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# Cluster
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Stability: 1 - Experimental
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A single instance of Node runs in a single thread. To take advantage of
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multi-core systems the user will sometimes want to launch a cluster of Node
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processes to handle the load.
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The cluster module allows you to easily create a network of processes that
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all share server ports.
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var cluster = require('cluster');
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var http = require('http');
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var numCPUs = require('os').cpus().length;
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if (cluster.isMaster) {
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// Fork workers.
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for (var i = 0; i < numCPUs; i++) {
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cluster.fork();
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}
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cluster.on('exit', function(worker, code, signal) {
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console.log('worker ' + worker.pid + ' died');
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});
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} else {
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// Workers can share any TCP connection
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// In this case its a HTTP server
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http.createServer(function(req, res) {
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res.writeHead(200);
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res.end("hello world\n");
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}).listen(8000);
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}
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Running node will now share port 8000 between the workers:
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% node server.js
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Worker 2438 online
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Worker 2437 online
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This feature was introduced recently, and may change in future versions.
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Please try it out and provide feedback.
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Also note that, on Windows, it is not yet possible to set up a named pipe
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server in a worker.
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## How It Works
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<!--type=misc-->
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The worker processes are spawned using the `child_process.fork` method,
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so that they can communicate with the parent via IPC and pass server
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handles back and forth.
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When you call `server.listen(...)` in a worker, it serializes the
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arguments and passes the request to the master process. If the master
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process already has a listening server matching the worker's
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requirements, then it passes the handle to the worker. If it does not
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already have a listening server matching that requirement, then it will
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create one, and pass the handle to the child.
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This causes potentially surprising behavior in three edge cases:
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1. `server.listen({fd: 7})` Because the message is passed to the master,
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file descriptor 7 **in the parent** will be listened on, and the
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handle passed to the worker, rather than listening to the worker's
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idea of what the number 7 file descriptor references.
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2. `server.listen(handle)` Listening on handles explicitly will cause
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the worker to use the supplied handle, rather than talk to the master
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process. If the worker already has the handle, then it's presumed
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that you know what you are doing.
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3. `server.listen(0)` Normally, this will case servers to listen on a
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random port. However, in a cluster, each worker will receive the
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same "random" port each time they do `listen(0)`. In essence, the
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port is random the first time, but predictable thereafter. If you
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want to listen on a unique port, generate a port number based on the
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cluster worker ID.
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When multiple processes are all `accept()`ing on the same underlying
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resource, the operating system load-balances across them very
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efficiently. There is no routing logic in Node.js, or in your program,
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and no shared state between the workers. Therefore, it is important to
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design your program such that it does not rely too heavily on in-memory
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data objects for things like sessions and login.
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Because workers are all separate processes, they can be killed or
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re-spawned depending on your program's needs, without affecting other
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workers. As long as there are some workers still alive, the server will
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continue to accept connections. Node does not automatically manage the
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number of workers for you, however. It is your responsibility to manage
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the worker pool for your application's needs.
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## cluster.settings
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* {Object}
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* `exec` {String} file path to worker file. (Default=`__filename`)
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* `args` {Array} string arguments passed to worker.
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(Default=`process.argv.slice(2)`)
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* `silent` {Boolean} whether or not to send output to parent's stdio.
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(Default=`false`)
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All settings set by the `.setupMaster` is stored in this settings object.
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This object is not supposed to be change or set manually, by you.
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## cluster.isMaster
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* {Boolean}
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True if the process is a master. This is determined
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by the `process.env.NODE_UNIQUE_ID`. If `process.env.NODE_UNIQUE_ID` is
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undefined, then `isMaster` is `true`.
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## cluster.isWorker
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* {Boolean}
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This boolean flag is true if the process is a worker forked from a master.
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If the `process.env.NODE_UNIQUE_ID` is set to a value, then
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`isWorker` is `true`.
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## Event: 'fork'
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* `worker` {Worker object}
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When a new worker is forked the cluster module will emit a 'fork' event.
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This can be used to log worker activity, and create you own timeout.
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var timeouts = [];
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function errorMsg() {
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console.error("Something must be wrong with the connection ...");
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}
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cluster.on('fork', function(worker) {
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timeouts[worker.id] = setTimeout(errorMsg, 2000);
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});
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cluster.on('listening', function(worker, address) {
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clearTimeout(timeouts[worker.id]);
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});
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cluster.on('exit', function(worker, code, signal) {
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clearTimeout(timeouts[worker.id]);
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errorMsg();
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});
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## Event: 'online'
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* `worker` {Worker object}
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After forking a new worker, the worker should respond with a online message.
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When the master receives a online message it will emit such event.
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The difference between 'fork' and 'online' is that fork is emitted when the
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master tries to fork a worker, and 'online' is emitted when the worker is
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being executed.
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cluster.on('online', function(worker) {
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console.log("Yay, the worker responded after it was forked");
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});
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## Event: 'listening'
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* `worker` {Worker object}
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* `address` {Object}
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When calling `listen()` from a worker, a 'listening' event is automatically assigned
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to the server instance. When the server is listening a message is send to the master
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where the 'listening' event is emitted.
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The event handler is executed with two arguments, the `worker` contains the worker
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object and the `address` object contains the following connection properties:
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`address`, `port` and `addressType`. This is very useful if the worker is listening
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on more than one address.
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cluster.on('listening', function(worker, address) {
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console.log("A worker is now connected to " + address.address + ":" + address.port);
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});
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## Event: 'disconnect'
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* `worker` {Worker object}
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When a workers IPC channel has disconnected this event is emitted. This will happen
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when the worker dies, usually after calling `.destroy()`.
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When calling `.disconnect()`, there may be a delay between the
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`disconnect` and `exit` events. This event can be used to detect if
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the process is stuck in a cleanup or if there are long-living
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connections.
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cluster.on('disconnect', function(worker) {
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console.log('The worker #' + worker.id + ' has disconnected');
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});
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## Event: 'exit'
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* `worker` {Worker object}
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* `code` {Number} the exit code, if it exited normally.
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* `signal` {String} the name of the signal (eg. `'SIGHUP'`) that caused
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the process to be killed.
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When any of the workers die the cluster module will emit the 'exit' event.
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This can be used to restart the worker by calling `fork()` again.
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cluster.on('exit', function(worker, code, signal) {
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var exitCode = worker.process.exitCode;
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console.log('worker ' + worker.pid + ' died ('+exitCode+'). restarting...');
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cluster.fork();
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});
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## Event: 'setup'
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* `worker` {Worker object}
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When the `.setupMaster()` function has been executed this event emits.
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If `.setupMaster()` was not executed before `fork()` this function will
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call `.setupMaster()` with no arguments.
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## cluster.setupMaster([settings])
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* `settings` {Object}
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* `exec` {String} file path to worker file. (Default=`__filename`)
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* `args` {Array} string arguments passed to worker.
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(Default=`process.argv.slice(2)`)
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* `silent` {Boolean} whether or not to send output to parent's stdio.
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(Default=`false`)
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The `setupMaster` is used to change the default 'fork' behavior. It takes
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one option object argument.
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Example:
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var cluster = require("cluster");
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cluster.setupMaster({
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exec : "worker.js",
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args : ["--use", "https"],
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silent : true
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});
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cluster.fork();
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## cluster.fork([env])
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* `env` {Object} Key/value pairs to add to child process environment.
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* return {Worker object}
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Spawn a new worker process. This can only be called from the master process.
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## cluster.settings
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* {Object}
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* `exec` {String} file path to worker file. Default: `__filename`
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* `args` {Array} string arguments passed to worker.
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(Default=`process.argv.slice(2)`)
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* `silent` {Boolean} whether or not to send output to parent's stdio.
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(Default=`false`)
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All settings set by the `.setupMaster` is stored in this settings object.
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This object is not supposed to be change or set manually.
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## cluster.disconnect([callback])
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* `callback` {Function} called when all workers are disconnected and handlers are closed
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When calling this method, all workers will commit a graceful suicide. When they are
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disconnected all internal handlers will be closed, allowing the master process to
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die graceful if no other event is waiting.
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The method takes an optional callback argument which will be called when finished.
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## cluster.workers
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* {Object}
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In the cluster all living worker objects are stored in this object by there
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`id` as the key. This makes it easy to loop through all living workers.
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// Go through all workers
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function eachWorker(callback) {
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for (var id in cluster.workers) {
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callback(cluster.workers[id]);
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}
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}
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eachWorker(function(worker) {
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worker.send('big announcement to all workers');
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});
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Should you wish to reference a worker over a communication channel, using
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the worker's unique id is the easiest way to find the worker.
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socket.on('data', function(id) {
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var worker = cluster.workers[id];
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});
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## Class: Worker
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A Worker object contains all public information and method about a worker.
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In the master it can be obtained using `cluster.workers`. In a worker
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it can be obtained using `cluster.worker`.
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### worker.id
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* {String}
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Each new worker is given its own unique id, this id is stored in the
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`id`.
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While a worker is alive, this is the key that indexes it in
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cluster.workers
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### worker.process
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* {ChildProcess object}
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All workers are created using `child_process.fork()`, the returned object
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from this function is stored in process.
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See: [Child Process module](child_process.html)
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### worker.suicide
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* {Boolean}
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This property is a boolean. It is set when a worker dies after calling `.destroy()`
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or immediately after calling the `.disconnect()` method. Until then it is `undefined`.
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### worker.send(message, [sendHandle])
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* `message` {Object}
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* `sendHandle` {Handle object}
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This function is equal to the send methods provided by
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`child_process.fork()`. In the master you should use this function to
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send a message to a specific worker. However in a worker you can also use
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`process.send(message)`, since this is the same function.
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This example will echo back all messages from the master:
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if (cluster.isMaster) {
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var worker = cluster.fork();
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worker.send('hi there');
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} else if (cluster.isWorker) {
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process.on('message', function(msg) {
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process.send(msg);
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});
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}
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### worker.destroy()
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This function will kill the worker, and inform the master to not spawn a
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new worker. The boolean `suicide` lets you distinguish between voluntary
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and accidental exit.
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cluster.on('exit', function(worker, code, signal) {
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if (worker.suicide === true) {
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console.log('Oh, it was just suicide\' – no need to worry').
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}
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});
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// destroy worker
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worker.destroy();
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### worker.disconnect()
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When calling this function the worker will no longer accept new connections, but
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they will be handled by any other listening worker. Existing connection will be
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allowed to exit as usual. When no more connections exist, the IPC channel to the worker
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will close allowing it to die graceful. When the IPC channel is closed the `disconnect`
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event will emit, this is then followed by the `exit` event, there is emitted when
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the worker finally die.
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Because there might be long living connections, it is useful to implement a timeout.
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This example ask the worker to disconnect and after 2 seconds it will destroy the
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server. An alternative wound be to execute `worker.destroy()` after 2 seconds, but
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that would normally not allow the worker to do any cleanup if needed.
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if (cluster.isMaster) {
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var worker = cluser.fork();
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var timeout;
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worker.on('listening', function(address) {
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worker.disconnect();
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timeout = setTimeout(function() {
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worker.send('force kill');
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}, 2000);
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});
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worker.on('disconnect', function() {
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clearTimeout(timeout);
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});
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} else if (cluster.isWorker) {
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var net = require('net');
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|
|
var server = net.createServer(function(socket) {
|
|
|
|
// connection never end
|
|
|
|
});
|
|
|
|
|
|
|
|
server.listen(8000);
|
|
|
|
|
|
|
|
server.on('close', function() {
|
|
|
|
// cleanup
|
|
|
|
});
|
|
|
|
|
|
|
|
process.on('message', function(msg) {
|
|
|
|
if (msg === 'force kill') {
|
|
|
|
server.destroy();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
}
|
|
|
|
|
|
|
|
### Event: 'message'
|
|
|
|
|
|
|
|
* `message` {Object}
|
|
|
|
|
|
|
|
This event is the same as the one provided by `child_process.fork()`.
|
|
|
|
In the master you should use this event, however in a worker you can also use
|
|
|
|
`process.on('message')`
|
|
|
|
|
|
|
|
As an example, here is a cluster that keeps count of the number of requests
|
|
|
|
in the master process using the message system:
|
|
|
|
|
|
|
|
var cluster = require('cluster');
|
|
|
|
var http = require('http');
|
|
|
|
|
|
|
|
if (cluster.isMaster) {
|
|
|
|
|
|
|
|
// Keep track of http requests
|
|
|
|
var numReqs = 0;
|
|
|
|
setInterval(function() {
|
|
|
|
console.log("numReqs =", numReqs);
|
|
|
|
}, 1000);
|
|
|
|
|
|
|
|
// Count requestes
|
|
|
|
function messageHandler(msg) {
|
|
|
|
if (msg.cmd && msg.cmd == 'notifyRequest') {
|
|
|
|
numReqs += 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Start workers and listen for messages containing notifyRequest
|
|
|
|
var numCPUs = require('os').cpus().length;
|
|
|
|
for (var i = 0; i < numCPUs; i++) {
|
|
|
|
cluster.fork();
|
|
|
|
}
|
|
|
|
|
|
|
|
Object.keys(cluster.workers).forEach(function(id) {
|
|
|
|
cluster.workers[id].on('message', messageHandler);
|
|
|
|
});
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
// Worker processes have a http server.
|
|
|
|
http.Server(function(req, res) {
|
|
|
|
res.writeHead(200);
|
|
|
|
res.end("hello world\n");
|
|
|
|
|
|
|
|
// notify master about the request
|
|
|
|
process.send({ cmd: 'notifyRequest' });
|
|
|
|
}).listen(8000);
|
|
|
|
}
|
|
|
|
|
|
|
|
### Event: 'online'
|
|
|
|
|
|
|
|
Same as the `cluster.on('online')` event, but emits only when the state change
|
|
|
|
on the specified worker.
|
|
|
|
|
|
|
|
cluster.fork().on('online', function() {
|
|
|
|
// Worker is online
|
|
|
|
};
|
|
|
|
|
|
|
|
### Event: 'listening'
|
|
|
|
|
|
|
|
* `address` {Object}
|
|
|
|
|
|
|
|
Same as the `cluster.on('listening')` event, but emits only when the state change
|
|
|
|
on the specified worker.
|
|
|
|
|
|
|
|
cluster.fork().on('listening', function(address) {
|
|
|
|
// Worker is listening
|
|
|
|
};
|
|
|
|
|
|
|
|
### Event: 'disconnect'
|
|
|
|
|
|
|
|
Same as the `cluster.on('disconnect')` event, but emits only when the state change
|
|
|
|
on the specified worker.
|
|
|
|
|
|
|
|
cluster.fork().on('disconnect', function() {
|
|
|
|
// Worker has disconnected
|
|
|
|
};
|
|
|
|
|
|
|
|
### Event: 'exit'
|
|
|
|
|
|
|
|
* `code` {Number} the exit code, if it exited normally.
|
|
|
|
* `signal` {String} the name of the signal (eg. `'SIGHUP'`) that caused
|
|
|
|
the process to be killed.
|
|
|
|
|
|
|
|
Emitted by the individual worker instance, when the underlying child process
|
|
|
|
is terminated. See [child_process event: 'exit'](child_process.html#child_process_event_exit).
|
|
|
|
|
|
|
|
var worker = cluster.fork();
|
|
|
|
worker.on('exit', function(code, signal) {
|
|
|
|
if( signal ) {
|
|
|
|
console.log("worker was killed by signal: "+signal);
|
|
|
|
} else if( code !== 0 ) {
|
|
|
|
console.log("worker exited with error code: "+code);
|
|
|
|
} else {
|
|
|
|
console.log("worker success!");
|
|
|
|
}
|
|
|
|
};
|