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`process.stdout` and `process.stderr`. It is equivalent to calling:
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new Console(process.stdout, process.stderr);
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### console.assert(value[, message][, ...])
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A simple assertion test that verifies whether `value` is truthy. If it is not,
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an `AssertionError` is throw. If provided, the error `message` is formatted
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using [`util.format()`][] and used as the error message.
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console.assert(true, 'does nothing');
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// OK
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console.assert(false, 'Whoops %s', 'didn\'t work');
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// AssertionError: Whoops didn't work
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### console.dir(obj[, options])
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Uses [`util.inspect()`][] on `obj` and prints the resulting string to stdout.
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This function bypasses any custom `inspect()` function defined on `obj`. An
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optional `options` object may be passed that alters certain aspects of the
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formatted string:
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- `showHidden` - if `true` then the object's non-enumerable and symbol
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properties will be shown too. Defaults to `false`.
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- `depth` - tells `inspect` how many times to recurse while formatting the
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object. This is useful for inspecting large complicated objects. Defaults to
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`2`. To make it recurse indefinitely, pass `null`.
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- `colors` - if `true`, then the output will be styled with ANSI color codes.
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Defaults to `false`. Colors are customizable; see
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[customizing `util.inspect()` colors][].
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### console.error([data][, ...])
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Prints to stderr with newline. Multiple arguments can be passed, with the first
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used as the primary message and all additional used as substitution
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values similar to `printf()` (the arguments are all passed to
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[`util.format()`][]).
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const code = 5;
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console.error('error #%d', code);
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// Prints: error #5, to stderr
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console.error('error', code);
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// Prints: error 5, to stderr
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If formatting elements (e.g. `%d`) are not found in the first string then
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[`util.inspect()`][] is called on each argument and the resulting string
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values are concatenated. See [`util.format()`][] for more information.
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### console.info([data][, ...])
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The `console.info()` function is an alias for [`console.log()`][].
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### console.log([data][, ...])
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Prints to stdout with newline. Multiple arguments can be passed, with the first
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used as the primary message and all additional used as substitution
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values similar to `printf()` (the arguments are all passed to
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[`util.format()`][]).
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var count = 5;
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console.log('count: %d', count);
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// Prints: count: 5, to stdout
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console.log('count: ', count);
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// Prints: count: 5, to stdout
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If formatting elements (e.g. `%d`) are not found in the first string then
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[`util.inspect()`][] is called on each argument and the resulting string
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values are concatenated. See [`util.format()`][] for more information.
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### console.time(label)
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Starts a timer that can be used to compute the duration of an operation. Timers
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are identified by a unique `label`. Use the same `label` when you call
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[`console.timeEnd()`][] to stop the timer and output the elapsed time in
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milliseconds to stdout. Timer durations are accurate to the sub-millisecond.
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### console.timeEnd(label)
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Stops a timer that was previously started by calling [`console.time()`][] and
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prints the result to stdout:
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console.time('100-elements');
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for (var i = 0; i < 100; i++) {
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;
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}
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console.timeEnd('100-elements');
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// prints 100-elements: 225.438ms
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### console.trace(message[, ...])
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Prints to stderr the string `'Trace :'`, followed by the [`util.format()`][]
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formatted message and stack trace to the current position in the code.
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console.trace('Show me');
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// Prints: (stack trace will vary based on where trace is called)
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// Trace: Show me
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// at repl:2:9
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// at REPLServer.defaultEval (repl.js:248:27)
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// at bound (domain.js:287:14)
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// at REPLServer.runBound [as eval] (domain.js:300:12)
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// at REPLServer.<anonymous> (repl.js:412:12)
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// at emitOne (events.js:82:20)
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// at REPLServer.emit (events.js:169:7)
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// at REPLServer.Interface._onLine (readline.js:210:10)
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// at REPLServer.Interface._line (readline.js:549:8)
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// at REPLServer.Interface._ttyWrite (readline.js:826:14)
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### console.warn([data][, ...])
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The `console.warn()` function is an alias for [`console.error()`][].
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[`console.error()`]: #console_console_error_data
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[`console.log()`]: #console_console_log_data
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[`console.time()`]: #console_console_time_label
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[`console.timeEnd()`]: #console_console_timeend_label
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[`util.format()`]: util.html#util_util_format_format
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[`util.inspect()`]: util.html#util_util_inspect_object_options
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