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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_COMPILER_H_
#define V8_COMPILER_H_
#include "frame-element.h"
#include "parser.h"
#include "zone.h"
namespace v8 {
namespace internal {
// The V8 compiler
//
// General strategy: Source code is translated into an anonymous function w/o
// parameters which then can be executed. If the source code contains other
// functions, they will be compiled and allocated as part of the compilation
// of the source code.
// Please note this interface returns function boilerplates.
// This means you need to call Factory::NewFunctionFromBoilerplate
// before you have a real function with context.
class Compiler : public AllStatic {
public:
enum ValidationState { VALIDATE_JSON, DONT_VALIDATE_JSON };
// All routines return a JSFunction.
// If an error occurs an exception is raised and
// the return handle contains NULL.
// Compile a String source within a context.
static Handle<JSFunction> Compile(Handle<String> source,
Handle<Object> script_name,
int line_offset, int column_offset,
v8::Extension* extension,
ScriptDataImpl* script_Data);
// Compile a String source within a context for Eval.
static Handle<JSFunction> CompileEval(Handle<String> source,
Handle<Context> context,
bool is_global,
ValidationState validation);
// Compile from function info (used for lazy compilation). Returns
// true on success and false if the compilation resulted in a stack
// overflow.
static bool CompileLazy(Handle<SharedFunctionInfo> shared, int loop_nesting);
// Compile a function boilerplate object (the function is possibly
// lazily compiled). Called recursively from a backend code
// generator 'caller' to build the boilerplate.
static Handle<JSFunction> BuildBoilerplate(FunctionLiteral* node,
Handle<Script> script,
AstVisitor* caller);
// Set the function info for a newly compiled function.
static void SetFunctionInfo(Handle<JSFunction> fun,
FunctionLiteral* lit,
bool is_toplevel,
Handle<Script> script);
};
// During compilation we need a global list of handles to constants
// for frame elements. When the zone gets deleted, we make sure to
// clear this list of handles as well.
class CompilationZoneScope : public ZoneScope {
public:
explicit CompilationZoneScope(ZoneScopeMode mode) : ZoneScope(mode) { }
virtual ~CompilationZoneScope() {
if (ShouldDeleteOnExit()) {
FrameElement::ClearConstantList();
Result::ClearConstantList();
}
}
};
} } // namespace v8::internal
#endif // V8_COMPILER_H_